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Games on Demand

Laurens Simonis writes "Yesterday, the Dutch ISP Planet Internet introduced a games subscription service. For a small monthly fee, about $10, you get unlimited access to a growing list of (sort-of) current games which you can legally download from them. Currently, you can pick from 20 titles including Tomb Raider Chronicles, Alone in the Dark: The New Nightmare and Commandos 2. New ones are added monthly. To my knowledge, this is the first time an ISP offers this kind of service. Personally, I'm all for the idea. Could this be the future? Half-Life developer Valve Software seems to think so." This looks really cool, but I'm curious as to how well it will catch on. It feels about 5 years too early to me, but here's hoping it performs well.

44 of 155 comments (clear)

  1. Good for occasional gamer by FortKnox · · Score: 4, Insightful

    For someone that wants to pop on and play a game casually, this is great.

    But for the hardcore gamer, I think they'd prefer to have the game in hand.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Good for occasional gamer by Erasmus+Darwin · · Score: 4, Insightful
      "But for the hardcore gamer, I think they'd prefer to have the game in hand."

      This service would allow them to best decide which games they actually want to have in hand.

    2. Re:Good for occasional gamer by Goldberg's+Pants · · Score: 3, Insightful

      That's what demos are for though. As a hardcore gamer myself though, I tend to flit from title to title. (Can't remember the last game I completed. Probably Half Life. Most games I like don't have definite endings though, like sports games etc...) So not having to shell out full price for a game I may only play for 10 hours or so would be cool.

      Though for casual gamers I guess it's a good idea. But casual gamers generally only play one title for a while, at least the casual gamers I know anyway. (My wife is a casual gamer. She's played nothing but Neverwinter for months.)

      I don't know. I agree with the headline story. It's too early I think.

    3. Re:Good for occasional gamer by Some+Dumbass... · · Score: 2, Funny

      But for the hardcore gamer, I think they'd prefer to have the game in hand.

      Heh. I've seen quite a few young "hardcore gamers" who don't actually have a copy of the game "in hand" at all...

  2. Translation by koh · · Score: 5, Insightful

    "Since P2P consumes our bandwidth anyway, we may as well provide the games ourselves and make a buck in the process".

    Smart move though.

    --
    Karma cannot be described by words alone.
  3. Since its in German by teamhasnoi · · Score: 2, Funny

    Can I assume that Tetris is the only game not on the restricted list?

    1. Re:Since its in German by Heidistein · · Score: 2, Informative

      It's a ISP in the Netherlands, SO its in Dutch ;) I cannot find any tetris... :-/

  4. Not worth the money by Out4Blood · · Score: 2, Interesting

    Given that I generally play a good game for at least a year, I'd hate to drop $120 on it. Although it'd be nice to have only spent $10 on something like Neverwinter Nights.

    --
    - Consult the dictionary frequently to avoid mispelling
    1. Re:Not worth the money by Blaine+Hilton · · Score: 4, Insightful

      I think this is why it would be great for occasional gamers, or someone that would like a "try-before-you-buy" type situtaion. Pay for a month and try a bunch of games and then if you are going to play a game over and over then drop your subscritpion and buy it.

  5. Tolerance For Piracy by Bonker · · Score: 4, Interesting

    Unfortuneately, there has to be tolerance to piracy built into the policy or it won't work.

    If you download a game, you have the install media. It's a simple matter of building a app or a device to circumvent the copy protection it has at that point. There are no hardware controls like broken CD specs built into this kind of system, so I can't see it depending on hardware copy protection either.

    For online games, using an account tied to the download account will keep people from using piracy that way, but look at all the people who downloaded Warcraft3 and then never played online.

    Long and short, there has to be a margin built into this business model that's tolerant of a certain level of underground distribution. If the system is not tolerant of this, and tries to depend on legislation, litigation, or user controls to keep users from distributing copies then it won't work.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:Tolerance For Piracy by jeffsterz · · Score: 2, Interesting
      --
      Adding monkeys to things simply make them better.
    2. Re:Tolerance For Piracy by Bonker · · Score: 4, Insightful

      From comments of beta testers, it sounds like the games maintain a connection to the ISP offering the service. This is probably an encrypted stream of keep-alive responses. They games probably also distributed to the user in an encrypted install package.

      The problem here is that at some point, the decryption information is in the hands of the user, even if he doesn't know it. All it takes is one guy to do adqueate packet sniffing or memory reading (ala ShowEQ) to intercept the key and then build an app that acts as a licensing server.

