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Post-War Iraq And Videogames

DarkBlackFox writes "MSNBC has an article on how gamers relate to the rebuilding of Iraq, and how current world politics influence strategy and action games." A slightly odd article, but it begs the question - considering there are already games based on the Vietnam and Gulf Wars, how soon will it be before the Operation:Iraqi Freedom shooter or RTS, and how delicately should recent wars be handled in games?

44 comments

  1. Desert Storm...? by neostorm · · Score: 2, Interesting

    It wasn't long after the first gulf war fiasco that they started cashing in on it. If I recall correctly, 3D0 released a Gulf War themed game the same year that it ended.

    Add to this that the US government has recently embraced interactive media as a form for spreading propaganda (Americas Army) and training troops for the field. It's a great way to convince another subculter who's "right" and who's "evil".

    They put on a straight and sombre face when talking about it, but in reality it seems it's a disgraceful race to the money tree...

    1. Re:Desert Storm...? by Anonymous Coward · · Score: 0

      I am all for it as long as the US gets it's ass kicked in the first half of the game :P

      Serious tho, I duuno if too many games will spring from this. A lot of mods but I don't think publishers want to open a can of worms like that.

      Or How much fun would a game be when the army you fight against runs away 80% of the time? I mean games are fun when your outnumbered and outguned. Not when you have a few hundrend thousand units against a much weaker force? Woo! Like playing a RTS with the cheats on!

      Bleh

    2. Re:Desert Storm...? by webmaker · · Score: 1

      Americas Army has nothing to do with "propaganda" pull your head out of your antiAmerican ass and realize its a friggin game.

    3. Re:Desert Storm...? by BuckaBooBob · · Score: 1

      For RTS... I don' tthink I would want to be the Iraqi side.. Get Out gunned too badly :) That or I would be worried I would wear out the "Flee from battle" button :)

      --
      Who needs WiFi when we can have Packet Over Sheep! http://datacomm.org/PoS-InternetDraft.txt
    4. Re:Desert Storm...? by neostorm · · Score: 1

      I don't know about that. That project is funded by taxpayer dollars. The government isn't going to fund something like that because someone in the government said "wow, games are neat - I wanna make games too".
      They're doing it because they know it reaches millions of people in a particular audience, and that it has the power to convey ideas and perspectives in a way that is unique to interactive media.
      This is something the US has been doing for generations. Look at the real, original purpose of the GI Joe products: Spreading admiration for the US troops to the younger generation during WW2 and beyond. Today it's just a friggin toy.

      Not anti-American, just very anti-US Government.

  2. The Game's Plot by egoff · · Score: 1

    Stage 1: Create an atmosphere of distrust in the global community so you can be the only one to have to split the spoils with.
    Stage 2: Immediately declare the war already over, then invade. Ruthlessly crush your enemy using your advanced weapons technology while holding press conferences warning of the enemy's really big, scary weapons.
    Stage 3: Threaten all of the neighbors of the country in an attempt to spread the war without having to go through all the nasty 'diplomacy' this one took.
    Stage 4: Capture Iraqi cities, stage the toppling of previous ruler's statue using paid Iraqi stooges.
    Stage 5: Capture Iraqi cities, occupy them, set up roadblocks.
    Stage 6: Shoot anyone who approaches roadblocks without stopping, just in case they're a suicide bomber.
    Stage 7: Declare war over from the USS Abraham Lincoln, again, even while grenade attacks and suicide bombings continue.
    Stage 8: ?????
    Stage 9: Profit! Stage 6: Contain protests by shooting into the crowds 3 times in two weeks.

    1. Re:The Game's Plot by Anonymous Coward · · Score: 0

      Mod parent down to -1, Unamerican!!!

    2. Re:The Game's Plot by Anonymous Coward · · Score: 0

      you've got too many steps, it should be like this
      1) Random bullshit
      2) ???? Slashdot SUCKS ASS!
      3) PROFIT!

      WAHAHAHAH!
      TROLL TROLL TROLL TROLL!!!!

    3. Re:The Game's Plot by ronfar · · Score: 1

      Actually, it would make a good sequel to Tropico....

