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Unfinished Adventures

Obiwan Kenobi writes "Just Adventure has an interesting article on unfinished games that were nixed in mid-development. Amongst the casualties are incomplete trilogies, an off beat 20,000 Leagues Under the Sea game, Blizzard's ill-fated Warcraft Adventures and the Star Trek title "Secret of Vulcan Fury.""

36 of 219 comments (clear)

  1. Just an observation... by rusty0101 · · Score: 5, Funny

    ... I don't think the Vulcans would have much of a feeling about Vulcan Fury. It wouldn't be logical. The title doesn't make much sense either.

    -Rusty

    --
    You never know...
    1. Re:Just an observation... by Anonymous Coward · · Score: 5, Informative

      You obviously don't know your Vulcan history. In the time before Surak, Vulcans were an emotional and extremely destructive species (similar to the Romulans). Surak was able to bring logic and peace to his people but only by burying all emotion.

    2. Re:Just an observation... by ajuda · · Score: 5, Funny

      You obviously don't know your Vulcan history. In the time before Surak, Vulcans were an emotional and extremely destructive species (similar to the Romulans). Surak was able to bring logic and peace to his people but only by burying all emotion.

      You don't get laid much, do you?

    3. Re:Just an observation... by Quirk · · Score: 3, Insightful

      "Secret of Vulcan Fury.""

      trekkie shame on you all. Vulcan Fury was part of the mating ritual. Spock betrothed refused to mate with him and she chose Captain Kirk to defend her right to refuse Spock as a mate in a fight to the death. Bones injected Jim with a serum that made him appear to have died. During the Vulcan matting ritual Spock went ballistic but latter complimented his erstwhile bride on choosing Kirk as her champion as she knew Spock would refuse her for having forced him to kill his Captain and friend. Spock thought her choice immenently logical.

      --
      "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
      Cohen
    4. Re:Just an observation... by los+furtive · · Score: 3, Informative

      You and the people who posted below obviously never read the article...it's about a weapon, not an emotion. And after all, one doesn't need to be emotional in killing, simply motivated.

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

  2. I have cancled many games. by packeteer · · Score: 5, Interesting

    I always have great plans to make some sweet ass game. As a programming student i get myself way in over my head and end up scratching it long before it becomes playable. Typical problem or not organizing and shooting too high.

    It makes me think that i dont wanna do coding as a living becuase if i actually did make progress and someone cancled my work it would not be very fun at all.

    --
    unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    1. Re:I have cancled many games. by Subcarrier · · Score: 4, Interesting

      I always have great plans to make some sweet ass game. As a programming student i get myself way in over my head and end up scratching it long before it becomes playable. Typical problem or not organizing and shooting too high.

      The person who modded you a troll must be on a fantasy adventure, or something.

      I have to say that I have my share of aborted adventure games in the closet. In my experience, every piece of software consists of two main components: a) the neat bit; and b) the boring bit. I usually wrote the neat bit first (that's the game engine), and then got started on the boring bit (the game itself). As it happens, something else with a neat bit in it usually came along before I managed to finish the project.

      It makes me think that i dont wanna do coding as a living becuase if i actually did make progress and someone cancled my work it would not be very fun at all.

      Writing software for a living can sometimes be like that. In my experience, there are two kinds of jobs: a) neat jobs; and b) boring jobs. Just make sure you are skilled enough to get a neat job. You want to be the one who gets to write the neat bits.

      --
      "I have opinions of my own, strong opinions, but I don't always agree with them." -- George H. W. Bush
    2. Re:I have cancled many games. by packeteer · · Score: 3, Interesting

      I usually start to write a game and get some good ideas. I have wrote some text based adventures and i have a cool idea about how to draw up the map and move around. I write that part out but it gets boring after i finish what i went in for. I made and openGL game in my programming class but once i got a little sip flying around shooting things i lost to motivation to actually put in stages and a game.

      Whenever it has workwed best its usually with other people. In my programming class i did work on other people's project coding certain parts they needed but it becomes difficult to keep going with two visions. When most people start coding what they really want to do is produce a game. They want to be able to design the game and have other people do it their way.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    3. Re:I have cancled many games. by Subcarrier · · Score: 3, Interesting

      These days all serious software projects are written by a group of people. In some ways, a software project is like a marriage. If the people are compatible, the team grows together into a well oiled machine and produces some great software. That can be a very rewarding experience. The opposite can happen too; the team can fall apart because of slackers or strong willed individuals with serious differences of opinion and no ability to compromise.

