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Gobs Of Gaming Goodies

Warrior-GS writes "The final part of the Future of PC Gaming is up at GameSpy. This one deals with the future of user-created games and talks to developers and mod makers, as well as identifying tools that can assist them. There is also a Q&A with Warren Spector on where he thinks PC gaming is headed in the next several years." John Scabadone points to a "nice article featuring an update on the state of the handheld gaming industry along with a roundtable of some of the premier developers." Read on below for several more gaming updates, too.

pandrew writes "Square has openly admitted to doing something people have been asking for for many years now: a sequel! Though not what most people have asked for (i.e. Final Fantasy 7) this is still a very big step in the Final Fantasy line, since no game in the series has ever had a follow up with a connecting storyline."

k-hell writes "The Mother of All Games, Scorched Earth has been updated to allow for playing on Internet. Rendered in OpenGL, Scorched 3D now features a 3D island environment and LAN and Internet play. See screenshots here. You can download a Windows binary package and/or Windows source package here. At the same time, you should also grab the excellent server browser The All-Seeing Eye."

Lucifer writes "'Sega announced a list of new Sega AGES game titles for PlayStation 2, remakes of their classic Master System, Mega Drive/Genesis, Saturn titles. Each game will retail for 2500 yen, and the first four titles are scheduled to release in Japan in summer 2003.' 15 years later and I'm going to start playing Phantasy Star again! ;-)"

Finally, bredroll writes "Attention fellow Geeks! Ever wanted to live 100ft underground in a ex British gov't nuclear bunker for three days and do nothing but geek at extreme levels and play LAN games? Well, we can help, This year's event includes food and bunks as well,

In-Bunker Events

  • Battle Royale (Robot Wars-type event)
  • Underground Noise Fest (see site)
  • High-speed switched LAN
  • Various LAN game tournaments
  • NTK will be there
  • + more ....
Users of all systems welcome, Linux, BSD, Windows, Mac, anything, the more diverse the better. The bunker is located in Essex (UK) near the town of Brentwood. Details about booking places and prices are on our site."

46 of 109 comments (clear)

  1. Scorched Earth 2k by e8johan · · Score: 5, Informative

    I just had to recommend this. Great gameplay over network.

    1. Re:Scorched Earth 2k by ackthpt · · Score: 2
      I tried the original scorch, which I actually registered for about 10 years back, and loved it. I've got some version (1.5?) on my 300MHz laptop and the timing has been flaky and options don't seem to like saving properly, hanging the game upon reload...

      This weekend, in between participating in a search for a missing friend (Marshall was found alive and reported returning home, many thanks to those who participated) I put some of the finishing touches on a new desktop system, which I'd love to play scorched earth on.

      There was a recommendation for a game called Worms, IIRC, but I haven't had a chance to check it out. I'll now have decent sound, 1280x1024 resolution and a processor less suited to burning my left knee and getting little else done.

      BTW, i'm more of a strategy gamer and was somewhat dismayed by offerings at the stores this weekend. Stuff like scorch, Iron Dragon, Empire, and Conquest are fun, any other recommendations from the Past of gaming? ;-)

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Scorched Earth 2k by ultraexactzz · · Score: 2, Interesting

      You might give Moonbase Commander a look. It's decidedly New-School, but it really has a classic strategy feel.

      --
      Never underestimate the potential of Human stupidity. -Heinlein
    3. Re:Scorched Earth 2k by Mr.+Moose · · Score: 5, Funny

      Looks like the /. crowd scorched the server...

  2. Scorched Earth by Poppa_joe · · Score: 4, Interesting

    Aww, hours of my youth were wasted playing this game. So simple yet so beautiful. There is nothing quite like a properly placed atomic death head missile. Another great game along this same venue is Worms Armageddon. If you never plaed it you have missed out.

    1. Re:Scorched Earth by Angry+White+Guy · · Score: 5, Funny

      Yeah, but scorched earth was simplicity at its finest. It had the feel of a CS project gone haywire, written after weeks of cramming. How else would you think of Death Heads?