      If you look at any of the high-end grphical apps (3dsmax, for example), this is the way they enfoce their licenses... with a manditory server connection. One of the 'cracks' for 3dsmax is an app that installs as a windows service and intercepts the app's request for authorization. It masquerades itself as the authorization server and tells 3dsmax to run. The crack comes as a windows installer, easy for a novice to install and run. (I've heard of more than one novice user opening themselves up to BO or other trojans in this manner.)

      3dsmax is a fairly esoteric modelling application with a relatively small possible user-base, including those who are running illigitimate copies.

      Games such as those listed in the artcle would be in *much* higher demand than a modelling application and subject to significantly more attention from crackers and warez distributors.

      As complex as it is, I think this is a situation of 'infinite number of monkeys at an infinite number of keyboards'. Sooner or later, probably sooner, someone's going to crack this. Unless the system is tolerant to having that take place, it won't survive.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
  6. Not new - but definately a neat idea by raydobbs · · Score: 2, Informative

    The idea is not new - EB had a service that you could rent a computer game, and it would download and install to your system - allowing you to play the game for the specific period of time, then if you actually went out and bought it - the saved games and everything would transport right over. The service tanked (as far as I know, EB doesn't have a link to it anymore), don't know why... Hopefully, this one does better, and has a better selection of games.

  7. Already been done... by tony_ratboy · · Score: 2, Informative

    We Canadians are geniuses...
    http://www.gamesmania.com/display.do? jsp=/jsp/home .jsp&lang=en

    No idea how this Gamesmania service is doing, but this is actually the second such service our major telco (yes, Bell Canada) has tried to launch. The first one, Software Lane, was about a year in the planning, but never even went fully live. That was back in about 1999 to my recollection.

  8. Already exists by ifreakshow · · Score: 2, Informative

    Yahoo has a service very similar to this it's called Games on Demand. The difference is that you only get 10 games per month.

    1. Re:Already exists by Destoo · · Score: 2, Informative

      To quote my other post..
      Yes, and they're even powered by the same company, Exent.

      Yahoo offered Civ3.

      Let's see.. this one:
      Thief3
      Ghost Recon
      TR: chronicles
      Vrally2
      Rainbow6:RS
      Rcoaster tycoon
      Silent HunterII
      Supreme Snowboarding
      IL2 - Sturmovik (what?)
      Monopoly II
      Outcast
      Project IGI
      Deus Ex:The conspiracy
      Driver
      Gangsters 2: vendetta
      Hitman: condename 47
      AITD:New nightmare
      Anachronox
      Commandos2; men of courage
      Conflict zone....

      nice lineup.

      --
      Nouvelles de jeux et technologies en français. TC
  9. Old news... by levik · · Score: 4, Funny
    My ISP has been offering this with all the old consoles for a few years now. And I don't even have to pay anything extra - it's included in the monthly fee I pay.

    Though because it's an advanced feature, they don't publicize it. I have to google for these games myself. They even code-named them "ROMZ" so that newbie users don't stumble on them by accident and cause a support nightmare.

    --
    Ñ'
  10. Games on demand? Too soon?.... by cmburns69 · · Score: 2, Interesting

    I don't think its too soon for games on demand.. Look at all the people who play on sites like pop-cap games, yahoo games and msn zone. There are many games that are available on demand, and as thus are played on demand.

    I think the factor that will truly bring this idea success will be when you don't have to download to play the game. You visit the URL, and the game plays... Maybe that would require the game to install on demand... or maybe it already exists with languages like java and flash, where all you need to download are some datafiles (And a small amount of game code).

    An online browser-based Starcraft RPG? Only at
    In soviet russia, all your us are belong to base!

    --
    Online Starcraft RPG? At
    Dietary fiber is like asynchronous IO-- Non-blocking!
  11. Yahoo! by AtariDatacenter · · Score: 4, Insightful

    They have the games on demand service. There are many other semi-repackaged versions of this. Generally older games. But good for the non-hardcore gamer, I think. I'm playing Age of Wonders which I never got to play, with The Outforce. They've got some Star Trek games, too. For me, it is worth the money, because I almost never buy software. Especially after the MOO3 disaster, I don't think I'll buy again for a very long time.

