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Doom III Trailer Debuts At E3

trub writes "The new Doom III trailer is out now on Gamespot.com (registration required). It's worth it.. don't mean to sound like a fanboy, but 'words can't describe...'" There are also mirrors that don't need registration via PlanetQuake3.net, and a BitTorrent link courtesy Gametab News for this 31mb DivX file. The game has also been officially confirmed for Xbox at E3, and you can check out more E3 news at Slashdot Games.

78 of 458 comments (clear)

  1. Re:No more putting it off... by jkfresh · · Score: 2, Insightful

    I haven't wanted to get an X-box before now, but with Doom III on there, maybe it's time to look around amazon or something... :)

    I am pretty sure that the XBOX version is not going to be out before the PC version. Might wanna take that $$$ and get a better video board. :)

  2. Sweet Trailer! by Smitty825 · · Score: 4, Interesting

    Not that this is very insightful, but I was able to see this trailer at E3. It kept showing on a loop, and each time it was shown, a large crowd gathered around. Everyone there seemed to comment that it was amazing, and it's worth spending a bunch of money to upgrade their PCs when it is released!

    --

    Doh!
  3. Re:No more putting it off... by Squarewav · · Score: 5, Funny

    but why would you want to, unless your video card is slow, playing doom3 on a xbox with their handhurt(c) controllers would be a pain in the , well hands

  4. Any screen captures? by Anonymous Coward · · Score: 4, Interesting

    Are there any screen captures of the trailer for us dialup people?

  5. Why bother... Get it for PC, higher res + mods. by Viewsonic · · Score: 4, Insightful
    XBox might be decent if your system is too slow, but to upgrade it decently will still cost about the same as an XBox .. Plus you will get all the mods and levels people will make, which you wont get on the XBox version.

    That, and 10 years from now when you've got a P12 Gforce FXP 50 that can do 2400x1600 3D fluid on your 50" monitor, you might be happy to play this instead of the 640x480P version on the XBox...............

    1. Re:Why bother... Get it for PC, higher res + mods. by Squarewav · · Score: 4, Insightful

      you can pick up a used xbox for about 150 even new one for 200, last I heard the pc version will require a rather expensive video card, but even then I suppose the xbox version will be rather crappy compared to the pc one, not just that the screen is stuck at 640x400 and interlaced at that, but im sure many effects will be left out to get a decent fps out of it. The xbox version is not marketed for pc users, but for console users

    2. Re:Why bother... Get it for PC, higher res + mods. by prockcore · · Score: 5, Informative

      you can pick up a used xbox for about 150 even new one for 200, last I heard the pc version will require a rather expensive video card,

      According to Carmack, the Radeon 8500 should run Doom3 "perfectly". And that can be found for less than $100 these days.. even less by the time it's released.

    3. Re:Why bother... Get it for PC, higher res + mods. by HoneyBunchesOfGoats · · Score: 2, Insightful

      Who is to say that the Xbox version won't support extra mods and levels? That would be a cool feature.. download, burn to cd, go to menu on Xbox screen, load on to hard disk, play.

      You're right about the replay value though. The Xbox version will fade away after the console falls to obsolescence.

    4. Re:Why bother... Get it for PC, higher res + mods. by Babbster · · Score: 2, Insightful
      Hey, I'm sure it'll be playable with that. I'm sure it'll be playable on my 1GHz PC with a GeForce MX420 once I turn down many (most?) of the special effects. But I guarantee that before two years are up you'll want/need to upgrade again, probably for at least another $100. By the time, the Xbox is replaced with the Xbox2 (or whatever they decide to call it), most dedicated PC gamers during the Xbox's life will have spent at LEAST $200 on graphics cards, if not more.

      It's not that I think the Xbox is superior or that I hate PC gaming (I've been playing a ton of Freelancer the past week-and-a-half) - I do think that console gaming will outlive PC gaming but that's another topic entirely. Rather, I was pointing out that the cost of an Xbox isn't a good argument to use against it since a gaming PC will ALWAYS (ALWAYS) cost more.