      --
      You think that I'm crazy, you should see this guy!
    2. Re:Scorched Earth by Mike+Schiraldi · · Score: 2

      I'm trying hard to remember what the Death Head was. Was it like the MIRV but much much bigger?

    3. Re:Scorched Earth by NintenDoctor · · Score: 2

      A Death's Head was much like a MIRV - except the explosions were the magnitude of a Baby Nuke and there were at least 5 of them, as compared to the MIRV's 3.

      --
      I've moved on.
    4. Re:Scorched Earth by mobets · · Score: 2

      actualy, the Death's head had 9. Properly fired, you could cover the entire surface. :)

      --

      It was me, I did it, I moved your cheese
  3. Re:Consoles by xmath · · Score: 2, Funny

    Console games? You mean like this and this ? :-D

  4. The Mod article. by Pxtl · · Score: 5, Insightful

    Hmm - I'm a little dissappointed in that Modding community article. For example, they discussed modding in RTS games as if it had never been done before - when Total Annihilation had several total conversions for it, and was designed for such things (where the TC's for the Blizzard games were hack jobs). TA had a huge modding community - the devs demonstrated the power of the modding system by publishing a new unit every month.

    A good example of a new engine that people are going nuts to mod is UT2003. The game included a fully functional vehicle that is never used in the game just for modders to play with. DeathBall, one of the prominent mods, even got Epic to produce new announcer sounds just for their mod. For the UT gold edition, they included a handful of user-made mods on a second disk. As a UT player I've always been a bit bewildered at all the Half-Life die-hards when there are newer, more powerful and versitile engines to work with. For example, UT and Q3 mods are expected to include bot support in the mod. Imagine that. That being said, HL-Turbo is good fun.

    UT is also unique as it has a new paradigm for gameplay mods - UT's "mutators" aren't mutually exclusive. You can run multiple mutators on one server, mixing and matching several weapon sets, player class mods, gameplay mods, and server control mods. All those are kept separate from the gametype (CTF/DM/BombRun) so that mods don't have to reinvent the wheel every time they want to include something done in someone elses mod.

    1. Re:The Mod article. by cicatrix1 · · Score: 2

      UT 2003 is a port from the xbox game "Unreal Championship"

      WTF? are you on crack? If anything, it's the other way around.

      --

      I know more than you drink.
  5. Oooooh! Shiny! by hosebee · · Score: 4, Interesting

    FlyingLabs software is developing Delta Green, which may or may not be very good. But, after seeing Doom3 at E3, the dev team has created some stunning visuals; particularly with the normal mapping technique. Check out vids here. There's also a HomeLAN interview here.

  6. Memo to Warren Spector by Anonymous Coward · · Score: 3, Interesting

    What your next game needs isn't "huge strides in lighting, AI and game physics", it's an ending that doesn't suck. I would have been happier seeing an MPEG of the ending to Super Mario 3 than any of the lame sequences Deus Ex finished with.

    1. Re:Memo to Warren Spector by sciion · · Score: 2, Interesting

      OK, possible spoilers below -

      I actually was pleased with the ending. If you didn't like the ending of Deus Ex, you probably didn't like the ending for Half Life, both end with a bit of a cliff-hanger, the need to make a choice, and the knowledge that this choice is basically an intimation of the content of the sequel.

      I loved Deus Ex, played it in it's entirety three times or more to try things different ways so far as upgrading different abilities went, to better explore the environment, and to find out how the plot would change if I made different choices.

      A little OT here but...I thought the game was excellent. It was long, absorbing, intelligent, and had a lot of replay value. The ending was excellent, because although it didn't offer up all of the answers on a platter, you achieve a major objective you had been working towards, it gave one a lot of food for thought, and it made me aware that a sequel was in the works before any sequel had been announced...more Deus Ex = good thing!

