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Want To Make Video Games?

Invader Zim writes "Looks like Levelord, of Ritual fame, and some folks at id, and Ensemble Studios have teamed together with Southern Methodist University to create a new school for people that want to work in the video games industry. It's called the Guildhall. Also a story about it at GameTutorials."

45 of 300 comments (clear)

  1. Thank God! by SoVi3t · · Score: 4, Interesting

    Hopefully, this will be a blessing for overcrowded Computer Sciences classes. I remember when I was a kid, all I wanted to do was make video games. Alas, most of university/college courses cover other things, such as business utilities, or math problems. While this does help programming skills, it isn't hands on experience in the field of choice for most students.

    --
    Defender of Microsoft and Communism!!!
    1. Re:Thank God! by _anomaly_ · · Score: 5, Insightful

      IMHO, this sounds like a good place to go *after* getting that CS degree.
      If they either don't teach or don't require some or most of those "other things", this would turn out to be the MCSE of the game programming world, if it survived at all...
      anyone who's even slightly familiar with programming knows that game programming involves math very heavily...

      --
      "I have no special gift, I am only passionately curious." - Albert Einstein
    2. Re:Thank God! by colmore · · Score: 4, Funny

      Southern Methodist University has a very appealing female/male university, and a *lot* of young actresses (very good theater school.) This sounds like the best possible place to go after most CS degrees.

      --
      In Capitalist America, bank robs you!
  2. SMU by Alien54 · · Score: 5, Funny
    Founded in 1911, SMU is a private, comprehensive university located in Dallas, Texas.

    Had me worried for a second. But a school in Texas would probably be an okay place to learn how to code first person shooters.

    I had nightmares about what kind of video games a truly christian university would focus on.

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:SMU by crawdaddy · · Score: 3, Funny

      Probably something along the lines of Rise of the Triad, except the only weapons besides the Hand of God would be a bible and a cross, each having several different forms of attack. For example, the crucifix could be used like a boomerang, a stabbing weapon, or be used to call down the wrath of god. The speed enhancement would be bicycles and the armor would be a black suit and tie. It be some kind of AD&D mod, instead of ROTT, though. That way there's less work involved in adding Pray and Bless spells.

    2. Re:SMU by BRSQUIRRL · · Score: 3, Funny

      I had nightmares about what kind of video games a truly christian university would focus on.

      Yeah, the possibility of games where your character is rewarded for something other than stealing, killing, or picking up prostitutes...that terrifies me too...

  3. Don't do it! by gpinzone · · Score: 4, Insightful

    The video game industry is already cut-throat. It's already hard enough to make a living using your programming skills. Imagine how difficult it's going to be like to get a job with "Video Game College" on your resume.

    Besides, do you really think a Methodist church is going to teach you how to create First Person Shooters?!

    1. Re:Don't do it! by dillon_rinker · · Score: 5, Funny

      DUH priests play DnD...haven't you ever heard of clerics?

  4. my school by zephc · · Score: 3, Interesting

    has added game development (BS degree), though I am doing the straight SE track.

    cogswell.edu for those interested

    --
    "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
  5. Re:Good idea by kraksmoka · · Score: 5, Funny
    have a friend who's a game tester for ea (yes, paid to play) and his ultimate goal is to develop games. starting in testing and workin hard is a great place to start, learn about games and bugs and get the foot in the door.

    course testing only pays $8/hr. to start, but right now, they're giving him 80+ hours a week, so i think he's happy with em.

    80 hours of games a week, that would be a light week for an evercrack head, right?

    --
    "You never want a serious crisis to go to waste." - Rahm Emanuel
  6. The Guildhall? by tps12 · · Score: 3, Troll

    Isn't that a little, well, nerdy? Do they forego grades in favor of experience points, and require new students to choose an Alignment and Class instead of a major?

