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Unreal History of the Atari 2600

Such_a_geek writes "Atari fans, do you remember playing Gunther Gebel Williams' Cage Cleaner, Typing Tutor, and Peabo Bryson's Cow Tipper on your 2600? How about playing the interactive Foghat 8-track while playing with your Pong action figures? Yeah, me neither. But thanks to this totally fake but quite convincing screenshots in this alternate history of 2600 games, I almost find myself remembering these things."

130 comments

  1. Linux? by Amsterdam+Vallon · · Score: -1, Troll

    How has the Atari gaming platform affected Linux?

    --

    Reply or e-mail; don't vaguely moderate. Ex-O'Reilly/MIT employee, now a full-time Google employee.
    1. Re:Linux? by Anonymous Coward · · Score: -1, Troll

      Oh please, and next you'll want to know if anyone has run Linux on one.

      Yup. I sure have.

  2. I FAIL IT by Anonymous Coward · · Score: -1, Offtopic

    bi-otch

  3. Wow by Klerck · · Score: 4, Funny

    First 64-bit UT2003 and now Unreal for the Atari 2600?!

    1. Re:Wow by Anonymous Coward · · Score: 0

      Your post was too narrow. Plz fix. Thx.

    2. Re:Wow by hanzwurst · · Score: 2, Insightful

      Entertainment purposes?

  4. FP? no way by reezle · · Score: -1, Offtopic

    Don't know what I'd do with a 1st post if I had one, but wouldn't it be nice if this wasn't the 57th first post comment in here?

    haha

    1. Re:FP? no way by AKA+da+JET · · Score: -1, Offtopic

      Wouldn't it tho?

  5. Arggh.... by TopShelf · · Score: 4, Funny

    The /. effect seems to have knocked the servers down to 2600-like performance...

    --
    Stop by my site where I write about ERP systems & more
    1. Re:Arggh.... by Anonymous Coward · · Score: 0

      lame lame lame laaaame post.

    2. Re:Arggh.... by Black_Logic · · Score: 2, Funny

      These kind of posts are really redundant to those of us that don't read the article anyways. :) Someone should compile a list of all the 'server's been slashdotted' comments that get related to the story.

      Digital Guitar - Not enough guitars serving up the page..
      Atari 2600 - the ./ effect seems to have knocked the servers down to 2600-like performance..

      You guys would probably be good fortune cookie writers. :)

      --
      Ansi's and stupid tricks!
  6. Wow by jesperht · · Score: -1, Flamebait

    Why would anyone wanna go through the trouble to fake those?

  7. That was fast.... by Anonymous Coward · · Score: -1, Redundant

    2 posts and it's Slashdotted already.

    1. Re:That was fast.... by BarrettAnderson · · Score: 0

      well that figures... the site's running on a 2600 mod me down offtopic because my post is "UNFUNNY" Cmd_Taco. Thanks!

    2. Re:That was fast.... by Anonymous Coward · · Score: 0

      i love how i select "plain old text" yet it still converts \n's to absolutely nothing.

    3. Re:That was fast.... by muzthe42nd · · Score: 0, Offtopic

      woah, that was weird... browsing slashdot and ticalc, and reading your posts in both with in a minute of each other....

      --
      Pfft - Sorry, what?
  8. /. effect by The+Only+Druid · · Score: 0, Redundant

    I find it amazing that with only three replies posted, this site is already slashdotted.

    --
    "Stumble before you crawl"
    1. Re:/. effect by arvindn · · Score: 2, Funny
      Actually the site was /.ed before a single comment was posted. I think CmdrTaco was so excited by the article that he managed to /. the site singlehandedly by reloading it over and over again.

      Now there's a true Atari fan.

    2. Re:/. effect by madshot · · Score: 1
      yup.... /. takes down another website!!! Feel the power of the Geeks! Able to stop small servers with a single post, Able to cause havok to DNS servers with thousands of queries generated from thousands of computers, and yet... It's not our fault, we just wanna see the webpage..

      ahh well.. I'll wait about 6 hours, then the webserver will either still be up, or some sysadmin will have taken it down because we just filled up his 128k ISDN link to the inet.

      --
      Obama = Socialism.
  9. From the wouldn-it-be-cool-if-Atari-went-OS dept. by Znonymous+Coward · · Score: 3, Interesting

    Wouldn't it be cool if Atari open the source up on all their games?

    --

    Karma: The shiznight, mostly because I am the Drizzle.

  10. Web server... by Anonymous Coward · · Score: -1, Redundant

    ...must be Atari 2600, too.

  11. probablly by Kr3m3Puff · · Score: 0, Redundant

    Probablly being hosted on a 2600 and just melted down. I was rather curious, I guess I will have to wait.

    --
    D.O.U.O.S.V.A.V.V.M.
  12. Crimney... by crumbz · · Score: 4, Funny

    ...That was over 20 years ago. You could probably plant fake memories of my ZX-81 having color and
    sound into my head.

    1. Re:Crimney... by teamhasnoi · · Score: 1
      It did! The aliens that abducted me showed me a 4 meg expansion cart too.

      Those were the days...

