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Unreal History of the Atari 2600

Such_a_geek writes "Atari fans, do you remember playing Gunther Gebel Williams' Cage Cleaner, Typing Tutor, and Peabo Bryson's Cow Tipper on your 2600? How about playing the interactive Foghat 8-track while playing with your Pong action figures? Yeah, me neither. But thanks to this totally fake but quite convincing screenshots in this alternate history of 2600 games, I almost find myself remembering these things."

37 of 130 comments (clear)

  1. Wow by Klerck · · Score: 4, Funny

    First 64-bit UT2003 and now Unreal for the Atari 2600?!

    1. Re:Wow by hanzwurst · · Score: 2, Insightful

      Entertainment purposes?

  2. Arggh.... by TopShelf · · Score: 4, Funny

    The /. effect seems to have knocked the servers down to 2600-like performance...

    --
    Stop by my site where I write about ERP systems & more
    1. Re:Arggh.... by Black_Logic · · Score: 2, Funny

      These kind of posts are really redundant to those of us that don't read the article anyways. :) Someone should compile a list of all the 'server's been slashdotted' comments that get related to the story.

      Digital Guitar - Not enough guitars serving up the page..
      Atari 2600 - the ./ effect seems to have knocked the servers down to 2600-like performance..

      You guys would probably be good fortune cookie writers. :)

      --
      Ansi's and stupid tricks!
  3. From the wouldn-it-be-cool-if-Atari-went-OS dept. by Znonymous+Coward · · Score: 3, Interesting

    Wouldn't it be cool if Atari open the source up on all their games?

    --

    Karma: The shiznight, mostly because I am the Drizzle.

  4. Crimney... by crumbz · · Score: 4, Funny

    ...That was over 20 years ago. You could probably plant fake memories of my ZX-81 having color and
    sound into my head.

    1. Re:Crimney... by Baiken · · Score: 4, Interesting

      As far as I remembber the zx81 HAD sound, only had to put it near an AM radio and generate for next loops, the CPU parasite radiation plays a siren like tune int the radio if you tune it just the right way, have to test with random numbers and complex calculations, it seems to generate more complex sounds, have fun

  5. To heck with those games by fobbman · · Score: 5, Funny

    I was sitting here scratching my head thinking "They had Unreal for the Atari 2600?"

  6. Slashdotted? by jhughes · · Score: 3, Funny

    ping....

    Pong!

    Ahkay, that was weak...:)

  7. Re:/. effect by arvindn · · Score: 2, Funny
    Actually the site was /.ed before a single comment was posted. I think CmdrTaco was so excited by the article that he managed to /. the site singlehandedly by reloading it over and over again.

    Now there's a true Atari fan.

  8. How about "Basic Programming"? by Otter · · Score: 5, Funny
    I have this memory of reading an Atari tips/review book that raved about the "Basic Programming" cartridge and how you could use it to write all sorts of sophisticated programs. And begging my mother to spring for it along with the expensive input device it required. And sitting down to try out my 1337 Apple ][ basic skills and finding that the Atari system had a maximum memory of 48 commands and variables, making it unusable for anything beyond:

    10 PRINT "BITE ME, ATARI!"
    20 GOTO 10

    Was that a nightmare or did that actually happen?

    1. Re:How about "Basic Programming"? by decipher_saint · · Score: 3, Interesting

      I have a book called "Adventures with the ATARI" (1984 Reston Publishing Company Inc.) written by Jack B. Hardy that shows you line by line how to write "Adventure" style games in ATARI PILOT, ATARI Microsoft BASIC and ATARI BASIC "to show you the flexibility and capabilities of each language that best fits your needs"

      An amusing read at 356 pages :-D, ahh memories!

      --
      crazy dynamite monkey
    2. Re:How about "Basic Programming"? by Just+Some+Guy · · Score: 2, Funny

      Unfortunately, it really happened. Don't feel too bad - my story was almost identical. I'd promised my parents that I'd automate all sorts of household chores (remember when coupon databases were popular?) if only they'd shell out the dough. I was too embarassed by the end result to ask for a real computer for at least a year or two afterward.

      --
      Dewey, what part of this looks like authorities should be involved?
  9. google cache by minus_273 · · Score: 2, Informative

    for what it is worth.. here
    check your flash ;)

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
  10. Who needs those? by immanis · · Score: 3, Informative

    I have one of these.

    Target, 15 bucks or so. Money WELL spent. How long has it been since YOU held a joystick like that?

    perv.

    1. Re:Who needs those? by badasscat · · Score: 2, Interesting

      Target, 15 bucks or so. Money WELL spent. How long has it been since YOU held a joystick like that?

