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Warcraft III Expansion

Ultra Magnus writes "Looks like Blizzard is releasing an expansion pack to WC3. I've always been pleased with their expansions before, so I hope this lives up to expectations."

47 of 272 comments (clear)

  1. But, we're boycotting WC3 this week, right? by Anonymous Coward · · Score: 3, Funny

    Or am I off on the weekly schedule? Because I could swear this was the week we're upset over the DMCA server stuff.

    1. Re:But, we're boycotting WC3 this week, right? by Anonvmous+Coward · · Score: 5, Insightful

      "Or am I off on the weekly schedule? Because I could swear this was the week we're upset over the DMCA server stuff."

      I know you're being funny, but the truth is that the market needs AAA games. Boycotting Blizzard would do more harm than good. (Besides, it's Vivendi you're after..)

    2. Re:But, we're boycotting WC3 this week, right? by UnknownSoldier · · Score: 3, Informative

      > it still requires you to keep the CD in the drive every time you want to play a game.

      Two words: Daemon Tools

    3. Re:But, we're boycotting WC3 this week, right? by sstamps · · Score: 4, Interesting

      >(Besides, it's Vivendi you're after..)

      EXACTLY, and who gets the lion's share of the money from my purchase if I buy a Blizzard game? Why, Vivendi, of course!

      No, I don't hold Blizzard blameless in the bnetd fiasco. If they really wanted Vivendi to 'let it be', they could, because they have absolutely no financial reason to attack bnetd. It's purely a control issue; one which they never had to begin with, and the bnetd folks pointed out so ardently.

      Please, don't bother reciting about the piracy issue; it isn't one and never was.

      --
      -SS "Teach the ignorant, care for the dumb, and punish the stupid."
  2. Re:Starcraft by XplosiveX · · Score: 2, Interesting

    Yessir I want Starcraft 2! Just think aboout it! 3D all terrain and characters, gonna rock ass but I think Vivaldi or whatever will stop production of Starcraft 2 because of it's non expectant sales that will probably plumet with Blizzard's stock market and their 1st quarter earnings.

  3. First News! by DarkVein · · Score: 4, Informative

    Well, if this isn't late breaking news, I don't know what is!

    Isn't online news supposed to be really fresh? This is a week old.

    --

    I'm as mimsy as the next borogove but your mome raths are completely outgrabe.

  4. Re:The Frozen Throne by SoSueMe · · Score: 5, Funny

    "The Frozen Throne"...
    Now, that'll wake you up in the morning!

  5. WC3 Extension functions by Kragg · · Score: 4, Funny

    Blizzard promise that this extension to WC3 will allow the standards body to resolutely approve new web standards well within a year of their being suggested.

    Oh, hang on...

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  6. By GW? by duckpoopy · · Score: 4, Funny

    Warcraft3: The Iraqi invasion

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    word.
  7. Viva la Bnetd! by BlackGriffen · · Score: 3, Insightful

    http://www.bnetd.org/

    BG

  8. Re:first? by Eccles · · Score: 2, Funny

    Aren't we still hating Blizzard?

    Yep, you'n'me both! As for everyone else, they made it one of the best-selling titles ever, so I think that was a pretty darned ineffective boycott...

    --
    Ooh, a sarcasm detector. Oh, that's a real useful invention.
  9. Re:Starcraft by numark · · Score: 2, Insightful

    That's Vivendi :) And Blizzard doesn't trade on the stock market, being a subsidiary of Vivendi. However, I do agree with what you say, that Starcraft 2 will probably never be, just because of the horrendous finances at Vivendi and the fact that they're focusing on Warcraft more now. Add to that the fact that they may be bought by Microsoft, and Starcraft 2 is very unlikely.

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  10. Inter-Game warfare? by Bowie+J.+Poag · · Score: 4, Funny


    Wanna know what I'm looking for?

    A patch that allows a WarCraft III player go up against an Age Of Mythology player. Better yet, make some sort of a patchwork quilt where you've got Sims Online to the north, Command & Conquer to the south, EverQuest to the east, and WarCraft to the west.