    2. Re:Memo to Warren Spector by Danse · · Score: 2

      While I agree that the ending was something of a letdown, I still think that getting that far was a LOT of fun, which made the game worth buying anyway. Sure, I'd like to see better endings in DX2, but I'll buy it for the killer gameplay anyway.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  7. Re:Consoles by scalis · · Score: 3, Insightful

    I see your point and it actually is valid. Witha a big "However".
    Console (action) games right now are more advanced than their PC equivalents IMO.
    However, I remember when the Amiga games was many years in front of PC games but that is no longer the case. Also, when the first Playstation came out, games like NHL, MicroMachines and Wipeout surely beat PC games easy!
    Then came a period with incredible PC games with no real challenge from the console market, like Starcraft, Counterstrike and Quake.
    Now, a new set of consoles are making their way and we might see a migration from PC gaming to console gaming.... But my intuition says that we have not likely seen the last of PC gaming as the PC is always developing in the background while the consoles takes a couple of years between their generations.

    --

    True ravers don't need drugs
  8. On the fly 'modding'... by Zergwyn · · Score: 5, Insightful
    One of the things that I have not seen discussed too much (at least on many gaming sites I read) is the lack of dynamic environments in most games. It has always bothered me that despite the graphics and models of games getting more and more realistic, approaching photorealism in some cases, I can still often shoot a rocket at a thin window or flower and have no effect. For a long time it was a running joke among a bunch of us playing Command and Conquer that the the main forces were nuts to make their buildings out of metal and advanced nanotech materials; instead, they should have used trees, which were not only plentiful but also capable of withstanding a direct nuclear strike with no damage.


    Granted, some games have been doing more with deformable terrain, but not enough. Red Faction had its GeoMod system, and some RTSs like C&C Tiberium Sun have things like rivers that freeze, but it really hasn't been taken to the extreme it should be. Especially in MMORPGs, I would be really intrigued if players could actually rearrange the face of the land. With really powerful spells or technology, it seems like one should be able to knock down mountains or carve out lakes. I think that, properly utilized, this would add a whole new dimension to strategy. Is the enemy's base at the bottom of a valley? Blast apart a nearby river and see if their base can survive underwater. Trigger a volcano on the area above them. Cause an avalanche to fall as they follow through a pass below a snowy slope. All sorts of things could be possible.


    Also, it would be nice to see more of a system in games where players can create their own new parts of the game. Already some games are starting to do this as well, with players able to make more powerful weapons and items. However, I would also like to see players able to create pretty much anything in game that they might mod. It is perfectly possible in certain situations that players might even be able to influence the creation of a new race, of new spells or monsters. More of this should be available as a part of the world.

    Yikes, getting kind of long winded here. Anyway, I hope in the future the CPU gets used more, as well as the GPU! Just my 2cents.

    1. Re:On the fly 'modding'... by dabj.net · · Score: 5, Insightful
      "With really powerful spells or technology, it seems like one should be able to knock down mountains or carve out lakes. I think that, properly utilized, this would add a whole new dimension to strategy. Is the enemy's base at the bottom of a valley? Blast apart a nearby river and see if their base can survive underwater. Trigger a volcano on the area above them. Cause an avalanche to fall as they follow through a pass below a snowy slope. All sorts of things could be possible"
      What, you mean like in Popoulus on the Amiga?
      --
      "Education is a system of induced ignorance" / Noam Chomsky
    2. Re:On the fly 'modding'... by Moloch666 · · Score: 3, Insightful

      Or Magic Carpet 2... don't know if first release could do this. Great game for PC, had amazing visuals for a 486. You could do spells that would dig valleys and if you cast one strong enough or cast the same spell enough it would go all the way down to water. The volcano spell would leave a huge mountain behind when it was done. Damn I think I'm gonna have to dig this game out.

      --
      Understanding is a three-edged sword. -- Kosh Naranek
  9. xmath? by NTSwerver · · Score: 2

    That's not xmath of 'Jade' noterity is it?

