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Getting Small Press (Comics) To The Masses

Comicguy456 writes "At the recent Small Press & Alternative Comics Expo, a panel was held to discuss how to get the masses to check out indy comics. In this transcript, experts including Sean McKeever (The Waiting Place) and Max Ink (Amoeba Adventures) talk extensively about creating, selling, and marketing such books, as well as the small press industry in general. Manga is covered as well. " In many ways, the same advice here applies to people trying to get word about out bands/books/games etc etc.

31 of 105 comments (clear)

  1. wasn't this the whole point of E-books? by lingqi · · Score: 5, Insightful

    availability, portability, ease of distribution, (add a few more benefits that we'll never see because of the crippling restrictions placed on e-books by adobe and a slew of others).

    Heh, considering a large percentage of newspaper people thinks that there will only be electronic news a few years down the line (see previous /. story), - well, I guess everyone can infer their own conclusions.

    --

    My life in the land of the rising sun.

  2. Old line comics by ch-chuck · · Score: 5, Informative

    All my old favorites are here.
    Katzenjammer Kids are still running after over 100 years.

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
  3. Marvel's new Epic line. by Lachrymite · · Score: 4, Informative

    People interested in becoming creators of comics might want to check out Marvel's Epic line, which is accepting submissions from newcomers to the business. If your work is accepted they guide you through the process of basically getting the entire book together yourself, and then they publish it. Because they only have to worry about publishing and you do pretty much everything on the creative end of things, books don't have to sell incredibly well and they can remain viable entities, unlike Marvel's normal titles with are pretty much all top 100 sellers.

    I believe it pays $8k to be split up among the creators as they see fit. The big drawback is that they gain ownership of any new characters you create if I remember correctly, but to people trying to break into the business this may be a great opportunity.

  4. Independence by Whigh · · Score: 2, Interesting

    Of course, there are people in the web published arena getting their own interests involved.

    Also, isn't Free Comic Book Day coming up soon? (May 3)
    Perhaps a Comics Week should be declared?

  5. Indy comics/comix by fudgefactor7 · · Score: 4, Insightful

    The problem with the indy comic (or sometimes called comix) are that there is a huge amount of shit. This casts a bad light on the whole scene. Out of the gazillion indy comics that came out in the 1980's the only one still standing is TMNT, and that's because it was a cross-over to kids' fare. (The original TMNT were not like they are now.) And for a while, any moron could get published--people were buying them by the cartload just in case one gem was among them--what they ended up with was the equivelent of toilet paper. The industry now needs better, more insightful, and intelligent comics, not a new flood of crap. It damn near killed the whole indy industry last time--we don't want or need a repeat.

    1. Re:Indy comics/comix by curtisk · · Score: 4, Interesting
      Give this man a cigar!

      Not only was there a boatload of crap in the indy scene but even more so in the "mainstream" lines as well.

      God, when Image and Valiant were the companies with the "buzz" soooooooooo much crap came out, and it seemed that overnight practicallly everyone started drawing in the "Image" style, you know what I mean...it really was sad at the time, and then since they were all "creator owned" the prices went up and up and up, quality went down and down and down (unless variant foil cover # 8 special edition equals quality to you :p )

      TMNT, that used to be a gritty book, I was thrilled when a year or so ago, I think John Woo(?) was looking to do an "original" TMNT movie, haven't heard anything since.....

      Theres some great ones out there today, but you need hip-waders to get through all the crap, I'm all for them trying new distribution types, but it may be tough to find the "gems" and as always one mans crap could be anothers gem....

      its better to have more selection than none at all I suppose :)

      --

      Sehr geehrter Toilettenbenutzer!

    2. Re:Indy comics/comix by mrtroy · · Score: 3, Insightful

      "The problem with the indy comic (or sometimes called comix) are that there is a huge amount of shit."

      Besides being very elegantly stated, that statement is accurate, but false. There is always a huge amount of shit in indy products...and there is always just a few gems among them. I would not, however, say this is the problem with comix.

      The whole idea of having an indy comics is that they are just that. They are likely going to lack, in majority, professionalism that big budgets and higher quality printing can bring across. But despite all that, if people start enjoying the comics...it could help that artist's future career. Then, he will get a big budget, better equipment, and wont be indy anymore!

      --
      [I can picture a world without war, without hate. I can picture us attacking that world, because they'd never expect it]
    3. Re:Indy comics/comix by slaker · · Score: 3, Interesting

      To be fair, Image *did* make some good comics. 1963 - which was simply stunning, the Alan Moore run on Supreme, the Maxx and IMO Spawn were all great. Image made some real crap, too, but I'm perfectly willing to dump all that on Liefeld (Supreme prior to Moore practically defines the term "god-awful", Youngblood, Brigade etc.). Everything else seemed pretty much middle of the road.