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    4. Re:The Game's Plot by JackMonkey · · Score: 1

      I fail to see how expressing your opinion about a war is un-American. You can still support your country even if you disagree with its leadership, just like you can support our troops and disagree with the war. This country is founded on the principles of free speech and diversity of ideas, so please think about it before you start tagging your fellow countrymen with McCarthy-esque phrases like "un-American." Thanks.

    5. Re:The Game's Plot by izy_t · · Score: 1


      ------> 1) Capitalism -------> 2) Globalization----|
      |------ 4) Rebuilding---- 3) Liberation (a.k.a. war)---

  3. A perfect example... by bluemeep · · Score: 2, Funny
    ...of why running things by the boys in PR is a good idea.

    "The fires along Baghdad's Euphrates River waterfront had barely subsided when Sony registered "shock and awe" with the U.S. Patent Office. (Sony then quickly retracted, proving that even game companies have limits.)"

  4. Minimum time to wait. by n_jed · · Score: 0

    I would say 5 years.

  5. Did you catch the Sony comment? by Ayanami+Rei · · Score: 2, Interesting

    He alluded that Sony tried to register the name "Shock and Awe" with the USPTO just after we withdrew, and then decided against it. I thought Sony was in the process of registering it already?

    Anyway, the idea of a video game that involves practicioners of political science to implement their policy in a virtual world does sound interesting. But it remains to be seen how valid such a (relatively) simple model can be used to predict something so complex.

    I want to see that sort of idea tried on a smaller scale. For example, residential planning, college boards, business deals, etc. Of course, the starting point will be "studies" staged by shrinks, think tank eggheads, pol. sci and comp. sci graduate students, where they get undergrads to brainstorm ideas to solve problems around campus using a virtual forum/interface. Then the let the thing chug and present the outcome to see how the kids react. Then maybe they let them implement one of the proposed solutions to the "problem" (which may not even be real...) and see how it plays out in comparison.

    If that shows promise, excellent. But why bring in the game developers now? He doesn't seem to address that. In fact the article sort of drifts off into talking about upcoming games about Iraq.

    Yawn indeed (oooh, Hollywood and video game designers look to real life for inspiration, how novel!) ::blink::

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  6. Quick: most popular BF:1942 mod? by gmhowell · · Score: 4, Informative
    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
    1. Re:Quick: most popular BF:1942 mod? by Reptile · · Score: 4, Informative

      Desert Combat rocks, for a number of reasons.

      First and simplest (on the surface), it's based on a conflict that's very en vogue right now. While DC is currently based on the first Gulf War, the basic conflict of Coalition (U.S. et al) vs. Opposition (Iraq) is something everyone's been thinking about.

      Second, it takes some of the funnest parts from BF1942 and makes them even better. Tanks are faster and they shoot better. Missile launchers are awesomely powerful versions of artillery. The classes and their abilities are all shuffled together, making a number of new class concepts that work really well. And aircraft, arguably the most popular part of BF1942 (see all those plane campers for proof), are even awesomer--jets are fast and maneuverable, the Harrier can take off vertically, and there are HELICOPTERS! The DC team totally extended this 1942-themed game and added a whole new type of unit! That's pretty impressive for a game with no mod SDK available.

      The last reason is really just the quality level of the mod. Even though the current version is an alpha version, numbered 0.3, it already feels like enough. I can only imagine the level of quality that their 1.0 release will have.

      Any surprise that more people are currently playing DC than the original BF1942? Any surprise that the DC team has been approached by EA to get their mod on store shelves someday?

  7. Sim-Baghdad by Associate · · Score: 2, Interesting

    How about a Civ/Sim type game where you rebuild Baghdad. Manage the building of new hotels, government buildings, markets... If the Iraqi's get out of line, send in more troops and what not.

    --
    Someone hates these cans.
  8. Not a game, but... by Per+Wigren · · Score: 3, Funny

    ...a really funny flash-animation: The Real Hussein :)

    --
    My other account has a 3-digit UID.
  9. How delicately? Not at all. by Babbster · · Score: 3, Interesting
    I think that given the capacity for realism in terms of graphics and sound in today's games, they shouldn't handle war games delicately at all. I think it sends the wrong message when you tone down violence and bloodshed in a purportedly realistic game. Much like movies such as Saving Private Ryan can bring home the brutality of war, games can potentially do the same given the chance.