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    Moderator's essentials
    1. Re:xmath? by NTSwerver · · Score: 2

      nice to 'see' you xmath :-)

      I don't go on HL anymore either - was a good laugh back in the day though...

      I wouldn't worry about getting modded down on this thread now - moderators are only interested in the current articles (he says as somone bitch-slaps him with a -1 offtopic).

      Anyway, nice to see a familiar name ;-) see you around !

      ntswerver

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      Moderator's essentials
  10. Handheld gaming industry? by alexmogil · · Score: 3, Interesting
    What's there to report on the handheld gaming industry? There's:

    Nintendo

    The end. If Sega can't do it, about the only other competitor who would stand a chance would be (hate to say it) Microsoft. They are the only people who could stand to lose millions upon billions of dollars for five years to get a foothold in the handheld industry. Sony doesn't care. Palm/CE devices stink for gaming - too much dough. Phone gaming eats it.

    Nintendo is all there is. Who knows how they are treating the developers due to this fuzzy monopoly - their handheld division might be the Nintendo of the late 80's.

    --
    A winner is you!
    1. Re:Handheld gaming industry? by Uller-RM · · Score: 2

      Nintendo is having a lot of trouble fighting the image that their games are targeted towards kids. Look at their most successful franchises - Mario, Zelda, Donkey Kong, etc... and while we may certainly enjoy playing them, there's still the lingering image of selling to the 8-14 group. (Who here remembers Nintendo Power? I've still got a mint issue 1.)

      In contrast, look at the perennials on the Playstation: MGS, Tony Hawk, etc. On the PS2: GTA3, MGS2, etc. On the Dreamcast: Shenmue. On the XBox, Splinter Cell and Steel Battalion. The reason the original PSX was a smash hit was because it had the games to sell itself to the teen, college, and adult crowd. This doesn't mean that said games are any more or less fun than the Nintendo classics, it's just a different image. Most of us have heard stories about the massive censoring required for third-party titles.

      Now, they've been getting away from that with Metroid Prime and some other GameCube titles, and they've had some decidedly grown up games for the N64. However, they're still fighting the kid image that got them where they are now.

  11. Re:Digger.... by cameleon · · Score: 2, Informative

    Try this. Digger remade to play as the original, but run on modern pc's.

  12. Re:Stupid by zapfie · · Score: 2

    Uhm, when they are the ones DEVELOPING the future PC games, I'd say they have some insight to where things are going.

    --
    slashdot!=valid HTML
  13. Well FFX-2 looks great by jgerman · · Score: 2

    FFX-2 looks beautiful, personally I don't care if it's a sequel, I guess that's kinda cool, I'm just ready for the next one. Though it sucks to have to wait so long, we won't see it in the US until the end of '03 if not later. Thankfully I'm revisiting some of the past greats, ... FFIII, Chrono Trigger, Lufia II. By the time I've finished playing through the classic rpgs maybe X-2 will be released in the US.

    --
    I'm the big fish in the big pond bitch.
    1. Re:Well FFX-2 looks great by jgerman · · Score: 2

      Yeah whatever, expect no more from an AC. 2d RPG's are dead. Take a look. I loved them, I still play them, and a true fan of RPG's still plays them all.

      --
      I'm the big fish in the big pond bitch.
    2. Re:Well FFX-2 looks great by Mitchell+Mebane · · Score: 2

      Thankfully I'm revisiting some of the past greats, ... FFIII, Chrono Trigger, Lufia II. By the time I've finished playing through the classic rpgs maybe X-2 will be released in the US.

      If you aren't already, you should use zSNES or Snes9x. Using 2xSaI can REALLY improve the look of many 2D games. Especially Crono Trigger...