      Valiant I'm less familar with, but I do have some fond memories of Archer and Armstrong, which really wasn't a flashy title.

      I don't think you can paint either company with a uniform brush.

      My cousin owns a comic shop, and from time to time he'd drop off a longbox of poor-selling old titles for my brother and me. As a result, I read a lot of different comics growing up, including some things that would never show up on a spin-rack. All in all I can say this: an average comic in the silver age was MANY steps below an average comic from the 80s or 90s. I probably read through thousands of issues of whatever my cousin couldn't sell (Late Silver Age DC apparently didn't move well in the early 80s). Comics in the 80s and 90s might've been pure artist or writer driven garbage, but they also dealt with complex emotional issues, consequences of actions, and in general, even in the really mediocre mainstream titles got a lot better in every way.

      If the basis for comparison is "Watchmen" or "MircleMan" or "Astro City", man, nothing else is going to look good. If you're reading circa 1970 "Legion of Super Heroes", there's no place to go but up.

      I can't see paying $3 for 32 pages any more, but I do try to keep up with graphic novels. None of the local shops keep a good selection, unfortunately.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  6. I hate to say it... by TrollBridge · · Score: 4, Insightful
    ...but in today's marketing world, the only way to get something to "the masses" is advertising.

    And something tells me that "Small Press Comics" don't have the kind of money to put into serious ad campaigns.

    Now I suppose some of the more successful ones like UserFriendly are an exception to this, but unless these comics get a lot of free press/exposure, they will remain "Small Press".

    --
    There's a Mercedes gap too. I want one and can't afford one, but it's not government's job to do anything about it.
    1. Re:I hate to say it... by Anonymous Coward · · Score: 2, Interesting

      "And something tells me that "Small Press Comics" don't have the kind of money to put into serious ad campaigns."

      What about non-serious ad campaigns? Immature ad campaigns, if you will.

      So you can't buy TV or radio ads because they're too expensive. When was the last time you saw a TV or radio ad for comics? (Sans X-Men movies, of course - movies != comics anyhow.)

      Advertising on the internet is so cheap, it's practically free. Banner ads are about the most expensive thing you're looking at. It costs nothing to convince people to add a blurb in their .sig files.

      Print t-shirts. Hand them out in RL. Stickers. Posters. Et cetera. Free introductory copies. Blah di blah. ...Will all this be effective as a corporate-backed shock and advertising campaign? Of course not.

      But I'd argue that All Your Base got out to the masses pretty quickly. If unconventional advertising can work for CATS, it can work elsewhere.

  7. Strangely enough... by jeroenb · · Score: 4, Insightful

    independent comics are actually much more known to the average comics readers than independent music is to the typical music listener (everybody?) The reason I'm saying this is because nearly every comicbook store I know has quite a lot of the indy stuff, as opposed to the couple of music stores I know that carry indy music (especially since the amount of comic stores : music stores is like 10:1 at least!)

    I'm not quite sure why this is, perhaps the market for comics is not as highly populated by mainstream stuff, leaving a lot of space for indy works, or perhaps the taste of comicbook fans is generally much more diverse? Who knows.

    It's pretty weird though to read about independents not getting a lot of attention when you can walk into a comicbook store somewhere in Europe where they need to import everything and see independent comics lying all over the place.

  8. Just so they don't get slashdotted. by will_die · · Score: 4, Informative

    Did not see anything about the $8000.
    Basicly the process is that you send in some sample work, if Marvel likes what they see they contract out to you(you need to fill in the appropriate IRS forms) to do a comic based on what you sent them. Marvel sends you $500 as payment for the contracted work. Marvel may or may not print your stuff in the Marvel Epic Line of comics.
    Since you are a contractor working for Marvel, Marvel ownes the work you do. However you can use Marvel owned characters in your comic, just no other trademarked characters.

    1. Re:Just so they don't get slashdotted. by Lachrymite · · Score: 2, Informative

      From Newsarama:

      According to comments made by Marvel President Bill Jemas, when a creative team submits a comic book they receive an $8,000 budget to produce it. Marvel then covers the cost of publishing, marketing and distribution, and pays bonuses to the team, based upon sales. If the book sells well, the creators could earn a number of bonuses at different tiers.

      There's also a lot more information here, and there will be more info in Marville #7 (which is probably the only way they can get that particular comic to sell, it it not popular).