    Seriously, they should probably be going out of their way to appeal to creative non-geeks, artists and writers who can come up with new ideas and revitalize the stagnant game market. Sure, you can always eke out a few dollars from the latest boring iteration of a proven formula, Grand Theft Auto 7 or Warcraft VI. What the industry needs is fresh ideas from different sorts of people.

    The very problem with the foundering game industry is that it's run by, well, let's just say the people who were picked last in kickball. Games appeal to the most antisocial element of society, because that's all their creators know. I guess it's too optimistic of me to ask this of the founders of this school...they're probably geeks themselves, with not a creative bone in their bodies.

    --

    Karma: Good (despite my invention of the Karma: sig)
    1. Re:The Guildhall? by ChaosDiscord · · Score: 5, Insightful
      Seriously, they should probably be going out of their way to appeal to creative non-geeks, artists and writers who can come up with new ideas and revitalize the stagnant game market. Sure, you can always eke out a few dollars from the latest boring iteration of a proven formula, Grand Theft Auto 7 or Warcraft VI. What the industry needs is fresh ideas from different sorts of people.

      Ideas are cheap. Go to any game developer, be they an artist, programmer, level designer, or whatever, and you'll find dozens of interesting ideas for games.

      There are two problems. 1) Creative doesn't mean good. An idea may just be stupid. A creative idea might even be interesting and exciting, but not actually produce something fun to play (like the inspired but unplayable Black and White). 2) The business types are cowards. Generic Fighting Game XXVII is seen as safe. It doesn't matter that there are (even after filtering out the bad ideas), many, many creative ideas available to them, they're only interested in low risk projects. It's harsh, but it's also their money.

      All that said, while yes the industry is awash in clones and knock-offs, there is always some genuine innovation going on. In the last year for the PS/2 we've seen imaginative titles like Sly Cooper, Kingdom Hearts, and Rez . On other systems we saw Animal Crossing, Freedom Force, Morrowind, and Mafia . Head back a little further and you have brilliant titles like Ico, Jet Grind Radio, or Pikmin . Yes, Grant Theft Auto: Vice City and Warcraft III are both derivative, but they're sequels to cutting edge games that changed expectations. Grand Theft Auto III redefined open ended game play and believable worlds. Warcraft effectively popularized real-time strategy games. Perhaps they're derivative, but they're fundamentally good games which have been continually refined and improved. Why pick on them if they shipping games that are genuinely fun? Instead, complain about Generic Real-Time Strategy II, Racing Game Number 8576, or Street Soul Mortal Ultimate Fighter Extreme Blade Combat IV.

  7. Attracting the best of the best by karmawarrior · · Score: 4, Interesting
    It remains a key feature of IT that the skills involved allow entry to such a wide range of differing industries that there's practically no reason for someone to feel they're at a dead end. The video game industry, is in many ways, a case in point: although not wonderful - the salaries are generally so bad it makes analyst programming look positively well paid - it's a great entry point for any programmer with imagination who wants to use programming skills that are normally cut off at other levels. Database management is well known, dynamic web page building is understood and there are limits to what you can do: but video game development is different - algorithms are always being bettered, and the very good can end up pushing video game development into another sphere, creating types of application previously unenvisagable.

    It's ironic that this happens and yet it's considered a poor-man's profession. Programmers in this field are generally poorly treated, with poor contracts, little chance of advancement, and little cross-skillification that would allow a programmer to move into a more respected arena. This is, in part, because it's an entertainment area, and in part because for every superskilled programmer who is able to push the arena into a new paradigm, there must be a hundred who can barely put together a bunch of assembler instructions to copy memory from one place to another without it taking five times as long as it ought to, and containing bugs.

    This quagmire of the more innovative area of programming being hampered by a low perception of the people involved and the skills they bring to the table will not disappear by itself. Unless people are prepared to actually act, not just talk about it on Slashdot, nothing will ever get done. Apathy is not an option.