    What would be wrong, for example, with a game wherein you're part of an infantry regiment/division in Takrit and your goal is to take the city with as few civilian casualties as possible? You could be penalized for causing civilian death and even end the game court-martialed because you didn't exercise good judgement in a firefight. Such a game would include all the carnage of a real war and, handled properly, encourage the player to think about the lives lost in the process of winning or losing the game. No doubt it would be rated "M" for Mature but it might be a game that actually deserves the rating for good reasons as opposed to bad.

    We all know that war games (strategic, tactical, FPS, etc.) will be made. It would be good to see a high-profile war game, though, that tried to really address the negative side of war instead of simply glorifying violence and conquest without consequences.

  10. Semantics and simulation by RobotWisdom · · Score: 3, Informative
    It's great to see these issues addressed at all in the popular press-- in the world of artificial intelligence, puzzles like 'how-to-model-diplomacy' are usually classed as 'semantics'... and then swept under the rug!

    For at least 100 years, wargamers have understood that to make their models accurate they have to include diplomacy and other subtle sociological factors. [great long history of wargaming]

    More recently, when Chris Crawford did his breakthru nuclear-armageddon sim Balance of Power in 1985, he read all the basic texts on international diplomacy and found them almost completely useless-- his model ended up being entirely about 'saving face', which was something the texts hardly ever spelled out. (If you let your enemy get away with anything, you lose face, so to avoid that you have to rattle your nuclear 'sabre'.)

    But what's most alarming is that as long as AI's been around (almost 50 years) and as popular as computer games and simulations have gotten, I'm not sure there's any university program yet that surveys how to do this kind of semantics, for games and other simulations. (I've been scouring the Web about this for my timeline.)

  11. History Revision by Tot_alsh_utd_own · · Score: 1

    I like games a lot, which is why news like this worries me. Just like a GI-Joe, games like this always need to be less realistic to be fun, so why start with the pretense? Are games a good way to revise history, or do people know better?

    1. Re:History Revision by kraig · · Score: 1

      Hell, history gets revised in books all the time, why not revise it in games too?

  12. OT: From your friendly language advisor ... by belbo · · Score: 1
    "BEGS THE QUESTION

    An argument that improperly assumes as true the very point the speaker is trying to argue for is said in formal logic to "beg the question." Here is an example of a question-begging argument: "This painting is trash because it is obviously worthless." The speaker is simply asserting the worthlessness of the work, not presenting any evidence to demonstrate that this is in fact the case. Since we never use "begs" with this odd meaning ("to improperly take for granted") in any other phrase, many people mistakenly suppose the phrase implies something quite different: that the argument demands that a question about it be asked--raises the question. If you're not comfortable with formal terms of logic, it's best to stay away from this phrase, or risk embarrassing yourself."

    Source

    I know, I know, telling a /. editor how to use his language properly is futile ...

    --

    --
    "Just believe everything I tell you, and it will all be very, very simple."

    1. Re:OT: From your friendly language advisor ... by simoniker · · Score: 1

      Actually, thanks for that - had no idea that was the correct usage, and I'll try to pick it up in the future.

      Man alive, that common errors site is a pedant's dream. :)

  13. It wouldn't work by Anonymous Coward · · Score: 0
    It would make a really boring game... The enemy wouldn't have any weapons except stones and shoes.

    There again, I suppose you could spend time trying to avoiding the missiles accidentaly shot at you by the 'broad coalition' of UK and US forces. 8P

  14. Re:How delicately? Not at all. by Anonymous Coward · · Score: 1, Interesting

    Disclaimer: i watched Saving Private Ryan a few weeks ago and was seriously underwhelmed after the amazing immersive experience that is Black Hawk Down.