  9. Re:the masses? by Lachrymite · · Score: 4, Interesting

    While it's true comics went on a steady decline, the comic book industry is very cyclical and is starting another upswing. Just look at all the comic book movies coming down the pipe for evidence... X-Men 1 & 2, Spider-Man 1 & 2, Daredevil, Bulletproof Monk, The Hulk, League of Extraordinary Gentleman (As LXG for the movie or something dumb like that), The Punisher, and about five more that are scheduled to begin production within the next two to three years.

    What we saw a few years ago was a massive reduction in popularity because comics started catering more to hardcore collectors than casual fans, with the whole six different covers by the hottest new artist for every issue craze and the focus on flash rather than substance, largely brought about by a wealth of artists but a dry spell for great writers. Now with people like Ellis, Millar, Bendis, etc., comics are starting to get more appeal to the casual fan again.

    This is especially true with recent pushes toward trade paperback sales rather than individual issues, and the creation of the more Manga-esque Tsunami line by Marvel, which is an attempt to capture the rather large Manga fan base in the United States right now, including a female demographic that's not as well represented in traditional American comics.

  10. anything but concise by Schlemphfer · · Score: 3, Interesting
    In many ways, the same advice here applies to people trying to get word about out bands/books/games etc etc.

    Sort of interesting to see a bunch of comments moderated 5 already, just fifteen minutes after the article was posted. I started reading this article, since I had a small press publish my first (nonfiction) book, and I intend to publish my own stuff next year. After getting about halfway through, I decided the material wasn't worth my time. There are no doubt some good points here, but despite the claim from the submitter, this stuff is really mostly applicable to smalltime comicbook authors. And it's an incredibly lengthy piece considering the small amount of advice presented. It clocks in at nearly 10,000 words (for reference, books start at about 50,000 words), and I suspect the main advice in this piece could be extracted to make a new article barely 1000 words long.

    --
    I'm generally "Interesting," "Insightful," and even "Funny" here. What the hell happens to me at parties?
  11. My 14,6 �re... by WegianWarrior · · Score: 2, Informative

    It has been ages since I bought an indy-comic. Partly because there nearest decent comic-store is an hour or so from here - and that seems to cater mainly to the young, inmature section of the market (more tits than in a porno-rag), partly because much of the mainstream norwegian comics are very good (karine haaland, Nemi, Pondus and EON & Wildlife to mention a few), and partly because the web provides me with more under- and overground comics than a sane man can read (Comander Kitty, Fur Will Fly, House of LSD and Kevin & Kell to take the first four on my list of bookmarks).

    I don't think that indy-comics printed on dead trees has the importance they had for say, oh, ten to fifteen years ago. The ones that are good will find their way into mainstream magasines (at least this holds true for Norway), the ones that ain't good will die out. That, and the World Wide Wait is the underground printingpress of today; both for comics as well as for writing, art and music.

    But as the subject says, that just my 2 cents (by the exchange rate anyway).

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
  12. My favorite webcomix site at the moment is by Multiple+Sanchez · · Score: 2, Informative

    serializer.net. They strike a tone that finds that sweet spot between art, commercialism, and the necessary self-awareness of a frontier market/nascent medium. Also, they've got exclusive comix by two of my favorite artists, Ethan Persoff and Chris Onstad.

  13. How quickly they fade by unfortunateson · · Score: 3, Informative

    ... and I don't mean the colors on cheap newsprint either.

    Aside from the Sturgeon's Law factor (95% of everything is crap), one of the main reasons why I don't buy many new indy comix is because anything I'm likely to enjoy has a high probability of just plain disappearing:

    • companies fold (big examples include Fireman, Comico, even First!, Pacific, Eclipse if you're old enough)
    • artists can't be kept to schedules when they're doing it themselves (THB anyone?)
    • or they get "hot" and snatched up by the majors (example: Kelly Jones' early work on Chrome -- I want to know where that story was going)

    Trade papers are the evidence of success: if it's good enough to get 4-8 issues collected, grab it!

    Prime examples: "Bronze Age" by Eric Shanower, and "Girl Genius" by the manic Phil and Kaja Foglio

    --
    Design for Use, not Construction!
  14. Waste of time by RightInTheNeck · · Score: 3, Insightful

    The people who read that kinda stuff probably see the material being so non-mainstream,underground, not well known,hard to find and get as part of the interest in it in the first place. This is definetly not a marketing problem. The people who want it know exactly where to get it.