    You can help by getting off your rear and writing to your congressman or senator. Tell them you value programmers who have the imagination and skills to create entirely new technologies for the manipulation of complex graphics, and who have the cut needed to understand the essentials of good game play. Tell them that you appreciate the work being done to create wonderful new games but that if good programmers are put off by poor working conditions and salaries, you will be forced to use less and less secure and intelligently designed alternatives. Let them know that SMP may make or break whether you can efficiently deploy OpenBSD on your workstations and servers. Explain the concerns you have about freedom, openness, and choice, and how poor working conditions detering the best of the best harms all three. Let them know that this is an issue that effects YOU directly, that YOU vote, and that your vote will be influenced, indeed dependent, on their policies on elite computer game programmers.

    You CAN make a difference. Don't treat voting as a right, treat it as a duty. Keep informed, keep your political representatives informed on how you feel. And, most importantly of all, vote.

    --
    KMSMA (WWBD?)
    1. Re:Attracting the best of the best by Neck_of_the_Woods · · Score: 4, Insightful


      That is because most of the word still hears when you say "game programer" is really "I play games for a living".

      At some point in time this will change but not in the near future.

      I wish them good luck, and I would love to "play games for living".

      --
      Neck_of_the_Woods
      #/usr/local/surf/glassy/overhead
    2. Re:Attracting the best of the best by ChaosDiscord · · Score: 4, Insightful

      I'm sorry, I'm confused. Perhaps I didn't smoke enough of whatever crack it is that you're enjoying. What exactly am I writing my representative about? To complain that because there is a glut of programmers who want to write games, many of them skilled, that there is a fall in the salaries of game programmers? What's my representative going to do? Pass the "Programmers Deserve Higher Minimum Wages Law of 2004?" I almost suspect that you're trying for Funny, but confused a few people into Interesting. Programmers chose to be game programmers. They're drawn by the glamor and glitz. By and large they financially do well, not exceptionally, but well. If they wanted better conditions and salaries, they can jump to the far larger non-game software industry. I myself entered the industry desiring to write software. When I discovered that it primarily ran the blood of new programmers just out of college, paid them (relatively) poorly and treated them like crap, I decided it wasn't for me. Another friend chose to stick with it, he valued the job enough that the pay and the conditions were acceptable. (In fact, he stuck with it long enough that he now makes quite reasonable pay and has acceptable working conditions.) The industry is full of people who want to be there and almost universally can move to jobs with less work and more money. Why mess with the system?

  8. Already another program in the area by Dr.+Blue · · Score: 5, Informative
    With so many good game companies in the area, there's already another place you can study computer game development: the University of North Texas.

    It's called the "LARC", for "Laboratory for Recreational Computing", and was started in 1993. Check it out here.

    The lab is run by a professor (Ian Parberry) who has published a few books on game programming.

  9. Re:Southern Methodist??? by stratjakt · · Score: 5, Insightful

    Wal-Mart choosing not to carry a game/album/movie for whatever reason they choose has nothing to do with free speech.

    Nor does a school deciding whats appropriate material for coursework.

    Freedom of speech has nothing to do with people listening to you.

    Once you graduate you can write whatever game you want, and if retailers dont want to sell it, thats their freedom of choice being excercised. No one persons rights (percieved or real) may infringe on anothers.

    --
    I don't need no instructions to know how to rock!!!!
  10. Nice idea ... but ... by mustangdavis · · Score: 5, Insightful

    NO ONE IS HIRING!!!!!


    < Venting >

    Thats great that they're going to share some of their "trade secrets", but it won't do anyone any good if they can't land a job!!

    So basically, they're going to help flood the programming world with young, ambitious "game" programmers that won't know how to or want to do anything but make video games ...

    This will lead to flooding the market (even worse than it already is) with badly designed games that have a couple of pieces of eye candy ...

    Actually, I wonder how many apps Blizzard just got for their Unix sysadmin position ...

    ... I think that would clearly illustrate just how flooded the market is with "computer people" that want to work in the video game market ...


    The biggest problem will be the number of lives a school like this will ruin ... these people will TRY to get a job with an established video game company ... then TRY to start up their own video game company after 6+ months of unemployment ... then they'll rush a crappy product to market so that they don't starve to death ...