    THAT would be fun. :)

    --
    Bowie J. Poag

    1. Re:Inter-Game warfare? by silvaran · · Score: 5, Funny

      It wouldn't be fun... you'd have to break out of battle every five minutes to let your sims go to the bathroom and grab something to eat.

    2. Re:Inter-Game warfare? by JohnFluxx · · Score: 3, Informative

      I'm currently working on a tie of freecraft (warcraft 2 clone), freeciv, and the starcraft clone.

      It's comming along quite well, with the underlying connection code just about done. I'm just doing it for a laugh, so I have no idea how well it will work.
      I won't put up any screenshots, cause last time I did I got lots of posts saying it looked crap :)
      Give it 2 months tho and it should be mostly done by then, with some good screenshots to show.

  11. Re:Starcraft by Osty · · Score: 2, Insightful

    Add to that the fact that they may be bought by Microsoft, and Starcraft 2 is very unlikely.

    I'm not following here. Why would being acquired by Microsoft keep Blizzard from making Starcraft 2? In fact, I would think that would guarantee that Startcraft 2 would be made. Say what you will about Microsoft, but they're not stupid.

  12. Re:Starcraft by shivianzealot · · Score: 2

    I would imagine Starcraft would run VERY slowly on an SNES.

    That's N64, you insensitive clod!

    Oh, right. Those guys actually have CPUs comparable to my ancient Macintosh Performa 6220CD which acted as my Starcraft box for ages. That's 75 mhz of crippled (the Performa line was aimed at consumers) processing power. Its certianly a testament to the black magics Blizzard writes their software in, as it runs on anything.

    --

    Bored with karma, be a fan/freak

  13. If Blizzard is thinking SC ... by webdevcoder · · Score: 4, Insightful

    If Blizzard is trying to do to Warcraft III, what BroodWar did yo Starcraft ... Good Luck. They are missing their time as Warcraft III did little to innovate unlike SC. For that reason, it may just be better to tap into the SC users and release something good, like a well designed SC2 :)

  14. WC D&D Also coming to real world by mojotek · · Score: 5, Funny

    I found it interesting that some outfit called 'Swords and Sorcery Studios' has partnered with Blizzard to put out the Dungeons & Dragons WarCraft RPG too. I'm sure there's a couple of geeks who still get off on spinning 20 sided dice for kicks.

    Story is here. NOTE: This is NOT a computer game, its the same D&D we all had a crack at/obsessed over in our teens. Although a video game version would be pretty cool to see in the future.

    1. Re:WC D&D Also coming to real world by Planesdragon · · Score: 2, Informative

      I found it interesting that some outfit called 'Swords and Sorcery Studios' has partnered with Blizzard to put out the Dungeons & Dragons WarCraft RPG too. I'm sure there's a couple of geeks who still get off on spinning 20 sided dice for kicks.

      SSS is a great company. They're a subsidiary of another company you may have heard of: White Wolf, makers of the Vampire/Werewolf/Mage/Hunter storyteller games.

      SSS also did the pen & Paper Everquest game.

  15. boycott? by SHEENmaster · · Score: 4, Funny

    "I hate blizzard; screw WC3!
    "Oooh, shiny."

    In my defense, I dualboot OS X to play it and not winshit.

    --
    You can't judge a book by the way it wears its hair.
  16. Disappointed by Shamashmuddamiq · · Score: 5, Insightful
    I bought WC3 on the first day of its release. A huge starcraft fan, I couldn't imagine it could have been bad. I played WC3 nonstop for weeks in a row, and I didn't like it nearly as much as StarCraft. "That's OK," I thought, "it's just because I haven't played it as much as StarCraft."

    Well, I slowly came to the realization that I didn't like the game very much. It was just boring. I got the feeling that part of the reason that StarCraft was so fun was because you could be creative and play strategies that the developers hadn't intended. Unfortunately, they must have thought that was a bad thing, because in WC3, they capped the unit limit much lower and added the annoying concept of "upkeep". Now, every game is the same (you have like two or three strategy options), and if one of your team's partners is a bad player or just uncooperative, you're screwed.