    5. Re:Why bother... Get it for PC, higher res + mods. by timeOday · · Score: 2, Informative
      Okay, the price isn't comparable to an xbox.

      On the other hand, with every new video card or CPU review on slashdot, we hear a chorus of "why bother? Nobody can even use the power of a $400 system!" so that harmonizes nicely with "Doom3 is unrealistic! It requires too much computer!" The only time things are REALLY wrong is when there aren't people moaning on both sides of the issue.

      As for the 1 GHz barrier, I haven't broken it yet. I'm playing BF1942 with a C566 overclocked to 850, in a motherboard+ram I bought for a C300A overclocked to 450. Thanks to a new Geforce4 ti4200 bought for $80 at Compusa, most of the maps run just fine! I was planning to upgrade the computer, but changed my mind because BF1942 runs well enough. So maybe Doom3 (or a better subsequent title using the Doom engine) will give me reason to stimulate the tech economy.

    6. Re:Why bother... Get it for PC, higher res + mods. by LordSah · · Score: 3, Insightful

      I'll probably get both versions. XBox gaming lends itself to parties (that is, large groups of people playing and having a good time) much easier than PC's. If Doom3 has a similar multiplayer setup to Halo, then it'd be a blast to play with your buddies. It's sure easier than hauling your whole rig around for LAN gaming.

    7. Re:Why bother... Get it for PC, higher res + mods. by Xenomorpheus · · Score: 2, Interesting

      Actually, the XBOX nativly produces a progressive-scan 640x480 image, so don't blame your non-progressive scan screen on the interlacing.

      Plus, how do we know that they won't develop the game for 1080i or 720p? The option is more viable for them to experiment with these resolutions since they know from this reaction that people will buy this game, no matter what state the economy is in

  6. Ooooh by methangel · · Score: 5, Funny

    Reminds me of the 1994 Doom 1 release date. I had to upgrade to 4 megs of RAM! That was a trip.

    Hope my 768 megs of RAM is enough.

  7. Damn. by nounderscores · · Score: 5, Funny

    With that engine, you could make a mod which would be indistinguishable from reality.

    Just add an evercrack style backend and humanity will self-extinct due to lack of interest in sex.

    1. Re:Damn. by mrscorpio · · Score: 2, Funny

      Speak for yourself.

      Chris

    2. Re:Damn. by Squarewav · · Score: 5, Funny

      ohh so its the doom3 engine that the robots will use to create the matrix

    3. Re:Damn. by Zeebs · · Score: 3, Funny

      Your assuming that most of the people who would play a game for hours on end at the expense of hygiene and skin pigment, would ever have sex even with out the addiction.

      /me ponders if posting to slashdot at 2:30am in his time-zone my be having the same effect... naw couldn't be

      --

      Happy Noodle Boy says "F###ing doughnut! Mock me? You fried cyclops!!"
  8. wow! by Maskirovka · · Score: 3, Funny
    I guess I'd better schedual a year off from college! The lack of productivity this game will cause....

    btw, I got 80k/sec from planetquake3's link. You guys are slacking.

  9. Half-Life 2 teaser available too! by fatwreckfan · · Score: 5, Informative

    Get the Half-Life 2 teaser here as well! It's not as good as the Doom III vid, but it still looks wicked. Half-Life was probably the best FPS I've every played, and a lot of my friends agree, so my fingers are crossed for HL2 to rock just as much.

  10. Post Speeds? by E1ven · · Score: 2, Interesting

    Just for the sake of an unofficial experiment, could people please post the speed of their download, whether by BitTorrent, Freenet, or FTP?
    Please also, if possible, post the maximum speed of your connection, or if you are downloading anything else at the time.

    It would be very useful to help to collect some data on this.

    -Colin

    --
    Colin Davis
    1. Re:Post Speeds? by Cef · · Score: 2, Interesting

      Uploads have dropped to less than 50kB/s for me, and I've gotta go home, so the client goes bye bye. No outbound data charges here fortunately!