      I think it's important that the team consist of a variety of people with different talents and insights. The different views enrich the project. While everyone should have a say in where the project is going, someone must also be in charge and be able to make the final decision after the ideas are on the table.

      In real life projects sometimes get cancelled for business reasons that have nothing to do with how the project is going. The many cancelled commercial adventure games are a prime example: no market for it. That is something you, as a professional, will have to learn to live with. If you have been working on a project for two tears, having it cancelled can suck big time. But, all things considerd, it is still only a job.

      --
      "I have opinions of my own, strong opinions, but I don't always agree with them." -- George H. W. Bush
  3. forgot something by GoatPigSheep · · Score: 4, Funny

    Amongst the casualties are incomplete trilogies, an off beat 20,000 Leagues Under the Sea game, Blizzard's ill-fated Warcraft Adventures and the Star Trek title "Secret of Vulcan Fury.""

    They forgot Duke Nukem Forever

    --
    GoatPigSheep, the 3 most important food groups
  4. Warcraft Adventures didn't TOTALLY die... by D'Arque+Bishop · · Score: 5, Informative

    Actually, while everything they said about Warcraft Adventures was true, they did leave out one bit of information: the storyline was too important to the Warcraft mythos to drop entirely. Warcraft Adventures was later reworked and became the book Lord of the Clans by Christie Golden. The events of the book are also referenced in the orcs' backstory in Warcraft III.

    Just my $.02...

  5. Another title by doc_traig · · Score: 5, Funny

    Some would say that Ultima IX was never finished...

    - DDT

    --
    So long, michael. Don't let the door hit you...
  6. Why not make the source open? by DAS1 · · Score: 3, Interesting

    It seems like such a waste having all those resources put into games just to have the it scraped in the end. Why doesn't the game developing community just make the unfinished code open-source and set up a sourceforge project around it :-) i could imagine some pretty cool games coming about this way.
    --david

    1. Re:Why not make the source open? by stratjakt · · Score: 3, Interesting

      some reasons.

      most games, codewise, are just mods to a game engine, which is/was very much used, and not something you give away, with a few exceptions (doom, quake).

      the plots can be recycled, again not something you give away. Same with any artwork, cinemas, etc.

      they can, however, be bought. these guys have bought out a few scrapped sega cd, vectrex, cd-i and colecovision games, finished them, and offers them for sale.

      Similar community based efforts may work. Though not enough are interested in anything but 'latest newest highest poly-count' FPS titles.

      --
      I don't need no instructions to know how to rock!!!!
  7. Curiously by slycer9 · · Score: 5, Interesting

    There's no mention of PC based Halo (bought by the great Satan to promote a substandard console...'nother story tho'), Mac OS9 ports of Half-Life, OSX ports of everything, Linux ports of Starcraft/DiabloII/DeusEx, etc... At the risk of sounding a troll, compared to these titles, I could care less about those listed in the article. Interesting read nonetheless.

    --
    Don't park drunk, accidents cause people.
  8. The Babylon 5 flight sim? by Platinum+Dragon · · Score: 5, Interesting

    I still remember the B5 space combat sim being deep-sixed by Sierra. Too bad, as it looked like a good game in the making with something close to realistic physics.

    --

    Someday, you're going to die. Get over it.
  9. Fallout 3 by crumbz · · Score: 3, Interesting

    We might be able to add this one to the list. It looks like this will (unfortunately) be vaporware and only live on through fan-created fiction...
    A shame 'cause it is truly a great franchise.

  10. Common in Console World Too by frostgiant · · Score: 4, Interesting

    Games getting cancelled happens all the time in the console games world too, it seems. Luckily, on consoles, it is common for a prototype or two to survive.
    Take Earthbound 0, for example. Some of you may remember the SNES game Earthbound, but it comes from a NES game known as Mother in Japan. Nintendo of America finished translating the game but never released it. Fortunatley, it has been dumped.

    Countless prototype games have been dumped that may never have been able to see their light of day. Recently, Star Fox 2 for the SNES was dumped too.

    Unfortunatley, playing these dumps is illegal as is distributing them. :-(

    Also, I wish some prototypes would surface for my favorite console, the Virtual Boy!

  11. Dry eyes by Sean+Clifford · · Score: 5, Funny

    Overall, my eyes are dry. With the exception of Secret Of Vulcan Fury, all the other games were cancelled or died for good reason. I'd much rather have a cemetery full of unreleased poopy games than a shelf full of them.

