GTA3 Multiplayer
Kent767 writes "I'm on the development team for a GTA3 mod, called multi-theft auto. This mod makes GTA3 multiplayer over LAN or internet. Very shortly version 0.3b will be released (this is our first version which supports over 2 players). Dedicated Servers can run on Win32 machines, and a Linux version is in production.
2 of the game modes supported will be DM (Deathmatch) and CTW (Capture the Whoopie) which is a lot like capture the flag, only with a Mr. Whoopie truck." Making a great game even better! Hooray!
Great idea and all that (even if they could have more info on their website), but is this strickly speaking legal? While tinkering with old games like Doom is all fine and dandy (didn't Id release the code for that?), we're talkign about a game thats still is selling, ain't we? What if the original developers left the multiplayer hooks in the codebase (as the site says they did), in order to be able to sell multiplayer GTA as an add-on later - earning even more of our hard earned cash?
ps; no, it's not trolling - I probaly could have phrased the wquestion better, but I'm genuinly curious and a bit stumped.
Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
Many games these days are DESIGNED to be modified by users. Like UnrealTournament 2003 for example. It comes with a full featured scripting language (C basically), a kick ass map editor, and a copy of Maya PLE.
All in all, I think companies are happy to have fans extend their games for them. After all, it just makes more people want to play them (and makes them more money). I've never liked Quake for what it is but I owned Quake 1 and 2 because of mods for them.
While not all companies go through the trouble of releasing tools to help fans mod their games (it is a pian since internal dev tools often aren't suitable for release) I can't recall any cases of them getting mad because fans were smart enough to do it themselves.
I believe Rockstar cited issues with the way in which the game generates the cities & the objects in it during the game as the main reason for not including multiplayer.. trying to keep all of that data syncronised between multiple hosts would be a challenge - it can barely keep track of whats going on in a single player game, let alone a 16 player LAN game.
I have to say, the whole GTA3 experience on the PC has been a big let down anyway. One single patch which never fixed the multitude of graphics glitches.. Vice City might be getting rave reviews, but I dont think I am even going to bother.
"Hey! Unless this is a nude love-in, get the hell off my property!!"
Dear Rockstar,
I purchased Grand Theft Auto 3 for PC last year. Even though my computer passed all the minimum requirements to play by more than 2 times for the processor and 3 times for the ram, the game still played badly. I was told my Radeon 8500 should run the game without problems. It's now a year later and there has only been 1 patch for this game which quite frankly didn't fix anything. I will not even consider purchasing Vice City until the first GTA III runs acceptably on my PC. Thank you for your time.
Sincerely,
Unhappy Customer
I'd play this even in single-player mode if I can have new vehicles added. No, I don't mean sportscars as tough as tanks or any "cheat" kind of vehicles, I have several friends who are vintage car fans, and it'd be cool to play GTA3 the day of a classic car convention in the game, and have 1937 Hudson Terraplanes, the old Mini-Coopers, '40s and '50s Cadillacs, hearses, etc.
Slash-Vertize.
or how about:
Ad-dot.
Note: I'm not really complaining, I just think its interesting....after all there have been a lot of people tuting there own horn as of late. I don't mind cause most of the stuff on the main page is still worth a quick click and a read....
its just odd.
--meh--
Here's a novel thought.
Although piracy hurts software manufacturers like small game companies who wait to reap the rewards of their work, software game companies hurt their own general bottom line by not providing adequate support for their products, ignoring bugs and curtailing key features that their audiences looked forward to.
What if programming enthusiasts of the game put a little bit of time to patch and improve the game and release the patches along with the entire game onto the world? Rockstar would definitely raise an eyebrow at this and maybe take it as a kick in the ass.
It's about time someone brought this aspect of the first GTA back. Now all these bored college students will have another game to play.
... is a massively multi-player online game. Imagine a huge city where people can log in and out and wander around the simulation of a city. With all the rules that Vice City has, just the human intelligence behind some of the characters would make this game live forever.
Now that I think about it, being a cop would be fun. "Where the F did that cop get a rocket launcher?" hehe. I'd be happy to pay $10 a month for that, especially if it guaranteed high-bandwidth servers.
Man, I hope that's next in the pipe-line.
"Derp de derp."
Imagine if GTA3 began to spawn entire persistent communities of crime. You could have ACTUAL (not just plot device) crime-syndicate infrastructures rise up... the potential is intriguing and disturbing.
Clans become families, n00bs work to get made... sounds like fun.