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Why Port To PC? Shareware Still alive!

An anonymous reader writes "Here is an interesting interview with Tom Anthony, describing why Ambrosia Software are porting their Mac games to the PC market. Do you think their games can really sell after being ported? I thought shareware was dead, but all their games are still using shareware as well."

15 of 230 comments (clear)

  1. Shareware is FAR from dead! by linuxbaby · · Score: 5, Informative
    Shareware DEAD? WHAT?!? Some of us are using it more and more.

    I know after years of not having any money, and using shareware for free, I LOVE that I can afford to pay people who make shareware, and support independent software.

    Recent shareware fees paid:

    Plus PayPal tip-jars to the great Quanta, MusicBrainz, and even websites like Ryze.

    Whenever I need a program/tool, the first places I look are TinyApps (very small software for Windows), and Tucows.

    I sure HOPE it's not just me that's out there doing what I can to support the independent shareware programmers!

    1. Re:Shareware is FAR from dead! by hthiefshorty · · Score: 5, Interesting

      I got a copy of UltraEdit32 for a class with the intention of using it for the 45 day trial period and then grabbing something else for the trial period. In less than a week I bought the full version. Quality software is quality software.

    2. Re:Shareware is FAR from dead! by Blaine+Hilton · · Score: 5, Insightful

      I feel the same way. I think more and more shareware is becoming bigger. In the last year or two it seems like devlopers have taken two routes with shareware. Some try to "lock" down their products and tie registeration keys into the actual hardware used, while on the other hand some people don't worry about it and charge a modest amount for thier work. These are the people that I believe are seeing a payoff for their hardwork.

  2. If anyone can make it Ambrosia can... by Exitthree · · Score: 5, Interesting

    I've played a lot of shareware games on the Mac, and a lot of them are good. To my understanding shareware on the PC side always had a bad connotation, like it was worthless. It will take a really good game to overcome this stigma. However, I've played almost all of Ambrosia's games and they are the best shareware has to offer. While the graphics aren't always the best, they definately succeed in the fun department. If anyone can make it porting shareware from the Mac to PC, it's Ambrosia.

  3. The mac comunity is different by RalphBNumbers · · Score: 5, Insightful

    I'm skeptical as to how well this will work. The mac community is different, chiefly in that there is some sense of community. A certain desire to support companies that develop for the platform.
    I know there are a decent number of people who actually bought ambrosia games despite already having the pirated codes to use them.

    The Wintel world is a much bigger place, so you're fishing from a bigger pond, but I don't think the fish will be so generous about going after the bait on the hook when there're plenty of other ways to get a worm without having a big barbed spike driven thru your cheek in the form of money. ...wow, that metaphor came out badly.

    --
    "The worst tyrannies were the ones where a governance required its own logic on every embedded node." - Vernor Vinge
    1. Re:The mac comunity is different by DaemonGem · · Score: 5, Interesting

      I was a member of an Escape Velocity Classic/Override mailing list at one point, and when the announcement came that Escape Velocity Nova was coming out for Windows came, we had a big discussion about the morality of this decision. I was the only Windows user there (you can find instructions for an emulator here). Anyway, the consensus among the Mac users was that this was a bad idea. Their argument was that if Ambrosia started to make games for Windows, then they would realize that they were making much more money there, and decide to stick with Windows, and eventually give up on the Mac community. As I said, I am a PC user, and I am naturally biased in favor of porting to Windows. However, I do think that the Mac community needs to have some game creator that it can call its own. I suppose it all depends on how you feel about the issue.
      -Dae

      --
      "Alle reden vom wetter. Wir nicht." - SDS Sozialistischer Deutscher Studentenbund.
      j00 4r3 3n73r1ng l337 w0r1d.
  4. Cultural differences go a long way by RLiegh · · Score: 5, Insightful

    towards companies like this afloat.
    In the Unix/Linux world, we're used to quality freeware (gcc,kde,gimp) and we look first for a product that is free, and are reluctent to look into shareware. (generally speaking; I know that all you reading this have ordered from and sponsor shareware developers ;))

    In the mac and windows worlds, however, there's still a large, thriving market to be had from shareware.

    So, in the end, no; this news doesn't surprise me.

  5. Shareware... by }InFuZeD{ · · Score: 5, Funny

    Is that the stuff I download off KaZaA? =p

  6. Proper shareware is pretty much dead. by jazman · · Score: 5, Interesting

    Proper try before you buy shareware is fairly dead. Authors only seem to release crippleware these days, incorrectly calling it shareware, figuring that they won't make any money if they release full software. I don't know generally how successful this approach is, but after Slashdot my second favourite site is that one that sounds a bit like AltaVista... And I *do* buy stuff after cracking it, and trying it out properly, although this often takes longer than the ridiculously short "trial period" most crippleware authors seem to think is sufficient. Stuff that expires on a particular date, set after intallation, has often expired before I get to try it. What I don't buy is stuff I can't crack, cos I can't fully try it out.

    PSP - you used to be cool, man. Being proper shareware is what got you where you are today, and now you spit in your fans' eyes.