      Notes:
      Link: 2 Mbit fibre (UEComm, Australia)
      Max Upload: 198 kBps
      Max TCP connections: 123
      Outbound data transferred: 570+ MiB

  11. Re:Jon Carmack: dooming society? by mansemat · · Score: 4, Interesting

    Ok I'll bite... (Even though you'll be modded into oblivion in a few moments).

    1) Carmack's games were never intended to help society. His games help society about as much as Mountain Dew, and I think that is quite alright.

    2) I think the military actually used a custom DOOM port for traning. The game wasn't influenced by Carmack, it was written by him.

    3) WTF does "I'll let you decide all the psychological reasons behind the expression that forms through the media of the computer." even mean? "expression"? Did you mean "expressions", "emotions", "inspiration" (good or otherwise).

    Stop pretending to be smart, it makes you look stupid.

    --
    --
  12. HL2 by dnixon112 · · Score: 2, Interesting

    The Doom 3 trailer was pretty impressive, graphics-wise. However, the Half-Life 2 trailer displayed more astounding physics and AI. Both engines, years in the making, and built from the ground up are sure to compete for consumer and developer dollars. It'll be interesting to see which will be the ultimate victor. You can find the Half-Life 2 movie here: http://users.pandora.be/vanhoef/HL2/halflife2_pce3 2003_2dn_qt.zip

  13. Re:Halo 2 not Doom 3 by Flounder · · Score: 2, Interesting

    I just saw both demos to Halo2 and Doom3. Doom3 looks cool, but the gameplay looks like HalfLife. Halo2, however, looks completely killer, and the gameplay looks to be a blast. Nice to see battles in cities. How long before H2 makes it to PC??

    --

    No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

  14. What Doom III is all about by Fuzuli · · Score: 5, Insightful

    I really don't care much about the gameplay of Doom III. Why ? Because Carmack's greatest contribution to gaming is not the games he creates for the last few years, his real contribution is the technology he gives to many talented others for implementing their ideas in a more stunning way.
    What if gameplay of Doom III sucks ? What if it does not make it to the hype ? Nothing..No problem at all: as we've both seen before someone with a good idea will licence the technology and will give us a new game that'll rock our world. And considering Carmack's huge affords to make his technology easy to modify, we'll probably see much cooler mods too. Half life, was built on quake 2 engine, quake 3 engine was the base for medal of honor, and the list goes on. Carmack is not only coding a game, he's creating the technical foundation for next generation of games, and even just for that he deserves respect and all his Ferraris. Still i can guess how many will be bitching about "how Doom III sucks" when the game is out. Just try to see how much the guy alone has done for gaming. And for god's sake please stop that "what a wasted talent" bullshit, we have enough of scientists, and genius elsewhere, let the man do what he likes with his own brain .

    1. Re:What Doom III is all about by l810c · · Score: 3, Interesting

      I really think they are going for(and will have) the 'Complete Game' this time. The engine has basically been done for a while. They are now working on content. It may still be pretty straight forward find key/move forward gameplay, but I think the atmosphere and battles will rock.

    2. Re:What Doom III is all about by Osty · · Score: 5, Informative

      Half life, was built on quake 2 engine

      Nope. Quake 1 engine.


      You're correct, though. Id's main contribution since Quake 1 is the advancement of engine technology. Quake 2's single player game more or less sucked, and Quake 3 didn't even really have one. However, with Doom 3, Id is supposedly focusing mainly on single player. That means that the single player game should be at least decent, if not good, but more importantly that the multiplayer aspects are likely not getting the attention you expect. As well, theCarmack has said in the past that the Doom 3 handles only a few models on-screen at a time. More than that and it can really start to bog down. That means it'll be great for the atmosphere Doom 3 is trying for, with more tension and paranoia than screens full of monsters, and less great for much else. Will that change? Sure. Hardware will get better, and I'm sure some 3rd parties like Raven will have a go at modifying the engine. The point is that the Doom3 engine is going in quite a different direction from the Quake3 engine, and may not be well-suited (at least initially) for most third-party licensees.

    3. Re:What Doom III is all about by Osty · · Score: 2, Informative

      If you can give me sources, I'll beleive it. I was under the impression (and I think read somewhere) that HL indeeed used the Quake 2 engine...

