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RTCW: Enemy Territory Test Released

Ant writes "Return to Castle Wolfenstein: Enemy Territory Test is released for Linux and Windows! It doesn't require the original game." See the news blurb and player guide.

32 of 188 comments (clear)

  1. Going to play it soon :) by Trinhbo · · Score: 2, Informative

    You guys can download it directly from this link in the bottom left corner.

    http://games.activision.com/games/wolfenstein/inde x.asp?section=april03

    I have to go to class soon but I'll sure as hell be playing it when I get back. I hope the single player isn't like the first one. I was impressed until those uber soldiers and skeletons started coming out. I love those realistic WWII games.

    --
    -Trinhbo [http://trinhbo.com]
  2. ahhhh, i knew there was a reason .... by thrashncarry · · Score: 5, Funny

    that my manager didn't turn up to work this morning. the bastard is sitting at home playing this!

  3. Fileshack link FYI by Obiwan+Kenobi · · Score: 5, Informative
    1. Re:Fileshack link FYI by Beatbyte · · Score: 4, Informative

      BitTorrent anyone?

      et-linux-test-2.32.x86.run is the linux text filename

    2. Re:Fileshack link FYI by TTimo · · Score: 4, Informative
    3. Re:Fileshack link FYI by mxs · · Score: 3, Informative

      Make that f.scarywater.net has the Windows Test; the linux torrent has been posted here already ;)

  4. What no Mac Version by norwoodites · · Score: 4, Interesting

    Why is there a x86 Linux version but no Mac Version?

    1. Re:What no Mac Version by FrenZon · · Score: 5, Funny
      Why is there a x86 Linux version but no Mac Version?
      Because they realised that the mac gaming scene is too dominated by Photoshop?

    2. Re:What no Mac Version by mrpuffypants · · Score: 2, Funny

      p34r my sk1llz with the "gaussian blur" filter

    3. Re:What no Mac Version by Anonymous Coward · · Score: 3, Insightful

      The game engine was designed on x86 UNIX machines and ported to Windows. A Linux port is a no-brainer, and has been around for years now.

      Apples, on the other hand, have PPC chips. That's a lot of time and money to get the game ported, unless you design it for PPC Linux, which is just a simple compile.

      The open UNIX and Linux machines are the *only* OSs that can easily have code ported between the different CPUs.

    4. Re:What no Mac Version by Ralph+Wiggam · · Score: 2, Funny

      Don't mess with me or I'll difference cloud your ass and make you look all trippy.

      -B

  5. This is will not be a full blown retail game. by Anonymous Coward · · Score: 5, Informative

    RTCW: Enemy Territory will be a multiplayer only game that is completely free. A while back Activison decided not to make it a full blow retail game but since so much of it was done they are going to make it free for everyone.

  6. Re:I've played this game already by Lumpy · · Score: 5, Informative

    what the heck are you talking about?

    P-III 866 with a Geforce4 MX (Low end $39.00 geforce 4) it screams as well as UT2003 Quake3 etc... I get over 30fps all the time. (much more if I drop to sane resolutions like 800X600)

    Sounds like you either dont have a good videocard (read that as not having an Nvidia) or you have something horribly mis-configured.

    --
    Do not look at laser with remaining good eye.
  7. No Mac Version?! What Gives?!? by LordYUK · · Score: 5, Funny

    Everyone KNOWS that REAL gamers play on Macs. Only "n00bz" use linux as their gaming platform of choice.

    Nothing says "l33t g4m3r" more than fragging someone using a one button arrow mover.

    =)

    --
    This is my sig. Its pathetic.
  8. New gameplay by Openadvocate · · Score: 2, Interesting

    The important part, is there any new gameplay?
    From scanning the guide I'd say yes. I am looking forward to playing as "Covert OpS", I always liked blowing up enemy sentry guns in TFC.
    Besides from that, I must say that Desert Combat is providing a lot of new fun stuff too for BF1942, although in alpha stage and team strength/weapon balancing still are a bit off, and some strange errors, it's nice to see that we can expect more from the bf1942 platform that has many cool features but the original WW2 concept is getting old.