    Trust me ... I have a company like this ... and one our programmers did this!!!!

    (btw: our games don't make money ... it is our web hosting and web design that makes money and allows us to keep making games .... so how are unemployed people going to make games if you have to pay to keep games running?????)


    < /Venting >

  11. Over-rated by Anonymous Coward · · Score: 3, Insightful

    Making video games is over-rated. If you enjoy very tight deadlines and having to cut corners due to time and budget restrictions then that's all well and good.

    The pay is crap too.

  12. Fine Print by Dave_B93 · · Score: 5, Funny
    *** Actual courses availible When They're Done

    With Romero on the staff you might see admissions by 2007 ;-)

  13. I would steer clear by chrisseaton · · Score: 5, Insightful

    I have just applied to universities here in the UK, and I looked at the few computer game design courses available.

    Most of them are very poor, they have low enterance requirements (someone at my college got in without even a maths A level!), and aren't run by any of the good universities (imagine Oxford doing a BA in computer game design - hardly).

    I've opted to do a generic as possible degree, a masters in computer science, at a good, respected university (either Oriel college Oxford, Durham or Bristol).

    I can't imagine why anyone would want to do one of these fashionable degrees like "wireless computing", "internet technology" or the computer games ones. People who want to do game design should study maths, physics or pure computer science.

    Think of it like this, how many really good directors or actors went to one of these film schools one sees advertised in the back of film mags? Probably not many.

    1. Re:I would steer clear by bwalling · · Score: 3, Informative

      I've opted to do a generic as possible degree, a masters in computer science, at a good, respected university (either Oriel college Oxford, Durham or Bristol).

      Do yourself a favor and major in Mathematics. It will help you tremendously.

    2. Re:I would steer clear by Elwood+P+Dowd · · Score: 3, Insightful

      I've opted to do a generic as possible degree, a masters in computer science, at a good, respected university (either Oriel college Oxford, Durham or Bristol).

      You are completely right. For example, the broad-based education that I received at ITT Technical Institute has given me the confidence necessary to become the director of MIS at a Fortune 500 firm.

      (Sorry, that won't be funny to foreigners.)

      --

      There are no trails. There are no trees out here.
    3. Re:I would steer clear by macrom · · Score: 3, Informative

      I can't imagine why anyone would want to do one of these fashionable degrees like "wireless computing", "internet technology" or the computer games ones. People who want to do game design should study maths, physics or pure computer science.

      I think the assumption that many have made here, that this is a degree program, is false. It's a certification and a set of courses for learning and professional development. The tracks all require that you submit prior art and samples before being admitted. I would say that this is more for people with time and money to burn that also want a good structured program for game development/design. These students will also need some sort of background in their respective fields (if not a little game programming as well) in order to get in and succeed. Definitely not for your average high school/college dropout that plays Everquest 23 hours a day and thinks that he could make a better game by taking some classes from John Romero and Tom Hall.

  14. Re:Southern Methodist??? by lpret · · Score: 5, Interesting

    SMU is in no way a christian university. It's purely a name so they can drag money out of people. This CNN article about a Meth lab they found in their music building should be enough motivation.

    --
    This is my digital signature. 10011011001
  15. wow by pummer · · Score: 3, Funny

    this is nuts. in a few years, we'll have
    H ollywood
    I s
    O ut
    O f
    I deas
    S o
    W e
    N eed
    A
    U niversity.


    Yeah, I got nothin'.

  16. Re:Whoa they want you to have Experience already? by dnaumov · · Score: 4, Insightful

    Duh, they aren't going to teach you programming from scratch. They assume you're able to write something like Pong, Snake or Tetris if you decide to attend and need proof that you can do that.

  17. Re:Southern Methodist??? by Computer! · · Score: 4, Funny

    Also mildly off-topic, but if their graduates are any indication, they are a school full of rude, elitist jackasses with terrible taste in music.