    2. Re:Crimney... by Deanasc · · Score: 1

      Didn't it? I seem to remember a sound pack as an add on. Or maybe I was just listening to my data cassettes. Kind of like a Laurie Anderson record.

      --
      I've hit Karma 50 and gotten a Score:5, Troll... I win!
    3. Re:Crimney... by Baiken · · Score: 4, Interesting

      As far as I remembber the zx81 HAD sound, only had to put it near an AM radio and generate for next loops, the CPU parasite radiation plays a siren like tune int the radio if you tune it just the right way, have to test with random numbers and complex calculations, it seems to generate more complex sounds, have fun

    4. Re:Crimney... by Anonymous Coward · · Score: 0

      You mean the aliens drove a cart instead of an UFO?

      If you stil didn't get, cart != card

    5. Re:Crimney... by Anonymous Coward · · Score: 0

      (grumble)

      Cartridge == Cart.

      Those computers has expansion slots.. And you could plug in cartridges. Not Cards.

      Silly Brits...

    6. Re:Crimney... by rjch · · Score: 1
      As far as I remembber the zx81 HAD sound, only had to put it near an AM radio and generate for next loops
      The really sad thing is that I debugged a couple of programs that way on my first computer (not an Atari) Whenever I executed a particular POKE (memories, anyone?) I used to get a pulse on any nearby AM radio, so it was great for tracing the execution of programs... :-)
    7. Re:Crimney... by hplasm · · Score: 1

      Also, if you stared at the wierd screen flickers during a tape load, you started seeing colours in the mono display, too....uuuurrrggghhh..

      --
      ...and he grinned, like a fox eating shit out of a wire brush.
  13. a link, a link oh my kingdom for a link by Ishkibble · · Score: -1, Troll

    plz dose anyone know of a mirror server to this site, i already checked the google cache not there. plz plz plz, i'm a big fan i MUST see this site!

    1. Re:a link, a link oh my kingdom for a link by Anonymous Coward · · Score: -1, Troll

      Oh, take a fucking chill pill. You'll be able to whack off to it forever after an hour or two...

      Sheesh.

    2. Re:a link, a link oh my kingdom for a link by Anonymous Coward · · Score: -1, Offtopic

      amen

  14. Custer's Revenge for the 2600 by Anonymous Coward · · Score: 0, Offtopic

    Ever see this one? Custer gets revenge and tears off a "piece" of injun maiden in the process.
    Hot stuff! ROM image is floating around the internet. Check it out.

  15. Site Slashdotted already by Amsterdam+Vallon · · Score: -1, Redundant

    Atari 2600

    Other so-so units came before it, though this was the gaming system that started it all. In the '70s, this was such an original concept, it became a whole fad. Parents and kids would actually play video games together, if you can believe that. Even more startling, was how much was given "free" with the original system; no less than four controllers! The system my family bought came with two joysticks with the classic single red fire button, and a pair of PC mouse-sized "wheels" for racing games. Let the gaming revolution begin!

    Blow the dust off the old Atari system and show it to the kids, and be ready to accept understandable laughs. As the vanguard of game systems, graphics were pretty awful. The first shooting game of all time, Outlaws (shown here), had two cowboys who simply shot at each other from opposite sides of the screen! In the original graphic adventure (video game) of all time, simply called Adventure, your character was a SQUARE dot (!), whose sword was a mere arrow. However, as the first games, they were a cute start.

    In time, third-party game companies popped up, pushing 2600's envelope. The best of them was Activision; what they were able to do with so little to work with is what made them a major gaming force to this very day. Pitfall (shown here) is irrefutably one of the top ten classic video games of all time. Other Activision games may not have been as classic, though were certainly unique. MegaMania was a hilarious target game; one of my favorites. An intriguing anecdote; I won 2nd place at a local rental store's Megamania contest, and used the money to buy a Colecovision and a few games. I don't know if buying a rival system was the premise of the contest, though ;-)...

    There was another top-notch, third-party worth mentioning, called Imagic, whose games were quite inspired (so inspired, that the now-defunct company has warranted a separate web page, to talk about it). Dragonfire had you first dodge fireballs to reach the dragon's castle, then plunder treasure while dodging the dragon itself! Cosmic Ark put you in charge of a space age Noah's Ark; you'd take a mini UFO and capture aliens via a tractor beam, all while protecting the mother ship from asteroids. Demon Attack was their best work, though, and much like Pitfall, is among the best classic video games of all time.

    This isn't to say that these two companies were the only third-parties making video games for the Atari 2600. There were probably dozens of them, at the system's peak. Some such games were more than worth a look, and were often even astounding sneak peeks of gaming genres to come. Tunnel Runner (shown here) put you in a colorful 3D maze which was mapped-out at random when the game was turned on. The objective? Dodge monsters that resembled Pac-Man with rabies! Other third-party games included underdog classics like Montezuma's Revenge, movie tie-ins like Empire Strikes Back, and numerous first attempts at arcade game translations.

    Third parties also provided amusing add-ons. One of them was The Supercharger by Arcadia, whose audio cord connected to any tape recorder, with games sold on audio tapes. This allowed each level of the game loaded one at a time; any game level could be as large as one whole reusable game cartridge, with other levels loaded later. Some unique games were released for the unit, including the RPG Dragonstomper, the underdog classic, Communist Mutants From Space, and the impressive maze game, Escape from the Mindmaster.