    Have you ever played Medal of Honor: Allied Assault? The Omaha Beach scene in that game blows SPR away. Drop the assault ramp on the boat, you're dead. Try again, you're dead. Try again, you're dead. Make it halfway to the beach, you're dead. SPR didn't show anywhere near the level of death that occured at the real battle for Omaha Beach. MOH:AA does. Modern computer games that depict war can in fact do so much better than movies (in a sense) because YOU die. Not some guy off in the corner of the shaky-ass crappy camera, but right in your face. Blood, bullets, dead. SPR had one average scene (the beach scene) and the rest was a joke. Computer games are action all the way, much like the aforementioned Black Hawk Down movie. War is about lots of quiet bits and short, frantic moments of action. Computer games mirror this by having the action while you're playing and the quiet bits when you turn off your PC/console and do something else. Movies only really have the chance to show the quiet bits (a la Das Boot) or the frantic bits (a la BHD).

  15. "America's Army" already does this by Xenophon+Fenderson, · · Score: 1

    In America's Army, the enemy force (which is always the other guy) looks like terrorists in Soviet-style desert camo. Some of the maps are even set out in the middle of the desert, and some of the missions have a definite terrorist/counter-terrorist theme.

    --
    I'm proud of my Northern Tibetian Heritage
  16. To be realistic... by Joe+the+Lesser · · Score: 1

    it would have to be a slaughter...

    Misson 3. Hold the bridge.

    You have orders to fire at anyone or anything crossing the bridge, unarmed civilians included.
    (Hint: use your night vision goggles to insure nothing gets by.)

    Sorry for the flame, but there's a reason why they don't make games about the Indian wars of the west. Because the U.S. calvary rarely had trouble decimating the native tribes.

    The best war games are those were both armies were basically equal strength, and had to rely on tactics instead of raw power.

    So I think that the only way to make a gulf war game interesting, is to make it seem like the Iraqis knew how to fight, or that most of those that fought back actually had distinct uniforms, which would be altering history....imho.

    Hope that makes sense.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
    1. Re:To be realistic... by vjzuylen · · Score: 2, Insightful
      The best war games are those where both armies were basically equal strength, and had to rely on tactics instead of raw power.

      Hear, hear. Even ignoring the issue of 'how soon is too soon?', Operation Iraqi Freedom was such an unbalanced war that any game based on it could hardly be called challenging - unless the challenge was derived from secondary objectives, such as keeping casualties to a minimum or remaining undetected.

      Either way, the bulk of the Iraqi forces consisted of ordinary men whose own lives (as well as that of their families) were under threat from Saddam's regime. Any game in which players are rewarded for killing or capturing those soldiers, in some cases ensuring the massacre of their families, hardly seems in good taste.

      Perhaps equally important is this: the war isn't officially over, the debate about whether it was justified is still raging, the victims are still grieving and the effects on the future of Iraq - let alone the entire Middle East - are still unsure at this point. When we play games based on World War II, we already know the full outcome of the war, and we (well, most of us anyway) feel that this outcome is worth fighting for. That simply isn't the case yet with Iraq.

      --

      Hee-hee. Dying tickles!
    2. Re:To be realistic... by someme2 · · Score: 1
      When we play games based on World War II, we already know the full outcome of the war, and we (well, most of us anyway) feel that this outcome is worth fighting for. That simply isn't the case yet with Iraq.
      How about wargames that allow you to play the German side? Does that make the game less tasteful?

      I don't know an answer but I like to play games that involve war and war involves shooting people. It doesn't get better after slapping on convenient semantics (the "Hey! It's okay! I only shoot Germans!" approach).

      --
      You can attach boosters to anything. It just costs more. -
      Anonymous Coward on Sunday November 07, @12:26PM
  17. Wargames by Matrix272 · · Score: 1

    It really disturbs me to read all the comments made about this topic. Almost all of them are extremely biased, politically. The question posed by the article wasn't "How would you feel about games based on Operation: Iraqi Freedom", the question was when those games will be made, and so far, I've only seen two people even attempt an answer. I understand that many of you are against the war, and some of you are for it, but this isn't the forum to discuss whether the US forces killed more civilans than Saddam would have, or whether the Iraqi people are better off with the US than they were with Saddam.