    --
    If you fall off a building, go real limp, because maybe you'll look like a dummy and people will be like hey, free dummy
  18. Re:Good idea by CableModemSniper · · Score: 5, Informative

    Game testing isn't really the fun-filled job you'd think it would be. You sit there and do one part over and over again. Or you die on purpose. You aren't paid to play the game, your paid to do very specefic things in specefic parts of the game. You're hunting for bugs, not playing for kicks. Just warning you.

    --
    Why not fork?
  19. Re:Nintendo? by gpinzone · · Score: 5, Funny

    Your friends lied. They went to hamburger university, but were too ashamed to admit it. While stumbling for an answer, they looked around the room and the first thing they saw was your Nintendo sitting in the corner. Like Jan Brady in the "George Glass" fiasco, they blurted out, "Nintendo! Um, yeah...Nintendo college." Yeah right. Boy are you gullible.

  20. Re:Southern Methodist??? by poot_rootbeer · · Score: 5, Funny


    Oh, so it's Southern Methodist...

  21. Cogswell by azerak · · Score: 5, Informative

    There's another college in northern California that has a game design program. It's called Cogswell Polytechnical College (http://www.cogswell.edu). They're fully acredited and have a Bachelor's degree program for Computer Video Imaging and Computer Science with majors in game design, 2D animation, 3D character animation, video editing, etc. I'm in the game design program there, and I'm having the time of my life and am set to get a job at EA Games this summer.

    The school also has a Game Development Club where many students get together and develop games each semester in the same process that most game companies do. Check out their website: http://www.fuzzywoto.org/
    (it'll soon be changing to www.gameclubworldwide.com)

  22. Game tester personal account by aWalrus · · Score: 3, Informative

    For a good personal account of game testing and the medium, check out this entry at Penny Arcade. It's a good description of the ups and downs of being a game tester.
    --

    --
    Overcaffeinated. Angry geeks.
  23. Re:Good idea by Anonvmous+Coward · · Score: 3, Funny

    "Game testing isn't really the fun-filled job you'd think it would be. You sit there and do one part over and over again. Or you die on purpose. You aren't paid to play the game, your paid to do very specefic things in specefic parts of the game. You're hunting for bugs, not playing for kicks. Just warning you."

    I remember one guy saying that he had to test every single play in a football game to make sure that it's consistent with what the interface shows you. Can you imagine that? It'd be as tedious as spell checking a /. article.

  24. Who cares? Do it the id way. by Viewsonic · · Score: 3, Funny

    1. Program game. 2. Release as shareware. 3. $$$ PROFIT $$$ Easy as pie. Unless you're completely untalented, in which case you probably shouldn't be creating games, neh?

  25. The problem is... by kakos · · Score: 3, Interesting

    That these schools produce no-talent programmers who know how to slap down a template for a 3D engine, but don't know much else. Most students I've met that have come out of these schools know little of basic algorithms and data structures, such as binary trees, let alone more complex computing topics such as encryption, compression, etc. I mourn the loss of the gaming industry if these things start becoming popular.

  26. The first such school of its kind by rootmonkey · · Score: 3, Informative

    is digipen

    --

    Yes but every time I try to see it your way, I get a headache.
  27. Re:math by andr0meda · · Score: 4, Interesting


    you know.. I wanter to rate it +1, the truth, but it's not listed so here's my tale:

    Get as much math and physics down as you can, because if ANYTHING matters, it's that. These days everybody can fire up a direct9 wiz to create 'a game', spinning some polygons and acting on some input, but networking, math, physics, and platform experience are the things that count.. and you can only dream to get the last one if you can conveince people with the first ones..

    Of course, a healthy appetite for working, clean, fast, interesting, pretty, funny and playfull code should not miss the list, but the main thing is to get as much understanding of all things math and physics, because basicly it's your ticket into the metal. Once you're there, you're 'in'.