  15. why ownership matters by fhwang · · Score: 3, Insightful
    If you're trying to break into superheroes, then, yes, this sort of contest is a pretty good break. However, you should be prepared to submit a character you have no emotional investment in. Marvel's ownership of your character isn't simply a financial matter; it has very real creative ramifications. If some high-up editor decides you need to do lots of crossover with other characters you think are stupid, or to do attention-grabbing stories (The Death of the Origin of the Marriage of Superman, etc.) just for the sake of a small spike in sales, remember that you will have little-to-no ability to say no. And if you don't like it, they can fire you at a moment's notice; after all, there are a hundred people waiting behind you. And you already signed away the only leverage you had -- ownership.

    So, yeah, it's a good opportunity, but take it with a grain of salt.

  16. I have found the way... by Etymological+Coward · · Score: 2, Funny

    I propose that, in order to more effectively get comics to the masses (washed or unwashed), that we construct a giant worldwide network of these devices called "computers". These so-called computers would route data over a network - through satellites, over fields, and possibly even through thin air (we could call the last one 'Ethernet' - how funny would that be!).

    This "network" of "computers" would be used by comic artists to publish their work at practically no cost. Each frame of their art would be piped into the homes of its comsumers over an ordinary phone line; they'd be compensated by overgrown conglomerates with too much VC money, who would pretend to their shareholders that this altruism was actually advertising.

    I'd call this invention THE INTERNET. I'll file it right next to my patent application for the flying car - which is up for "review" next week, by the way.

  17. the superhero ghetto by fhwang · · Score: 2, Interesting
    The problem with the indy comic (or sometimes called comix) are that there is a huge amount of shit.

    As opposed to the world of mainstream comics, full of pandering fanboys, artists with no understanding of form & anatomy, writers with no interest in human motivation, and publishers who treat their customers with contempt?

    Comics in general have quality problems. People who've grown up in the superhero world (i.e. most Slashdotters) don't realize exactly how narrow of a genre superhero comics are, but it's got its own blind spots, just like the indies. It's not the sort of thing that's easy to get started in.

    The recent upsurge in superhero movies don't change things very much; if anything, how they change their storylines to suit a mainstream audience should be quite instructive to comics fans. Look at the first X-Men movie and how streamlined the narrative was, compared to the dense soap-operatic narratives of the actual books. If you need to draw charts to explain crossover chronology you're never going to break out of the ghetto.

    Quality problems are everywhere. But me, I'll take Acme Novelty Library over the Death of Superman any day.

    1. Re:the superhero ghetto by fudgefactor7 · · Score: 2, Insightful

      On the whole, crossovers in my opinon have always only served one purpose: sell other non-profitable titles. "Gee, Spider-Man is kicking ass, but the Human Fly is not, so let's place Spidey in that and see if it floats!" But the writers (I think) use them to confuse the storyline so that you don't discover that they're hacks.

      Calling it the ghetto is very appropriate. Good call. The Death of Superman was a monster hit, since nobody expected it to be a big deal--they were always talking about killing Superman, but it was assumed they didn't have the balls to do it. (surprise!)

      I never bought that issue--never collected Superman--still don't. What really hurt my local store was the rebirth of Superman (the opaque white wrapping) and he assumed (fool!) that it would sell nearly as well as the Death did...he's still stuck with about 2000 issues of that. Can't give that crap away.

  18. dinosaur comics by potaz · · Score: 2, Informative

    First, a plug: people interested in small press independent comics might be interested in my dinosaur comics. They are a study in genre and form!!

    About getting comics to the masses: all I'm intending to do is self-publish and sell over my web site (and in a few comic book stores locally). When the price of self-publishing is so small, and you can distribute so easily, I don't see the real allure of professional printing. You can even get things professionally bound for a couple of dollars at your local copy shop.

  19. The masses don't go to comic book stores by shancock · · Score: 3, Insightful

    If you self publish and want to reach the masses, you must find a distributor or sales agent. The masses go to bookstores. Bookstores hate buying, dealing with single or few title authors directly. If your product is good and the market is there, the books will probably sell.

    Find a distributor or salesagent who deals in other independent publishers. These people have relationships established with distributors and stores. They can get your books (maybe) into stores.

    You will still have to market and advertise on your own but it will mean zero if you don't already have the comics/books on the shelves in the stores.

  20. Comics are putting themselves out of business by Kagato · · Score: 3, Interesting

    The number one selling comics are those dumb ass archie dealies at the check out line. Comics decline is tied closely with the decline of the news stand. The publishers have choosen to go the safe route.

    When you go to the supermarket news stand you're incure a risk. Every issue that doesn't get sold you have to refund back to the retailer. And it's not like you get product back. All you get is the cover back.

    "Successful" comics of today sell at rates that would be considered failures 15-20 years ago. Marvel and DC are in the position of being more and more dependant on merchandising monies.