      Is Id a valid source? Id's Technology Licensing Program page, check out the line that reads, "Remember this engine is the foundation for what Valve did with Half-Life, and the software and OpenGL rendering is still as fast as it ever was," in section C, "The GPL'd Quake Engine." I'd think Id would know who's done what with their engines (well, third-party licenses, anyway -- I'm sure they don't keep track of what people have done with the GPL'd code).


      People usually get confused and think Half-Life was based on Quake 2 because Valve did use some technology from Quake 2, porting it back into the Quake 1 engine, and they did make major changes to the Q1 engine. Also, Half-Life and Q2 were released fairly close together (Q2 released Christmas 97, HL released spring 98, IIRC).

  15. Re:Jon Carmack: dooming society? by Babbster · · Score: 2, Informative

    I knew that I recognized this post.

  16. Doom 3: Playing it by westyvw · · Score: 4, Informative

    Well since I have played the Alpha:

    You NEED a fast vid card and at least 512 megs of ram. The ram really helps.

    I dont see how the XBOX can even get this to look right without seriously watering it down.

    Playing this game on a PC is like playing Doom, in the sense that it suprises you, hell is even scary.

    But the way it looks just brings you in, I found myself looking at the tiles in the bathroom, at checking out the elctron pulse by stanind in it WOW.

    Carmack has gone all out to add in the visual features, using light and shadow to his advantage, and those monsters are frightening. They attack with a vengence.

    heres a link that will help you with the Alpha, including graphic modifiers. Nice FAQ in as well:

    http://www.evem.org.au/evem/archives/games/doom_ 3_ alpha_help.html

    1. Re:Doom 3: Playing it by gl4ss · · Score: 2, Insightful

      the alpha makes no sense of performance as it is very obvious it lacks various optimizations (memory for one, the music is unpacked & etc).

      and the parts where memory/cpu/'features'(there were places where you could get it to stumble under 1 fps when looking at a corner, so hidden surface removal didn't work that well, if at all) didn't make it crawl it worked 'ok' on a freaking gf2gts(32mb)/512mb(sdram) and duron 1200mhz when you toyed around with the settings.

      i'm _pretty_ sure that you can _play_ it with current consumer grade boards(gf4mx/gf3/r9100/r9500) if you don't want antialias/ultra high resolution/stable 100fps. the needed hardware to play is _very_ much overhyped..

      --
      world was created 5 seconds before this post as it is.
  17. Re:Jon Carmack: dooming society? by xQx · · Score: 3, Insightful

    Play Postal 2, or read American Psycho.

    As I put away my shotgun silenced by a dead cat stuck on it's barrel and drew out an antrax filled cow-head.
    Looking out over the horde of civilians burning to their death because of the gasolene I covered them with then ignited, There was something that made me think "Hmm, this game is violent"... I think it was the newspaper in the corner. Yes. Definatly the newspaper.

    People use computergames, books and movies to ESCAPE from REALITY. It doesn't make people get more violent.

    IMHO Sims is the most dangerous of video games, because people who are playing games that emulate real life probably would be better going out and LIVING it.

  18. Re:i hate signing up for stuff by R-2-RO · · Score: 5, Flamebait

    Yeah.. and being the over-anxious FuckTard that I am, I signed up, clicked download and got the following:

    Protected Delivery We are sorry. This protected delivery is only available through Kontiki's secure delivery software. However, the software could not be installed on your computer. Possible Problems The Kontiki software requires Internet Explorer v5.01 SP2 or later running on a Windows PC. Additionally your browser security settings may be set too high or your company's system administrator may prohibit the installation of software. If you have addressed any of the issues above, try again with Kontiki's secure delivery software. Need More Help? Go to this page for answers to common questions.

    IE ?! Fuck You. I don't have IE. Oh well.. Ok. I'll just stream it then.. Wrong! 2 commercials streamed just fine, then the show is about to begin.. BZZZZT! dead link.. Fuck you again.
    Fuck you GameSpot. Fuck you.

