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Unfinished Adventures

Obiwan Kenobi writes "Just Adventure has an interesting article on unfinished games that were nixed in mid-development. Amongst the casualties are incomplete trilogies, an off beat 20,000 Leagues Under the Sea game, Blizzard's ill-fated Warcraft Adventures and the Star Trek title "Secret of Vulcan Fury.""

21 of 219 comments (clear)

  1. Just an observation... by rusty0101 · · Score: 5, Funny

    ... I don't think the Vulcans would have much of a feeling about Vulcan Fury. It wouldn't be logical. The title doesn't make much sense either.

    -Rusty

    --
    You never know...
    1. Re:Just an observation... by Anonymous Coward · · Score: 5, Informative

      You obviously don't know your Vulcan history. In the time before Surak, Vulcans were an emotional and extremely destructive species (similar to the Romulans). Surak was able to bring logic and peace to his people but only by burying all emotion.

    2. Re:Just an observation... by ajuda · · Score: 5, Funny

      You obviously don't know your Vulcan history. In the time before Surak, Vulcans were an emotional and extremely destructive species (similar to the Romulans). Surak was able to bring logic and peace to his people but only by burying all emotion.

      You don't get laid much, do you?

  2. I have cancled many games. by packeteer · · Score: 5, Interesting

    I always have great plans to make some sweet ass game. As a programming student i get myself way in over my head and end up scratching it long before it becomes playable. Typical problem or not organizing and shooting too high.

    It makes me think that i dont wanna do coding as a living becuase if i actually did make progress and someone cancled my work it would not be very fun at all.

    --
    unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    1. Re:I have cancled many games. by Subcarrier · · Score: 4, Interesting

      I always have great plans to make some sweet ass game. As a programming student i get myself way in over my head and end up scratching it long before it becomes playable. Typical problem or not organizing and shooting too high.

      The person who modded you a troll must be on a fantasy adventure, or something.

      I have to say that I have my share of aborted adventure games in the closet. In my experience, every piece of software consists of two main components: a) the neat bit; and b) the boring bit. I usually wrote the neat bit first (that's the game engine), and then got started on the boring bit (the game itself). As it happens, something else with a neat bit in it usually came along before I managed to finish the project.

      It makes me think that i dont wanna do coding as a living becuase if i actually did make progress and someone cancled my work it would not be very fun at all.

      Writing software for a living can sometimes be like that. In my experience, there are two kinds of jobs: a) neat jobs; and b) boring jobs. Just make sure you are skilled enough to get a neat job. You want to be the one who gets to write the neat bits.

      --
      "I have opinions of my own, strong opinions, but I don't always agree with them." -- George H. W. Bush
  3. forgot something by GoatPigSheep · · Score: 4, Funny

    Amongst the casualties are incomplete trilogies, an off beat 20,000 Leagues Under the Sea game, Blizzard's ill-fated Warcraft Adventures and the Star Trek title "Secret of Vulcan Fury.""

    They forgot Duke Nukem Forever

    --
    GoatPigSheep, the 3 most important food groups
  4. Warcraft Adventures didn't TOTALLY die... by D'Arque+Bishop · · Score: 5, Informative

    Actually, while everything they said about Warcraft Adventures was true, they did leave out one bit of information: the storyline was too important to the Warcraft mythos to drop entirely. Warcraft Adventures was later reworked and became the book Lord of the Clans by Christie Golden. The events of the book are also referenced in the orcs' backstory in Warcraft III.

    Just my $.02...

  5. Another title by doc_traig · · Score: 5, Funny

    Some would say that Ultima IX was never finished...

    - DDT

    --
    So long, michael. Don't let the door hit you...
  6. Curiously by slycer9 · · Score: 5, Interesting

    There's no mention of PC based Halo (bought by the great Satan to promote a substandard console...'nother story tho'), Mac OS9 ports of Half-Life, OSX ports of everything, Linux ports of Starcraft/DiabloII/DeusEx, etc... At the risk of sounding a troll, compared to these titles, I could care less about those listed in the article. Interesting read nonetheless.

    --
    Don't park drunk, accidents cause people.
  7. The Babylon 5 flight sim? by Platinum+Dragon · · Score: 5, Interesting

    I still remember the B5 space combat sim being deep-sixed by Sierra. Too bad, as it looked like a good game in the making with something close to realistic physics.

    --

    Someday, you're going to die. Get over it.
  8. Common in Console World Too by frostgiant · · Score: 4, Interesting

    Games getting cancelled happens all the time in the console games world too, it seems. Luckily, on consoles, it is common for a prototype or two to survive.
    Take Earthbound 0, for example. Some of you may remember the SNES game Earthbound, but it comes from a NES game known as Mother in Japan. Nintendo of America finished translating the game but never released it. Fortunatley, it has been dumped.

    Countless prototype games have been dumped that may never have been able to see their light of day. Recently, Star Fox 2 for the SNES was dumped too.

    Unfortunatley, playing these dumps is illegal as is distributing them. :-(

    Also, I wish some prototypes would surface for my favorite console, the Virtual Boy!

  9. Dry eyes by Sean+Clifford · · Score: 5, Funny

    Overall, my eyes are dry. With the exception of Secret Of Vulcan Fury, all the other games were cancelled or died for good reason. I'd much rather have a cemetery full of unreleased poopy games than a shelf full of them.