    Granted, I was still a young lad when it happened, but I know it didn't take too long for games based on the first Gulf War to come out. Sierra released A-10: Tank Killer (one of my favorite combat flight sims of all time) the same year (I think). It had a campaign dedicated to the Gulf War. Of course, Sony started to register Shock and Awe, but then backed out... but I wouldn't be surprised if they try again in a few months, after everybody's attention is on something else.

    I think a video game company, like all other media, has the ability (and some might argue, responsibility) to provide people with diversions from their own lives and focus on more universal concerns (even things like aliens invading, or killing demons). In this case, I would think it's almost unethical NOT to make a game based on the war. People seem to enjoy something about the war, whether protesting against it, advocating for it, or just watching it all unfold. A good video game would take all of those ideals into consideration. For instance, if we had a FPS, you could have points deducted for killing civilians, but points added for killing soldiers hiding in civilian clothing, or using them for human shields (and I'm obviously not a game designer, so I don't know how they would differentiate between them). Or, even better, lots of bonus points for finding hidden places with WMD's, or capturing one of the 50+ Iraqi government agents that are missing. For a RTS, how about a technology tree that would let you create more precise missiles, and also deduct points for hitting civilian targets? I think there are lots of good ideas that neither side of the political debate would argue with.

    To more directly answer the stated question, I think it'll be less than a year before games based on Operation: Iraqi Freedom come out.

    --
    "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    1. Re:Wargames by vjzuylen · · Score: 1
      I think a video game company, like all other media, has the ability (and some might argue, responsibility) to provide people with diversions from their own lives and focus on more universal concerns (even things like aliens invading, or killing demons). In this case, I would think it's almost unethical NOT to make a game based on the war. People seem to enjoy something about the war, whether protesting against it, advocating for it, or just watching it all unfold.

      But aren't you afraid that this war will be regarded as nothing more than a 'diversion from their own lives' by people if a game based on it is released so soon? This war is REAL, and the consequences are still being suffered by people as we type. I do NOT enjoy this war, or protesting against it, in fact the idea of an entire nation disagreeing with my view of reality keeps me up at night.

      But that's beside the point. I think game companies don't have a responsibility to make us focus on more universal concerns. Quite the opposite, in fact: their primary goal is simply to entertain. The real question is whether entertainment should have boundaries. Is a mass murder FPS acceptable? How about a rape simulator? Or a kiddie porn strategy game? I believe deriving entertainment from a tragedy, especially one still fresh in the memories of its victims, is in poor taste. And for many Iraqis, this war DID result in tragedy. One that isn't over yet, and won't be for some time.

      --

      Hee-hee. Dying tickles!
    2. Re:Wargames by Matrix272 · · Score: 1

      Actually, no I'm not "afraid that this war will be regarded as nothing more than a diversion from their own lives by people". In the long run, I don't feel that this war will have anything but a positive outcome for everyone involved. And yes, I've heard all the conspiracy theories about how the poor Iraqis are suffering at the hands of the evil corporation-led America, and I think that anyone that spouts such useless and mindless babble is nothing more than an instrument of their chosen political party. Almost anything would be better than living under Saddam Hussein... of course, you couldn't say anything even remotely similar if you DID live under Saddam Hussein, or he would have your children's eyes gouged out in front of you, or some other horrible form of torture. It amazes me to think that people still hold to their theories that America is the biggest evil on the planet, even when faced with such glaring contradictions.

      Games are an artform, just like music or painting. All art reflects life. I don't adhere to the idea that life reflects art... just seems dumb to me. You're saying that not enough people will understand that this war is REAL, so why would making some art about it hurt? I'm sure you're not degrading any of the songs or speeches made by certain singers and/or actors that protest the war, so why not allow for some art to promote the war? That seems to strike a particularly vital cord with some people that want everyone to believe that the war is REAL and not fiction (as if anyone really believes that anyway).