    I'll buy the expansion. I hope it turns my opinion of the game around. I really *want* to like WC3. If it's even half as good as SC, it should give me limitless hours of entertainment.

    --
    ...just my 2 gil.
    1. Re:Disappointed by Bisifiniti · · Score: 2, Insightful

      Uh, if you don't like getting screwed over in Random Team, play Solo. See, the idea of upkeep is to keep the Starcraft mentality of "max out my base with photon cannons and get carriers". Now, you can't just sit there with a bigass army behind 17 rows of cannons and pump carriers from 18 stargates. You have to think. Less units = more management. You don't just pump units and hope you win, you have to target units. It's a lot more thinking. And, I think, a lot more fun. Anyway, if you play solo up to about level 13, then play Random Team and you'll be playing with other higher-level guys.

    2. Re:Disappointed by dghcasp · · Score: 5, Interesting
      I got the feeling that part of the reason that StarCraft was so fun was because you could be creative and play strategies that the developers hadn't intended. [...] in WC3, they capped the unit limit much lower and added the annoying concept of "upkeep".

      Strategies that the designers hadn't intended? You mean "Zerg Rush from the left instead of Zerg Rush from the right?" Or BattleShip Rush with 24 battleships instead of 8? Or (insert whatever here) rush?

      Almost every RTS degernates into "he[1] who gathers resources best wins, regarless of everything else." I remember reading an interview when they said that they were trying to change that model for WC3, hence the upkeep and small caps.

      [1] I almost said "he or she;" what was I thinking?

    3. Re:Disappointed by nrjyzerbuny · · Score: 2, Interesting

      Or a lurker/reaver drop on their gathering units, or a psystorm on their rally points, or mind controlling half their battleships for fratricide, or more than half to simply turn them around back into the enemy's teeth, defilers in the front lines so their attacking units can't target anything, defensive nuking, or the ultimate in interspecies cooperation with valkyries, carriers, and a d-matrixed arbitor assigned to a group of guardians for damn near unstoppable death from above.

      There are tons of strange, weird, and interesting things you can do in SC, alot of teams just aren't balanced enough to get that far, or play on maps that are far too small for the number of people playing.

  17. Re:Bahhh! by daoine_sidhe · · Score: 3, Insightful

    How is it two strikes in a row? They are a company with a business model designed to generate revenue; their games do so very successfully. So, we have: 1.) Create game. 2.) People love/buy game. 3.) Profit. Because you (personally) don't like the game, does not mean (for them, or anyone else) that the game is a failure, as is proven conclusively through sales. Obviously, since they've sold many, many copies.

  18. Hrmm... by smasherbob · · Score: 5, Insightful
    Let's take a look here:

    One new Hero per race, each possessing powerful spells and magical abilities specifically designed to enhance each race

    A host of new units, each equipped with new abilities and spells, giving players the opportunity to create diverse strategic and tactical forms of combat

    3 new tilesets featuring extraordinary new lands to explore, complete with numerous creeps and critters to wage war upon

    Player-built shops, unique for each race, equipped with items carefully designed to improve and aid the units of every race

    Neutral buildings, which will provide players with numerous new upgrades, items and abilities

    Neutral Heroes, available for recruitment by all players, that can supplement and strengthen a player's army with all new spells and abilities

    An advanced world editor that allows players to create their own custom campaigns, complete with cut-scenes and voiceovers

    Many new multiplayer maps

    Expanded multiplayer options over Battle.net® including multiple new game types, clan and tournament support.