    Atari's own games were not always shabby, either. Ask any Atari fan to list their favorite 2600 games and Yar's Revenge is sure to be near the top. While not graphics-intense, their "Haunted House" was still rather inspired; in it, you were only a pair of eyeballs, in the dark, dodging various bats and ghouls in a darkened maze of rooms.

    There were intriguing sales gimmicks as well. An alliance with DC comics spawned a mini-comic book series, "Atari Force," with each issue included in separate Atari game releases (issues 2-4 were included in Berserk, Star Raiders, and Phoenix, respectively). Similar comic book introductions to games were included in Yar's Revenge and EarthQuest.

    All was not a cyber bed of roses; among so many titles were a few really, truly bad games. E.T. was one of the first movie-turned-game licenses, and is rarely left out of any list of worst classic video games. Then there was Swordquest, a game/contest consisting of perplexing, obscure video game puzzles that were supposed to be solved for actual golden chalices and crowns. As pretty as the prizes were, they were out of place in a video game player's world. They also cost Atari a lot of money, with very little to show for it. The intended four-part Swordquest game contest wasn't even finished, showing how much of a bust the plan truly was. If they had only spent as much effort creating decent games...

    Even the goliathan sales of this premiere multi-game console could not save it from the video game world's economic crash in 1984. On the other hand, nostalgia often kept it attached to a house's oldest tv set for a few more years. Meanwhile, Atari constantly attempted to re-sell the system until as late as 1989, with a "The Fun Is Back" sales pitch and a $50 price tag. However, the people who felt nostalgic about the system felt so because of the systems they already owned. The "brand new" system choice, as of 1989, was arguably the NES.

    Atari released a few other systems during later 2600 days, including the 5200 ("twice the power of the 2600!") and 7800 ("three times...!"). However, the popularity of these systems was minor, possibly due to their release so close to the '84 crash. Through it all, though, the 2600 will always leave a fond memory in the minds of any 30-something game fan; the multi-game system whose infamous reputation started it all...

    "...Even the goliathan sales of this premiere multi-game console could not save it from the video game world's economic crash in 1984. On the other hand, nostalgia often kept it attached to a house's oldest TV set for a few more years." -- courtesy of techtite.com/Features/Atari2600.html

    --

    Reply or e-mail; don't vaguely moderate. Ex-O'Reilly/MIT employee, now a full-time Google employee.
    1. Re:Site Slashdotted already by xombo · · Score: 0, Offtopic

      How is this scored as a -1?

  16. THE UPCOMING TROLL TUESDAY IS GOING TO BE A DOOSEY by Anonymous Coward · · Score: -1, Troll

    Stay tuned, bitches!

  17. To heck with those games by fobbman · · Score: 5, Funny

    I was sitting here scratching my head thinking "They had Unreal for the Atari 2600?"

    1. Re:To heck with those games by nomadic · · Score: 1
  18. Slashdotted? by jhughes · · Score: 3, Funny

    ping....

    Pong!

    Ahkay, that was weak...:)

  19. Re:THE UPCOMING TROLL TUESDAY IS GOING TO BE A DOO by Anonymous Coward · · Score: -1, Troll

    You betcha! I'm ready to roll .. errr troll.

  20. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by nomadic · · Score: 1

    What on earth would you do with the low-level code for a 2600 game? Answer: nothing.

  21. THE UPCOMING TROLL TUESDAY IS GOING TO BE A DOOSEY by Anonymous Coward · · Score: -1

    Calling all trolls! Let's make this Troll Tuesday something worth writing home to your whore mothers about!

  22. What is Atari today? by Anonymous Coward · · Score: -1, Flamebait

    IIRC, the Atari was a game console/simple computer of the early 80's. What's the relevance today, apart from nostalgia?

    1. Re:What is Atari today? by Anonymous Coward · · Score: 0

      Huh? Flaimbait? That was a seriously meant question.

  23. How about "Basic Programming"? by Otter · · Score: 5, Funny
    I have this memory of reading an Atari tips/review book that raved about the "Basic Programming" cartridge and how you could use it to write all sorts of sophisticated programs. And begging my mother to spring for it along with the expensive input device it required. And sitting down to try out my 1337 Apple ][ basic skills and finding that the Atari system had a maximum memory of 48 commands and variables, making it unusable for anything beyond:

    10 PRINT "BITE ME, ATARI!"
    20 GOTO 10

    Was that a nightmare or did that actually happen?

    1. Re:How about "Basic Programming"? by $$$$$exyGal · · Score: 0, Offtopic
      I'm curious. How did you stop that program from running? I'm fairly confident that a 'Control-C' or 'Escape' wouldn't work. Did you have to reboot?

      --sex

      --
      Very popular slashdot journal for adul
    2. Re:How about "Basic Programming"? by Otter · · Score: 1

      You know, I'm not sure. I think you had to restart. Anyone else remember, or can that ROM be run in an emulator?