  12. Re:Yahoo! - How it works. by AtariDatacenter · · Score: 4, Informative

    It makes a quasi disk device (X: Y:) that has the game. But it is more like NFS with caching. They push the first 100mb or so (variable per game, just to get the core/intro material in there) into your local cache (hard drive). Then, as you call for more information from the game (more missions, scenerios, etc), they are streamed over the network to your local disk cache device. Pretty slick, actually.

    It works pretty well, but I have noticed a few problems. There were some things that were delivered as they are downloaded on some games, when they shouldn't be (primarily, movies). Age of Wonders gives me a lot of hard drive chatter on the main screen of the game. Looks like data was placed sub-optimally and it has to seek to hell and back to read something over and over and over and over (basic animations, perhaps). Bad programming or layout.

    From a service standpoing, I'm happy with it. Their back-end enging is EXEtender, which you'll see some other game-on-demand services use as well with some of the same game titles (usually from Infogrames). For them, it has got to be a nice way to squeeze more profits out of dead titles.

  13. Good for game developers too by Pvt_Waldo · · Score: 2, Insightful

    This kind of arrangement is a real win for the smaller game developer. It gives them a chance to distribute their game to a wide audience, with little or no up front publishing costs, beyond the basic PR and marketing.

    Think of it as like the web for games. Before the web, the basic modes of mass publishing were huge and daunting. Want to write up a description of how you mod'ed a computer case, and reach a world wide audence in a pre-web world? Forget it. Now days, just get Cowboy Neal to post a link on Slashdot and you've got more attention than you had bargained for :^P

    And it scales well too. Try in a conventional game retail world to suddenly increase supply by a few 100k copies overnight. Now try it in an online world - where your only real problems are bandwidth and server load.

  14. Great for cheapskates by Mr_Blank · · Score: 2, Interesting

    ... Like me.

    Wouldn't this plan allow me to sign-up, download all the games available for $10 and then quit. I could then play those games for a few months without paying monthly. Then, later if they had more games I could sign up and repeat. If I can work it that way, this company will not get the recurring cash flow they expected.

    On the other hand it is still a win. A bunch of games that otherwise were getting dusty in the bargain bin or bit bucket get another go round because they are available easily and cheap. $10 for all the games I could download in a month: Sounds GREAT!

    This space for rent

  15. powered by exent... by Destoo · · Score: 3, Interesting

    Interesting games indeed.

    "Caution: Exent Technologies Ltd asserts that this content is safe"

    exent.. exent.. where have I seen that name...

    Yahoo! Online Games Contain Spyware, the story on Civ3 downloadable from yahoo.

    So they just moved to another platform, right?

    --
    Nouvelles de jeux et technologies en français. TC
  16. Not only that, some people like to have the origin by Rooked_One · · Score: 4, Insightful
    Some like to have the original "collectors edition" - if you will - CD case, box, and possibly tin in their possesion. I know I still have my CD case of Quake from the day it came out, as I'm sure many other /.'ers do also. Or what about quake3 or any game that revolutionized gaming and made for lots of mods. I mean look at Half Life. IT CAME FROM QUAKE!!! Please don't say it came from quake2, I don't want to argue semantics with people who just don't know.

    Heck, this is offtopic as it comes, but I just recently threw away my VOODOO card box. I still have the card :) Sucker cost 250 bucks when it first came out. OUCH! But boy did it make GLQuake a work of art. I bet you old cards like that will be come like old baseball cards down the road. Well probably not. =p

  17. How do the authors get compensated? by gpinzone · · Score: 3, Interesting

    Suppose the ISP finds that there were 1,000 downloads of a particular title one month. How do they pay the software companies royalties? I mean, what if the user downloaded it, realized it was a mistake, then deleted it without ever playing the game. Does that count as a "sale?"

  18. Re:WOW by irc.goatse.cx+troll · · Score: 2, Informative

    As FortKnox said, Its monthly. Also, as a Steam beta tester I can tell you there are plenty of drawbacks. If their servers are down or for whatever reason decied you shouldnt be able to play, You loose the game. If you're on dialup, You cant play either. If your connection dies, no game. You see what I'm getting at -- its not all fun and games..erm..atleast not all fun..

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  19. G.O.D. by ADRA · · Score: 2, Funny

    It will survive forever, unless Nietche Says anything about it...

    --
    Bye!
  20. Re:WOW by Otter · · Score: 2, Insightful
    How would a company make money like this.

    I'm guessing it's a loss-leader to make broadband more attractive.