    Well, I'm dissapointed that the Burning Legion didn't somehow worm their way into the expansion as a playable race, buuuut... it's nice that there will be new clan features. That's something I've always wondered about - in all the FPS and RTS and RPGs and yada yada, why the heck are clans always an out-of-game feature? You'd think by now that game developers would have gotten wind of the fact that gamers like to group together. Why not give them options to solidify that in-game?
  19. the story is amazing by stormrage · · Score: 4, Interesting

    Cant belive that they could create another expansion to War3. The story was terrific. Many months have passed since Archimonde and the Burning Legion were defeated at the Battle of Mount Hyjal... The stalwart night elves, led by the Arch Druid, Furion Stormrage and the Priestess Tyrande Whisperwind, have vanished back into the shadows of Ashenvale Forest - intent to heal the ancient lands that were scarred by the Legion's vile corruption. The battle-weary orcish Horde, led by the idealistic Warchief, Thrall, has settled in the harsh, eastern hills of the Kalimdor Barrens. Finally able to claim a homeland of their own, the orcs work tirelessly to found and protect their new nation of Durotar. The human survivors of Lordaeron, under the command of the Sorceress, Jaina Proudmoore, have also settled along the eastern coast of the Barrens. The island citadel of Theramore was erected to safeguard the last, rag-tag remnants of the failing human Alliance. ...And Arthas, the newly crowned King of Lordaeron, has driven the undead Scourge to eradicate the last vestiges of resistance to his iron rule. His kingdom - the once proud bastion of human might and nobility - has become a plagued realm of death and sorrow. Now, driven by haunting visions of the Frozen Throne of Icecrown, Arthas plans to tighten his grip over the rest of the world. * * * ...Still, one dark soul still remains at large... For in some shadowed corner of the world, the wayward creature known as Illidan Stormrage plots... and awaits... and the art was absolutely amazing . cant wait to play this new game . Blizzard says it comes out in summer 2003 . but i seriously hope that Microsoft doesnt buy Vivendi games .If this happens , i wouldnt buy any game from blizzard

  20. Re:Anyone know what the other races were? [Re:Hrm] by smasherbob · · Score: 2, Informative

    I used to work at War3.com a long time ago. The original race list was:

    1. Humans
    2. Orcs
    3. Burning Legion
    4. Undead
    5. Night Elves
    6. Trolls/Goblins However, as time went on, the list was cut down to simply Humans, Orcs, Burning Legion, and Undead... they then planned to release the name of the 5th race later and (no surprise) they were the Night Elves. After some more agonizing, they cut the Burning Legion, claiming there was no way they could balance a race that was supposed to be increadibly powerful.

  21. Re:Starcraft by Osty · · Score: 2, Insightful

    Microsoft's business model for games tends more toward MSN Gaming Zone and first-person shooters.

    Care to explain the Age of Empires franchise? Or the * Simulator games? (Flight Sim, Combat Flight Sim, Train Sim) Come to think of it, the only FPS game I can think of off hand from Microsoft is Halo. Mech Assault and the Mechwarrior games may count, though the former is third-person and the latter is more of a sim.


    It's unlikely Battle.net would last long, as people are converted over to MSN.

    I don't see this as being a bad thing. Battle.net has had more than its share of problems, and the only reason I see for keeping it around would be for the already-existing games that use it. Starcraft 2 could and should use a different model. But I guess that's just my own opinion.


    It would also increase the likelihood that the PC version of Starcraft 2 would be delayed or nonexistant, and certainly not the same as if Blizzard made it themselves.

    I'm not sure what you're using as the basis for your assumptions here, but I'm not sure it really jives with what MGS has done. Look at Halo -- Bungie was working on it for quite a long time, and probably would've been even longer had they not been acquired by Microsoft and given the hard and fast ship date of "by XBox launch". And as for it not being the same as if Blizzard made it, who do you think would do the development? If Microsoft buys out Vivendi's game division (still unconfirmed rumor), they would not just be buying the IP. They'd be buying the development studios themselves. In other words, Blizzard would still be making the game, it would just be published by someone else (Microsoft).

  22. Re:Activation Keys? by smasherbob · · Score: 2, Interesting

    If the trend continues, there will be keys attached to the expansion. Brood War didn't have a key, and I imagine a lot of people didn't legally purchase theirs =P Heck, the game came out before my birthday, so my cousin burnt me a copy as a present. No CD Key, no hassle.