      --

      The roots of education are bitter, but the fruit is sweet.
      --Aristotle
    3. Re:Well FFX-2 looks great by jgerman · · Score: 2
      I believe I'm using zSNES. I just dug up emulators a little while ago again. I tried them out way back and wasn't very happy with them. After running games on the DC with SNES and experiencing some slowdown, I decided to try pc emu's out again. I'm amazed at how polished some of them are, zSNES (or Snes9x if that's the one I'm using) is a very well written piece of software, wish I'd written it. It's nice to be able to play games I've loved in the past at my pc, avoinding the need to dig them out of the attic, or fight for space around the tv, with all the other console's dvd player, vcr, ect. Or having to blow on my Crono Trigger cartridge to get it to work ;)


      To be honest though the graphics don't bother me. I love the new games, they're gorgeous, but I love the old ones just the same. I get irritated at people (who are usually younger than I am) who try to be elitist about 2d rpg's. Though, it occurs to me right now, that if that were the type of games that were being made right now, we'd sure see more of them, because of a much smaller required developement time.

      --
      I'm the big fish in the big pond bitch.
  14. Crawfish by pommiekiwifruit · · Score: 2

    The people at Crawfish were great, and it's a real shame for Cameron and the others that this happened, despite them releasing world-beating games. I really wish them well for their next enterprises.

  15. Actually, there is competition. by CaptainPsyko · · Score: 3, Interesting

    In Japan, the Wonderswan has been mounting some sort of challenge to the Gameboy for a while. But the GBA just about killed it, and it looks like Sony will pull it's support from the system soon - possibly in order to develop a handheld of it's own.

    Shame too that the Wonderswan never made it here. It has an EXCELLENT library of upgrades of some classic early golden age RPG's.

  16. Handheld + Java by failrate · · Score: 3, Interesting

    One thing that hanheld forgot to mention (glossing over the N-gage and cellphones), is that if written in J2ME according to the m-gaming portability specs, handheld developers should be able to port a single game to as many different products as they want as long as they don't tie themselves down to an API, like Qualcomm's BREW. While this still isn't as significant a market as GBA is, you can take a moment to consider that this means that a J2ME game can have a viable presence on cell-phones, the N-gage, Palm/PDA, the PC (under VM or not), and can even be presented as a fully featured demo on the companies home site for perusal before purchase. While this may not be enough to shrug off the dominance of Nintendo wholly, it should suggest that this alternate handheld market is more open to small developers, fan developers, etc. Try writing a J2ME game and then porting it to GBA... see what I mean? Additionally, many of these cell companies are so hungry for apps that they will actually go out of their way to encourage companies to write for them. Try finding a "Developers" section on the Nintendo site!

    --
    Voodoo Girl is the bomb!
  17. Re:Digger.... by stratjakt · · Score: 2, Interesting

    MAME's sister project, MESS, emulates consoles and computers, one of which being older PC-XT and AT class machines.

    Works great for all that old-timey code that used the mhz rating of the machine as its timing, and emulates common old hardware where need be (gravis ultrasound, adlib, MCGA adaptors)

    --
    I don't need no instructions to know how to rock!!!!
  18. Gamespy. by Dark+Lord+Seth · · Score: 4, Interesting

    Knowing Gamespy, they will prolly encourage modding some more. hosting projects for various games and eventually "aqquiring" said mods, rebuild them to make them backwards incompatible and make them part of the Gamespy hive. That said, I'm convinced that Gamespy is a blight on the gaming community. Gamespy Arcade is a digital deathtrap, the Gamespy fileservers where demos are hosted require (free) registration at the cost of Gamespy opting you in on 10+ (spam/commercial email)* lists. The whole Gamespy play-online network absolutely sucks and the whole thing just reeks "monopolize" all over it.

    * = Choose your poison. Furthermore, if they want me to go to Gamespy to download a demo at 5KB/s while suffering huge ammounts of spam from signing up, then they can go straight to hell. I'm not going to buy a game anymore which involves GameSpy any way whatsoever. *kicks his BF 1942 cds*

    1. Re:Gamespy. by kstumpf · · Score: 2

      Online gaming's changed for the worse, like the entire internet. Back when Quake was king (the original Quake), people had to be somewhat intelligent to even find their way onto the internet, much less figure out how to put Quake on top of it and get into a game.

