I saw something similar to this
by
staticdaze
·
· Score: 5, Informative
Seanbaby.com - EGM's Crapstravaganza: The 20 Worst Games of All Time
He has a few of the same titles (ET, Superman 64, and Custer's revenge), and, in my opinion, has much funnier reviews. I really enjoyed it, this is just for if anybody else cares for a second list like this.
Re:I owned one of 'em, and liked it!
by
jsse
·
· Score: 3, Informative
Same to Pac-Man for Atari 2600. I owned both version of Pac-Man for Atari 2600 and Atari 400, and the latter is almost exactly like the one we found in acade shop. My family and my relatives liked the 2600 version for its simplicity. The sound was not that awful as described, at least it's not as noisy. Most people at time found the original Pacman difficult to play, thus made this 'simplified' version of Pacman popular. There are countless titles of games in 2600 were actually simplified versions of those in acade for that huge market of family home video games. Of course, technological limitation in 2600 is also a major factor.:)
Re:Who cares?
by
Anonymous Coward
·
· Score: 1, Informative
"try to use a game finding tool other than Gamespy"
http://www.udpsoft.com/eye
What they don't tell you...
by
Nindalf
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· Score: 5, Informative
It's not just offensive, it's unplayably bad.
The entire gameplay is on that one screen, moving toward the woman while dodging arrows. The arrows fall in a random, unpredictable, unlearnable pattern. They often appear in volleys that cover too much area for it to be possible to avoid them.
All in all, the perfect choice for the worst game ever.
Re:I owned one of 'em, and liked it!
by
jsse
·
· Score: 2, Informative
Heh rich kid.:)
800 was my dream machine. It came with a real typewriter type keyboard, not that cheap touchpad kind you found in 400. Mine has 16K RAM(yeah), and yours has what...48K RAM right? But there aren't much apps that can't run on 400(though were the days). My grade school actually had a couple of them for wordprocessing needs. 2600 has no keyboard at all, but you could buy one for it, and there's really wordprocessor for 400 and 2600.:)
And 800 has two cartidge slots instead of one. I'm not sure beside saving time swtiching games to Microsoft basic there's any need of two slots....can you enlighten me?:)
Re:Who cares?
by
sevensharpnine
·
· Score: 4, Informative
If you're looking for general interest sites, a few to check out would be: Shacknews -- www.shacknews.com and Blue's News -- www.bluesnews.com and maybe even the Adrenaline Vault -- www.avault.com and Thresh's FiringSquad -- www.firingsquad.com. While these sites aren't perfect, they aren't nearly as bad as Gamespy and Gamespot.
Better yet are actual fan sites for games you're interested in. A good way to find some is to check the game's official page for a list of fan sites or simply talk to other players. To show you what happens when real gamers put together web sites...
try to use a game finding tool other than Gamespy -- the alternatives don't support as many games, thanks to "exclusive content"
Try The All-Seeing Eye. It's a great way to see all of the servers out there, assuming that the game you want to play has a master server that enumerates all of the hosts. Windows-only, as far as I know.
Re:my vote for worst game ever
by
_Pablo
·
· Score: 2, Informative
Efficient code doesn't mean that you can code anything to run at 72fps on last years hardware - it means that what you program performs it's task by consuming the least number of resources! And that's certainly what Quake did!
Simply because an engine which featured true, arbitrary 6 DOF 3D together with perspective correct texture mapping and shadow map lighting (unprecedented as far as I recall) didn't run fast on a 486 doesn't mean it is inefficient.
But then I do remember my Pentium 100 (substantially less than $4000) running qtest the full game brilliantly - not at 640x480 admittedly, but then again, like most games at the time, you ran it in a lower resolution - but once you got a Voodoo card and GLQuake...well 640x480 was super smooth.
PS. Do you also have no tolerance for correct spelling? Efficiant lol!
-- $2B OR NOT $2B = $FF
Re:Donkey Kong Engrish
by
rigmort
·
· Score: 5, Informative
I just dug out my copy of The First Quarter. As Steven Kent puts it:
"Because of his desire to penetrate the American market, [Shigeru] Yamauchi wanted the game to have an English name. Since Miyamoto spoke only a little English, he used a Japanese-English dictionary to find the correct words for the title. He wanted to name the game after the ape -- "Stubborn Gorilla." Looking throught the dictionary, Miyamoto selected the word Donkey as a synonym for stubborn and the word Kong for gorilla."