    The Diablo II expansion had a key, and this probably kept people honest. Not many people would enjoy not being able to play with their RL friends, so people that knew eachother had to buy their own copies.

    I personally don't mind the keys at all... if it makes Blizzard happy, good for them. They put out great games, and it's not like their collecting our personal information without our consent... anymore.

  23. Great Now they can start on Starcraft 2 ! by Snaller · · Score: 4, Funny
    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  24. I'm not too excited by sevensharpnine · · Score: 4, Interesting

    Some of the dedicated b.net players are dissapointed by this. The usual Blizzard fanboys are, as expected, frothing at their mouths. But this "expansion" is both ill-timed and a slap in the face to those of us that have been patiently waiting for Blizzard to fix Warcraft III multiplayer. Some of the new multiplayer features (like clan support) were hoped to be in the game originally. Many of the things they're adding are features that have been asked for since the public beta, and Bliz kept giving generic responses -- "We value the fans opinions..." -- leading us to believe they were planning on implementing them. They kept telling us they were working hard to improve b.net and planned many changes, but now we find out the changes are exclusively for the expansion!

    And furthermore, the imbalances in Warcraft III are so blatantly obvious that it's sickening. The only redeeming factor is that each race has so many different imbalances it's usually possible to compete between races. But come tournament time, one or two main strategies (sometimes bordering on being bug exploits) appear.

    What I'm getting at here is that I'm not excited; I'm dissapointed. Warcraft III to many still isn't finished. Map hackers (and other cheaters) run rampant on b.net, the ladder and scoring systems are in serious need of an overhaul, there has been no mention of Warcraft seasons or Blizzard-sanctioned tournament, and their attempt at "balancing" the game have become so bad that Warcraft III is nothing like what it was originally supposed to be, at least judging from the beta. (Need to kill high-ranking undead abominations? Mass frail spellcasters and rush them in headlong! No melee support needed!)

    Blizzard led us all to believe that they were intent on fixing the broken multiplayer system. Now I find out that for $30 I can have the game I was originally promised. Way to go Blizzard.

    --

    --
    "God is a comedian playing to an audience too afraid to laugh." -Voltaire
    1. Re:I'm not too excited by Manes · · Score: 2, Interesting

      >Blizzard led us all to believe that they were >intent on fixing the broken multiplayer system. Now >I find out that for $30 I can have the game I was >originally promised. Way to go Blizzard.

      Except, and you know this as well as i do, that it still won't be the game we where promised.

      There will be massive maphacking, just like today, they'll prolly ban a few thousand for a week then let them back in (banning people = less customers = less money), and there will be tons of imbalances, lack of features etc. Then after a couple of patches they realize that the MONEY isn't there anymore and move on to the next game, rinse, repeat.

      Gotta love blizzard.

    2. Re:I'm not too excited by ComputerSlicer23 · · Score: 4, Informative
      Need to kill high-ranking undead abominations? Mass frail spellcasters and rush them in headlong! No melee support needed!

      What's your beef with this? I've never quite gotten the hang of playing undead, too much micro management of the hero's, and too weak in the early game. Magic as a general rule does whoop melee people, depending on what type of spell caster you are discussing, especially if they are ones that cast slow, this seams reasonable, Abominations are slow, they can't close. How many Abominations did you have, how many spell casters? Did you bring the hero that casts sleep on them all? Did you crack out the little wood gathers to make a zillion little targets? Did you bring a good mix of guys, or did you just bring Abominations? Did you bring something to resurrect them? Did you bring meat wagon's to have range on them?

      If you hold StarCraft out as some great well balanced game, I've seen the 4-5 little lighting guys (Templar I think is the official name) take 120 Terran Unit points in under 10-15 seconds. Doesn't make any difference what they are. Battle cruisers, tanks, transports, marines and medics. I've seen them do it to a ton of Zerg units, generally Ultralisks are the only thing that hold up to a good batch of well played lighting guys. They've done it to Carriers. Best way to beat them, bring in zergling's or speedy units, possibly cloaked units.

