Half Life 2 To Appear At E3
MonsieurEvil writes "Valve announced today (http://www.planethalflife.com) that the long-awaited Half-Life 2 will be appearing at E3, and will be released this year. The NDA for press is supposed to end on April 28th, and quite a few magazines are already hyping their scoops. Hopefully all the teen-angst types that show their superiority through decrying this as vaporware can now listen to their elders..."
I still have my $5 down for DNF at the local EB, and have had it there since it first showed up in their books (97 or 98).
Do I get a prize for that much dedication for a TRUE vaporware product? =P
Gordon, there you are. They're waiting for you in the test chamber, Gordon.
... :)
I hope they don't go all hollywood on this and do it as a "prequel". Although, that would be quite amusing
Hmm, I think you broke my sarcasm detector.
1. Dont read article
2. Post
3. ???
4. Profit!!!
YOU SUCK BALLS!
that pig just fly by?
I was wondering what "teen-angst types" that article was referring to. I guess now I know.
I'm guessing that it's Half-Life 2: Full Life.
Or Half-Life 2: How The Other Half Lives.
Or Half-Life 2: You Only Live Twice.
Or Half-Life 2: Life Begins At 2.
Or Half-Life 2: Half-Liberty. (With the third game to be called Half-Life 3: Half-Pursuit Of Happiness.)
"Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
As a mac user, i eagerly await the day Half Life 2 is released, so we can begin the fantastic four-year wait that we have in store while whoever now owns sierra (or whoever they farm the port out to) very very slowly and incompetently attempts to port their game to our platform. Although that is nothing compared to the eager anticipation i have for what comes after that, when upon finishing and discovering that the port they have created is of very poor quality, Sierra suddenly announces "hey, the mac market is small and we don't want to bother porting to it" so that they can simply insult the mac market rather than releasing what they would percieve to be a public embarrasment! That was my favorite part of Half Life!
/me grumbles and bitterly huddles back closer to his GameCube, where he never has to worry about this kind of thing. Hmm.. dammit, "Navi", i hate you.. ***
Ooh! Or even better, maybe they'll go with the ever-so-popular development model they used with Tribes 2. You know, the one where they lie to the consumers for years, then at the end of the development cycle suddenly react to unexpected overruns in schedule by releasing the product before it's finished, promising lots of patches and a macintosh version really soon, and then firing the team that programmed the game before they can even begin to attempt to fix things! That was SO fun, i can't imagine they wouldn't jump at the chance to repeat their success at completely destroying a critically acclaimed franchise with a cult following! If so, I SO hope that they add insult to injury like they did with Tribes 2 by creating a fantastic Linux version that by all indications could run in Mac OS X's UNIX layer with little more than a recompile, one or two small compatibility layers such as an X11 server, and a trivial amount of slowdown, and then refusing to comment on this despite repeated and wide-scale petitioning on the part of would-be customers requesting Sierra attempt to make the Linux port run on OS X!
***
-- super ugly ultraman
Ooh! Ooh! I want a car with an extra hole in the engine!
As with most of Carmacks engines, I'm sure there'll be a mod somewhere that'll both fix the hole and create a capture the flag mode.
oh yeah, like that's a useful invention
I'd finally got my life back in order, no more CS'ing & TFC'ing til the wee-morning hours. I was clean, CLEAN...
Wow, I should not post when knackered.
"It is a common misconception it was based on Quake 2, but in fact it was based on Quake 2."
people spouting things like that might have somehting to do with it.
Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
Oh, wait, I just asked a /. ' er to read. Nevermind.
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
"It is a common misconception it was based on Quake 2, but in fact it was based on Quake 2.
OMF YOU IDIOT - QUAKE 1 WAS THE BASE! HOW COME SO MANY PEOPLE GET THIS WRONG!??!?"
When you flame someone, proofreading is always a good idea. Nothing makes you look like more of an ass then calling someone an idiot with mistakes in your post. Just a little FYI
"even if there are fewer Linux games than Mac ones."
I already beat photoshop, There isnt enough replay value to keep me on a mac.
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
Hehe, a bit older than that. From Sierra's own site: "TF2 named: 'Best Action Game', 'Best Multiplayer Game', E3 1999". Just imagine how good it's got to be by now!
You're VERY right. 3DRealms showed off Duke Nukem Forever (still running on the Quake 2 engine) at E3 in 1998. And yes, it is still not out.
I vaugly remember the first release date for that being july '97... of course, that was 6 years ago. Then they switched engines. Then they did it again.
By the time it's released, no body will buy it. Anyone who remembers the first DN3D will be dead.
*smells another daikatana coming up*
This is not the greatest sig in the world, no. This is just a tribute.
...One-Quarter Life?
Sorry.
Ask yourselves, can the apocalypse be far off?
It hasn't been /.'ed, you've just been put into the patented GameSpy/FilePlanet queue system. Your web page will be served to you in
87
minutes. When you are at the front of the queue, you will have 60 seconds to click the link to view the webpage, otherwise you will have to re-enter the queue.
You mean $6000 of ATI stock.
Oops, I mean $5000.
Last I checked, the official TF2 site says it is coming out in December 2001...boy, I can't wait till then!
In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
FPS games will mean nothing after this game, unless they can come up with their own massive multiplayer feature.
Yeah, that was exactly what I was thinking after finishing up the original Half-Life: "This game was okay, but what it really needed was more 13-year-olds asking me "A/S/L?! HAHAHAHA F4G0T!!!" every five minutes.
News for Nerds. Stuff that Matters? Like hell.
# What does the main character want in life?
presumably he wants a long and distinguished research career, but most of the game deals with his desire to escape from the black mesa facility with all of his limbs intact.
# How do the events in the story change that character?
mild-mannered scientist to badass alien-killing machine
# Who's standing in the way of the character's goals? Why?
aliens: because they're aliens
the military: to coverup the presumably sensitive nature of the research being conducted at black mesa
g-man: a shadowy figure for almost the entire game, this Big Time Operator was bent on exploiting everything that has happened at black mesa for his own benefit
# What unexpected events along the way force the character to look at his goals in a different light?
- discovering that the military has not been brought in to rescue the facility, but rather to bring it to the ground and cut the government's losses
- discovering the nature of the matter transporters that were being researched, allowing gordon to travel to the alien's homeworld and bring the fight to them
- every solved puzzle and newly obtained weapon, NPC interaction and scripted sequence opened a new part of the game world, and brought new goals.
the real strength of half-lifes story wasn't in the deep philosophical issues or nail-biting plot climaxes, neither of which were present, but it was in the supremely executed integration of the plot into the game world.
while playing through half-life, it seemed that every detail, every texture, every vertex was contributing to the storyline which was hurtling you towards some sort of conclusion. there were no cut-scenes or pre-rendered cinamatics in half-life. your viewpoint never left the head of gordon freeman, theoretical physicist with degrees from MIT. that sort of story-telling hadn't been seen on the PC in many, many years.