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Peter Molyneux Asks For Gov't Help For Small Shops

spot35 writes "Maybe the gaming industry isn't as healthy as I thought. Peter Moluneux has gone on record stating that creating a successful video game is too expensive for the smaller developers. According to this BBC article he suggests that the government helps the smaller developers to keep them afloat. This other article gives a very brief profile of the man."

66 of 309 comments (clear)

  1. Sorry Peter... by Dalroth · · Score: 4, Insightful

    I lament the small business as well (in all industries), but government financial support is the worse idea possible. Things change, times change, and most especially business changes. It's the belly of the beast out there. The best thing we can hope for is that competition stays alive and the government prevents any one company from taking over the entire market. As long as competition reigns supreme, the market will thrive and that's all that really matters.

    1. Re:Sorry Peter... by Anonymous Coward · · Score: 2, Funny

      Perhaps he can give some small companies some money from all the Populous clones his outfit has been churning out for the last 15 years?

    2. Re:Sorry Peter... by hrieke · · Score: 3, Interesting

      Thanks for beating me to the punch, Dalroth.
      You're right. Accepting government money (in the form of a loan, tax break) only invites the government to poke their nose deeper into your business.

      If a smaller business can't make an AAA game, maybe they should focus on a simpler game that is just as fun to play?

      --
      III.IIVIVIXIIVIVIIIVVIIIIXVIIIXIIIIIIIIVIIIIVVIIIV IIVIIIIIIVIII...
    3. Re:Sorry Peter... by Bilestoad · · Score: 3, Interesting

      "A government funded artist is an unprincipled whore!" - Jubal Harshaw, a character of Robert Heinlein.

      Of course those that want to accept the money to produce a game should be free to do so. Just add the warning on the packaging :-)

    4. Re:Sorry Peter... by Anonymous Coward · · Score: 2, Interesting

      But small businesses ARE the requirement for competition.

      Otherwise we will have few huge companies which will control different parts of the market and won't compete directly with others (like EA + Sports games).

    5. Re:Sorry Peter... by Dalroth · · Score: 4, Interesting

      I want to add a few things more while I'm thinking about it. I don't think my original post went far enough.

      The last thing in the world I would want MY tax money spent on is to support sketchy video game companies for products I might not necessarily agree with (yes I do play and enjoy Vice City) or products which are most likely going to fail and suck (9/10 games are absolutely pathetic in my experience).

      Government money should be used to guarantee that ALL markets remain competitive (not just the video game market). That does not mean subsidizing dreck, that mean preventing monopolies. Government money should be used to provide education benefits to our children. Government money should be used to provide health care for our people. Government money should be used to provide infrastrucutre and public services. Government money should be used to provide protection and safety from those who would do you harm.

      Government money should NOT be used for pork and that's exactly what this request is. You want your government to do something usefull for your industry? How about asking them to provide regulations that guarantee worker safety. How about asking them to enforce regulations that provide appropriate vacation time, or guarantee that programmers only work 40/hours a week when they're paid for 40/hours a week.

      We have enough pork bullshit going on in our governments as it is. This is what government money SHOULD be spent on.

      Bryan

    6. Re:Sorry Peter... by DevilM · · Score: 2, Informative

      I disagree. It is not small businesses per se; it is innovative small businesses! Industries that have a few large players are perfect opporunities for startups to come in and upset the market with better wares at cheaper prices.

      Don't keep small businesses alive that are failing to play the same game as the large players. Incentivise the small businesses that will change the game itself.

    7. Re:Sorry Peter... by pmz · · Score: 2, Interesting

      ...government financial support is the worse idea possible.

      I agree. There are small-business allowances for government contracting, where small-businesses are given awards just because (brace yourself) they cannot compete on price but have a powerful congressman on their side. Yuck.

      There are whole industries which are extremely unhealthy and artificially propped up by the government. Defense contractors, airlines, Amtrack, etc. It seems that, when the government gets involved, the outcome is more often worse than better. The main reason is that government bureaucrats don't give a rat's ass if they are actually productive. All they really need to do is blow the budget, and that's all that matters to them.

    8. Re:Sorry Peter... by Pharmboy · · Score: 2, Interesting

      but government financial support is the worse idea possible. Things change, times change, and most especially business changes.

      Amen. Big companies buy up small ones, big companies get bloated and create less niche content, new small companies come up with niche products, now tons of small companies producing niche products, that are now mainstream.....rinse and repeat. its in the natural cycle. as long as the playing field is level. Govt. support makes a level playing field NOT level. If the products are worth buying, people will buy it.

      The problems is people freak out on one end "oh my god, there are too few big companies! Its a monopoly!" and on the other "oh my god, there are too many small companies! no standards!" instead of understanding its the ebb and flow of capitalism. Its like "sea level" which is simply the average of low and high tides. It is the ebb and flow, the changes from big companies, then small companies, dominating that helps fuel innovation. Once again, as long as the playing field is level, or as you so elequently put it, "As long as competition reigns supreme, the market will thrive and that's all that really matters"

      The swings from big and small company domination are a good thing. Nothing grows in still water.

      --
      Tequila: It's not just for breakfast anymore!
    9. Re:Sorry Peter... by Boone^ · · Score: 2, Insightful
      to be fair, Serious Sam is but one game in a long line of mindless shooters, whereas Black & White at least attempted at innovating some.

      But I agree, it doesn't take $25M to innovate. There's middleware engines that can be had for a few bucks (or more) which can be adapted for whatever concept you can dream up.

    10. Re:Sorry Peter... by iocat · · Score: 3, Informative
      I work at a small videogame company. The business climate out there is really, really tough. But at the same time, I don't think it's impossible to succeed. The problem is just that the market is really unforgiving. Making any kind of common rookie business mistake -- from bad management, to stupid financial decisions, to slipping your game, whatever -- will kill your company. But there aren't that many companies that do everything right, and fail anyway.