      As far as entertainment should have boundaries, no it shouldn't. Who would control the boundaries? What's acceptable to me obviously isn't acceptable to you, and vice-versa, so who gets to decide what the American public can handle? The government? According to you (it's implied), the government is involved in one of the most complex conspiracies of all time, so why trust them with anything, especially our morals? I know some soccer mom's who don't think any video games should have anyone getting hurt, especially killed. So, what games would they allow? SimCity? Hey, disasters happen in SimCity, and I'm sure people would die. So, can you name a game that has no violence or percieved violence at all?

      As far as mass murder FPS, can you name one that is NOT a mass murder simulator? It's called a First-Person Shooter for a reason... you have to shoot things. Generally, those things are other living creatures, whether they're human or not. If you kill numerous creatures, you're a mass murderer. Better not play more than the first level...

      Rape simulator? If it'll alleviate some of the more disturbing urges that some people apparently have, go for it. I highly doubt it would cause more people to go out looking to rape someone... but if you think so, feel free.

      Kiddie porn strategy game? Why not? Kiddie Porn Tycoon... could be fun. I imagine a kind of Roller Coaster Tycoon game... remember though, in Roller Coaster Tycoon, you never actually ride the roller coasters. In Kiddie Porn Tycoon, you'd never actually see the kiddie porn. It could be a supply-and-demand thing. Of course, the challenge would be to stay profitable, but not profitable enough that the feds barge through the door.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
  18. Forget C&C Generals?? by hikeran · · Score: 1

    The american campaing is based on the invasion of bagdad.. atleast one of the missions (actually a multipart mission) where you rescue pow's shoot suicide bombers .. shoot angry mobs attacking.. snipers... all units on the terrorist faction. They make no reference to actuall iraqi troops/goverment but insinuate that the goverment/troops of iraq are the terroist faction.

    And if you din't like the "patriotic" ending to spiderman (spiderman swinging to the top of a building with an american flag on it) you won't like the usa is #1 ending...

  19. Timeframe by aleonard · · Score: 1

    Realize that the video game business is pretty new. Only recently, relatively, have games been mature enough (technologically and theme-wise) to really handle wars. Sure, there were strategy games but those are abstract, and there was the odd Nintendo war game, but again, hardly immersive. Now, just in the past five years, we have incredibly realistic and immersive games, and they're using wars as themes - World War 2 primarily, but also a couple of Vietnam games and now a lot of Gulf War/Somalia games.

    So the influx of Gulf War games wasn't because "enough time had passed" - it was because the technology really wasn't there yet for the immersive wartime experience. The game "Black Hawk Down" came out within months of the movie of the same name, and what, 8-10 years after the actual Somalia conflict? Since most companies designing war-based games already have a desert tileset, if any Gulf War 2 games are to come out, they shouldn't take more than a year to pop out. (Realize though that due to the nature of the war, the only games worth playing would be special ops ones, or maybe a defensive game as the Iraqis) I wouldn't be surprised if a POW rescue game came out in the next 12 months.

    Basically, it's not the time after the war that has made the difference, because all these great, immersive games (Delta Force, Battlefield 1942, etc) needed a certain power to drive them.

    After all, the quickest turnaround for a war to game I can recall was Super Battletank for SNES, where you commanded a tank in the Kuwaiti desert, and that came out in 1992 I think. So time after the war didn't matter then. It might matter more now, however, since the game experiences can be much more visceral and less abstract.

    This post rambles but that's basically my point - The turnaround from war to game is probably going to shrink, and any previous long-time lag was because the processing power didn't exist during that war.

    --
    "In the end they will lay their freedom at our feet and say to us, 'Make us your slaves, but feed us.'" -Dostoevsky
  20. too easy by xmnemonic · · Score: 1

    Any game based on the war in Iraq with any semblance of realism would be too easy to be fun for the American side. Bombing Baghdad with only scattered AAA and no air opposition? That'd be no fun.

  21. Funnest? Awesomer? by Anonymous Coward · · Score: 0

    Too bad there isn't a grammar tutorial you can play on the HUD of the Harrier.

  22. Re:How delicately? Not at all. by Babbster · · Score: 1
    Modern computer games that depict war can in fact do so much better than movies (in a sense) because YOU die.