    --
    With great power comes great electricity bills.
  28. Re:Hmmm by Sebastopol · · Score: 3, Insightful

    not to mention the extensive computer science back ground

    Robin and Rand Miller (Myst) didn't have a comp-sci background. Nor did Roberta Williams (King's Quest). And Moru Iwatani (Pac-Man) was a graphic designer! Some of the best computer games in history came from non Comp-sci, non-engineers.

    Linear algebra only become hot in computer games in the past decade, with the 3D glut. Q3 is fancy, but boring and one dimensional, same with Wolfenstein to some extent

    A good game starts with a vision, not physics and math. Most of these computer games classes are teaching design skills so that game content gets better.

    Just because you have a PhD in physics and compsci doesn't mean you will make the world's best game.

    It's like classical musicians: they master their instrument, but hardly any of them [can] actually compose!

    --
    https://www.accountkiller.com/removal-requested
  29. All that for just 40K+ by Shamanin · · Score: 3, Insightful

    "Tuition for the first term includes a fully loaded computer specially configured for digital game development. The student will use this computer through the six terms at The Guildhall. Ownership of the computer will pass to the student at the end of the fourth term"

    Hmmm... that would make the computer worth about $2.00 by the time you graduate (which you can tack onto the $1.00 your degree will be worth).

    What ever happened to the old way of learning how to code (be it for gaming or any other software centric industry)? Go to a normal university and study CS.

    --
    come on fhqwhgads
  30. Re:Southern Methodist??? by mypalmike · · Score: 3, Funny

    > If congress passed a law that says we all must
    > do our shopping for entertainment products at
    > Wal-Mart, I'd agree with you.

    Actually, a "you must buy everything at Wal*Mart" addendum was quietly slipped into the homeland security bill at the last moment before it was passed.
    -_-_-

    --
    There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
  31. Re:Good idea by Frobnicator · · Score: 4, Informative
    I remember one guy saying that he had to test every single play in a football game
    Just because it's a console game doesn't mean you don't need good testing standards. You can't just skip regression tests and coverage tests, or if you do, you'll regret it. But you need more than just the ability to play games. Actions that require good timing to do certain things, the testers need to repeat them over, and over, and over, and over again, making sure that it is difficult, but not too difficult. Unfortunately with games, good testing means introducing human error to the test process, and that can't be automated.

    You should see 'test sheets' at some places, detailing the scene and goal of the scene, and listing all the different posibilities, and a checklist that the tester has done all of them. It feels like this:

    • Load saved game
    • Get to scene
    • Do 17 jump-kicks and a 'hi-yah'
    • Watch for glitches, screen errors, or problems
    • Put down a check mark or write down problems
    • * reset *

    • Load saved game
    • Get to scene
    • Do 12 jump-kicks and four 'hi-yah's
    • Watch for glitches, screen errors, or problems
    • Put down a check mark or write down problems
    • * reset *

    • Load saved game
    • Get to scene
    • Find item A
    • Do 13 jump-kicks, a 'hi-yah', and use the item
    • Watch for glitches, screen errors, or problems
    • Put down a check mark or write down problems
    • * reset *

    • Load saved game
    • Get to scene
    • Find item A
    • Get killed by monster Z
    • Watch for glitches, screen errors, or problems
    • Put down a check mark or write down problems
    • * reset *

    • Repeat for 10-12 hours each day.

    Game testing has about zero appeal. Most people think "that would be fun" because they are ignorant. They see the final product and think it's easy. That just means the creators did good work.

    Game programming is similar. The hours are crazy, the pay is low, expectations are high, deadlines are tight, specs keep changing, and the stress is insane. Sure there are a few (as in not very many, as in you won't ever get one) game jobs that don't have the problems, but it isn't the common case.

    I would LOVE to see everyone who wants to program games actually be forced into the game market for one year. After the year, there would be enough decrease in demand that salaries might go up to a reasonable level with a corresponding drop in stresses.

    --
    //TODO: Think of witty sig statement
  32. Re:Southern Methodist??? by Mittermeyer · · Score: 3, Informative

    SMU is 50% rude elitist jackasses, 10% wannabe rude elitist jackasses, and the rest are trying to get a good theater or business degree.