      Luckily, the capital it takes to start a game company and do a demo is relatively minor, even today, which is why you see so many new companies and dev. shops set up, even as others are closing down. It's brutal, but I don't think government subsidies will do anything but prolong the inevitable.

      To run a successful videogame company, you have to know how to successfully run a company -- that's actually more important than anything else today. I know for a fact my company would not be around today, ten years after it started, if we didn't have a president who was a hardcore business guy (who luckily trusts the rest of us to know what we're doing on the game side).

      --

      Dude, I think I can see my house from here.

    11. Re:Sorry Peter... by Pharmboy · · Score: 4, Insightful

      Why would a corporation hire more people when it can now afford to give even better benefits to the CEO and the other corporate elite?

      With all due respect, I don't think you understand corporate philosophy very well. Any decent CEO understands investment. Its not that he needs $ now, so he will invest in anything that will return MORE than the cost of the investment. If you can borrow money for 10% to add more inventory you can easily sell for 20% net profit, then its a good investment.

      People are an investment, too. They are not as likely to invest it in people who already make $1 million, since ITS NOT DEDUCTABLE. (Yes, you can't deduct pay to anyone over one million. Ask your CPA) You CAN make it so attractive to invest that many will.

      And yes, you can rag capitalism, but the fact is: when you cut taxes (to a degree) you increase the amount of taxes collected. Once again, its NOT a zero sum game. When the US cut capital gains from 28% to 20%, they generated about $7000 in extra taxes from ME for example. I would not have made the investments otherwise, the risk wasn't worth the reward because of the taxes. Then it was, and I did, and I hired, and I made, and I paid. So from ME (a very average small business owner) that created a job for someone that now pays several thousand a year in taxes, plus thousands per year from me, all initited from a tax cut.

      If you don't understand that, then you just aren't trying and do not care. Being anti-capitalist is easy when you don't have anything to offer the public that its willing to pay for.

      --
      Tequila: It's not just for breakfast anymore!
    12. Re:Sorry Peter... by Archie+Steel · · Score: 3, Insightful

      I disagree. In Quebec the government gave incentive for multimedia companies (and, to a lesser extent, game developers - there still needs to be some education about the distinction between the two among government officials), paying part of new employee's salaries for the first year, then a smaller part for the next five years or so. It grealy helped to spur the economy (even though the dot-com burst still affected us in the end). However, the only extent to which the government "poked their nose" was to verify that the money indeed went to new employees as salaries, and not to line the pockets of owners. I'm always puzzled by the visceral opposition people in the States have towards government intervention in business - especially considering that, without government subsidies, there would never have been a computer industry. The fact is that the three industries who've enjoyed the biggest growth (hi-tech, pharmaceutical and agriculture) are also the ones that have most benefited from government intervention (loans, tax breaks and subsidies). Also, when you consider the amount of money injected in the private sector through the Pentagon (i.e. your tax dollars at work), it's hard not to conclude that the U.S. has very interventionist economical policies. I know right-wing libertarians are going to flame me for this, but the fact is that a totally free market is an abomination that all industrialized countries abandoned since 1929 in favor of mixed economies (to varying degrees). With that in mind, I think government helping out small, independent studios (be it for games, films, art, books, etc.) is a great idea, as most of these won't be able to survive their first game, which will end up being the property of the publisher instead. Anyway, my subsidized 0.02$

      --

      Reminder: find a new sig
    13. Re:Sorry Peter... by govtcheez · · Score: 4, Insightful

      Sure, the creature AI was interesting and everything, and all the little gimmick things were cool (including Outlook contacts as villagers, having similar weather as your zip code) - I can't deny that. The problem was, at the end of the day, there wasn't enough "game" in there. I spent more time trying to keep my creature from eating its own shit than doing anything fun. Something being innovative doesn't equate to it being a decent game.

      Serious Sam was a cool game because it went over familiar ground, and did it well. Wave after wave of guys came out, and you killed them. Why? Who cares why - it was just damn fun to do. I like to have plots in my games, but sometimes it's a refreshing change of pace to kill the screaming thing running at you and not have to worry if it's someone you'll have to talk to to get a key or a plot point.

    14. Re:Sorry Peter... by twalk · · Score: 2, Interesting

      "And yes, you can rag capitalism, but the fact is: when you cut taxes (to a degree) you increase the amount of taxes collected."

      It's a good thing you put "to a degree" there, because this is only true if the extra money is then invested (like you did), and creates more wealth that can then be taxed. Failing that situation, lowering taxes can actually be a bad thing.

      Both taxes and investment redistribute wealth, which is nearly always a good thing for an economy. However investment is the better method because it gives money to those who create yet more wealth, and jobs. Note that lowering taxes != increasing investment unless there is a shortage of supply.

      During the Reagan years there was a shortage in supply, so cutting taxes was a reasonable idea. Now however, there is a massive glut of supply, so the idea of cutting taxes for investors is crazy, because this money won't be reinvested. What's needed is something like a double tax credit for the first $20K for each employee hired. This would create a lot of low paying jobs that would help people get by a lot better than no jobs at all.

    15. Re:Sorry Peter... by Slime-dogg · · Score: 2, Interesting

      I was hoping for a thread like this to begin.

      Over the years, I've been a large purchaser of games. I've got all sorts of games, FPS's, RPG's, Action, Adventure, Puzzle, you name it. What I have noticed, though, is that almost every game that I thought was insanely *cool* have come from the U.K. Let's start with Lemmings. Lemmings managed to hook my dad into playing non-stop, he kept going and going. You have to understand that pre-and-post lemmings, my dad is decidedly not a games guy. It was the first game of it's kind, and it was perhaps the best lemmings game that came out.