    3. Re:How about "Basic Programming"? by mcgroarty · · Score: 1

      If memory serves, the reset switch stopped programs and was non-destructive.

    4. Re:How about "Basic Programming"? by decipher_saint · · Score: 3, Interesting

      I have a book called "Adventures with the ATARI" (1984 Reston Publishing Company Inc.) written by Jack B. Hardy that shows you line by line how to write "Adventure" style games in ATARI PILOT, ATARI Microsoft BASIC and ATARI BASIC "to show you the flexibility and capabilities of each language that best fits your needs"

      An amusing read at 356 pages :-D, ahh memories!

      --
      crazy dynamite monkey
    5. Re:How about "Basic Programming"? by Anonymous Coward · · Score: 0

      There was a BREAK key for this sort of thing.

      RESET rebooted the computer.

    6. Re:How about "Basic Programming"? by Just+Some+Guy · · Score: 2, Funny

      Unfortunately, it really happened. Don't feel too bad - my story was almost identical. I'd promised my parents that I'd automate all sorts of household chores (remember when coupon databases were popular?) if only they'd shell out the dough. I was too embarassed by the end result to ask for a real computer for at least a year or two afterward.

      --
      Dewey, what part of this looks like authorities should be involved?
    7. Re:How about "Basic Programming"? by $$$$$exyGal · · Score: 1

      Thanks for the responses! It sounds like the "break" key is what stopped the program. I still wonder what that key looked like on an Atari keyboard. Anyone have pictures of Atari keyboards, for that matter?

      --
      Very popular slashdot journal for adul
  24. google cache by minus_273 · · Score: 2, Informative

    for what it is worth.. here
    check your flash ;)

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
  25. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by Anonymous Coward · · Score: 0

    i agree. and that's the exact same thing you do with the low level code of the linux OS. So hey, why not?

  26. Who needs those? by immanis · · Score: 3, Informative

    I have one of these.

    Target, 15 bucks or so. Money WELL spent. How long has it been since YOU held a joystick like that?

    perv.

    1. Re:Who needs those? by Anonymous Coward · · Score: 0

      Last night, though mine is the real thing.

    2. Re:Who needs those? by badasscat · · Score: 2, Interesting

      Target, 15 bucks or so. Money WELL spent. How long has it been since YOU held a joystick like that?

      About 5 minutes... you do realize you can Ebay the real thing for not much more (if any) than that, right? (Sure, it costs a bit more to buy one with a collection of games, but not much.) I can understand the appeal of having something that takes up less space, but really, when half the games in that 10-in-1 were paddle games anyway, I'd rather have the real thing. You can never replicate the feeling of slapping a cartridge in a real 2600, switching your RF switchbox over to "game" and sitting there playing in front of that big, ugly piece of woodgrain.

    3. Re:Who needs those? by ChaoticLimbs · · Score: 1

      I bought one of these, too. Only a /.er would even WANT one. I like Yar's Revenge, personally. The others, well, are atari games.

  27. Strongbad by Deanasc · · Score: 4, Funny

    I think strong bad speaks for all us classic Atari fans when he say's "Somebody get this freakin duck away from me!"

    --
    I've hit Karma 50 and gotten a Score:5, Troll... I win!
    1. Re:Strongbad by Anonymous Coward · · Score: 0

      That was Homestarrunner, crap for brains. ;-) ...although he did do really well in Pitfall. Got the diamond, platinium balls and bags of gold.

    2. Re:Strongbad by sparcv9 · · Score: 1

      That was Homestarrunner, crap for brains.
      No, it was StrongBad. Homestarrunner changes thier main page every few weeks, usually to correspond to a holiday or a new feature. Mousing over the menu options usually triggers a little animation for each item. One in particular had an Atari 2600 theme, andwhen you moused over one of the buttons, Strong Bad would run by in the background, carrying the chalice from Adventure, being chased by the yellow dragon, and shouting "Someone get this freaking duck away from me!"

      One of the funniest goddamned things I've ever seen.
      --

      This is not a Fugazi .sig
    3. Re:Strongbad by miguel_at_menino.com · · Score: 1


      It was strongbad:

      http://www.homestarrunner.com/main13.html

      mouse over "e-mail"

  28. slashdotted by t_allardyce · · Score: 2, Offtopic

    there isnt even a google or archive.org cache. Slashdot should create mirrors to all the sites they link atleast for the first hour

    --
    This comment does not represent the views or opinions of the user.
    1. Re:slashdotted by FlippyBoy · · Score: 1, Offtopic

      thats not a bad idea - to pay for it, they could add that feature to subscribers' services. or, they could have a list of volunteer mirrors that got the articles, say an hour in advance of posting, and just post those links along with the article. id volunteer some bandwidth for the community.

    2. Re:slashdotted by Anonymous Coward · · Score: 0

      OSNews.com now refers to what it occasionally does as " OSNewsing " a site

      They say imitation is the highest form of flattery.....

    3. Re:slashdotted by Anonymous Coward · · Score: 0

      or, better yet, since slashdot is so high on google, partner with google to have google cache the site, make the link a "google-cache" link, so google gets name recognition out of it ...

      heck, maybe google can make the slashdot search actually work well.