      About 5 minutes... you do realize you can Ebay the real thing for not much more (if any) than that, right? (Sure, it costs a bit more to buy one with a collection of games, but not much.) I can understand the appeal of having something that takes up less space, but really, when half the games in that 10-in-1 were paddle games anyway, I'd rather have the real thing. You can never replicate the feeling of slapping a cartridge in a real 2600, switching your RF switchbox over to "game" and sitting there playing in front of that big, ugly piece of woodgrain.

  11. Strongbad by Deanasc · · Score: 4, Funny

    I think strong bad speaks for all us classic Atari fans when he say's "Somebody get this freakin duck away from me!"

    --
    I've hit Karma 50 and gotten a Score:5, Troll... I win!
  12. slashdotted by t_allardyce · · Score: 2, Offtopic

    there isnt even a google or archive.org cache. Slashdot should create mirrors to all the sites they link atleast for the first hour

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    This comment does not represent the views or opinions of the user.
  13. Mirror by DigiBoi · · Score: 5, Funny

    Here is a Mirror.

    --
    I put on my robe and wizard hat.
    1. Re:Mirror by bgarcia · · Score: 2, Insightful
      Yeah, that was funny the first time somebody did it.

      Now it's just old.

      --
      I'm a leaf on the wind. Watch how I soar.
  14. pong action figures? by zephc · · Score: 3, Funny

    I think those are called sugar cubes

    --
    "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
  15. Great book for video game history buffs by Reedo · · Score: 5, Interesting

    I picked up the book, The Ultimate History of Video Games, last year and found it to be incredibly interesting. It's packed with information covering everything from the very first game ever made (Spacewar, student Steve Russell while at MIT) onward. It goes through the rise and fall of the video game industry (which crashed hard in the early 80s), the coin shortage caused by Space Invaders, the beginnings of Atari (and their fall), Nintendo and Sega. The author interviewed countless people from that era - it has tons of first-hand information/quotes from the folks that started the industry (Nolan Bushnell, Ralph Baer, etc) scattered all throughout the book where appropriate. And you'll find out that Atari wasn't all too squeaky clean when they started - their warehouse always reeking of recently smoked pot. ;) Oh, and that Steve Jobs actually got his start there.

    This may sound like an ad, but the author deserves it. If you're interested in learning about how things began and what it was like at Atari/etc in the early days, then you'll love this book.

  16. atari 2600 hardware interesting tidbit by drwho · · Score: 4, Interesting

    The Atari 2600 used the RCA 1802 CPU. This was an early low power consumption chip. A version of the using Silicon-On-Sapphire technology (SoS is used where solid-state devices need to be hardened from the gamma radiation of space) was used in various spacecraft on the 1970s. I heard, though I am unable to provide a URL as a reference, that a number of these Sos 1802 CPUs were used in the Atari 2600. Now this could be interesting, maybe you could use your 2600 in space: Space Invaders indeed!

    Anyone who has further details on this, please reply.

  17. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by Webmonger · · Score: 2, Insightful

    You don't need the source code for much. Just get them to release the ROMs into the public domain. If you can.

  18. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by image · · Score: 4, Insightful

    > Wouldn't it be cool if Atari open the source up on all their games?

    Think they still have it?

    I work for a Fortune 500 company, and we can't find the source code to some of our production systems.

    Wait, I shouldn't admit that, should I?

  19. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by Bender_ · · Score: 2, Insightful
    What on earth would you do with the low-level code for a 2600 game?

    Funny enough, you can find the source for many games on the web, which have been reverse engineered by enthusiast. There is still a vivid scene of hobbyist developers hacking games for the vcs 2600.

  20. Wrong CPU by localroger · · Score: 3, Informative
    The Atari 2600 used the 6507, a 24-pin packaging of the 6502. It was not a particularly low-power chip but it was considered very fast for its technology, executing many instructions in 2 clock cycles.

    The 1802 was, in fact, used in quite a few space probes, including the Pioneer series, because of its reliability (it was miserably slow by contrast to the 6502 but also much simpler).

    --
    Brackets contain world's first nanosig, highly magnified:[.]
    1. Re:Wrong CPU by iamdrscience · · Score: 3, Interesting

      This poster is right, the parent is wrong, the Atari 2600 used a variant of the 6502. I know this because (1) I've learned a little bit of 2600 assembly and read a lot about it and (2) because I've opened up my 2600 a bunch of times to fiddle and see how it works.

  21. Your Mind Is On Vacation! by KernelSanders · · Score: 2, Interesting



    I almost find myself remembering these things...