      I've been pissed when the Taurean Chieftan at the 7th level took 65 unit points and my 8th level Priestess of the Moon doing Star fall, pretty much single handly. I believe he had 4-5 grunts with him. It took about 120 unit points worth of Night elves to take him and his 40 unit points of grunts and spear throwers. Oh, did I mention, that it was the third time we'd taken over 100 unit points at him, and took getting him trapped between two different armies to finally kill him?

      The game has met most of it's design goals. It's not a build a massive army and send'em. You need to go pickup items, you need to get your hero to level up. A high level hero can generally make up for a lack of a massive number of units. You have some incentive to go out early and actively fight creep while doing the upgrades. My biggest beef with it, is that losing the first big battle can be absolutely fatal. It means that more then likely you have given opposing heroes too much experience, and will spend a fortune rebuilding that you should be spending on upgrades.

      The undead don't have a lot of game early, or really late. In the middle they are pretty good, especially if you can counter attack after whooping people with your superiour base defenses. They can expand and get a ton of money, and if they can get a good group of necromancer's with meat wagons they can be pretty impressive for fodder with the micromanage hero's well played, they can be devastating in the mid-game.

      The Orc are great pretty much start to finish, but lack massive group killing spells or anything worth putting in the air. In term's of straight up melee battles nobody can stand with upgraded Tauran. Once an Orc takes an expansion, or a part of town, if they have pillage, they generally will roll units at you until you just can't keep up, it's a huge financial boon, especially if resources are tight on the map.

      Night Elves, if you can get a big group of anything together, and get a level 6 priestess of the moon, you are hard to just crush if you can keep starfall running. They have good late game units, but don't have anything that can stand toe to toe with high-end melee units. Especially because they don't have a mass heal (non-hero based), or an auto-casting heal.

      Humans seem to have good everything. Very well balanced, and can hurt you in a lot of different ways. Mortar men at with knights up front. The flying bird guys. The water elementals. The mass teleport, and auto healing w/ brillance to juice the healers, and a palaiden make them hard to beat. In general they can be pretty bad ass if they can level up the heros. Good magic, good range, good flying, good melee. Probably the race I consider too powerful. However, I play mostly night elf, and it might just be I haven't figured out the proper strategy yet.

      I don't do much on Battle.net, a buddy of mine played it for StarCraft and said nobody online was worth playing because all the high ranking players ducked anybody who was good, so you could whoop on crappy players for weeks to try and get a game with a good player. However, we might try it on WC3, because what he's heard is at least the 2v2 and 3v3 ladder matches are really stiff competition, so that'd be fun to play. We gave up playing StarCraft against the computer after we took every defensible ground map 2v6, and every air and ground 7 player map 2v5. It just wasn't any fun any more.

      Kirby

    3. Re:I'm not too excited by Meepr · · Score: 2, Interesting

      ComputerSlicer23 said a lot of good things, I pretty much completely agree with him. I played warcraft 1,2 and 3, and I played starcraft and broodwar. I don't see what people are talking about in terms of unit balancing. I remember in brood war, it was extremely easy to win by simply going mass zerglings. Or mass hydralisks. it pretty much didn't matter. The whole point of war3 is that massing doesn't help a whole lot. I have personally beat armies that are 2-3x my size in warcraft, simply because I adapted to the gameplay. Warcraft 3 != Starcraft. Warcraft 3 gameplay is not starcraft gameplay. I don't see why so many people are complaining about it. When I started playing warcraft, I thought night elves were completely favored, and humans were the weakest and all this. However now that I have played the game through several patches, I see a bunch of balance issues I would not notice if I just looked at the game once in a while.
      I also don't see how people can complain about warcraft yet. Starcraft was extremely unbalanced until about a year after broodwar, yes, a YEAR. After the expansion. I remember when the expo came out, and protoss had a major advantage because of Corsairs, because they could stop any air attack easily, and they could disable mass ranged units on the ground and mass amounts of base defences. Nothing could match that.
      Anyway I will end with what I said earlier, Warcraft is not Starcraft. Warcraft has a more tactical feel to it I guess. Anyway, I love both Starcraft and Warcraft. I thank Blizzard for making them.