    My attempt to read their site only got as far as "Om deze site optimaal te bekijken is versie 5 van de Macromedia Flash plugin benodigd. U kunt deze installeren door hier te klikken.", though. Hopefully "U kunt" means something different in Dutch, but I'm not taking any chances and won't be klikkening hier.

  21. GamesMania - A Bell Canada Service by matthewcraig · · Score: 4, Informative

    The canadian telephone company, Bell Canada, has been offering games-on-demand for some time now. The service is very inexpensive, and there are 100+ games to choose from. The download speeds are exceptionally fast. What's interesting is that they apply all the latest patches to the games already, and they even test extensively for operating system compatibility. How cool is that? Makes you wonder what those US telcos have done for us lately...

    The service is available at gamesmania.com

  22. Yahoo Games on Demand by joshamania · · Score: 3, Interesting

    I use the Yahoo Games on Demand service, and honestly, I'm thrilled with it. They have several different payment options, up to $15/month for 10 games. Some games you can only rent for 3 days and that costs $5. Usually the newer stuff.

    The selection is pretty good, again, mostly older stuff like Civ III and railroad tycoon, but also some really interesting games like Legion and Tropico. I'd prolly say I buy about 4 computer games a year, spending about $200...probably more. For me, $15/month is a bargain and I get to try many more games.

    The technology isn't quite 100%, but it's good enough and getting better. I think everyone should try it out, especially considering you can get started for $5.

  23. Re:Game sites blocked at work by Anonymous Coward · · Score: 2, Funny

    Game sites blocked at work, but Slashdot isn't.

    Which consumes more of anyones time?

    (cough)

  24. The Sega Channel??? by Rudy+Rodarte · · Score: 3, Interesting

    Does any one remember the Sega Channel? Basically, your sega genesis was hooked up to the cable and you downloaded games and played them that way. I (Being a nintendo zealot) only played when I went to friends' houses, but I was really cool not having to go to Blockbuster to get a game.
    I wonder what ever happened to that.....

  25. Re:Game sites blocked at work by gearheadsmp · · Score: 3, Informative

    Ok here's the list cut'n'plastard just for you.

    Alone in the Dark: The New Nightmare
    Anachronox
    Commandos 2: Men of Courage
    Conflict Zone
    Deus Ex: The Conspiracy
    Driver
    Gangsters 2: Vendetta
    Hitman: Codename 47
    IL 2 Sturmovik
    Monopoly II
    Outcast
    Project IGI
    Rainbow Six: Rogue Spear
    Silent Hunter II
    Supreme Snowboarding
    Thief II: The Metal Age
    Tom Clancy's Ghost Recon
    Tomb Raider: Chronicles
    V-Rally 2 Expert Edition

  26. Re:Already been done... $15/m for all games by odellp · · Score: 2, Informative

    This service seems to be doing very well in Canada, the service is, I believe $15 per month (not per game)and you can download 1 or all games. And the list of games is impressive since the games are not all 5+ year old titles ( Civilization III, Star Trek Armada II). Check it out at http:\\www.gamesmania.com

  27. "(sort-of) current games" by Relic · · Score: 2, Interesting

    The reason you see alot of older games is that publishers are hesitant to make games availiable in a G.O.D format at the same time they are released to retail stores. The reason being, G.O.D is perceived as a threat by retailers, and given that currently retailers are the biggest channel, publishers might prefer not to upset them. (this may or may not change in the future as broadband becomes more prevalent as a delivery channel).

    As for piracy, the games on demand technology being used here is probably based on the exent system (http://www.exent.com). Application data in the exent system is encyrpted and compressed before being delivered to the consumer, a connection is maintained with the media delivery server at all times, without this connection you cannot start the application or decrypt its data. The user also never has the full application on their computer at any time, its streamed as its needed (they use application profiling to make sure you have downloaded the data you need ahead of when you need it). Its not unbreakable, nothing is, but publishers have signed off on it being secure enough for them to use.

    G.O.D probably isn't ready for the market yet (or perhaps the market isn't ready for G.O.D), the technology works fine, but broadband just isnt in enough households for it to be a big market (You need more then just the "hardcore" gamers to use this to see any profit). There is also the reluctance of the publishers to release new titles to G.O.D at the same time as retail holding it back.

  28. TELUS.net in Canada. by yittrix · · Score: 3, Informative

    TELUS.net in Canada has been offering games that can be downloaded as a subscription service for over 6 months now.