  12. descent 4? by moosesocks · · Score: 3, Interesting

    what about descent 4?
    the earlier descent games were fabulous

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
  13. The death of the adventure game... by DoctorPhish · · Score: 5, Interesting

    was when the text-parser was axed. Adventure games lost the most of their expressiveness and became a game of "Click all the current screens with all your current items to advance" whenever you got stuck, because in the end, that was your only way of interacting with the environment. Maniac Mansion style games were a bit better, but were still a long way off of text-parser style action. Parsers gave the game authors so much more flexibility as to what could be done, and gave the player so much more to do and explore, that there isn't really any comparison between the games of yore and all the rodent infested ones that came after ^_^;
    Or maybe it's just me...

    1. Re:The death of the adventure game... by the+grace+of+R'hllor · · Score: 5, Funny

      Yeah, parsers died. Tragic.

      > Pull lever.
      Nope.

      > Push lever.
      Nope.

      > Yank lever.
      Nope.

      > Twist lever.
      Nope.

      > Kick lever.
      Nope.

      > Yell obscenely at lever.
      Nope.

      > Wave chicken over lever.
      You push the lever. Congratulations.

  14. Re:unfinished adventures... by Kizzle · · Score: 3, Insightful

    I would imagine that most game companies re-use alot of their code. And they probably have a good ammount of their own intelectiual property tied up in there. Also many of them probably licence code from 3rd parties that they can't re-licence themselves.

  15. two mmorpg for the log by pyrrho · · Score: 4, Interesting

    (1) Sierra was creating Middle Earth MMORPG for several years before scrapping it. It couldn't straddle the Old and New Sierra eras (the latter being an era where Sierra Doesn't Exist, from the point of view of an old timer).

    (2) Worldplay Games spent millions making Cyberpark, an online MMORPG and virtual environment. The project was bought by AOL which eventually cancelled it. The technology was functional and could house thousands of people, but which floundered over business model concerns at AOL and a related lack of direction. I still don't think that the current MMORPG have as good of a hosting architecture... but I'm biased.

    Indeed, this is the frustrating thing about the game industy, there is a ton of work thrown away or spoiled.

    --

    -pyrrho

  16. Re:Duke Nukem Forever. by NotAnotherReboot · · Score: 5, Informative

    I'm not sure why the parent currently has a score of 3, Duke Nukem Forever HAS NOT been cancelled. A simple check of 3D Realm's site [www.3drealms.com] shows that it has not been cancelled, although they do joke about the "when it's done" thing extensively.

  17. Lunar 3!? by Maul · · Score: 3, Informative

    I know a lot of RPG geeks are awaiting a new game in the Lunar series and are still wanting to know if all plans for Lunar 3 are cancelled, or if there will one day be a new Lunar game.

    There has been rumor after rumor regarding Lunar 3. After Lunar 2: Eternal Blue Complete came out for Playstation in the US, there were statements coming from both Game Arts (the Japanese makers of Lunar) and Working Designs (who localized the Lunar games for the Sega CD and PS) that we would soon see work beginning on Lunar 3, probably for the Playstation 2.

    It has been 2 years since Lunar 2: Eternal Blue Complete has come out, and no new information can be obtained about Lunar 3. Working Designs has been silent about the issue, and there doesn't seem to be anything from Game Arts on it.

    Lunar Legends for GBA is translated by UbiSoft (probably because WD doesn't have the lisence to do GBA games), but that is a remake of Lunar 1, not a sequel.

    It seems like Lunar 3 would be an instant hit, but both Working Designs and Game Arts have been silent about it.

    About two weeks ago I saw a message regarding Lunar Legends on the Working Designs message board. It was explained that Working Designs had sold the rights to some of their original Lunar content back to Game Arts (Working designs apparently owned the rights to some of the things they did in their localization, including the name of the White Dragon, Quark) so that this stuff could be included in the US GBA version of Lunar Legend.

    Someone on the board asked if this transfer of the rights meant there would be no Lunar 3, to which I did not see an answer.

    What was not clear to me was if Working Designs had really SOLD the rights to these things back to Game Arts, or if they had LISENCED these things.

    I'm really starting to believe that Game Arts has perhaps abandonded the idea of making Lunar 3. If Game Arts really has abandoned the idea of Lunar 3, then it explains why Working Designs would easily want to sell back otherwise useless IP for some quick cash.

    I hope that this is not the case, but it seems like it may be.

    --

    "You spoony bard!" -Tellah

  18. Leisure Suit Larry 4 by subuni · · Score: 5, Interesting

    To read the story of the missing LSL4 game straight from the developer's (Al Lowe) mouth, check out Lesiure Suit Larry 4 and Why Larry 5?.

