The Long-Awaited MOO!
Number13 writes "Quicksilver's Master of Orion 3,
declared vaporware by Wired magazine, has gone gold! Set to hit the streets on Feb. 25, MOO3 is the the successor to what many consider the best space strategy game series."
Then you must have never played Trade Wars 2002.
That is the biggest question. I mean, as long as people have waited for it, will it be all that? So far I don't think any game that has been awaited THIS LONG has ever really lived up to it all.
RonB
It is human nature to take shortcuts in thinking.
With a little luck maybe it's finished too! ;-)
So close and yet so far from the world's perfect ID number
The article said "best space strategy game SERIES". Methinks your little Trade Wars is a but a speck compared to the glory that was MOO and MOO II. Bring it on, we can't wait any longer...
This game has been in development a _long_ time.
"A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
My fingers are crossed that it is not the type of sequel that MythIII was. They've had a lot of time...hopefully they played the first two to get an idea of what worked...
Now all we need is Duke Nukem Forever and some flying cars.
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That said, I can hardly wait to get my hands on it!
The Raven
Man, it really has been a long time. They should have researched Automated Factories or something.
On other news:
3DRealms has announced that in order to meet the expectations of fans for Duke Nukem Forever, and to give them a better idea of WHEN it will be ready, it will stick to its promise to deliver a flying car with every box of the game.
"Actually, the game has been almost ready for some time..." said an anonymous insider source, "we've just been trying to bring down the costs of this flying car thing for the last couple of years."
Freedom is the freedom to say 2+2=4, everything else follows...
Thanks Slashdot for killing the site :) But you can still get to the communities to hear from the dev's themselves...
Anyways, I saw an incredulous comment above that the system requirements are Pentium II @ 300 MHz... the game has been in development for so long, that the game engine is not based on modern 3D-accellerated engines. Instead, the engine is voxel-based, which has angered some in the past because the game's "smoothness" is software speed based, not add-on hardware or slickness of video card.
The game supports 8 human players, with up to a total of 16 (assuming the other 8 are computer AIs). Human players can drop connections and re-connect without reloading from a saved state (like Moo2 makes you do). Battles between players are executed in real-time, and multiple battles between two exclusive sets of players will happen simultaneously. Between turns, when battles are resolved, non-battling players are forced to wait.
Sorry, maybe it's just me.. but I find it hard to get excited about any newly relesed PC game. It's pretty much a guaruntee that it will have at least one major bug, and many minor ones. I'll get excited when the first patch is released.
Especially with a game that has been in development a long time. That generally means they want to get it out as soon as every major feature is in, and don't have too much time for bug testing and the smaller things.
It's a pity.
"Isn't Windows that MS OS? And isn't MS the company that does really bad and illegal stuff, undermining yours and my rights, bribing it's way around every law that apears in sight?"
Well it is ironic that the point of the game is to be like Microsoft.
Knock Knock? .....
Who's there?
Interupting Cow.
Interupt
MOOOOOOOO
Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
Good! Maybe those of us who've been following the game's development can finally find out what exactly the Harvesters are. The Harvesters have been kept under complete wraps throughout the development process, and no one outside Quicksilver and Infogrames knows anything about what they are. All we know is that they like cold planets, that they have "the Need" as one of their traits, that they can't join the Orion Senate, that they don't strongly cling to belief systems, that they can't have a representative government, and that they communicate "wetly" according to a cryptic reply by the art designer on the message boards.
I'm going to be hitting the message boards for the next few weeks occasionally to see if they finally give in and let people know what they are.
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
Remember that? I'm not the only one who forked over $14 to Tim Wisseman for that game just to play on a BBS. It was one of the best I've ever played, addictive as all heck.
Just about every turn-based, galactic conquest game has been a pale shadow of that one. I had a brief email discussion with the author when he decided to do the Windows version (I was among those who wanted a new DOS version or a port to *Nix) and found him to be a really cool guy.
VGA Planets Home
Maybe I should dig out that floppy disk and load up freedos.
- technik
Sorry here is a proper link:
Master of Orion III Preview
phew.
a war on terrorism? How can we end a war on a method?
For those of you who have Macs (and consider Masters of Orion only the second best space game), the classic Spaceward Ho! version 5.0 shipped recently. Think of it as the core essential fun gameplay elements of MOO without all the extra complicated junk. Main attractions of the new version are TCP/IP Internet play, and it's now MacOS X native. This is my second-favorite computer game of all time.
Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)
http://www.lawrenceperson.com/
I worked so hard to get a life, only to hear that it will be shortly taken away.
"And this is my boy, Sherman. Speak, Sherman." "Hello." "Good boy."
From the "Official Master of Orion III FAQ":
Will there be a Linux version?
I hope to e lucky.