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Unreal History of the Atari 2600

Such_a_geek writes "Atari fans, do you remember playing Gunther Gebel Williams' Cage Cleaner, Typing Tutor, and Peabo Bryson's Cow Tipper on your 2600? How about playing the interactive Foghat 8-track while playing with your Pong action figures? Yeah, me neither. But thanks to this totally fake but quite convincing screenshots in this alternate history of 2600 games, I almost find myself remembering these things."

21 of 130 comments (clear)

  1. Wow by Klerck · · Score: 4, Funny

    First 64-bit UT2003 and now Unreal for the Atari 2600?!

  2. Arggh.... by TopShelf · · Score: 4, Funny

    The /. effect seems to have knocked the servers down to 2600-like performance...

    --
    Stop by my site where I write about ERP systems & more
  3. From the wouldn-it-be-cool-if-Atari-went-OS dept. by Znonymous+Coward · · Score: 3, Interesting

    Wouldn't it be cool if Atari open the source up on all their games?

    --

    Karma: The shiznight, mostly because I am the Drizzle.

  4. Crimney... by crumbz · · Score: 4, Funny

    ...That was over 20 years ago. You could probably plant fake memories of my ZX-81 having color and
    sound into my head.

    1. Re:Crimney... by Baiken · · Score: 4, Interesting

      As far as I remembber the zx81 HAD sound, only had to put it near an AM radio and generate for next loops, the CPU parasite radiation plays a siren like tune int the radio if you tune it just the right way, have to test with random numbers and complex calculations, it seems to generate more complex sounds, have fun

  5. To heck with those games by fobbman · · Score: 5, Funny

    I was sitting here scratching my head thinking "They had Unreal for the Atari 2600?"

  6. Slashdotted? by jhughes · · Score: 3, Funny

    ping....

    Pong!

    Ahkay, that was weak...:)

  7. How about "Basic Programming"? by Otter · · Score: 5, Funny
    I have this memory of reading an Atari tips/review book that raved about the "Basic Programming" cartridge and how you could use it to write all sorts of sophisticated programs. And begging my mother to spring for it along with the expensive input device it required. And sitting down to try out my 1337 Apple ][ basic skills and finding that the Atari system had a maximum memory of 48 commands and variables, making it unusable for anything beyond:

    10 PRINT "BITE ME, ATARI!"
    20 GOTO 10

    Was that a nightmare or did that actually happen?

    1. Re:How about "Basic Programming"? by decipher_saint · · Score: 3, Interesting

      I have a book called "Adventures with the ATARI" (1984 Reston Publishing Company Inc.) written by Jack B. Hardy that shows you line by line how to write "Adventure" style games in ATARI PILOT, ATARI Microsoft BASIC and ATARI BASIC "to show you the flexibility and capabilities of each language that best fits your needs"

      An amusing read at 356 pages :-D, ahh memories!

      --
      crazy dynamite monkey
  8. Who needs those? by immanis · · Score: 3, Informative

    I have one of these.

    Target, 15 bucks or so. Money WELL spent. How long has it been since YOU held a joystick like that?

    perv.

  9. Strongbad by Deanasc · · Score: 4, Funny

    I think strong bad speaks for all us classic Atari fans when he say's "Somebody get this freakin duck away from me!"

    --
    I've hit Karma 50 and gotten a Score:5, Troll... I win!
  10. Mirror by DigiBoi · · Score: 5, Funny

    Here is a Mirror.

    --
    I put on my robe and wizard hat.
  11. pong action figures? by zephc · · Score: 3, Funny

    I think those are called sugar cubes

    --
    "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
  12. Great book for video game history buffs by Reedo · · Score: 5, Interesting

    I picked up the book, The Ultimate History of Video Games, last year and found it to be incredibly interesting. It's packed with information covering everything from the very first game ever made (Spacewar, student Steve Russell while at MIT) onward. It goes through the rise and fall of the video game industry (which crashed hard in the early 80s), the coin shortage caused by Space Invaders, the beginnings of Atari (and their fall), Nintendo and Sega. The author interviewed countless people from that era - it has tons of first-hand information/quotes from the folks that started the industry (Nolan Bushnell, Ralph Baer, etc) scattered all throughout the book where appropriate. And you'll find out that Atari wasn't all too squeaky clean when they started - their warehouse always reeking of recently smoked pot. ;) Oh, and that Steve Jobs actually got his start there.