    4. Re:slashdotted by Anonymous Coward · · Score: 0

      For the 31,337th time, they can't because it's illegal. Google's allowed to because they are a search engine and they have to store a copy of every page they index -- Slashdot, however, isn't an engine and creating a copy of other people's work is considered copyright violation ("copyright", right to copy). And it gets even worse if you propose it as a subscriber feature -- you're SELLING other people's content that you didn't have a right to in the first place.

    5. Re:slashdotted by Anonymous Coward · · Score: 0

      "Google's allowed to because they are a search engine" ...
      "Slashdot, however, isn't an engine"

      Ok, what if Slashdot IS a search engine? Whats the difference? Just the name?

  29. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by Anonymous Coward · · Score: 0

    no...

  30. Mirror by DigiBoi · · Score: 5, Funny

    Here is a Mirror.

    --
    I put on my robe and wizard hat.
    1. Re:Mirror by immanis · · Score: 1

      Bwahahahahahahahahahahaha

      I can't believe I fell for that.

    2. Re:Mirror by Anonymous Coward · · Score: 0

      I can't believe it was modded as informative!

      Well, maybe I can. Yup. I can.

    3. Re:Mirror by Deanasc · · Score: 1

      That's a really pretty mirror.

      --
      I've hit Karma 50 and gotten a Score:5, Troll... I win!
    4. Re:Mirror by bgarcia · · Score: 2, Insightful
      Yeah, that was funny the first time somebody did it.

      Now it's just old.

      --
      I'm a leaf on the wind. Watch how I soar.
    5. Re:Mirror by Thud457 · · Score: 1
      Hey, at least it's not from that guy that "sells" stuff on ebay to trick people into looking at him nude. I'm thinking of an incident and a shiney teakettle.

      Will someone please photoshop Phil Goatse into a picture of a mirro? thx!

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  31. pong action figures? by zephc · · Score: 3, Funny

    I think those are called sugar cubes

    --
    "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
  32. QUIT MODDING THIS FUCKER UP!!! by Anonymous Coward · · Score: -1

    How fucking stupid are you people???

  33. +1 INFORMATIVE by Anonymous Coward · · Score: -1

    MODERATE THE POST UP.

  34. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by scott1853 · · Score: 1

    Yeah, cause those 20 year old games would be way too complex to create from scratch in a day or two.

  35. Great book for video game history buffs by Reedo · · Score: 5, Interesting

    I picked up the book, The Ultimate History of Video Games, last year and found it to be incredibly interesting. It's packed with information covering everything from the very first game ever made (Spacewar, student Steve Russell while at MIT) onward. It goes through the rise and fall of the video game industry (which crashed hard in the early 80s), the coin shortage caused by Space Invaders, the beginnings of Atari (and their fall), Nintendo and Sega. The author interviewed countless people from that era - it has tons of first-hand information/quotes from the folks that started the industry (Nolan Bushnell, Ralph Baer, etc) scattered all throughout the book where appropriate. And you'll find out that Atari wasn't all too squeaky clean when they started - their warehouse always reeking of recently smoked pot. ;) Oh, and that Steve Jobs actually got his start there.

    This may sound like an ad, but the author deserves it. If you're interested in learning about how things began and what it was like at Atari/etc in the early days, then you'll love this book.

    1. Re:Great book for video game history buffs by AndroidCat · · Score: 1
      It goes through the rise and fall of the video game industry (which crashed hard in the early 80s)

      That would have been 1983 or so when the price of chips skyrocketed. CPUs, memory, even 74LS glue were hard to come by for smaller companies. They even stripped some older boards for parts. *sigh*

      --
      One line blog. I hear that they're called Twitters now.
    2. Re:Great book for video game history buffs by Lifewolf · · Score: 1
      It's packed with information covering everything from the very first game ever made (Spacewar, student Steve Russell while at MIT) onward.

      I thought the first videogame was "Tennis for Two".

      --
      "Be Happy or Die." -- AoN
    3. Re:Great book for video game history buffs by bobbozzo · · Score: 1

      Litewolf is right.
      score++

      --
      Nothing to see here; Move along.
  36. atari 2600 hardware interesting tidbit by drwho · · Score: 4, Interesting

    The Atari 2600 used the RCA 1802 CPU. This was an early low power consumption chip. A version of the using Silicon-On-Sapphire technology (SoS is used where solid-state devices need to be hardened from the gamma radiation of space) was used in various spacecraft on the 1970s. I heard, though I am unable to provide a URL as a reference, that a number of these Sos 1802 CPUs were used in the Atari 2600. Now this could be interesting, maybe you could use your 2600 in space: Space Invaders indeed!

    Anyone who has further details on this, please reply.

  37. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by Webmonger · · Score: 2, Insightful

    You don't need the source code for much. Just get them to release the ROMs into the public domain. If you can.

  38. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by image · · Score: 4, Insightful

    > Wouldn't it be cool if Atari open the source up on all their games?

    Think they still have it?

    I work for a Fortune 500 company, and we can't find the source code to some of our production systems.

    Wait, I shouldn't admit that, should I?