      Fast forward to today, where any child, idiot, or grandmother can (and does) prance casually onto the internet for some gaming. Companies like Valve have worked hard to make sure anyone with a pulse and a PC can play their games (oh, I mean game, they've only made one... in how many years now?).

      The older games like Quake, whose fast-paced physics catered to serious gamers, are mostly gone. Companies now aim to attract the demographic us old-timers used to refer to as "campers". Why? Well, there are alot more of them! The games have changed. TFC has its souped-up point-and-kill heavy-weapons guy for losers - very different from its parent, QTF. Counter-strike, the most popular mod ever, is ALL ABOUT camping and waiting to respawn!

      And what about the gaming communities? Today's gaming communities are a far cry from those five years ago, filled with squabbling children, general anarchy, and lack of leadership due to a failure to draw anyone with a brain. Even worse, good websites have become expensive to run, and that keeps good websites from being made... unless you get hosted with someone like GameSpy, where your guests get interstitials and a 10 minute wait to download files from you. No thanks.

      That being said, GameSpy is just doing what they HAVE to do to stay in business, so good for them. Then again, I'd be the first to say that they're software is absolutely terrible (just use All Seeing Eye instead, its excellent), and alot of their content is absolute quantity-over-quality drivel. I worked for them back when gaming was different, and those were fun times, but it was bound to end some time. At least they managed to keep the doors open.

      I think the next step is for some company to figure out how to do what GameSpy does in a high-quality way (some sites are arguably doing it). FilePlanet's a good example. A site like that is SIMPLE to build and operate (believe me). It wouldn't take much effort to make a better one (actually a couple already exist), the problem is getting the money to get it off the ground and pay for bandwidth, etc.

      Anyways, I'm with you... I miss the old days. :)

    2. Re:Gamespy. by Babbster · · Score: 2
      Love it when ACs make good points. I wonder what people expect when they pay ZERO for content? Fileplanet can indeed be slow at times, and I've waited for hours in lines there. Of course, they do have the option to pay for their service and get preferred treatment in terms of bandwidth and wait times. If you don't want to pay, you certainly have no business complaining about it.

      I admit that I curse a little bit at the screen when I go to sites like IGN and can't get to the content I want because I haven't paid for the service, but I try to keep in mind that the REASON it costs money is because I'm probably not the only person who wants that content. Once you have a site getting hit hundreds of thousands of times per month, you just can't give it away for free anymore.

      Hey, it's cool to be cheap. I can be cheap, too. But don't whine because you're cheap and have the feeling that the content is owed to you in some way...it isn't.

  19. Serious Sam for Linux by pyr0 · · Score: 3, Informative

    In other gaming news, I just read over at Linuxgames that there is now a Linux version public beta of Serious Sam the First Encounter. It will even install the game from the cd for you. I tried it, and it runs with no hitches on my AthlonXP 1800+ with a GeForce 4 Ti 4200.

  20. A lot of possibilities for creative gamers by matvei · · Score: 2, Informative
    The great thing is that extending console games is becoming possible with the new generation consoles. For example, Timesplitters 2 (available for XBOX, PS2 and GameCube) includes a fully functional (and truly intuitive) map maker with which players can create single player missions and multiplayer levels.

    IMHO this is very cool, I didn't care much about Half-Life but spent many hours messing with it's level editor :)

    For "creative gamers" on nearly any computer platform there is Blender, which is licenced under the GPL. You can find both standalone and browser plugin based games at www.blender3d.org

  21. Half-Life is All You Need by Vagary · · Score: 2

    The reason I appreciate Half-Life mods so much is that they don't require frequent hardware and software purchases. In effect, the Half-Life engine is a virtual console such that I can guarantee that if I can run it, I can run any new mod that comes out. UT and Quake are constantly competing for the mod community's attention, all while coming out with a new version every few years.