    This may sound like an ad, but the author deserves it. If you're interested in learning about how things began and what it was like at Atari/etc in the early days, then you'll love this book.

  13. atari 2600 hardware interesting tidbit by drwho · · Score: 4, Interesting

    The Atari 2600 used the RCA 1802 CPU. This was an early low power consumption chip. A version of the using Silicon-On-Sapphire technology (SoS is used where solid-state devices need to be hardened from the gamma radiation of space) was used in various spacecraft on the 1970s. I heard, though I am unable to provide a URL as a reference, that a number of these Sos 1802 CPUs were used in the Atari 2600. Now this could be interesting, maybe you could use your 2600 in space: Space Invaders indeed!

    Anyone who has further details on this, please reply.

  14. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by image · · Score: 4, Insightful

    > Wouldn't it be cool if Atari open the source up on all their games?

    Think they still have it?

    I work for a Fortune 500 company, and we can't find the source code to some of our production systems.

    Wait, I shouldn't admit that, should I?

  15. Wrong CPU by localroger · · Score: 3, Informative
    The Atari 2600 used the 6507, a 24-pin packaging of the 6502. It was not a particularly low-power chip but it was considered very fast for its technology, executing many instructions in 2 clock cycles.

    The 1802 was, in fact, used in quite a few space probes, including the Pioneer series, because of its reliability (it was miserably slow by contrast to the 6502 but also much simpler).

    --
    Brackets contain world's first nanosig, highly magnified:[.]
    1. Re:Wrong CPU by iamdrscience · · Score: 3, Interesting

      This poster is right, the parent is wrong, the Atari 2600 used a variant of the 6502. I know this because (1) I've learned a little bit of 2600 assembly and read a lot about it and (2) because I've opened up my 2600 a bunch of times to fiddle and see how it works.

  16. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by 0x20 · · Score: 4, Funny

    Yeah, get my broker on the phone, I'm dumping all my stock in "a Fortune 500 Company."

  17. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by cide1 · · Score: 3, Informative

    There isnt much source code per say. Most games were 4 KByte, the biggest were 32 or maybe 64. They were done completely in 6507 assembly, and can be disassembled into essentially what the programmers wrote. The hard part is making sense of it. With effort, and some experience, one can label the disassembly enough to understand whats going on. There are several games where this has been done, and are publicly available. Remember that the atari was very simple, it barely had enough power to draw the screen line by line. Their was a CPU (6507 which was a 6502 with only 13 address lines) and the TIA chip, which was what generated the scan lines for television. Their was iirc 128 bytes of memory, and if one was really sneaky, some ram could be put on the cartridge. The most complex part of atari code is bank switching, where differant segments of a rom are mapped onto the same set of addresses. Having the source would not give any benefit, as it is one step above machine code. The best way to preserve atari title is to have emulators that are as close to a 2600 as possible, thus allowing the titles to still be played.

    --
    -- the computer doesn't want any beer, no matter how much you think it does. NEVER, EVER feed your computer beer.
  18. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by DeadSea · · Score: 4, Interesting

    I work for a company that made sixty some odd atari games. We no longer make games (quit that when atari went under in the 80s) but the source code is still in a cabinent in the offices. Besides the copyright problems (code was written for hire, subsequently licensed, etc.) the stuff is all archived on reel to reel tapes. Even if we had the correct machine to read them (I'm not sure), I don't know what kind of shape the media is in and it would be a pretty big undertaking to get it all onto a hard drive and the internet.