    Fairly interesting story -- What was supposed to be LSL4, ended up morphing into The Sierra Network, and then getting sold to AT&T for $100 million (and then getting resold to AOL for $10 million).

  19. Sierra's Outpost by teamhasnoi · · Score: 4, Informative
    I worked at a CompUsa back when P60s were just appearing, Doom was out and I still couldn't afford a computer.

    The Sierra chick came in and was showing me some stuff they were working on - a little rendered (Actual Game Screens!) movie about a game called Outpost. It was supposed to be the end-all of simulation/strategy/resource management games. It looked really cool, and the Sierra chick told me about all the things you were going to be able to do in it.

    A couple of years passed, and Outpost finally came out. PC Gamer reamed it a new one, and so did this guy. All the features I heard and looked forward to were gone. In their place, a sterile, unfun, buggy pile.

    Outpost 2 came out to much better reviews, and there was talk of Outpost 3, but as all the links to it are dead, I believe that this may go in the 'Unfinished Adventures' catagory.

  20. Just to add to the mix... by prototype · · Score: 3, Informative

    SimsVille was a cross between The Sims and Sim City. It offered both a macroscopic view of a town where you could manage Sim life on a neighborhood level and a microscopic one where you could manage Sims and families (although not as granular as you can in The Sims). It died a horrible death sometime in 2001 after Maxis decided it conflicted with what they were already doing with The Sims, Sim City and the upcoming Sims Online. Apparently it was pretty much in a pre-release stage but who knows if anyone will ever see it.

    liB

    1. Re:Just to add to the mix... by Peyna · · Score: 3, Insightful

      Read up on the upcoming Sim City 4 (January 2003). It sounds pretty much like the 'Simville' you describe.

      --
      What?
  21. Re:Babylon 5: Into the Fire by Picass0 · · Score: 5, Interesting

    Yeah, I haven't purchased a Sierra game since the B5:ITF game was killed. I can't help but get a little mean glow inside thinking that Sierra killed the Lord of the Rings game at the same time, and LOTR has become one of the hottest licensing properties around. They blew the chance to make A LOT of money because they had their heads of their asses. Sierra shitcanned the B5 team and the LOTR team on the same day. I hope the developers feel a bit vindicated.

    As a B5 fan it pisses me off that the last performances of these actors in their roles will never be seen. As a gamer I relly wanted a top notch Starfury flight sim.

    Fuck Sierra. Fuck them right in the ear.

  22. Unfinished game. by Picass0 · · Score: 3, Funny


    Don't forget Battlecruiser 3000!!!

  23. Re:Babylon 5: Into the Fire by abischof · · Score: 3, Insightful
    Differing reports on how close it was to completion. Some said it was 90% there. Other reports said at least another year of work.
    Those aren't necessarily mutually exclusive ;). See also the Ninety-Ninety Rule.
    --

    Alex Bischoff
    HTML/CSS coder for hire

  24. Re:He's dead Jim. by ctaylor · · Score: 5, Informative

    I worked at Interplay at the time of Secret of Vulcan Fury.

    DeForest Kelly was too ill by the time of the voice recording to actual record his lines. He never did record SoVF dialogue. They used a voice actor in his place.

    The main reason SoVF was cancelled was:

    a) Not enough progress had been made on the game due to a couple changes of directions in the design, change in management on the project and the typical delays associated with game development.

    b) Budgetary reasons and the decline of the adventure game market. They had spent millions on the project, and it needed millions more to be completed (mostly due to art: lots and lots of animation time, and lots of rendering time). They did a basic P&L (profit and loss statement) and the project was not going to make money.

    As cool as the project was, Interplay could not afford to develop a game that would automatically lose money over games that would only potentially lose money... :)

    pax,

    -Chris

  25. Taoism by fldvm · · Score: 3, Funny
    In my experience there are two kind of comments: a) neat comment , and b) boring comment. This one is the latter.

    Taoism

  26. Aeon Flux video game... by MsGeek · · Score: 4, Insightful

    The crazy reason why the Aeon Flux video game was cancelled was the demise of Viacom Interactive. However, the game was a piece of crap. Bad controls! Bad, bad! ;-)

    Also, around that time, a game called "Tomb Raider" came out. TR basically was what the AF video game should have been, without the kink factor.

    Simon And Schuster/MTV Networks should have bought the Tomb Raider engine and redid the AF game as a TR mod. However, since the AF series was cancelled after only one season (just like MTV did to Downtown, alas...) I'm sure it was commercially moot by then.

    --
    Knowledge is power. Knowledge shared is power multiplied.