    ...reminds me of this article last week at CNN: Researchers: It's easy to plant false memories

    This article mentions two separate research projects that examine the power of emotional belief.

    One example:

    "Other research, of people who believed they were abducted by space aliens, shows that even false memories can be as intensely felt as those of real-life victims of war and other violence.

    The research demonstrates that police interrogators and people investigating sexual-abuse allegations must be careful not to plant suggestions into their subjects, said University of California-Irvine psychologist Elizabeth Loftus. She presented preliminary results of recent false memory experiments Sunday at the national meeting of the American Association for the Advancement of Science.

    Loftus said some people may be so suggestible that they could be convinced they were responsible for crimes they didn't commit. In interviews, "much of what goes on -- unwittingly -- is contamination," she said..."

  22. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by 0x20 · · Score: 4, Funny

    Yeah, get my broker on the phone, I'm dumping all my stock in "a Fortune 500 Company."

  23. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by cide1 · · Score: 3, Informative

    There isnt much source code per say. Most games were 4 KByte, the biggest were 32 or maybe 64. They were done completely in 6507 assembly, and can be disassembled into essentially what the programmers wrote. The hard part is making sense of it. With effort, and some experience, one can label the disassembly enough to understand whats going on. There are several games where this has been done, and are publicly available. Remember that the atari was very simple, it barely had enough power to draw the screen line by line. Their was a CPU (6507 which was a 6502 with only 13 address lines) and the TIA chip, which was what generated the scan lines for television. Their was iirc 128 bytes of memory, and if one was really sneaky, some ram could be put on the cartridge. The most complex part of atari code is bank switching, where differant segments of a rom are mapped onto the same set of addresses. Having the source would not give any benefit, as it is one step above machine code. The best way to preserve atari title is to have emulators that are as close to a 2600 as possible, thus allowing the titles to still be played.

    --
    -- the computer doesn't want any beer, no matter how much you think it does. NEVER, EVER feed your computer beer.
  24. Not on the 2600 by localroger · · Score: 2, Informative

    The 2600 reset did not actually reset the CPU, it was just an input that the cart could read and act upon. I know this well since I've written a couple of 2600 demos, and I've used it.

    --
    Brackets contain world's first nanosig, highly magnified:[.]
  25. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by DeadSea · · Score: 4, Interesting

    I work for a company that made sixty some odd atari games. We no longer make games (quit that when atari went under in the 80s) but the source code is still in a cabinent in the offices. Besides the copyright problems (code was written for hire, subsequently licensed, etc.) the stuff is all archived on reel to reel tapes. Even if we had the correct machine to read them (I'm not sure), I don't know what kind of shape the media is in and it would be a pretty big undertaking to get it all onto a hard drive and the internet.

  26. whoa.. like yesterday by Racer+X · · Score: 2, Funny

    whoa! it's been so long since i've seen a screenshot of that classic atari game, "The page you are looking for is currently unavailable." i feel overcome with feelings of nostalgia and wonder at times past.

  27. Old games were real tests of skill... by albamuth · · Score: 2, Interesting
    ...not the button-sequence memorization required today ala Tekken 4 or whatever's out nowadays. Seriously, some 13-year-old kid may be able to beat your pants off in the arcade with the latest glitzy fighting mutation, but just see how well that kid does against you in Demon Attack, or Keystone Capers...


    Seriously, those old, super-simple games like Pitfall or Chopper Command relied on raw eye-hand coordination, not some lame formula you've memorized. Partially because most of those games encompassed only one lousy screen at a time (what was that one where you use the paddles to catch bombs?), there was a high degree of randomness that didn't allow for any kind of strategy, just gut reaction.


    Of course Nintendo with it's fancy amount of memory changed all that.

    --
    [pink beam of light]
  28. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by david+duncan+scott · · Score: 2, Funny

    Assembler. We were gods back then, but not idiots. :)

    --

    This next song is very sad. Please clap along. -- Robin Zander

  29. Re:From the wouldn-it-be-cool-if-Atari-went-OS dep by ClosedSource · · Score: 2, Informative

    What might have not been clear from your post was that bank switching was game vendor specific and not part of the 2600 itself.

    As you said, some cartridges had RAM but accessing it was strictly based on addresssing since the R/W line from the processor was not brought out to the cartridge interface. So you'd have an address space for reading from RAM and a different address space for writing to it.

    I recall I once had a bug on an indexed read (the index was incorrect) that ended up reading from the wrong location. It turned out the location it read from was in the RAM write address space. So I read an incorrect value and at the same time wrote an incorrect value all in one instruction.