    Anyone know of a shareware site that lists crippleware as such, and not calling "X Lite" (where Lite means crippled) proper shareware when it's only a thinly veiled marketing release?

  7. Re:What? by Boo+Robin · · Score: 5, Informative

    They are basically giving you a 30 day period to test the game. The games will not be complete until you register the game. After 30 days, you are expected to register if you like the game or utility.

    Originally, the games were open and you could complete them without registering. But as of late, Ambrosia has restricted how far you can go. You get a good taste of the game and it usually makes you want to play more. It is a great method that has worked for them. And hopefully PC users will appreciate it when EV Nova Windows is released.

    Oh, and I have plenty of experience with Ambrosia. I moderate a forum of theirs. Great place to be for mac users. And soon PC users.

    www.ambrosiasw.com

    --
    'Give me one more medicated peaceful moment'
  8. I'm not so sure... by MasterVidBoi · · Score: 5, Insightful

    How sure are they that this will work? The mac software market is very different from the PC software market.

    While on Windows, the word most commonly associated with 'shareware' is 'crap', this is not the case on the mac. Due to the smaller marketshare, selling boxed copies of software on store shelves isn't a winning plan for anything but the largest players in the mac software biz. Because of this, a great deal of excellent software is released for mac.

    Where on windows shareware has long since been given up as a dead end, the mac shareware market is alive and well, producing and supporting a large number of excellent programs. As a mac user, many of your staple programs would be shareware, not boxed commerical (this is one thing that really strikes a lot of 'switchers' as strange).

    Just because they can make a good profit selling shareware on the mac doesn't mean it'll extend to windows. They'll probably do better actually selling boxes (bargin stuff, like what you'd find in the checkout line, not alongside the $50 large production games) rather than selling shareware in the windows market, simply because to windows users, a physical box implies that it's a real piece of software produced by a real company (a thought not common among mac users).

  9. Shareware still a useful paradigm... by Zergwyn · · Score: 5, Interesting
    Shareware is far from dead, and I doubt it ever truly will be so long as there are independent developers. A quick look at a site like Version Tracker (www.versiontracker.com) shows that there is a ton of shareware in active development. This isn't so much in games, like many people think, but with utilities. The virtual desktop software I have come to depend on is an example of very good, high quality shareware.

    Shareware as a model has the advantage of being able to use viral marketing. If there is a program I really enjoy, I can tell my friends about it and give them a copy. They can do the same if they like it, ad infinitum. This, like many other free formats, cuts the cost of advertising tremendously, very important for a small developer. And depending on the market one can also make a bit of money off of the work, which seems to be harder to do with other formats. The best shareware often is a full version, but then offers additional incentives or bonuses to register.

    I think that shareware, at least on the Mac platform where there are less commercial developers, has a long and distinguished history and will continue to play a part on the software scene.

  10. A good move by Ambrosia Software . . by Professor+North · · Score: 5, Interesting

    This, in my opinion, is a good move for Ambrosia Software. Why? Exposure to say the least.

    Escape Velocity is an incredible series. Several years ago I used to work solely on a Macintosh, I was amazed when I discovered Escape Velocity, mainly because I found it more enjoyable and interesting than a majority of games that were in the PC market at the time. Now, working only with PC's, I'll be watching this PC port very closely.

    --
    - - Just because I don't care, doesn't mean I don't understand. - -
  11. Shareware Author's Perspective by Anonymous Coward · · Score: 5, Informative

    As a shareware author, I can definitely say that shareware's not dead, although the term "shareware" is getting old. You can read about the history of shareware at the Association of Shareware Professionals website -
    History of Shareware

    Shareware is really just software that is marketed as 'try before you buy'. I don't refer to shareware on my website - I just refer to a free trial.

    There are many Independent Software Developers working on games, utility type programs, and small niche software.

  12. Best Anti-Piracy Tool Ever by mdarksbane · · Score: 5, Interesting

    Does anyone else remember the revolutionary way to punish those who didn't remember to pay the registration fee? The original Escape Velocity showed a pop-up at startup if you continued playing after the first thirty days (I installed it on a system whose system clock I had forgot to set, so I think my normal tally was about 1,564 days of use). However, it didn't block you out from any parts of the game or impose a time limit. Instead, there was a unique NPC in a heavy fighter who in normal gameplay would always hail you with a "Don't forget to register" message. However, after the thirty day trial, the character, known as "Cap'n Hector" after a pet parrot in the ambrosia offices, would exact revenge on those who would steal the bird seed from her mouth. With cries of "Avast, ye scurvy software pirate," this nearly-invincible assassin would swoop down on your ship and assail you with a barrage of torpedoes and rockets. Although at later stages of the game, this was a minor annoyance, in the starting shuttle one rocket blast was instant death. It was definitely the most amusing way to prevent full illegal use that I've ever seen. (Although, to be honest, I finally defeated him with the use of a resource editor. Hector wasn't quite as threatening when she was buzzing around you in a weaponless shuttle :))