      --
      Neam fsck Meep. Meep fsck Neam.
    4. Re:I'm not too excited by cap'n+foolsy · · Score: 2, Insightful

      actually, since the Undead are the hardest race to play (their "cheese" tactics are pretty easy to counter), playing well with the Undead means that you generally play well with all the other races. I personally go for 3 heroes early in the game, all of them with direct-damage spells (Carrion Swarm, Death Coil, and Frost Nova). sure, i may be at a disadvantage with regards to units, but that's nothing a few well-placed spells and clever micromanaging can't solve. enemy heroes go down pretty quickly after they've been hit by three offensive spells.

      the lynchpin of the whole operation is a high-level dread lord - carrion swarm and vampiric aura mean he can deal out damage to whole groups of enemies, and heal his own army without any mana cost. cool, eh? the death knight just sits back and keeps on casting death coil at any units that are damaged. i've taken out 3 armies at once with my "puny" army of 12 ghouls and 3 heroes. which just goes to show how deep Warcraft III's gameplay is - with enough practice, and dedication, even seemingly overwhelming odds can be surmounted.

      --
      It might look like I'm standing motionless, but I'm actively waiting for my problems to go away
  25. Re:"NEEDS" AAA games? by Anonvmous+Coward · · Score: 4, Informative

    "Yes, that's what the market needs, another $60 video game. "

    That might be a valid point if a.) WC3 costs $60 (it doesn't, it's $50 just like every other game out there) and b.) If Warcraft 3 was another run-of-the-mill game.

    As for your liking it, your choice. But if games aren't successful in the market, you're going to have fewer companies like Blizzard trying to do something interesting. The fact that they released it when they felt they were ready alone is a behaviour we (as consumers) need to encourage. It's not a guaranteed winner because they take their time on it, but it beats rushing it out the door to make a trade-show deadline.

  26. Well... by Snaller · · Score: 4, Insightful

    Somebody has made a custom map called "Bomb bin laden", so there might :)

    After all the most played WC3 games on BattleNet seems to be custom games (ie, people make maps which not like regular games, different rules, units etc)

    I just checked BattleNet:

    Number of Starcraft games being played: 10967

    Number of Warcraft III games being played: 4925


    Perhaps that should tell them something ;)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  27. Re:With a Story by Squideye · · Score: 2, Insightful

    Didn't Starcraft look like an "ending" ending? *Spoilers* Tassadar crashed the Gantrithor, blew up the Overmind? Sounds comparatively final to me, but you know, I could be insane.

    No, I think that there's always room for stories to continue. Firstly, "World of Warcraft" the MMORPG is continuing after WC3 anyway. Secondly, just because the Burning Legion is all hosed, that doesn't mean that a) The Undead (Arthas!), b) The Orcs (Thrall!) c) The Humans (Jaina!) or d) The Night Elves (Furion! Illidan!) are completely gone. There's lots of potential for each of these stories to continue.

    Remember that sometimes the best stories are made not from world-beating threats, but from character interactions.

  28. Warcraft 3 Expansion Overview by Herkum01 · · Score: 5, Funny

    Building: Game Expansion
    Requirements: Must be part of the Blizzard faction
    Resources: 2000gp

    The WC3 Expansion is upgrade from WC3. When it is completed, it brings about an increase in gold production, fan loyalty(like "Blizzard rocks"), and opposing commentary(ex: "This is unoriginial"). It also extends the life of WC3 for 4 to 6 months.

  29. Re:No, boycotting Blizzard was illogical by Anonvmous+Coward · · Score: 3, Insightful

    "Warcraft 3 is less fighting your enemy, and more powering up on NPC monsters so you have no chance of losing when you run across your enemy."

    Yeah it's definitely got a more of an RPG feel to it. That's one of the reasons I'm a Blizzard follower, they don't mind changing the formula. I was disappointed with some of the C&C sequals that came out. Westwood added some stuff to it, but it really didn't seem so different that expansion packs couldn't have covered it.

