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Spector, Garriott on Games

Warrior-GS writes "GameSpy has two interesting interviews up. Richard Garriott of Ultima fame talks about leaving Origin, getting bought out by NCSoft and becoming a pitchman for a popular Korean MMORPG trying to make it in the states. He also mentions his new game, Tabula Rasa. The other interview is with Warren Spector, who opened up a bit on the Deus Ex sequel Invisible War, while also commenting on linear games, anime style games and what the future holds."

8 of 139 comments (clear)

  1. Classic Ultima vs Online by aridhol · · Score: 4, Interesting
    I've been a fan of Ultima ever since I got Ultima IV on my Commodore; I've since gone back and played the entire central series.

    I look at what they're marketing as Ultima these days, and have to wonder what the heck happened. Why did Blackthorne go from being a corrupted nobleman to being a cyborg? When did Britannia get all ultra-high-tech?

    I don't play online games. I like to go through at my own pace, on my own schedule, and complete a game. I don't want some 31337 kiddie to come along and screw up the game by being completely out of character or by cheating. And I don't want to pay extra to play a game that I've already bought.

    So my Ultima experience is limited to the "real" Ultimas. I'll never know what accident of history changed Britannia to a sci-fi nightmare. And I won't lose any sleep over it.

    --
    I can't say that I don't give a fuck. I've just run out of fuck to give.
    1. Re:Classic Ultima vs Online by DrCode · · Score: 4, Interesting

      I agree, and also have another reason for playing single-person games: I like being the hero. In single-person games, you get to save the world, solve the mystery, or defeat the evil pirate LeChuck.

      One game designer (forgot who) suggested that the ideal multi-player game would have far more NPC's than real players. That way, each human player could still be the center of attention, and get involved in complex plots, only occasionally running into other humans.

  2. Re:Tabula Rasa by $$$$$exyGal · · Score: 4, Interesting
    Here's what Garriott says about the name "Tabula Risa":

    There's a number of ways to interpret "clean slate." We originally picked that name less because of subject matter than the need to start over again. Interestingly, if you go into the way the game is designed, we didn't actively choose to have the fiction behind the game support that title, but the background tale we selected actually wound up fitting the name quite well.

    Interesting that the name didn't necessarily have anything to do with the actual product.

    --sex

    --
    Very popular slashdot journal for adul
  3. Re:Cool. by Reedo · · Score: 5, Interesting

    I honestly can't tell if that's sarcasm of not.

    If not, then you must not have heard about Ultima 9? Made by a guy with a solid reputation (Ultima!) and was heralded by Origin/EA for it's cutting-edge graphics technology. It released and was one of the biggest disasters in recent memory. It was so buggy that Origin remastered the game with all the patches and sent them out to registered users who bought Ultima 9. They also shut down the message boards shortly after release because of the massive amount of complaints.

  4. Akalabeth! by feed_those_kitties · · Score: 3, Interesting
    Wow, does that bring back memories.

    Spending hours on my old Apple ][, trying to avoid the 'a thief stole some food' message...

    *sigh*...

    I found one spot in one dungeon where using a magic attack would double all your stats. Do that several times, and you'd become a killing machine. I remember attacking with the bow, and killing things off the screen...

    *sigh*...

  5. Garriott's Halloween Haunted House by mr.henry · · Score: 3, Interesting
    Richard Garriott used to open his Austin house to the public for a pretty spectacular Haunted House. As I recall, people camped out front for days to make sure they got one of the limited spots.

    I always thought that was cool of the guy. I think he's moved out of that house and into a "castle" on some serious acreage, not too far from his old place.

  6. It's been awhile... by vsavatar · · Score: 3, Interesting

    I haven't heard from Warren Spector in a long time. I used to have phone conversations occassionally when he was at Origin and Looking Glass. Back then me and a few others were trying to put together a gaming project of our own, and Mr. Spector was kind enough to give us some thoughts on how to go about doing it, what was required, what some dos and don'ts of the industry were, and the like. He was always pretty cool and I really admired most of the games he produced in addition to the fact that he was never too high and mighty to take some time out and chat with the little guy about the business and how to succeed. Richard Garriot is a lot like Warren in some ways. He was always very down to earth, I loved the games he produced (especially the Ultima series), and I was supposed to meet him at Dragon*Con in '97, but with all the work being done on UO he wasn't able to show up. It's unfortunate that he had to resign from Origin, but I can fully understand it with the way EA raped the company and changed it into something that RG had never intended. It's nice to hear that both these guys are still around and kicking. Maybe there's yet some hope for more good games to come out.

  7. Timely Review of Garriot /UO by beacher · · Score: 3, Interesting

    EA/OSI is staging their latest publish to the servers right now, and there's some bit of a scandal there.
    EA was offering a new landmass to the playerbase, only if they ordered through Gamestop, EBGames, Amazon, or EA's own store. The new client was to ship on the 11th. What EA sisn't say was that they were going to dump all of their packages at UPS's Louisvilla Air hub at 2AM, ensuring that the packages got delivered that day. A lot of people are crying foul, but it really doesn't seem to matter..... The servers haven't come back up yet (they said it would take 4-5 hours.. it's been about 12 now..) One of the servers has come up and I've seen turtles **** faster.
    They have changed a bunch of merchant and housing rules in order to generate more subscriptions and it just keeps getting worse and worse. They don't fix the nastier bugs and they ban people that accidentally stumble on bugs (There's a tile that you can step on and send a broadcast message - Fixed? Not that I know of. Bannable? You betcha - Can they lock something over it so nobody steps on it? Sure! Why don't they? No idea)

    Garriot said it - "And as Ultima 8 got into scheduling trouble, as every Ultima always did, rather than make a decision as we had in the past to hold the game until it was polished, we began to cut things out to stay on schedule. And we cut and we cut and we cut and the game that was finally released was not only shipped early even for the cut version (and therefore buggy), but also had its guts ripped out as far as being an Ultima."

    They have no interest in fixing what is wrong, they keep introducing new "features", and their customer service has been offshored by people who don't play the game and english is their second language.

    Real frustrating knowing that your pixel crack is been cut with noise...