    I'm more interested in game-play than chrome and stability over features. (Great example of a sequal that failed on both: Tribes 2.) What I'd love more than anything is a scalable or modular game engine so that hardware fanatics can keep upgrading to get more polygons, but I can play happily with my wireframes. I don't think this is an unreasonable request considering that game makes don't seem to be as deep in bed with video card mfg. as Microsoft is with Intel.

  22. Scorched3D on Wine by Vagary · · Score: 2

    The zip-file version of Scorched3D works in non-fullscreen (didn't test fs) under wine-20021031 (Debian/testing) however the fonts are unreadable. I'd do further testing, but trying to quit froze my Xwindows, so I've had enough of that. :)

    1. Re:Scorched3D on Wine by Vagary · · Score: 2

      Just goes to show that the commercial versions aren't necessarily any better than the open source version...

  23. If Only It Were True... by Vagary · · Score: 2

    I really want to believe, because I am of the philosophy that my workstation should not be sullied by games. However I just don't see it: it'll be years before online console gaming matures to the point where online PC gaming is now. And as we all know: if you're playing with yourself, it's called "masturbation".

  24. Good ones, SquareSoft remakes? by phorm · · Score: 2

    How about a few more classics:

    The old apogee/ID/etc games (Commander Keen and others). By today's standards crappy graphics but really fun and amusing at their time.

    Old sierra games: Why don't they bring back "Space Quest?" Those were the best
    SQ5: (WD-40, a garbage scow enterprise, a parody of kirk...)

    As for the final fantasy sequals... why not remake the old ones in 3d or better graphics. I've often thought that, if I could acquire permission from Square, I'd like to get a team together and remake FF2/FF3 (awesome plots) with modern graphics, instead of just a few new cinematics.

  25. Re:Is it just me... by Babbster · · Score: 2
    If I had mod points, I'd mod you up instead of replying. I agree wholeheartedly. How many television shows that women watch feature [relatively] unattractive women? Amongst the shows that I watch, I can think of The Practice, Sopranos and...I know there must be another...Boston Public......Those are the ones I can think of off the top of my head. Anyway, the point obviously is that attractive women form the vast majority of women on television and in film. Women form a significant market for both media.

    I've seen screenshots of FFX-2 and it does indeed appear that Yuna is wearing less clothing. But who's to say that she isn't in hotter climates (aside: wouldn't it be nifty if the characters in RPGs like FF had different outfits for different climates) or that her new clothes represent the style of clothing that's considered stylish in her world, or maybe she wants to be more attractive to men (not unknown in this world, and no reason it wouldn't be true in hers).

    Everyone harps on gameplay as being the key for gamers. I think this applies to female gamers as well as male. Believing this, I think that women are just as likely to play a game with appealing gameplay and attractive pixel-based women as they would be to play a game with appealing gameplay and pixel-based women wearing ankle-length skirts or baggy sweatpants.

    Finally, in the vein of my first paragraph, I would submit that digital women inevitably become more attractive if only because the graphics capabilities keep improving - whether the games are developed by men OR women. As video games approach the visual quality (or, more properly, the clarity) of motion pictures, there's no point in NOT making the characters as attractive as possible. Besides, the women I know have no more desire to see an obese woman with a pock-marked face in their entertainment than men do.

  26. Re:Lynx by Babbster · · Score: 2
    I've heard the battery excuse before and it just doesn't wash. Everyone with a taste for electronic battery-powered devices is aware of the fact that rechargeable batteries exist.

    The Gameboy won because it was cheaper, it had more games, and it had bigger, more recognizable franchises. Tetris alone could be blamed for ensuring the dominance of the Gameboy...for my mom, it sold two Gameboys, one Pocket Gameboy, one Gameboy Color and finally (once she enjoyed other games) a Gameboy Advance - ALL because she had to play Tetris and Dr. Mario. :)