    And it's not like the industry doesn't know this. The simple fact is it's too late. Comics are painted into a corner. You need capital to reinvent the distribution chain. And even if you were to get the capital you'd piss off the existing chain (comic book stores). And if you manage to reinvent the chain, it would mean the deal of the comic book store. Blah!

    So when you ask about these small indie lables trying to be big, you have to ask yourself "why"?
    Being big means being leveraged up the wazoo to investors and banks. Being big means have to suck up to hollywood to get some movie money.

    1. Re:Comics are putting themselves out of business by Caoch93 · · Score: 2, Interesting
      Marvel and DC are in the position of being more and more dependant on merchandising monies.

      I think I recall hearing an interview on NPR where one of the muckety-mucks at Marvel said that they actually lose money on the comic books, but they use them to test the market. If a comic sells, they will hustle the merchandise and movie deals that actually make them money.

  21. There's more than that: by fireboy1919 · · Score: 2, Insightful

    They have to stop sucking.

    If you look at the comics from 30 years ago, you'll see complete stories in one comic - or possibly two at the most. Also, characters where recognizable even if they, say, changed clothes.

    Today, both of these things have changed. To get a complete story, you've got to buy 10 or 15 comics. And this isn't only because the stories are longer and more complicated - todays comics seem to have more advertising instead of storyline. This is also prompting what I call "soap opera syndrome" - the comics are becoming WAY to melodramatic to try keep you interested between stories so that you'll buy the next one.
    Also, a lot of the drawing is done so hastily (note that I'm not saying that the artists are bad), that the only way you can recognize the characters is because they have the same clothing from one frame to the next. Their facial features/size/build keeps changing.

    Two things would make me buy comic books again (note that I wasn't alive 30 years ago, but I used to buy old comic books because they where good).
    1) Enough with the cliffhangers! They suck! If you need more story, make a longer comic and charge more!
    2) Draw well!

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  22. Some things that work, some that don't by WillASeattle · · Score: 2, Informative

    A friend of mine, Roberta Gregory, has travelled around the world promoting her comix ("Bitchy Bitch" is one of them) and been able to get by doing that. She also has found that some weeklies have been good for a partial income stream, as well as doing small shows at various restaurants and coffee shops and bookstores.

    I guess the main thing is realizing, as with any art, that half of your job is promotion and sales, and adjusting your life accordingly.

    The other thing is doing stuff people want to buy, not necessarily the fun things you want to do - if people want you to do comix with young women with large breasts and unicorns, then you spend part of your time doing that - it pays the bills.

    But, overall, it's a hard business to make much money at - usually you have to have a second job.

    --
    > --- All Of The Above --- >
  23. Include samplers to indy comic elsewhere by Ra5pu7in · · Score: 2, Insightful

    The "masses" don't read comic books, anyway. The "masses" of comic book readers, IMHO, don't walk into a store and walk out with a bunch of unknowns. They walk in knowing their favorites and looking for specific issues. The only way to attract the "masses" to an unknown is to get it known.

    Sci-fi mags half a century ago had the right idea. They had a well-known author write a short story that could have sold the mag entirely on its own merit. The rest of the mag could be a number of shorts by unknown authors. Each reader then found the authors that appealed to them.

    One good way of introducing indy comics is to include a short sample at the back of a popular comic at no extra cost to the reader. Including several would be an optimal way to expose the "masses" to a variety of indy comics they may find interesting.

    Online comics is another good way of exposing indy comics to the "masses", though the crowd is a little different, so this must be nurtured carefully. (Too many people get used to their free online content and won't pay for the same content.)

    --
    I was taking one day at a time, but then several days got together and ambushed me. (from a Rhymes with Orange comic)
  24. Form and presentation matter as much as content by Lazlo+Nibble · · Score: 2, Interesting
    1. Many adults have better things to do than amass huge boxes of pamphlets in their closets. Trade collections sell better to the general audience.
    2. Local retailers are often unreliable; few people have easy access to a quality shop (Golden Apple, Comic Relief, et al.). Good luck following an indie series if your supplier can't be bothered to stock it properly.
    3. Manga are finally a significant force in the US, giving kids a great introduction to the medium. But when they outgrow Shonen Jump (300+ pages, $4.95/month) the average indie title (24-32 pages, $2.95/month) is going to be a really hard sell.
    I would love to see indie comics publishers start up monthly "phonebook" anthologies to dump into the mainstream retail distribution network. Unfortunately the costs are likely prohibitive if you don't have eight hours a day of free advertising courtesy of Kid's WB and Cartoon Network. Meanwhile I'll keep going to Comic Relief every now and then and picking up all the trade collections that've been released since my last visit.