  39. Not that surprising by localroger · · Score: 0, Offtopic

    After the review of my novel on Friday, it got over 20,000 hits per hour for the next four hours, and over 200,000 hits by the end of the day. Good thing I didn't try using my Bellsouth Personal Webspace to host it ;-)

    --
    Brackets contain world's first nanosig, highly magnified:[.]
    1. Re:Not that surprising by Anonymous Coward · · Score: 0

      Bigtime.

  40. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by Bender_ · · Score: 2, Insightful
    What on earth would you do with the low-level code for a 2600 game?

    Funny enough, you can find the source for many games on the web, which have been reverse engineered by enthusiast. There is still a vivid scene of hobbyist developers hacking games for the vcs 2600.

  41. Wrong CPU by localroger · · Score: 3, Informative
    The Atari 2600 used the 6507, a 24-pin packaging of the 6502. It was not a particularly low-power chip but it was considered very fast for its technology, executing many instructions in 2 clock cycles.

    The 1802 was, in fact, used in quite a few space probes, including the Pioneer series, because of its reliability (it was miserably slow by contrast to the 6502 but also much simpler).

    --
    Brackets contain world's first nanosig, highly magnified:[.]
    1. Re:Wrong CPU by iamdrscience · · Score: 3, Interesting

      This poster is right, the parent is wrong, the Atari 2600 used a variant of the 6502. I know this because (1) I've learned a little bit of 2600 assembly and read a lot about it and (2) because I've opened up my 2600 a bunch of times to fiddle and see how it works.

    2. Re:Wrong CPU by AltairMan · · Score: 1

      I think that the reason why the 1802 was selected for space-going vehicles (like the Pioneer) was that it was available in a "rad hard" version -- radiation hardened, while processors like the 6502 were not. RCA was a major military contractor at the time so they had the capabilities to make Mil-spec stuff, while MOS was not.

      Anyone have any ideas what other processors at the time were space qualified?

  42. Your Mind Is On Vacation! by KernelSanders · · Score: 2, Interesting



    I almost find myself remembering these things...

    ...reminds me of this article last week at CNN: Researchers: It's easy to plant false memories

    This article mentions two separate research projects that examine the power of emotional belief.

    One example:

    "Other research, of people who believed they were abducted by space aliens, shows that even false memories can be as intensely felt as those of real-life victims of war and other violence.

    The research demonstrates that police interrogators and people investigating sexual-abuse allegations must be careful not to plant suggestions into their subjects, said University of California-Irvine psychologist Elizabeth Loftus. She presented preliminary results of recent false memory experiments Sunday at the national meeting of the American Association for the Advancement of Science.

    Loftus said some people may be so suggestible that they could be convinced they were responsible for crimes they didn't commit. In interviews, "much of what goes on -- unwittingly -- is contamination," she said..."

  43. mirror by iosmart · · Score: 1, Informative

    i was able to get just a few...site seems to have completely died now. i have typing tutor, hands across america, ms. paul's fish stock hunter, and part of emett-otter's jug-band motorcross.

    here's my partial mirror

  44. realistically.. by mcc · · Score: 1

    Atari is still making money off of a number of those games. I agree it would be incredibly cool, but from their perspective, why on earth would they want to give the source away to the public?

  45. Fabricated news by daves · · Score: -1, Offtopic

    Slashdot's the place!

    --
    People who disagree with you are not automatically evil, greedy, or stupid.
  46. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by Anonymous Coward · · Score: 0

    Wouldn't it be cool if Atari open the source up on all their games?

    *Blink* *Blink*

    Do you really believe that the source code to the original atari 2600/5200/7800 and arcade games were anything other than assembler? I'd be surprised if they even had development tools that matched our asm dev tools. Basically, just disassemble the code and you've for the source that they used.

  47. Sig: I can't understand why people who hate Linux by kfg · · Score: 1

    Because they're nerds? I thought that was bloody obvious from the site's subtitle/motto.

    Maybe it's just me then.

    KFG

  48. Cease and Desist on the ./ Effect by macauslr · · Score: 0, Redundant

    It's cool beans that people post links to web tidbits that the collective might find interesting, but why the farg don't people contact the sites owners to verify that either they can handle the ensuing trafic of a ./ reference, or if the site in question is mirrored elsewhere. I think this should be a requirement before people post links - especially to non-commercial sites.

  49. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by alienw · · Score: 1, Interesting

    Linux is 100% C. 2600 code is probably not in even assembler. I'm pretty sure those games were coded directly in machine language. Which is what you have if you download a ROM.

  50. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by Anonymous Coward · · Score: 0

    Most 2600 games were written in assembly. And I believe some 2600 developers used some Fortran in writing games (I'm not positive on this). If you download the ROMs and change it from machine code to assembly (easy) you have the source.

  51. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by 0x20 · · Score: 4, Funny

    Yeah, get my broker on the phone, I'm dumping all my stock in "a Fortune 500 Company."