Another interesting tidbit from the book:
"Before Namco showed Pac-Man to Midway, one change was made to the game. Pac-Man was originally named Puck-Man, a reference to the puck-like shape of the main character. [Masaya] Nakamura worried about American vandals changing the "P" to an "F." To prevent any such occurence, he changed the name of the game."
"So when you're there in class, learning `his story'
Learn a little of your story, the real story" -- Boogie Down Productions, "Part Time Sucker"
5200 Joysticks
by
BadBlood
·
· Score: 3, Informative
I was an owner of the Atari 5200 when it came out and loved it, mainly for the reason that most of the arcade titles were so much more accurately represented (Pac-Man, etc.)
However, the joysticks kept breaking on me. It wasn't so much that they weren't self-centering, but that the primary red buttons on the sides failed to always respond when pressed.
My fondest memory was of the baseball game that came out for it. It had a 3D physics model that seemed pretty realistic. Long drives bounced off the outfield walls, curve balls dipped down which affected the grounder/flyball outcomes. Playing the game on hard difficultly often yielded 2-1 games where runs had to be manufactured by bunting/stealing. It was great, but I couldn't play it do to the joysticks always breaking. Much sadness ensued.
. For the worst of the worst games (i.e. Custer's Revenge) I was thinking that the screenshot shows a cowboy shooting to the left an Indian to the right. But... the explanation is about pr0n. LOL....
-- If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
Re:Old old old
by
GuavaBerry
·
· Score: 3, Informative
You can be a Paladin, a holy warrior of God. How is this bad?
Anyone who's actually played through all of Diablo will be able to answer that. You don't actually succeed in killing Diablo. Your failure is the basic lead-in to the sequel, Diablo II.:)
A bit unfair with Atari 2600 Pacman
by
FyRE666
·
· Score: 5, Informative
Ok, so it looked far worse than the original, but personally I was amazed they managed it at all, given the miserable hardware the 2600 had! The machine was designed to display 2 player sprites, 2 missile sprites, a ball and a playfield which was basically a vertical line, unless the video chip was preloaded each X scanlines. Remember, the machine had 128 BYTES of work RAM and NO graphics RAM, so the entire background and sprites had to be redrawn by the program every frame.
It's no wonder the ghosts flickered, it must have been impossible for the little 8 bit CPU to manage to keep everything on screen all the time at 25pfs...
There's an old article about programming the 2600 here which may open a few eyes!
This has already been done here.
The two lists seem to be very similar...
I still haven't found the "any" key.
50% of the games which have been created for PC
Something Awful has:
Game reviews
and
The ROM Pit
Don't say I didn't warn you.
Seanbaby.com - EGM's Crapstravaganza: The 20 Worst Games of All Time He has a few of the same titles (ET, Superman 64, and Custer's revenge), and, in my opinion, has much funnier reviews. I really enjoyed it, this is just for if anybody else cares for a second list like this.
Same to Pac-Man for Atari 2600. I owned both version of Pac-Man for Atari 2600 and Atari 400, and the latter is almost exactly like the one we found in acade shop. My family and my relatives liked the 2600 version for its simplicity. The sound was not that awful as described, at least it's not as noisy. Most people at time found the original Pacman difficult to play, thus made this 'simplified' version of Pacman popular. There are countless titles of games in 2600 were actually simplified versions of those in acade for that huge market of family home video games. Of course, technological limitation in 2600 is also a major factor. :)
"try to use a game finding tool other than Gamespy"
http://www.udpsoft.com/eye
It's not just offensive, it's unplayably bad.
The entire gameplay is on that one screen, moving toward the woman while dodging arrows. The arrows fall in a random, unpredictable, unlearnable pattern. They often appear in volleys that cover too much area for it to be possible to avoid them.
All in all, the perfect choice for the worst game ever.
Heh rich kid. :)
:)
:)
800 was my dream machine. It came with a real typewriter type keyboard, not that cheap touchpad kind you found in 400. Mine has 16K RAM(yeah), and yours has what...48K RAM right? But there aren't much apps that can't run on 400(though were the days). My grade school actually had a couple of them for wordprocessing needs. 2600 has no keyboard at all, but you could buy one for it, and there's really wordprocessor for 400 and 2600.
And 800 has two cartidge slots instead of one. I'm not sure beside saving time swtiching games to Microsoft basic there's any need of two slots....can you enlighten me?
