Unreal History of the Atari 2600
Such_a_geek writes "Atari fans, do you remember playing Gunther Gebel Williams' Cage Cleaner, Typing Tutor, and Peabo Bryson's Cow Tipper on your 2600? How about playing the interactive Foghat 8-track while playing with your Pong action figures? Yeah, me neither. But thanks to this totally fake but quite convincing screenshots in this alternate history of 2600 games, I almost find myself remembering these things."
First 64-bit UT2003 and now Unreal for the Atari 2600?!
The /. effect seems to have knocked the servers down to 2600-like performance...
Stop by my site where I write about ERP systems & more
Wouldn't it be cool if Atari open the source up on all their games?
Karma: The shiznight, mostly because I am the Drizzle.
...That was over 20 years ago. You could probably plant fake memories of my ZX-81 having color and
sound into my head.
I was sitting here scratching my head thinking "They had Unreal for the Atari 2600?"
ping....
Pong!
Ahkay, that was weak...:)
10 PRINT "BITE ME, ATARI!"
20 GOTO 10
Was that a nightmare or did that actually happen?
What I'm listening to now on Pandora...
I have one of these.
Target, 15 bucks or so. Money WELL spent. How long has it been since YOU held a joystick like that?
perv.
best web host ever
I think strong bad speaks for all us classic Atari fans when he say's "Somebody get this freakin duck away from me!"
I've hit Karma 50 and gotten a Score:5, Troll... I win!
Here is a Mirror.
I put on my robe and wizard hat.
I think those are called sugar cubes
"I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
I picked up the book, The Ultimate History of Video Games, last year and found it to be incredibly interesting. It's packed with information covering everything from the very first game ever made (Spacewar, student Steve Russell while at MIT) onward. It goes through the rise and fall of the video game industry (which crashed hard in the early 80s), the coin shortage caused by Space Invaders, the beginnings of Atari (and their fall), Nintendo and Sega. The author interviewed countless people from that era - it has tons of first-hand information/quotes from the folks that started the industry (Nolan Bushnell, Ralph Baer, etc) scattered all throughout the book where appropriate. And you'll find out that Atari wasn't all too squeaky clean when they started - their warehouse always reeking of recently smoked pot. ;) Oh, and that Steve Jobs actually got his start there.
This may sound like an ad, but the author deserves it. If you're interested in learning about how things began and what it was like at Atari/etc in the early days, then you'll love this book.
The Atari 2600 used the RCA 1802 CPU. This was an early low power consumption chip. A version of the using Silicon-On-Sapphire technology (SoS is used where solid-state devices need to be hardened from the gamma radiation of space) was used in various spacecraft on the 1970s. I heard, though I am unable to provide a URL as a reference, that a number of these Sos 1802 CPUs were used in the Atari 2600. Now this could be interesting, maybe you could use your 2600 in space: Space Invaders indeed!
Anyone who has further details on this, please reply.
> Wouldn't it be cool if Atari open the source up on all their games?
Think they still have it?
I work for a Fortune 500 company, and we can't find the source code to some of our production systems.
Wait, I shouldn't admit that, should I?
The 1802 was, in fact, used in quite a few space probes, including the Pioneer series, because of its reliability (it was miserably slow by contrast to the 6502 but also much simpler).
Brackets contain world's first nanosig, highly magnified:[.]
Yeah, get my broker on the phone, I'm dumping all my stock in "a Fortune 500 Company."
There isnt much source code per say. Most games were 4 KByte, the biggest were 32 or maybe 64. They were done completely in 6507 assembly, and can be disassembled into essentially what the programmers wrote. The hard part is making sense of it. With effort, and some experience, one can label the disassembly enough to understand whats going on. There are several games where this has been done, and are publicly available. Remember that the atari was very simple, it barely had enough power to draw the screen line by line. Their was a CPU (6507 which was a 6502 with only 13 address lines) and the TIA chip, which was what generated the scan lines for television. Their was iirc 128 bytes of memory, and if one was really sneaky, some ram could be put on the cartridge. The most complex part of atari code is bank switching, where differant segments of a rom are mapped onto the same set of addresses. Having the source would not give any benefit, as it is one step above machine code. The best way to preserve atari title is to have emulators that are as close to a 2600 as possible, thus allowing the titles to still be played.
-- the computer doesn't want any beer, no matter how much you think it does. NEVER, EVER feed your computer beer.
I work for a company that made sixty some odd atari games. We no longer make games (quit that when atari went under in the 80s) but the source code is still in a cabinent in the offices. Besides the copyright problems (code was written for hire, subsequently licensed, etc.) the stuff is all archived on reel to reel tapes. Even if we had the correct machine to read them (I'm not sure), I don't know what kind of shape the media is in and it would be a pretty big undertaking to get it all onto a hard drive and the internet.