  52. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by cide1 · · Score: 3, Informative

    There isnt much source code per say. Most games were 4 KByte, the biggest were 32 or maybe 64. They were done completely in 6507 assembly, and can be disassembled into essentially what the programmers wrote. The hard part is making sense of it. With effort, and some experience, one can label the disassembly enough to understand whats going on. There are several games where this has been done, and are publicly available. Remember that the atari was very simple, it barely had enough power to draw the screen line by line. Their was a CPU (6507 which was a 6502 with only 13 address lines) and the TIA chip, which was what generated the scan lines for television. Their was iirc 128 bytes of memory, and if one was really sneaky, some ram could be put on the cartridge. The most complex part of atari code is bank switching, where differant segments of a rom are mapped onto the same set of addresses. Having the source would not give any benefit, as it is one step above machine code. The best way to preserve atari title is to have emulators that are as close to a 2600 as possible, thus allowing the titles to still be played.

    --
    -- the computer doesn't want any beer, no matter how much you think it does. NEVER, EVER feed your computer beer.
  53. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by Anonymous Coward · · Score: 0

    Wouldn't it be cool if Atari open the source up on all their games?

    They already do.

    All the games from that era were written in assembly. Get a reader for the cartridge and a dissasembler and you got it.

  54. Not on the 2600 by localroger · · Score: 2, Informative

    The 2600 reset did not actually reset the CPU, it was just an input that the cart could read and act upon. I know this well since I've written a couple of 2600 demos, and I've used it.

    --
    Brackets contain world's first nanosig, highly magnified:[.]
  55. You are both right! by AKA+da+JET · · Score: 1

    Homestar says the same thing is this deleted scene from Yellow-Dello. :)

  56. ah memories by JohnG · · Score: 1

    I remember doing a report on Gunther Gabel Williams back in the late 80s for school and bringing in "Cage Cleaner" for everyone to play. Nobody believed it existed back then either.

  57. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by DeadSea · · Score: 4, Interesting

    I work for a company that made sixty some odd atari games. We no longer make games (quit that when atari went under in the 80s) but the source code is still in a cabinent in the offices. Besides the copyright problems (code was written for hire, subsequently licensed, etc.) the stuff is all archived on reel to reel tapes. Even if we had the correct machine to read them (I'm not sure), I don't know what kind of shape the media is in and it would be a pretty big undertaking to get it all onto a hard drive and the internet.

  58. whoa.. like yesterday by Racer+X · · Score: 2, Funny

    whoa! it's been so long since i've seen a screenshot of that classic atari game, "The page you are looking for is currently unavailable." i feel overcome with feelings of nostalgia and wonder at times past.

  59. Old games were real tests of skill... by albamuth · · Score: 2, Interesting
    ...not the button-sequence memorization required today ala Tekken 4 or whatever's out nowadays. Seriously, some 13-year-old kid may be able to beat your pants off in the arcade with the latest glitzy fighting mutation, but just see how well that kid does against you in Demon Attack, or Keystone Capers...


    Seriously, those old, super-simple games like Pitfall or Chopper Command relied on raw eye-hand coordination, not some lame formula you've memorized. Partially because most of those games encompassed only one lousy screen at a time (what was that one where you use the paddles to catch bombs?), there was a high degree of randomness that didn't allow for any kind of strategy, just gut reaction.


    Of course Nintendo with it's fancy amount of memory changed all that.

    --
    [pink beam of light]
    1. Re:Old games were real tests of skill... by bobbozzo · · Score: 1
      what was that one where you use the paddles to catch bombs?

      KABOOM!

      --
      Nothing to see here; Move along.
    2. Re:Old games were real tests of skill... by Anonymous Coward · · Score: 0

      You're thinking of Kaboom! One of the best Atari games ever, along with Yar's Revenge.

      I prefer the raw hand-eye games, both classic and modern. On my arcade machine at home, I usually stick to shooter games, from oldies like Skyshark to more modern games like Raiden Fighters 2 or Esprade. Trouble is, these kind of games are rarely made anymore because today's kids want beatable games, so they can look cool to each other.

  60. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by david+duncan+scott · · Score: 2, Funny

    Assembler. We were gods back then, but not idiots. :)

    --

    This next song is very sad. Please clap along. -- Robin Zander

  61. Reasons why Apple is dying by Anonymous Coward · · Score: -1, Offtopic
    Apple is on very shakey ground financially. Frankly, many prominent industry analysts have crunched the numbers, concluding that Apple's outlook is bleak indeed.

    In Apple's latest numbers released in January for its fiscal first quarter of 2003, revenue fell from a year earlier and all of the company's major computer lines saw diminished numbers. PowerMac sales were down 20%, while iBook sales fell 8%.

    At the same time Apple's sales were falling, PC sales rose, though just slightly, according to figures from IDC released last month.

    The last time Apple was in this state, it brought back co-founder Steve Jobs to fix its issues. He fostered the development of the iMac and secured a US$150-million investment from Microsoft. But there aren't any new iMacs in Apple's future and Microsoft, bolstered by its victory over the U.S. Department of Justice, is clearly not going to help the beleaguered computer maker this time.

    So what have you got left? Apple is a company that controls around 3% of the computer market, has recently undergone a restructuring and is slowly fading into nothingness. Software makers don't even have Mac users on their radar and it's not like Apple can bring Mr. Jobs back to right the ship this time -- he's already there.

    Stick a fork in 'em -- this Apple is cooked.