If you're looking for general interest sites, a few to check out would be: Shacknews -- www.shacknews.com and Blue's News -- www.bluesnews.com and maybe even the Adrenaline Vault -- www.avault.com and Thresh's FiringSquad -- www.firingsquad.com. While these sites aren't perfect, they aren't nearly as bad as Gamespy and Gamespot.
Better yet are actual fan sites for games you're interested in. A good way to find some is to check the game's official page for a list of fan sites or simply talk to other players. To show you what happens when real gamers put together web sites...
Warcraft III: (Excellent replays)
www.theinclan.com
Counter-Strike: (Replays and configs)
www.sogamed.com
Quake: (News)
www.quake3stuff.com
"God is a comedian playing to an audience too afraid to laugh." -Voltaire
try to use a game finding tool other than Gamespy -- the alternatives don't support as many games, thanks to "exclusive content"
Try The All-Seeing Eye. It's a great way to see all of the servers out there, assuming that the game you want to play has a master server that enumerates all of the hosts. Windows-only, as far as I know.
Efficient code doesn't mean that you can code anything to run at 72fps on last years hardware - it means that what you program performs it's task by consuming the least number of resources! And that's certainly what Quake did!
Simply because an engine which featured true, arbitrary 6 DOF 3D together with perspective correct texture mapping and shadow map lighting (unprecedented as far as I recall) didn't run fast on a 486 doesn't mean it is inefficient.
But then I do remember my Pentium 100 (substantially less than $4000) running qtest the full game brilliantly - not at 640x480 admittedly, but then again, like most games at the time, you ran it in a lower resolution - but once you got a Voodoo card and GLQuake...well 640x480 was super smooth.
PS. Do you also have no tolerance for correct spelling? Efficiant lol!
$2B OR NOT $2B = $FF
"Because of his desire to penetrate the American market, [Shigeru] Yamauchi wanted the game to have an English name. Since Miyamoto spoke only a little English, he used a Japanese-English dictionary to find the correct words for the title. He wanted to name the game after the ape -- "Stubborn Gorilla." Looking throught the dictionary, Miyamoto selected the word Donkey as a synonym for stubborn and the word Kong for gorilla."
Another interesting tidbit from the book:
"Before Namco showed Pac-Man to Midway, one change was made to the game. Pac-Man was originally named Puck-Man, a reference to the puck-like shape of the main character. [Masaya] Nakamura worried about American vandals changing the "P" to an "F." To prevent any such occurence, he changed the name of the game."
"So when you're there in class, learning `his story' Learn a little of your story, the real story" -- Boogie Down Productions, "Part Time Sucker"
I was an owner of the Atari 5200 when it came out and loved it, mainly for the reason that most of the arcade titles were so much more accurately represented (Pac-Man, etc.)
However, the joysticks kept breaking on me. It wasn't so much that they weren't self-centering, but that the primary red buttons on the sides failed to always respond when pressed.
My fondest memory was of the baseball game that came out for it. It had a 3D physics model that seemed pretty realistic. Long drives bounced off the outfield walls, curve balls dipped down which affected the grounder/flyball outcomes. Playing the game on hard difficultly often yielded 2-1 games where runs had to be manufactured by bunting/stealing. It was great, but I couldn't play it do to the joysticks always breaking. Much sadness ensued.
Praying for the end of your wide-awake nightmare.
. For the worst of the worst games (i.e. Custer's Revenge) I was thinking that the screenshot shows a cowboy shooting to the left an Indian to the right. But... the explanation is about pr0n. LOL....
Wanna try it?
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
You can be a Paladin, a holy warrior of God. How is this bad?
:)
Anyone who's actually played through all of Diablo will be able to answer that. You don't actually succeed in killing Diablo. Your failure is the basic lead-in to the sequel, Diablo II.
Ok, so it looked far worse than the original, but personally I was amazed they managed it at all, given the miserable hardware the 2600 had! The machine was designed to display 2 player sprites, 2 missile sprites, a ball and a playfield which was basically a vertical line, unless the video chip was preloaded each X scanlines. Remember, the machine had 128 BYTES of work RAM and NO graphics RAM, so the entire background and sprites had to be redrawn by the program every frame.
It's no wonder the ghosts flickered, it must have been impossible for the little 8 bit CPU to manage to keep everything on screen all the time at 25pfs...
There's an old article about programming the 2600 here which may open a few eyes!
Code, Hardware, stuff like that.