      Populace, Relentless, Syndicate (the original mafia), Theme Park... These all came from somewhere in England (usually Bullfrog, sometimes Psygnosis). Compare this to 15 iterations of Wolfenstein 3D, each building graphically but little else. Not until Half-Life, which included a bit of a story, and Deus-Ex were FPS's actually innovative. No, Unreal was just the same as all the others at the time.

      American games tend to have one thing in common: Push the hardware limit. Doom ran on a 386, although slowly and in a tiny window. Quake demanded a 486 DX/2 66 and higher to run. Quake 3 demanded a 3-D accelerator. It seems that the U.S. is the test bed for all the newest technology, and it's up to the U.K. to implement it with any of that addicting story/gameplay.

      SimCity was the first "Sim" game. It was fun. Every other sim game the came after has sucked, with exception of SC2K. SC2K extended the graphics, but didn't fuck too much with the gameplay. It was really fun. SC3K and SC4 suck ass. SimEarth sucks ass. SimTower sucks ass. SimFarm, wtf? SimAnt (cool premise, boring game). The best game that came out was origially done by the Japs in A-Train, anyone remember that? Maxis just bought the rights to it, and managed to kill the game.

      So yeah, Peter's got a point. As long as the heads of business don't steal the money, I think it would benefit the U.K. to pony up some cash. They are the imaginative ones. We, Americans, are the inventive ones.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    16. Re:Sorry Peter... by patter · · Score: 2, Insightful

      Actually, it's just misperception. If you don't think your fortune 500 companies get government money, or never ever did, you're on crack.

      Tax breaks anyone? Interest free loans? That's exactly what has gone on in the US for years. Someone's been actually believing Bush's BS campaign about 'cheap government subsidized lumber from Canada ruining the economy' if they honestly believe that Canada or the UK does things differently with regards to 'help' from government.

      Maybe the disclosure laws are different, but it happens in the USA every day ;). Or at least it did.

      There's no 'poking' of the nose as the above poster said implicit in getting government assistance in the form of low/no interest loans, which is what Molyneux seems to be on about.

      The point is, if all the conglomerations continue, pretty soon the industry will be one publisher and one developer, and no benefit can be had for the consumer in that case (see any parallels in business software here?).

      Also, you can't always just license an engine (although in many cases you can). An FPS engine is designed to render at insane speeds smaller environments - at least the quake derivatives do, black and white's engine had to support rapid camera changes from many different heights, so much of the traditional 3D backend was useless.

      Games are getting more expensive to produce, you can't break in as an indie if your game LOOKS like it was done on a shoestring. Art costs more and more money, and with things like Dolby 5.1, the sound engineers need to be ever more sophisiticated and expensive. Our governments helping us indies out isn't paving the way for any more than keeping monopilies out before it happens to the games industry, because we've all seen how impossible it is to break up software monopolies.

      --
      -- If at first you do succeed, try to hide your astonishment. -- Harry F. Banks
  2. Why not? by viper21 · · Score: 2, Funny

    The government subsidizes the airlines, so why not the video game industry? I know that I play video games a lot more often than I fly on planes.

    I'm going to go call my congressman.

    Oh, the games should be free too!

    -S

    1. Re:Why not? by dreamchaser · · Score: 2, Insightful

      Videogames, while wonderful pastimes, hardly rise to the level of importance that air or rail travel does. We're talking transportation infrastructure vs. entertainment. I know you were probably being cute with this comment, but some people really feel that way I'm sure!

      Your post should be modded Funny. I think that's how you meant it, too.

    2. Re:Why not? by sporty · · Score: 3, Insightful
      Yeah, but more rely on airlines than on video games.. Lesse...

      • USPS and similar services
      • Multi-homed offices, where exec's need to get to point A from B
      • Families need it from emergencies to reunions
      • Long-distance commuters


      If airlines shut down, trouble abound. Lots of traffic jams, undeliverables and stranded people.

      If you don't get duke nukem forever, you'll live.
      --

      -
      ping -f 255.255.255.255 # if only

    3. Re:Why not? by IIRCAFAIKIANAL · · Score: 2, Funny
      If you don't get duke nukem forever, you'll live.


      You make it sound like it will be out while I am alive.

      Silly old bear...
      --
      Robots are everywhere, and they eat old people's medicine for fuel.
  3. Putting his money where his mouth is by e.a.kendrick · · Score: 5, Informative

    In fact, Peter Molyneux actually has initiatives to keep the bedroom coder alive. Admittedly he's supporting Jeff Minter which is a pretty safe bet (check out the the "unity" mention on the lionhead site)

    More of the same, that's what I say!

    1. Re:Putting his money where his mouth is by lucretio · · Score: 2, Insightful

      I think "putting his money where his mouth is" would make more sense if he were advocating that the big guys should help the little guys. Advocating that the government should help the little guys is a bit different.

  4. Film subsidies by leviramsey · · Score: 5, Interesting

    This sounds suspiciously like film subsidies (the gov't gives money to moviemakers to help them make movies). Look at what film subsidies have done for the British film industry. Fifty years ago, the British film industry was in great shape. Actors were easy to find, and the techs behind the scenes (camerapeople, lighting, etc.) were plentiful and extremely competent. Now look at the British film industry. Sure, a lot of movies are filmed in Britain, but most of them are American productions. Even the James Bond films are financed by an American studio (MGM).

    Beware of subsidies...

  5. screw that! by DevilM · · Score: 4, Insightful

    The government shouldn't be in the business of helping companies out. Just think how better the airline industry would be if the government didn't bail them out. Companies like SouthWest, JetBlue, and AmericaWest are making money and are generally kinder to the average consumer. Giving money to the other airlines only hurts the profitable ones that are actually doing good by the consumer.