    You can find information at TELUS.net Games

    --
    Yittrix
  29. Sorry guys, Canda got you bead! by G.I.+Suck · · Score: 3, Informative

    Canada had this type of service for a year now. check out Games Mania

  30. It's not a new idea... by foxtrot · · Score: 2, Informative

    To my knowledge, this is the first time an ISP offers this kind of service.

    Well, for limited versions of "ISP", it's actually a pretty old idea. The Blue Sky Rangers' site notes PlayCable, a service for playing Intellivision games across your cable TV line.

    Of course, no geek story about the PlayCable would be complete without noting the story of how the Intellivision's version of Bump 'n' Jump was developed.

  31. Five years too early? by MMaestro · · Score: 2, Insightful
    I donno, even that seems too optimistic. Until broadband gets more mainstream and clears out the kinks we all hear too much about, stuff like this is going to be very limited.

    I don't consider the cracking issuing to be of much importance. As it was pointed out before, this is aimed mostly at casual gamers and gaming history has shown that casual gamers don't spend their time getting a white pasty skin look at night while looking up cracks, warez, and pr0n.

  32. making money by slackr · · Score: 2, Insightful

    I don't know exactly how much of an offset can be reaped here, but I think one major efficiency of this distribution method is in the massive cost of packaging/distributing side of the gaming marketplace. I would not be a bit surprised to see a massive reduction in material and especially labor overhead when you consider the reduction in manufacturing and transportation, not to mention the massive effort required to maintain relationships with retailers and their markups. Keep in mind also that many games ar sold past their prime at about the $10 pricerange for years after their initial realease, and if it's still profitable at that point then it must be feasible. I think this is just the beginning of 21st-century software distribution, and if I were EB, for example, I'd be working overtime on my Internet strategy right about now.

    --

    * Please do not read my signature.
  33. decrease in playability? by petsounds · · Score: 2, Insightful

    upside: Access to trying more games (legitimately) without having to shell out $50.

    downside: If this distribution platform became really popular, it could encourage game developers to create games that had a lot of short-term flash, but not a lot of long-term replayability. So we'd see even less of a focus on gameplay over graphics than has already been the case with PC games these days. It also could further reduce the creation demos for games, as it would be easy (and tempting) for game publishers to say, "There's no demo available, but you can try out our game for $5."

  34. Re:Not only that, some people like to have the ori by Saeger · · Score: 2, Insightful
    I bet you old cards like that will be come like old baseball cards down the road.

    And I'll bet you that 15 to 30 years down the road, almost all material possessions - including most antiques, caviar, diamond, and SLI voodoo's - will become almost worthless thanks to nanotechnology being able to manipulate atoms like bits.

    The only way to help preserve the value of a one-of-a-kind material object is to make sure that NO ONE EVER gets their hands on the master molecular scan backup(s) (and there WILL have to backups for insurance purposes). All it takes is one leak and the Mona Lisa can be perfectly copied by anyone who fancies a copy hanging on their wall (recycling the consituent molecules to be found in the garbage).

    Objects made of rare earth elements like gold will still hold a higher BASE VALUE though, because Au is rare in comparison to more common matter like the carbon that makes up diamond.

    So.... would you mind sharing your voodoo's molecular blueprint with me? :)

    --

    --
    Power to the Peaceful
  35. About this ISP by yourruinreverse · · Score: 2, Interesting

    Unfortunately, Planet Internet is an awful ISP in every other respect. When I stopped using their services after three years of frustration with their unreliable SMTP, their lack of SPAM wave filtering, and having to put up with their customer service SPAM as well as a completely ignorant help desk service ("You have problems sending large e-mail? OK, let's run through your ISDN hardware configuration first."). They dropped their monthly fee, and then started luring customers with all kinds of add-on services, without improving the quality of the actual connection service. Then they started billing dial-up cost (pay per minute) instead of the telco with no opt-out regulation, so I could not separate Internet use between private and business anymore. And THEN I had just about had it, and switched to an ISP that simply runs a decent service, doesn't offer (too many) entertainment add-ons, and doesn't offer those written out in SPAM.

    Interesting is, that this ISP simply *has to* offer these add-on services, as their fee is much too low, but also because they are the daughter company of telco KPN Telecom, and they (need to/ have been ordered to) generate interest in KPN's broadband services this way. You simply wouldn't download a 500MB game over a dial-up connection, so this is just another scheme to drive people's interest in purchasing broadband connections.

    --
    JeR
  36. games on demand... by elwormogrande · · Score: 2, Informative

    didn't sega already do this about a decade ago with the sega channel?