GTA3 Multiplayer
Kent767 writes "I'm on the development team for a GTA3 mod, called multi-theft auto. This mod makes GTA3 multiplayer over LAN or internet. Very shortly version 0.3b will be released (this is our first version which supports over 2 players). Dedicated Servers can run on Win32 machines, and a Linux version is in production.
2 of the game modes supported will be DM (Deathmatch) and CTW (Capture the Whoopie) which is a lot like capture the flag, only with a Mr. Whoopie truck." Making a great game even better! Hooray!
But anyway the main info you'll want is:
MTA Progress (0.3b)
Gameplay 95%
Client/Server Comm. 95%
GUI (interface) 100%
Memory coding 90%
Moderation: +4. Modded 70% Funny and 30% Overrated. 100% Saturated.
The game has been out for over a year, and a semi-sequel (in the form of Vice City) is going to be released next month. Any official multiplayer patch would have been released long ago. The multiplayer code in GTA3 was unfinished and left out due to time constraints IIRC.
Another Multiplayer version-thing...
Not sure if it's related?
some of the multiplayer hooks were left in because there was origionaly a multiplayer option in the beta relese. due to a security issue it was disabled on final release.
/me still waiting for my beta copy of vice city !! )
i was talking to the main coder for the pc versions and she says a multiplayer option would not be implimentet by DMA in anyway.
(
Your only young once, but you can be imature forever.
It comes with a full featured scripting language (C basically)...
Uhm, no, it's not like C. It has C-like syntax, but so do 10 or 12 other programming languages. UnrealScript is more like Java than anything else around, it's object oriented nature more conducive to game content creation. Every try doing a mod in C before? If you've ever taken a decent look at the code for Return to Castle Wolfenstein, I think you'll readily agree how difficult and undesirable it is to create mods or even total conversions using C. Although I cut my teeth on C, IMHO UnrealScript and the UnrealScript Programming Model are far superior in the realm of game creation.
Also, just my two cents, most games released that feature new graphics engines, are really just advertisements for the engine. I mean, c'mon. I don't expect UT2k3 or DOOM 3 to be the most representative models of what can be done with those respective graphics engines. It's just a demo that they make money off of. "Hey, here's this new engine we wrote, and here's an example of what you can do with it." And it just so happens that particular example costs $50.
Spread the RC luvin'