  62. Coin shortage due to space invaders? by AbRASiON · · Score: 1

    Now that I didn't know.
    Very cool (redundant post from me yes, but I had to say it) that's just immensly cool.

    Ahhhh google, I think I know what I'm about to search for next.......

  63. Hi Amsterdam Vallon by Anonymous Coward · · Score: 0, Informative

    That "MOD PARENT UP" trick is stupid and it's nice to see it fail miserably.

  64. u only think it's slashdotted by Anonymous Coward · · Score: -1, Flamebait

    actually it's alternate history is the groundbreaking "Page cannot be displayed" game where you have such mind boggling gameplay choices as "Click the Refresh button, or try again later." or even running your secret weapon known as the "Network Setup Wizard". Ah, those were the days...

  65. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by ClosedSource · · Score: 2, Informative

    What might have not been clear from your post was that bank switching was game vendor specific and not part of the 2600 itself.

    As you said, some cartridges had RAM but accessing it was strictly based on addresssing since the R/W line from the processor was not brought out to the cartridge interface. So you'd have an address space for reading from RAM and a different address space for writing to it.

    I recall I once had a bug on an indexed read (the index was incorrect) that ended up reading from the wrong location. It turned out the location it read from was in the RAM write address space. So I read an incorrect value and at the same time wrote an incorrect value all in one instruction.

  66. I feel cheated out of the times... by miscellaneous_havoc · · Score: 1

    As a young Geek, but avid follower of Geek history... I feel cheated out of the times of pure DOS-run PC's, Atari game systems, and especially BBS's! I love hearing stories of how the average geek was raised from the earliest of machines. Makes me wonder if my kids will think the same way about me and my experiences with technology today. Sigh... I want to go back and see those glory days you all seem to remember of so fondly.

    --

    -----
    Make Love not [Browser] War!
    1. Re:I feel cheated out of the times... by QuackQuack · · Score: 1

      Nothing will make me nostalgic for DOS PCs Nothing like rebooting constantly with different DOS disks with different autoexec.bats and config.syss only because you have too many drivers and TSRs, and your games won't run because not enough of the low 640K is free. BBS memory: Downloading an 80Kb game for an hour at 300Bps!

      --
      By reading this sig, you agree to the terms of my sig license.
  67. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by Xenographic · · Score: 1

    Humans code in ASM, machines read machine language. Obviously, you don't know what the hell you're talking about, because it's been a very long time since most of us actually written out the 1's and 0's instead of using the convenient mneumonics assemblers give us.

    Yes, my teacher once made us compile a few things by hand, but normal people still write in ASM first, even then, rather than writing out the hex of the opcodes, since it's harder to see if you've made a mistake if you don't have some kind of meaninful source code to look at...

  68. Emmet Otter! by Anonymous+Squonk · · Score: 1

    Well, I know I would buy Emmet Otter's Jug Band Motocross if there was such a product. That Christmas special ruled!

  69. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by roberto0 · · Score: 1

    Sounds like you need the proper motivation! You're in ther perfect position to add your company's data to the global archive. Don't whine about how hard it is to do, just do it! What a great weekend project than to get all of that code out in the open! I'm envious.

    --
    Those who can, do. Those who can't, simulate.
  70. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by pcraven · · Score: 1

    Dude, you are assuming that there is source. With only 4k on the smaller cartriges, you were coding assembly. So the source is 'open'. Get the ROM and look at the bytes.

  71. Oh, this is obvious beyond belief! by Thud457 · · Score: 1
    Of course it's easy to plant false memories!

    Just look how many people can't see the fnords!

    And how many people have they convinced that they haven't been abducted by aliens?!!! Billions!

    (see sig.)

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  72. Great Graphics by QuackQuack · · Score: 1

    Wow! Free the Faulklands- Two islands that are NOT a mirror image of each other! And look at how many multi-colored sprites are present in "Hands across America" and "Punch buggy", they don't even seem to be flickering!

    Not bad for a system that had no video memory.

    Why did I ever put up with games with crap graphics like Night Driver, Adventure and Outlaw when I could've had these?

    --
    By reading this sig, you agree to the terms of my sig license.
  73. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by Goth+Biker+Babe · · Score: 1

    I still remembering toggling the boot code in to an Altair 8800 with the front panel toggle switches. That and writing Z80 assembler in the back of my math exercise book before hand assembling it and 'poking' it in to memory.

    Those were the days. These younguns haven't been born.

  74. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by Anonymous Coward · · Score: 0

    Send it out for "archival" to someone who will "accidentally" leak it to the Internet, then never get around to hassling anyone who shares it. Licensing problems solved, code made public as it should be.

    Or just "accidentally" leak it to the Internet yourself. (Put it on a public web/ftp server until people start downloading it, then "realize" what happened and take it down. Oops!)

  75. Last Post! by alpg · · Score: 0

    The only promotion rules I can think of are that a sense of shame is to
    be avoided at all costs and there is never any reason for a hustler to
    be less cunning than more virtuous men. Oh yes ... whenever you think
    you've got something really great, add ten per cent more.
    -- Bill Veeck

    - this post brought to you by the Automated Last Post Generator...