    1. Re:screw that! by stratjakt · · Score: 2, Insightful

      I agree that the amount of government support for the airlines was a tad outrageous, but it was prudent for them to keep them afloat. They're part of the infrastructure that keeps the economy moving. Personally I'd rather have seen more of the money diverted to the freight carriers, and not the screw-your-customers passenger lines (because as you pointed out, JetBlue et al can step up and replace them).

      I don't want to see the country revert to a state where it takes a month to move goods from LA to New York.

      Same with the internet, phone system, postal service, roadways, power grid, waterways. That stuff needs to work or business in general doesnt work.

      The economy doesnt need the sequel to Black and White, or the uber-cool new quake clone that some propellerhead is dreaming about. That would be socialism.

      The government has no responsibility to make sure your business stays afloat, that's the businesses business or something.

      --
      I don't need no instructions to know how to rock!!!!
  6. Molyneux overrated by sql*kitten · · Score: 3, Insightful

    Peter Moluneux has gone on record stating that creating a successful video game is too expensive for the smaller developers. According to this BBC article he suggests that the government helps the smaller developers to keep them afloat.

    Let's face it, Peter Molyneux is overrated. Black and white was very pretty, sure, and it was a good idea, but it got tedious very quickly. It simply wasn't a very good game. He got lucky with a few games early on, that's all.

    It's funny, he wants a handout now, but I didn't hear him campaigning for a windfall tax on the games industry in the boom of the late 90s.

  7. Smaller companies = smaller games by Flarg! · · Score: 5, Insightful

    There is a huge, emerging market for small games that fit on portable devices (Palms, cellphones, and even GBA). You don't have to publish games on the PS2 and X-box to be successful. They could also join in cooperative ventures with other small design houses to make bigger games, if they want.
    If they can't find a way to survive, they deserve to fail.

    --

    I may be wrong, but I'm never uncertain.

  8. America's Army by presroi · · Score: 5, Insightful

    Governments are already involved in the gaming industry. America's Army is just one example of computer games produced for state PR (read: propaganda).

    There has always been a long tradition of anti hate-games in Germany, funded by the ministry of the interior. The game series is called "Dunkle Schatten" (dark shadows").

    If Peter wants funding "just for fun", he might think of giving something back to the one who funds him.

    Oh, that reminds me of one question. Are the ads and banners in sport games (for making the game more realistic) sponsored by real companies?

    1. Re:America's Army by Anonymous+Cow+herd · · Score: 2, Interesting

      America's Army is just one example of computer games produced for state PR (read: propaganda).

      I don't know that I'd consider America's Army propaganda... an advertising/recruitment tool would be a more appropriate parallel.

      --
      Ita erat quando hic adveni.
    2. Re:America's Army by leviramsey · · Score: 2, Interesting
      Oh, that reminds me of one question. Are the ads and banners in sport games (for making the game more realistic) sponsored by real companies?

      They are. If EA doesn't get the money from one advertiser, they either don't bother to put an ad there or put a parody ad in its place ("New Prune-flavored cola! Cures constipation and gives you a caffeine jolt!"). Sometimes, as a condition of licensing the IP for the game (logos, uniform designs, and such), the league or club will require that their sponsors be included in the game (I believe the NFL does this with the recent Madden games).

  9. Why? by stratjakt · · Score: 2, Insightful

    You know what? The government should pay for everything. The government should own every business, keep them all running, and equally distribute the communal nations wealth to each citizen.

    Then instead of a country where you succeed or fail based on your own skills, quality of product, and business mode, it would be like a one giant commune.

    I think I'll invent a name for my new style of government based on a commune of shared wealth. I'll call it, umm, "the bus that couldnt slow down."

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Why? by blancolioni · · Score: 2, Funny

      I think you're trying to say something, but I keep missing it, because the SLEDGEHAMMER YOU'RE MAKING YOUR POINT WITH HAS LEFT ME UNCONSCIOUS.

  10. meh - not quite by Drunken_Jackass · · Score: 4, Interesting

    I beg to differ. Consider that the (arguably) most popular online multiplayer game (Counter-Strike) was created in a "small shop" - what was it, one guy?

    Also, there are a ton of good games chugged out by small shops - consider Serious Sam.

    Granted that small shop wasn't located in the US, but those are but two examples without blinking. I'm sure you can come up with your own short list of successful games produced by small companies.

    --
    There are 01 types of people in this world. Those that understand binary, and me.
  11. That's the price of success by TopShelf · · Score: 2, Insightful

    The gaming business has, over the last several years, graduated (through its own success) to a higher level of competition. The budget to produce a globally-marketed game has gone up precisely because the markets (and the stakes) are larger. The price of this maturation is that small players get squeezed out to some extent - but not necessarily the talent. The talented designers and developers get picked up by the larger firms. This is (overall) a good thing, and plays out similarly to just about any other industry that has grown so dramatically in such a short time. There are some winners and some losers, but overall we have a net gain for society as a whole, particularly the consumers.

    --
    Stop by my site where I write about ERP systems & more
  12. Still room for independant games by silvakow · · Score: 5, Interesting

    A few years ago, the game industry had (for the time) much better graphics than independant companies would use. Grand Theft Auto, however, still made its rounds. Large game companies are good at making games that are good logical progressions from other games on the market, but small game companies innovate. It's true that Rockstar did wind up selling the Grand Theft Auto name to a larger company, but they now have resources to make other games. Just as when, according to the article,

    it was all geeks and nerds, who had long hair, ate pizza and drank Coke

    there is not a huge market for the long-haired developers. Instead, there is a slightly smaller crows watching them, but independant games still have the ability to spread like wildfire. It's a wonderful thing when the geeks and nerds can write games, get it seen by a few hundred people through an independant gaming site, and if it's good enough, have them tell their friends and so on. I think this is much better than getting all of the attention of the thousand-person video-game crowd of the yester-year.