  10. The death of the adventure game... by DoctorPhish · · Score: 5, Interesting

    was when the text-parser was axed. Adventure games lost the most of their expressiveness and became a game of "Click all the current screens with all your current items to advance" whenever you got stuck, because in the end, that was your only way of interacting with the environment. Maniac Mansion style games were a bit better, but were still a long way off of text-parser style action. Parsers gave the game authors so much more flexibility as to what could be done, and gave the player so much more to do and explore, that there isn't really any comparison between the games of yore and all the rodent infested ones that came after ^_^;
    Or maybe it's just me...

    1. Re:The death of the adventure game... by the+grace+of+R'hllor · · Score: 5, Funny

      Yeah, parsers died. Tragic.

      > Pull lever.
      Nope.

      > Push lever.
      Nope.

      > Yank lever.
      Nope.

      > Twist lever.
      Nope.

      > Kick lever.
      Nope.

      > Yell obscenely at lever.
      Nope.

      > Wave chicken over lever.
      You push the lever. Congratulations.

  11. two mmorpg for the log by pyrrho · · Score: 4, Interesting

    (1) Sierra was creating Middle Earth MMORPG for several years before scrapping it. It couldn't straddle the Old and New Sierra eras (the latter being an era where Sierra Doesn't Exist, from the point of view of an old timer).

    (2) Worldplay Games spent millions making Cyberpark, an online MMORPG and virtual environment. The project was bought by AOL which eventually cancelled it. The technology was functional and could house thousands of people, but which floundered over business model concerns at AOL and a related lack of direction. I still don't think that the current MMORPG have as good of a hosting architecture... but I'm biased.

    Indeed, this is the frustrating thing about the game industy, there is a ton of work thrown away or spoiled.

    --

    -pyrrho

  12. Re:Duke Nukem Forever. by NotAnotherReboot · · Score: 5, Informative

    I'm not sure why the parent currently has a score of 3, Duke Nukem Forever HAS NOT been cancelled. A simple check of 3D Realm's site [www.3drealms.com] shows that it has not been cancelled, although they do joke about the "when it's done" thing extensively.

  13. Leisure Suit Larry 4 by subuni · · Score: 5, Interesting

    To read the story of the missing LSL4 game straight from the developer's (Al Lowe) mouth, check out Lesiure Suit Larry 4 and Why Larry 5?.

    Fairly interesting story -- What was supposed to be LSL4, ended up morphing into The Sierra Network, and then getting sold to AT&T for $100 million (and then getting resold to AOL for $10 million).

  14. Sierra's Outpost by teamhasnoi · · Score: 4, Informative
    I worked at a CompUsa back when P60s were just appearing, Doom was out and I still couldn't afford a computer.

    The Sierra chick came in and was showing me some stuff they were working on - a little rendered (Actual Game Screens!) movie about a game called Outpost. It was supposed to be the end-all of simulation/strategy/resource management games. It looked really cool, and the Sierra chick told me about all the things you were going to be able to do in it.

    A couple of years passed, and Outpost finally came out. PC Gamer reamed it a new one, and so did this guy. All the features I heard and looked forward to were gone. In their place, a sterile, unfun, buggy pile.

    Outpost 2 came out to much better reviews, and there was talk of Outpost 3, but as all the links to it are dead, I believe that this may go in the 'Unfinished Adventures' catagory.

  15. Re:Babylon 5: Into the Fire by Picass0 · · Score: 5, Interesting

    Yeah, I haven't purchased a Sierra game since the B5:ITF game was killed. I can't help but get a little mean glow inside thinking that Sierra killed the Lord of the Rings game at the same time, and LOTR has become one of the hottest licensing properties around. They blew the chance to make A LOT of money because they had their heads of their asses. Sierra shitcanned the B5 team and the LOTR team on the same day. I hope the developers feel a bit vindicated.

    As a B5 fan it pisses me off that the last performances of these actors in their roles will never be seen. As a gamer I relly wanted a top notch Starfury flight sim.

    Fuck Sierra. Fuck them right in the ear.

  16. Re:He's dead Jim. by ctaylor · · Score: 5, Informative

    I worked at Interplay at the time of Secret of Vulcan Fury.

    DeForest Kelly was too ill by the time of the voice recording to actual record his lines. He never did record SoVF dialogue. They used a voice actor in his place.

    The main reason SoVF was cancelled was:

    a) Not enough progress had been made on the game due to a couple changes of directions in the design, change in management on the project and the typical delays associated with game development.

    b) Budgetary reasons and the decline of the adventure game market. They had spent millions on the project, and it needed millions more to be completed (mostly due to art: lots and lots of animation time, and lots of rendering time). They did a basic P&L (profit and loss statement) and the project was not going to make money.

    As cool as the project was, Interplay could not afford to develop a game that would automatically lose money over games that would only potentially lose money... :)

    pax,

    -Chris

  17. Aeon Flux video game... by MsGeek · · Score: 4, Insightful

    The crazy reason why the Aeon Flux video game was cancelled was the demise of Viacom Interactive. However, the game was a piece of crap. Bad controls! Bad, bad! ;-)

    Also, around that time, a game called "Tomb Raider" came out. TR basically was what the AF video game should have been, without the kink factor.

    Simon And Schuster/MTV Networks should have bought the Tomb Raider engine and redid the AF game as a TR mod. However, since the AF series was cancelled after only one season (just like MTV did to Downtown, alas...) I'm sure it was commercially moot by then.

    --
    Knowledge is power. Knowledge shared is power multiplied.