    --
    my sig
    1. Re:New gameplay by Dark+Lord+Seth · · Score: 2, Insightful

      Well, how about other great wars then?

      • American Revolution & Civil war

        Player takes aim with a musket, chance to hit is based on random numbers and skill, strafing in impossible and not allowed as you're to stay in formation. Reloading requires a tedious procedure and after getting hit, player is likely to still live and spend the rest of the game incapacitated, only to die of wounds later on anyways. No good game scenario here.

      • World War 1

        Player stares are mud walls of a trench most of the game, stands up after about half and hour, jumps over various obstacles and then into the next trench with the rest of the team, or rather what remains of it as half has been mowed down by machine gun fire. Player and team take aim at incoming opponents and evacuate trench of nescesarry. Repeat until all players are dead. No good game scenario here.

      • Gulf War 1 & 2

        Player either flies a B2 or F117 to fire cruise missiles, fires cruise missles from naval vessels or patrols the sky in an F18/A or F15. Opponents do nothing at all except pressing a few buttons, cauing a bunch of scuds to horribly miss their targets. Later stages of the game include patrol with AH64 helicopters and AH1 helicopters and driving a tank all the way to Bagdad. Opponent will finally get a chance to fight with no ammo and a jammed gun, facing two options: retreat or surrender. No good game scenario here either.

        Hence the abundance of WW2 games.

  9. Torrent by scatter_gather · · Score: 2, Interesting

    Would someone put up a bittorrent link please?

    Thank you!

    1. Re:Torrent by TTimo · · Score: 4, Informative

      http://zerowing.idsoftware.com/et-linux-test-2.32. x86.run.torrent

      I've setup a bittorrent tracker. It's very experimental so don't complain if it goes down.

  10. Doesn't require original RtCW? by mahdi13 · · Score: 2, Interesting

    Could someone explain how that works? I realize that this is made by the same people that made RtCW, but skimping out of the original engine doesn't seem right. It's a faily new engine (tweaked off of Quake 3, but updated) so I don't see how/why they would do this.

    --
    "Some things have to be believed to be seen." - Ralph Hodgson
    1. Re:Doesn't require original RtCW? by Tyreth · · Score: 2, Insightful

      Here's my guesses (and none of these are based on what I've heard):
      1. It's not a moddable version of RTCW, it's a complete game
      2. Activision has payed Id for the license already, so it's Activision's choice if they want to lose money to give us a freebie
      3. It won't detract from sales of the engine to other companies

    2. Re:Doesn't require original RtCW? by Obiwan+Kenobi · · Score: 4, Informative

      It was made by the same group who produced RtCW, and Enemry Territory was going to be the big expansion everyone wanted. Unfortunately cost overruns and time forced it to be cut short, but they graciously decided to finish what was there and release it to the world.

      They've already paid the licensing fee for the engine, and since they're using the same engine here, they don't have to pay for it again.

      You're not getting any of the RtCW content, which is single and multiplayer, so they're not losing money there. And since this is a multiplayer-only mod, it can only boost sales of the existing retail product.

      So there ya go.

    3. Re:Doesn't require original RtCW? by Schnapple · · Score: 2, Informative
      Actually the story as I heard/read it was this:

      The single player portion of W:ET was being done by Mad Doc Studios (Star Trek: Armada 2, Empire Earth: The Art of Conquest), but it didn't progress as well as they (Activision) had hoped, so they cancelled it. However, the multiplayer portion, done by mod team Splash Damage (Q3F for Quake 3: Arena) wasn't having the same problem, so they decided to allow Splash Damage to finish it and release it. I think the idea was basically a "map pack" for RtCW, but it's a full fledged standalone game now.

      What's curious to me is this - Activision is releasing Day of Defeat as a retail product soon. DoD's main weakness is the ancient Half-Life engine, but W:ET is looking not-too-damn-bad with the Quake 3 engine and all, and it's free. *shrugs*

  11. Because ... by theefer · · Score: 2, Insightful

    ... if there were a Mac Version but no Linux version, it wouldn't be on Slashdot.