    --
    In the long run, we're all dead.
    1. Re:Still room for independant games by MisterFancypants · · Score: 2, Informative

      Not to mention that DMA Design (whom have since been bought by Rockstar and renamed Rockstar North), the developer of the GTA games (1, 2, and 3) was an established development studio before GTA1. They were the people behind Lemmings and other great games of the Amiga era.

  13. Example of a Small, Successful Development Group by brulman · · Score: 4, Informative

    I don't buy his arguments. There are small game shops thriving in the marketplace. The best example i can give is the guys at

    www.battlefront.com

    They've produced two games, Combat Mission and Combat Mission 2 that are considered by most afficianados as the best strategic war games ever made. They sell only over the internet, develop for Apple and PC simultaneously, and managed to sell out their first printing of the recent Combat Mission 2. There is still a place for the small guy. Great game by the way, I highly recommend it for those disatisfied with the standard RTS fare.

    --
    "the best safety of the frontier...will be secured by total annihilation of the few remaining indians" L Frank Baum 1890
  14. Art? by jmerelo · · Score: 2, Funny

    Does that mean that games will be (officially) considered art?
    Will whatever you pay for a game be tax-deductible?
    Will there be a national endowment for first-person shooters (NEFPS)?

  15. aproaching Film budgets. by jellomizer · · Score: 4, Insightful

    The problem with gaming indrustry with the cashflow is what people expect and want in the game has became more expensive to use. Back in the 90s and more so in the 80s games were programed by developers they did not have the technology readly available to make the games look perfect so almost any software developer with margninal art skill can make a game with good graphics and have it competitive in the market. But todays vidio games are aproaching film like budgets because of inhanced vidio and music so except for a ragtag team of software developers you now need Professional Artests, Musicians, Writters, and Actors. A story of Your are stuck in the castle and now you need to get out. Dosent seem to work with top games. We are now expecting more in games. Just like the film indrustry most popular movies now need millions of dollars to be popular the games are now needing to be the same. Because people are demanding their games to be just as good if not better then their movies they watch. As for me I am happy with kspaceduels. But I am not the average game player.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:aproaching Film budgets. by stratjakt · · Score: 2, Informative

      I think there's still ample room for another low-budget breakthrough like a Tetris or whatnot. I think if a game is good enough, it can get away with less eye candy.

      Even in the film world it happens. Look at the first Blair Witch Project. It cost them like a few thousand to make, and grossed tens of millions.

      --
      I don't need no instructions to know how to rock!!!!
  16. Agreed, Sorry Peter... by Mullen · · Score: 4, Insightful

    If your company can not stand on it's own two legs, then it should not be. That goes for airlines, car and game companies. If there is a desire by people willing to pay then someone will run a successful business providing that service or good.

    I don't understand this attitude that says, Privatize profits but socialize loses. Just because you can't come up with a good idea and implement it, does not mean my taxes should be raised to cover any loses.

    And do you really want government to stick its nose into gaming content? Yes, there is a rating system, but it does not limit what can be in a game. The last thing I want is John Ashcroft and President Bush looking over John Carmacks shoulder telling him he can't put in the monsters of my soon to be nightmares into Doom 3.

    --
    Linux O Muerte!
    1. Re:Agreed, Sorry Peter... by ratamacue · · Score: 3, Interesting
      Privatize profits but socialize loses.

      Good evaluation. Reward the market loser, and penalize everyone else by forcing them to support the market loser. A ridiculous scam if I've ever seen one, obviously designed to benefit special interests at the expense of the taxpayer. Is it surprising? Not in the least. The bigger the government, the more we're going to see these kind of scams put into action.

  17. On the other hand, by nagora · · Score: 2, Insightful
    It helps if said small shops don't hype their product to the skies and then produce something as buggy, short, unfinished, and dull as Black & White.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
  18. Game Quality by Bonker · · Score: 4, Interesting

    Perhaps Mr. Molyneaux's perspective is tinted by the relative success of 'Black and White' and its expansions in the face of a hostile American market.

    For those not familiar with the game, Black and White is an innovative 'God' sim in which you literally play a god. You have your peasants worship you and command a anthropomorphic animal titan to do your bidding. It's quite interesting and it's quite intriguing. Not only is the 3d game engine great, the AI in the game is astounding. The animal titan really seems to 'learn' from you and from his own actions.

    There was a significant problem with 'Black and White', however. Lionhead and EA shipped the game well behind schedule and with a truly horrible number of bugs still in the game. It crashed frequently and the animal AI had some very serious problems... Your animal learned to become more evil by harvesting fish, for example. In-game quests were broken and hidden features were put in the game that could only be unlocked with 3rd party tools. There were long freezes due to the game's auto-save feature and many, many actions you could take that would crash the game or would somehow 'lock' you. Many features promised during development simply weren't in the game. It was really quite miserable. The game was fun to play, but so punishing that it quit being fun well before you had come close to exhausting even a fraction of the content there.

    Since Molyneaux is a huge name and people were eagerly expecting the game, the backlash was dramatic. Players demanded a patch to fix the problems, but at the same time. It was almost four months in develoment from release. Interest in the game waned. Just when the patch was released, a number of rule-changes were added into the patch to address multi-player concerns. Unfortuneately, these changes made the single-player game vastly more difficult. The patch was required if you wanted to download any of the extras or install any of the expansions. This put players in the position of You could choose to play without the patch and subject yourself to frequent problems and lock yourself out of all other upgrades, or you could install the patch and play a game that wasn't fun any more, even with the upgrades and expansions.

    Accordingly, the expansions didn't do half as well as the original game release. I've heard rumors that the sequel is being scrapped because of poor expansion sales.