    --
    ________________________________________ History Must Not Fall Into The Wrong Hands ___________________________________
  33. Don't waste your money by WindowsTroll · · Score: 5, Insightful

    Let me preface my comments by stating that I worked in the computer gaming industry for several years. During my years in the gaming industry, I have worked on titles for PSX and Windows, and also worked on what was probably the earliest commercially available full 3D game engine for massive multiplayer online games - and this was back in 95 before such things became commonplace. So while you may not agree with my comments, they are not without foundation and experience.

    Look at the cost.
    For a time commitment of 18 months, you will find yourself $37,000 in the debt. After which time you will hold a 'certificate' that only qualifies you to work in a single industry. Since this is not a degree, but merely a certificate (what is a MSCE certificate worth?), you won't have much to fall back on if the game career doesn't work out.

    Look at what you get.
    You get a 'fully loaded computer' for an extra fee of $5000. A great deal of the cost is probably software, but you can build a phenominal computer for less that $2000, and since they are probably getting the software at educational discounts, even if they are installing SoftImage, Maya, 3DSMax, Photoshop, and Lightwave for artists. The software required for programmers is probably less. A copy of Visual Studio for Windows since they will probably teach game programming for DirectX. As a student at about any university, you could get the stuff for less.

    Who is doing the teaching?
    It is not really clear, but from the endorsements of the industry leaders who say such things as " I can't wait to teach at The Guildhall", it seems to infer that the people listed on the sight might be doing the teaching. If this is the case, then consider

    John Romero - did level design at id and thought he was God. Part of the braintrust at ION Storm (along with Todd Porter and Tom Hall ) that blew through over $30 million of Eidos' money with only Daikatana and Anachronox to show for it. Not the model of success that you want to emulate.

    Kill Creek - aka Stevie Case. Claim to fame was beating John Romero in Quake, getting the opportunity to yell "Suck it down, bitch" back to John Romero, posing nude for Playboy, and marrying John Romero.

    Tom Hall - okay, Tom has a decent rap sheet with Anachronox, Rise of the Triad, Terminal Velocity and a lot of earlier stuff that was very pretty good at the time.

    What does this certificate qualify you for?
    Working in the game industry, which by the way, pays very poorly. Game companies staff the production teams with one or two senior members who actually earn a real salary, and then staff the rest with kids fresh out of school who will work the typical 70 hour weeks for peanuts and not complain because the job is cool. While this is exceptional fun while you are young, if you ever decide to settle down, get married, have kids or buy a house, you will find yourself looking in a different industry for work. However, game programming skills, if you have a rock solid education and phenominal math and programming skills, can get you hired writing simulators for military contractors. Trust me, though, you won't be learning what you need for these types of jobs in 18 months.

    If you decide to leave the gaming industry, you won't be qualified to work in any other field. This game programming certificate is probably even worse than the Devry/ITT schools that convince people that they will make lots of money with a two year tech degree.

    My personal experience is that most of the programmers who do well in the gaming industry have degrees in Computer Science with a strong math and physics background, or a physics degree with a strong programming and math background. You can't really try to shortcut the process down to 18 months and expect to have the qualifications that employers are looking for.

    My own $0.02 so you don't waste $37,000.

    --
    "Microsoft has made computing accessible to a population who would otherwise not be able to use computers" - B. Kernigha
  34. Re:Good idea by cbuskirk · · Score: 4, Interesting

    That is light compared to the Sony of America TRC (Technical Requirements Sheet I think) I had to do everyting from restart the PS2 100 times to unplug and re-plug the controllers 100 times. My favorite was testing a racing game. I had to run in to every wall in the game at differents speeds to see if I could pass though them. When i was just about done I accidentally hit one in reverse and went straight through. Had to repeat each test backwards for every track. Oh well, at least I wasn't working on the fishing game or like some of my friends at another company Britiny Spears Dance Fever.