    --
    theefer
  12. Re:I've played this game already by xanadu-xtroot.com · · Score: 4, Informative

    I just have to jump in and second this.

    Although I got a much heavier-duty machine (PIV-2.4GHz / GF4-ti4600), I get on the average of 200 FPS (varies between 180 - 200 depending on the map) with every piece of eyecandy cranked to the max at 1024x768. RTCW is not slow on my box at all. Actually, I get lower frame rates in Q3A (120 - 130) for whatever reason. I dunno about that, but still, RTCW is not slow. (period)

    Disclaimer: granted I haven't played this yet since the servers are dead it seems, but I do get the same results out of UT2003 as you're reporting as well.

    --
    I'm not a prophet or a stone-age man,
    I'm just a mortal with potential of a super man.
  13. Re:This is only a TEST by Dean+Sas · · Score: 4, Informative

    the final version *is* free, activision has stated this a few times, as someone whos still involved in the RtCW scene you will find this out by actually reading the official site, and many fan sites.

  14. sweet! maybe now... by clarkc3 · · Score: 2, Insightful

    the Germans will speak German! I mean, you are in 'enemy territory' after all, it should only make sense

  15. there would be by asv108 · · Score: 2, Funny

    Considering apple.slashdot.org has an article every time Steve Jobs scratches his balls, the probability is very high that there would be an article discussing a RTCW port.

  16. Re:30fps *is* slow by HellKrisp · · Score: 2, Informative

    If you're interested in this kind of thing here is a link which explains it quite well.

  17. Disguising yourself as an enemy by cjpez · · Score: 2, Insightful

    I've never understood why games that go to so much trouble to be realistic do things like have players' names show up above them when you're targetting them, or "Don't shoot!" icons. I mean, really, you've got the ability to disguise yourself as the enemy; that's really cool. But then your teammates can automatically know it's you from afar just by leaving their crosshairs on you for a second or two. Riiiiight.

    1. Re:Disguising yourself as an enemy by Anonymous Coward · · Score: 3, Funny

      Uhmm... I don't know about you but in real life I don't see a HUD that tells me how many cigarettes I have left, a little green bar that tells me how long I can drink and a counter showing how close I am to passing out. It's a game, Poindexter. There's nothing 'realistic' about running around with an MP40 shooting people who will just pop back into life a few seconds later. It's simulation. The information has to be conveyed somehow and clearly. Sheesh.

  18. Re:Bittorrent Link for the Windows Version by TTimo · · Score: 5, Informative

    And the fixed up URL

  19. The final version will be FREE. by antdude · · Score: 4, Informative

    Source. Hellchick (I think she works for Activision?):

    Some notes...

    There is no catch to it being free. The final version of Enemy Territory will also be free and stand alone. Completely free, no strings attached. There's no spyware, there's no collection of email addresses, we do not ask you to do us any "favors" and "get rid of a problem" for us in the future. The multiplayer was a labor of love for Splash Damage, id, and Activision, and it would just be a shame for all of that to go to waste. So you're getting a free game. No one believes us when we tell them this, and I can understand them. But it's true. :)

    Second, people seem to be having problems identifying team mates. There are two ways you can do this:

    - When you mouse over a team mate, you'll see their rank, name, and their health bar. You won't see anything when you mouse over an enemy.
    - The Axis and Allies have very different uniforms. The Allies have American tan utilities, while the Axis are wearing black coats or uniforms with red armbands (on all of them, I think).

    Quick tips:

    - There's a player guide that came with ET -- check it out for some info.
    - The voiceovers will often tell you what objective your team needs to accomplish at that moment.
    - The basic idea of the map is this: the Allies have to get the tank through the tunnel doors, then to the base (where it'll destroy the depot doors), then around the side of the base where it'll destroy the corner of the depot (allowing a second route in), and then finally dynamite the fuel dump. The Axis have to prevent this, and they have some command posts they can build and MGs in their base to help defend.
    - Engineers can plant land mines. They are very fun. :)
    - Covert Ops' can find planted land mines from the other team - use your binocs to scan.

    There's a lot more but maybe that will help people.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).