    The problem with this theory is that computer games have ALWAYS had situations where you (the player's avatar) "die." I like Donkey Kong but I don't consider it particularly "immersive" even though I, as Mario, can be killed by a barrel. Pac-Man is cool but I don't feel emotionally invested in his character because the ghosts can get me.

    Player/avatar death has become even more meaningless since the advent of unlimited continues (or game saves) - it's something that sets a game like Steel Battalion (crazy controller+game from Capcom for Xbox) apart since if you die, you lose that pilot's save, whether you're one or twenty missions along in the game.

    The point I was making was that, in order to get across the horror of war, the player needs to care about the deaths of OTHER characters in the game.

  23. Re: Good taste boundaries [was: Wargames] by Wingchild · · Score: 1

    The real question is whether entertainment should have boundaries. Is a mass murder FPS acceptable? How about a rape simulator? Or a kiddie porn strategy game?

    Excepting the kiddie porn example - which I can't find a way to implement without running afoul of established laws regarding the depiction of minors in sexual situations - the answer to those questions comes by way of normal free market economics. People will buy things that they enjoy, and not buy things that offend them too deeply on a personal level.

    Case in point: Grand Theft Auto, a game where you can beat civillians with a baseball bat, roast police alive with a flamethrower, and pick up prostitutes. Each act in itself illegal, beyond the realms of good taste, and morally unacceptable in any kind of company .. And yet, the game is fun, kicks serious ass, and is a major seller.

  24. So....For Black Hawk Down.... by Kibo · · Score: 1

    I'll put that down as a "No Thanks."

    The skinnies even throw rocks at you, which do damage, and you're still not allowed to kill them. Well a lot of them. Of course the real challenge in that game is keeping the stupid computer squad members alive.

    --
    --Jimmy has fancy plans; and pants to match.
  25. The Art Of War. by Kibo · · Score: 1

    A short list of cool things that wouldn't exist without war.

    Godzilla
    The Death Star
    99 Luftballoons
    All First Person Shooters
    Time Life's Music of the 70's would be all disco were it not for war
    Any movie with Nazi's as villians
    Any spy movie
    Any movie that features nuclear, chemical, or biological weapons
    Any movie about the morality of war
    Any movie about the fraternal nature of men at war
    Any movie about people suffering injustly durning war
    The History Channel

    And if a game about the destruction of Saddam's regiem would make the Iraqis sad, perhaps they should decline to import it when they form their government. Or perhaps Iraqis would like to try their hand at shooting up all the fedayeen and Hussien. There could even be a shoe code. Time Splitters has bricks, Shock & Awe could have shoes.

    State Of Emergency. But when the civilian penalty is in effect, you lose 1000 points, out of millions, for each one killed. And all offenses are punishible by death, especially being a cop.

    Rape and child porn simulators? Try Japan.

    So now that you know about these things which you think shouldn't exist, what are you going to do? Is yours a smaller life now? Your humanity diminished because people are participating in activities that you find objectionable? Of course, not. And a game that involves shooting up old soviet hardware, and assholes with rpgs doesn't either.

    --
    --Jimmy has fancy plans; and pants to match.
  26. Re: Good taste boundaries [was: Wargames] by vjzuylen · · Score: 1

    (Side note: one might argue that GTA is not based on actual recent events, and therefore not as morally repugnant. Even so, for many people outside the gaming hobby, this distinction will seem trivial.)

    What I'm trying to say is that - although free market economics might deem an Operation Iraqi Freedom game viable - the developers should still consider whether it is in good taste. My personal belief is that it isn't, but like you said, I won't buy something that offends me. However, the publishers should at least consider the impact of the content they are releasing. If they choose to release the game anyway is up to them, but at least they've given it serious thought.

    To me, many publishers (including Rockstar Games of GTA fame) are giving off a bit of a "if it sells we'll release it" vibe, and this lack of self-control - or self-censorship, if you must - in the gaming industry has me worried. I believe the question about the boundaries of entertainment should be asked and asked again, if only to keep our conscience in check.

    --

    Hee-hee. Dying tickles!
  27. Re:Funnest? Awesomer? by Anonymous Coward · · Score: 0

    Or a spell checker, you dumb cunt.