    The problem here is not with Lionhead studio's small size, but with their game quality. Molyneaux and crew developed what should have been a revolutionary game, but crippled their own work by bowing to release deadlines, unrealistic expectations, and the angry, but loud demands of a very small minority section of their target audience.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:Game Quality by Anonymous Coward · · Score: 2, Interesting

      I work at Black & White Studios and this is completely false. The sequel has not been scrapped, the original sold 2 million copies and the expansion has done very well. Lionhead as a group is doing many more games now on the back of B&W's success (we still get congratulatory messages to this day with people telling us how much they liked the game).

      Of course there were some problems in the original and we have a detailed post-mortem document, but we are addressing these in the sequel to a very great extent. Check out the B&W2 GDC coverage sometime.

    2. Re:Game Quality by gid · · Score: 2, Insightful

      but crippled their own work by bowing to release deadlines

      EA is notorious for forcing game companies to release on schedule, even though the game isn't quite done or polished enough. Just ask id Software and about any other game company that has agree to a release date with EA. Take BattleField 1942 as another example for instance, that game still has huge sound issues, but it was still released as is. Although in Dice's defense, I have a feeling the sound issue problem is something with directx/directsound, as Medieval: Total Warfare has similar problems.

      While I hate it when a game is released early, I can see where EA is comming from. EA didn't get to where there are today by being dumb, timing the release of a game can make or break it.

  19. Sure by Timesprout · · Score: 2

    "Making a computer game now is incredibly expensive," said Mr Molyneux. "You're talking about millions and millions of pounds to make a triple-A, globally successful game."
    Peter nelected to mention the millions and millions and millions of pounds this successful game will generate in revene.
    Nothing ventured, nothing gained ....

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
  20. I'm the most deserving of government money then by CrazyJim0 · · Score: 2, Funny

    I just graduated Carnegie Mellon University for scientific computing. I can't get a job doing shit for anyone.

    I'm coding my own MMOG because theres millions to be had, but in the meinwhile, I have like 50 cents on my table and 50,000$ in debt.

    If other people are bitching for money cuz they're having trouble developing their video game, I should be the first mother fucker who gets it.

    My ai page:
    http://www.contrib.andrew.cmu.edu/~sager/

    My XYZimator for animation for my game:
    http://www.geocities.com/James_Sager_PA/xyz imation /xyzim.htm

    I don't have a webpage yet for my MMORPG mainly because big buisnesses have stolen my ideas in the past. I'm one of the best video game developers in the world, yet I'm broke as a mofo.

    You can watch here though:
    http://delvedesigns.com/websites/clancraz y/index2. html

  21. Boycott the Super-Humungous Games by xjimhb · · Score: 2, Interesting

    All the damn AAA games are too big, too complex, and most of all, too focused on GRAPHICS at the expense of Gameplay. All the big studios are spending all that money on trying to make realistic (that is, indistinguishable from live movies or TV) displays.

    What ever happened to the good old games? Adventure and Zork had no graphics at all, just text. Rogue/Nethack just use ASCII symbols. The early Wizardry games had stick figures. And I still enjoy going back to old Phantasy Star games on my Sega Genesis, primitive graphics but so what?

    We need to stage a revolution, bring back games that can be played on an AVERAGE PC, with a built-in (mobo) video controller, instead of one of these ATGTXYZ Roadrage controllers that cost more than some entire PCs.

    Boycott the "AAA" games (not difficult if you're running Linux or anything else other than Windoze!), bring back the garage-shop game developer, don't worry about selling games at Best Buy or those places, market "Indie" games over the Net.

  22. Content control. by Stanl · · Score: 3, Insightful

    If the government started funding the development of video games, you'd soon have every interest group you can imagine trying to influence the content.

    If you think there are too many efforts to control content in games now, just wait until our ultra-conservative elements hear that tax dollars would be going to help fund violent first-person shooters or Grand Theft Auto-type games. Granted, it seems the publishers of those types of games might not need any government welfare, but do we want game developers to be put in a position where they risk losing the funding (possibly keeping them afloat) if they don't make content compromises?

    Government-funded newspapers and TV stations in foreign countries is a possible parallel. If editors and producers don't parrot what the government says, the funding stops (or the offenders get fired). Either way, it's a quagmire I'd rather avoid.

  23. Taxes by nrohyarts · · Score: 3, Insightful

    If the government subsidized small shops, we'd all pay for it through taxes. Do you want to send your money to a small shop that has a mediocre concept, can't compete, or just isn't smart enough to know when to hang it up. It's not everyone's right to be successful. It's just everyone's right to have the same OPPORTUNITY to be successful. The government (by subsidizing) cannot be expected to guarantee success. If you can't let go of that game concept long enough to get a real job then maybe there are some other psychological issues at work here. Get a paying job, pay taxes, and contribute to society! If you're into medical research or something altruistic besides freakin' games, then maybe I'd be OK with a grant, but COME ON--GAMES?

  24. Film subsidies == "arty" crud by Julian+Morrison · · Score: 3, Insightful

    One other feature of government subsidies is that they come with government strings. Which universally favor "political correctness" and, in the movie industry, result in the creation of a slew of ten hour films of the artist's own belly button, and suchlike trash. One could assume that the game results will be similar. Not to mention they will also likely be bland pap, since there would be public pressure on the government freebie givers to turn up their noses at anything "encouraging violence" or "prurient" or suchlike nanny-behaviorist blather.

    The market reflects the free choices and preferences of the buying public. Attempt to bypass it, and all you get is something by definition unsaleable. Worse, you misallocate resources (in films: actors; in games: programmers) towards the production of unwanted crud, which stifles the market for good stuff and raises its price.

  25. Grand Theft Auto: Nice City by scotay · · Score: 4, Funny

    The Baseball bat is now made out of harmless Nerf.

    Thrills abound as you sit out the real-time mandatory waiting periods for your weapons.

    Earn "Good Citizen" points by driving to the police station to turn yourself in.