    I might be over-stating WC3 a bit, I haven't played it a whole lot yet. (Figures I get it about the same time I get GTA 3...)

  30. Re:open protocols, lol by ymgve · · Score: 3, Informative

    Yes, and considering how many people cheat when it is possible (CounterStrike) there would be widespread cheating in the manner described as well. That funny smell is his brain decomposing on the floor.

    I think you misunderstood my point - I was saying that the kind of cheat he proposed was impossible, due to the fact that the game clients would get out of sync and disconnect!

    The kind of cheats that are present in todays games can be classified in three categories:

    1. Cheats that let the player know something his computer know. This means maphacks, wallhacks and resource viewers.

    2. Cheats that let the computer aid the player unfairly. This means aimbots and other player-assisting bots.

    3. Cheats that exploit bugs. Item duplicating and things like the farmbug in War3 falls into this category.

    The kind of cheat he described doesn't fall into any of these categories, because it's impossible. Todays game protocols are built on the principle that as little information as possible should be sent over the wire (to save bandwith), and that most calculations are done locally at the client.
    ANY cheat that tries to change these calculations would break the synchronization between the clients, and whereas other cheats are difficult to detect and act transparently, this one would stick out like a sore thumb and in most sensible games will lead to a disconnect.

    And the argument about the complexity of game protocols is laughable. A few dedicated individuals would, given some time, reverse engineer any game protocol they find interesting - like the bnetd guys did.

  31. Here's an idea... by brucmack · · Score: 2, Interesting

    Why doesn't Blizzard stop releasing "expansion packs" a short time after a game's release and start actually making with the goods initially. Consider this scenario:

    Blizzard releases a great game in the initial release. Maybe a couple of patches to deal with unit balances and stuff, but there shouldn't be any major flaws that need fixing. Then (and here's the tricky part), they actually get to work on the sequel right away! Who ever thought they could improve on all aspects of the game instead of just adding to the original? :)

    Seriously, why would I want to pay basically the price of the original game over again for an expansion pack that generally adds little to things like graphics and the game's core functionality? Especially in games like Warcraft, where you're guaranteed a wealth of custom scenarios created by other players, great to keep interest in a game. If the company put the manpower into getting the next chapter in the game underway, they could avoid making us wait years and years for the next game in the series.

    But of course this means they can't bank on everyone paying twice for the game + expansion pack. Since everybody buys them off the shelves the instant they get put there, nothing's gonna change.

    On a note related specifically to War3, I was surprised at how little had really changed from War2 except for the graphics. Sure, they integrated the neat control features from Starcraft like easier unit grouping and such, and added heroes, but I don't think it justifies the amount of time the game's been in development. Blizzard is in the great position of being able to release any garbage they want and have it break sales records.

  32. Re:200 cap is too damn low! by Snaller · · Score: 2, Interesting

    That was a game design decision, not an inability to program.

    Given that it lags as it is now, I think not.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  33. The same with SimCity 4 by bonch · · Score: 3, Insightful

    Did you know they had 4-lane roads originally in SimCity 4 before release (there were screenshots)? Also, notice you can't edit region sizes in-game? And so on and so on...obviously, EA is holding out for an expansion pack, like they overdid with The Sims. I am so sick of expansion packs, to be honest. They were neat and exciting in the 90s; for instance, the one put out for WarCraft II where you went to the Orc homeworld. But it's become too much of a routine now to use expansion packs as a way to IMPROVE the game as it should have been instead of simply adding on to it.

  34. Anyone else associate "WC3" with Wing Commander? by thunderbird46 · · Score: 2, Funny

    When I was skimming the front page a few minutes ago I saw the "WC3" there and thought "Wing Commander III? What's that doing getting mentioned on Slashdot, it's 9 years old!.... well, I guess it could be a re-post!" :)

    Seriously though... am I crazy, or are there other people who still associate "WC3" with that space-combat sim that, at its release, needed just about all the computing power a then-new 486 could muster?