    All vehicles meet the highest CAFE standards. Arrested at 55MPH. Must wear seatbelts or vehicle ignition is disabled.

    All monies collected during muggings will be placed into a lockbox. Payout promised at retirement.

    Sexual intercourse with prostitutes is no longer allowed. Earn points by describing abstinence-only programs to the honeys.

    Plenty of side action with missions the let you race across the city in a challenging low-speed chase as you install wheel-chair accessible ramps.

  26. "Maybe the gaming industry isn't as healthy"??? by iainl · · Score: 2, Insightful

    Quoth the author "Maybe the gaming industry isn't as healthy as I thought".

    I take it that the recent collapse of Rage (of Rocky, Lamborghini, GoGo Beckham etc.) and Curly Monsters (Quantum Redshift) and the merger of Sega with Sammy, all in the last month or two passed them by, then?

    --
    "I Know You Are But What Am I?"
  27. Small game developers need to think like NASA... by Glock27 · · Score: 2, Interesting
    smaller, cheaper, faster.

    My feeling is that a small or one-person team can do a lot given current tools (granted there is a lot for one person to cover) and at least will not fall into a bunch of backbiting and/or large scale corporate stupidity. Too many "big shop" games are either knock-offs, or without any real playability.

    I have a terrific concept for a commercial game I'm trying to develop, so we'll see how the small fish does in my case... ;-)

    --
    Galileo: "The Earth revolves around the Sun!"
    Score: -1 100% Flamebait
  28. Why not? by Yer+Mum · · Score: 3, Insightful

    I can tell this is an American board.

    Is there any difference between grants for games companies than grants for films, the arts, museums, neighbourhood community projects, etc...

    Or even just reducing the burden of taxes on these organisations would help.

    Because it costs much less to invest in your own country's companies, keeping your own population in jobs, educated and trained, and having your country produce something whih is then exported and brings money in for the country than slinging everyone out on their ear and watching unemployment benefit costs going off the scale.

    In the UK taxes are going up again in April. Small and medium-sized companies really will go to the wall, as if enough aren't already now.

    If we take the current system to its logical conclusion and outsource everything to the lowest bidder in India, there is very little left that could be done in this country apart from police, lawyers, politicans, and hairdressers. And it won't be some work-free utopian paradise service economy where people spend all day skipping through fields. It'll be an uneducated unemployed population who can only claim off the state because there are no jobs available.

    It's hit the spotlight in the UK with British Telecom staring outsourcing call centre jobs (yes, even the lowest-skilled jobs are being outsourced) to India.

    I would have thought that computer programmers, being the first on the receiving end, would have realised the economics a long time ago. Sadly not.

  29. I want to know more about that Porsche... by dilute · · Score: 2, Funny

    According to one of the articles,

    "He was courted by the likes of Sega and Nintendo, with one games publisher reportedly offering him a Porsche just for meeting with the company."

    This sounds pretty good. Anyone know the story on this?

  30. Absolutely Not by Syncdata · · Score: 2, Insightful

    "Making a computer game now is incredibly expensive," said Mr Molyneux. "You're talking about millions and millions of pounds to make a triple-A, globally successful game."
    So rather than having you, or a small development house shell out the money in exchange for potential windfalls, we should all front your money, at no return to ourselves. This is why we have what is known as "Market Capitalization". Sell some stock, and that will allow you to finish the product.
    Business ventures are not for the faint of heart, whatever field you are talking about, and the development of videogames offers zero return on investment to the taxpayer. The closest example to this was the Army game, and that was given away for free, and had a purpose, namely, recruitment. I fail to see how a game featuring a giant cow furthers any objective a government might have.
    I oppose this for the exact same reason I oppose the National Endowment of the Arts. Do what you want to do, fine, but do it with your own resources. Don't make me subsidize a game that I'll end up paying for anyhow.

    --
    "Inattention makes clowns of us all" -Bean
  31. Cause, effect. by Lemmy+Caution · · Score: 2, Insightful

    The film industry is subsidized in many countries because they were unable to compete against Hollywood, not the other way around. Arts that are thriving without public support don't go looking for public support.

  32. I don't buy it by xenocide2 · · Score: 2, Interesting

    Molyneux wants to make big games with a huge budget, but is finding that its not that profitable. Rather than find a more appropriate design, the UK government should fund the development? Oh yea, DOA Extreme Vollyball was definately a pinnacle of modern expression, and a clear example of why they should fund this new expansion of the arts. Seriously people, there's another group of developers in the UK thats not only smaller than Molyneux but also successfuly. Introversion has released a successful game to the PC market without support of a publisher for distrobution and marketing. Their game Uplink is a nice combination of gameplay that doesn't require a 30+ minute investment of time but still lets you make progress in the game.

    The companies Molyneux cited all suffered from liscencing exposure. Crawfish made several quality GBA games. Unfortunately they were all ports. The bad deal with ports is while the liscence does come with an instant fanbase, it raises the standards for your first game (can't put off features like multiplayer in a street fighter game, even though you haven't figured a way around the slow bus speed yet), and even if you do pull it off to critical acclaim, the liscener will probably do it in house instead, ala Goldeneye/Rare.

    On the other hand, I'd love to see cheaper games, and if the UK is willing to foot the bill on it, I'm game!

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  33. View from a game developer... by MrIcee · · Score: 2, Interesting
    As an indie game developer (TQworld) I both agree and disagree with the article.

    In agreement I have to say that if you are pursuing a competitive first person shooter, etc... you require a large staff with many graphic artists, prgrammers, etc. You are also going to pour lots of money into marketing and getting big names for voices etc. Additionally, getting into some of the console markets is near-neigh impossible unless your a well known and established company with millions.

    However, in disagreement I offer our own experience. In our view, an indie is most at risk if they (1) accept funding from investors and (2) try to release games that mimic the current genres and (3) do not pay close enough attention to stability (e.g., support issues).

    Our game has been fairly successful, and continues to grow, due in part to the fact that it bucks the traditional genres. We have no problem staying afloat because we funded the venture out of pocket and never once accepted money outside the company. This allowed us to retain total control over the direction of the game. Because we retained total control we also had the ability to ensure that we did not release anything until WE were happy and WE were certain it was stable.

    It is apparent that it will be a slow and steady climb for us (our first release was in 2001) to get to the point where bigger names take notice, and console manufacturers want to talk - but as with anything, if you are tiny and innovative you can overcome most obstacles and become a david among goliths (sorry :).

  34. Molyneux overrated? I think not by WIAKywbfatw · · Score: 4, Insightful

    Let's face it, Peter Molyneux is overrated. Black and white was very pretty, sure, and it was a good idea, but it got tedious very quickly. It simply wasn't a very good game. He got lucky with a few games early on, that's all.

    Peter Molyneux overrated? Got lucky with a few games early on?

    Man, just what are you smoking?

    Ever heard of Populous, the original "god" game? It created a whole new genre and blew the socks off everything else out there at the time.

    How about Powermonger, Magic Carpet, Syndicate, Theme Park, Dungeon Keeper and their derivatives? All original games, all great plays and all great successes.

    Care to name some other developers with as impressive a track record of producing original, highly-addictive games that have been as popular?

    So you didn't like Black And White. Fine, you're entitled to your opinion. But to dismiss one of the industry's most creative and productive minds as "overrated" and "lucky" is ridiculous.

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
  35. Calling BS on this one by frohike · · Score: 4, Interesting

    I'm one of the co-owners of an independent game company right now so I feel like I have a few things to say on this subject. His premise is flawed, IMO.

    First of all, we heard this same argument on the Dreamcast homebrew development list back in the day when John Byrd (Sega DTS guy) was on there. He literally said that a couple of guys in a garage can't make a game these days. It was basically the same thing Peter Molyneux is saying now. I told him it was BS then, and I'll say it's BS about this as well.

    The problem is one of scope. This same thing applies to movie makers, musicians, anyone. If you start out with the goal of wanting to be a world-wide phenominon, then you are probably going to fail unless you have the bookoo bucks. That's not how normal business people start though. You find yourself a niche somewhere where you can establish yourself, and then you work upwards from there. If you're passionate about it and stay on it hard, and more importantly if you have the talent, then you'll usually get a couple of key breaks eventually. If you don't, then perhaps you should try something else. Or, if you're like me, there's probably no failure too grand to keep you away from it. :)

    You also have to look at the indie film and music scenes to see how this works, it's not that difficult. You find something you can do within the budget you have available to you; you spend time and track down people who have similar interests; and then you band together and make something that will lift all of you up to the next budget level so you can produce something more interesting next time. It takes patience, yes. It definitely takes a load of hard work. But you don't need a "worldwide AAA game" to be successful, just enough to pay yourself to continue your work.

    There is also, of course, an element of "right place at the right time" but that tends to be purely luck (though it can be engineered occasionally).

    And before any of the trolls start... our budget: $0 and a few hours of free time each day.

    1. Re:Calling BS on this one by Phemur · · Score: 2, Interesting
      I have to agree with the original author of the parent post. I believe it's still possible to write games without the big budgets of the top selling games.

      The indie film was a good example, but I think we have to look no further than the Linux desktops. Developing such a desktop takes more than just talented programmers. It takes someone to manage projects on this scale, it takes talented graphic artists (because there aren't that many developers with artistic talent :-) ), etc. Yet several have been built with an intial budget of 0$, and without the expectation of a big profits in the end (my thanks to all those involved in the KDE project, btw).

      Talent and breaks are important, but so is passion. Most games that eventually developed into gendre-defining titles were written by guys in a garage who simply wanted a fun game to play. Doom is a good example. So are the Blizzard titles. And so are a lot of the high-quality mods available for free.

      Even today, independant developers and publishers are still producing very high quality titles. Combat Mission: Beyond Overlord and Combat Mission: Barbarossa to Berlin are very good examples. These were developed by small development teams, with very little budget, because these guys decided that there were no wargames they really liked. So they built it themselves. And their passion and need for such a game has shown itself in their success: both games have won almost every award there is for computer and strategy-based wargaming (www.battlefront.com

      Norm Koger (sp?) is another good example. He's the guy that designed and coded The Operational Art of War, another highly acclaimed wargame. If I recall correctly, he did most of the work himself, design, code, art, docs, etc. The publisher only played a minor role in manufacturing and editing.

      I respect Mr. Molyneux as a designer, but in this case, I believe he's completely wrong.

      Phemur

  36. Molyneux - game genius in his own mind? by ishmaelflood · · Score: 2, Insightful

    Let's have a look at his history, these are his games that I have bought, pretty much in chronological order. I rarely play games through to the bitter end, if I get really stuck on a mission I chuck the game.

    Populous-Innovative, playable, successful, fun

    (early) Populous derivatives - nothing new here that mattered.

    Syndicate - Innovative yada yada. Played this through three times at least. Quite possibly the single best game I have ever played.

    Syndicate add on - Unplayably difficult. Couldn't finish first mission, as I remember.

    Magic Carpet - Innovative, playable, successful, fun. Maybe it got too hard too quickly, but it was a truly astonishing game.

    Magic Carpet follow on - too hard not fun.

    Syndicate Wars - too hard, too ugly

    Populous 3 - innovative, tedious, crashy. gave up on about mission 3

    Black and White - innovative. tedious. Gave up on mission 1

    I make that three good-great games but every sequel is a bust, and Black and White is just not my cup of tea. Maybe I prefer destroying things to building them.