    --
    Thank you. Drive through. (:wq)
  19. Re:Halo 2 not Doom 3 by gTsiros · · Score: 2, Insightful

    If you just want mindless destruction, try Serious Sam. Guaranteed, you'll love it. Just so you know, you get to kill more enemies than doom...more by an order of magnitude!

    --
    Looking for people to chat about multicopters, coding, music. skype: gtsiros
  20. mirror in sweden by fredan · · Score: 5, Informative
  21. alternate downloads by himitsu · · Score: 2, Informative

    check out http://www1.giga.de/download_von_news/0,2862,4579_ e32k2_orange,00.html everyone loves german download sites that dont cost money by the month.

  22. Graphics glitch? by andi75 · · Score: 3, Informative

    Has anybody noticed the graphics glitch after about 47 seconds, where you have an outside view of the facility and a mono-rail? It seems to me that even though the mono-rail car passes through shadows, the translucent window isn't shadowed at all! I think it should at least darken a bit...

    Any graphics guys care to comment?

    - Andreas

  23. Linux Port: by westyvw · · Score: 5, Insightful

    I here you brother: Linux should be in the crowd. UT2003 did it, they did it the right way: You bought the game and it was win and Linux, you choose which operating system to run on. Thats the way to go. Here that Carmack? Do it, it makes friends.

    1. Re:Linux Port: by Malc · · Score: 2, Funny

      I'm hear, but I cant here.

  24. Re:Jon Carmack: dooming society? by zdzichu · · Score: 2, Informative

    there is that dark side that just keeps on butting it's head in.

    Once upon a time there lived a psychiatrist, called Zigmunt Freud. He gave name to that dark side. He called it "id". That exactly the same "id", which is in "id software".

    --
    :wq
  25. No its on Bowling Alleys Hands by westyvw · · Score: 3, Funny

    Those boys went out and Bowled before Killing!
    They picked up thier big balls and knocked down those pins, like well, uh, pins.

    Damn you Bowling! BAN BOWLING NOW!

  26. Re:Jon Carmack: dooming society? by Hamstaus · · Score: 3, Funny

    ...desensitizing people to violence...

    That whole thing is a load of crap. I play tons of video games and I'm not violent at all. It really makes me mad when people go around spouting all that garbage. In fact, if I ever find you, I'm going to beat you with a crowbar before stuffing you into my wood chipper!

    --
    I moderate "-1, Fool"
  27. Re:Half-Life 2 teaser available too! by Trollificus · · Score: 3, Interesting
    The thing I liked the most about the Half Life video is that most objects in the game were interactive. You could move everything from propane tanks, to tables and mattresses and even window blinds. It may seem trivial when all you're really trying to do is kill monsters, but this level of detail in FPS games was long-overdue.

    I remember playing the Doom 3 Alpha last year(Sorry, John. I couldn't help myself =D). Although it was only in alpha stage, the game scared the shit out of me. It was genuinely scary. Dark atmospheres. Moody lighting. Timed events(like Pinky bursting through the wall and coming after you). Considering that it was only in the alpha stage, it had the makings of a great game. My only complaint about it was that there was nothing to interact with(Likely because it was in Alpha). Hopefully they've added more realism to the game with the final build. But if ID's history is any indication, I wouldn't be surprised if there wasn't much to interact with in the scenery. Past ID games have been known to leave out the finer details like that, whereas other games tried hard to put them in, despite technology limitations.

    --

    "People should be allowed to keep midgets as pets."
    - Gov. Jesse Ventura

  28. Re:i hate signing up for stuff by justin_speers · · Score: 2, Informative

    Man no kidding someone mod that up. I hate signing up for things in the first place, but I can understand the reasoning behind that. But requiring a specific browser just to view a *.mpeg file, that's utter bullshit. Luckily I read all the posts here, and found that mirror... http://ftp.fredan.org/games/doom3_e32003.mpg

  29. Re:Jon Carmack: dooming society? by Neolithic · · Score: 2, Insightful

    desensitizing people to violence, that is...

    That has never been closely proven to be true.

    I helped introduce Doom to my high school. A small group of friends and I purchased the full version and made copies to install in our typing lab for network games. I regret the piracy now but that's a different topic. Not only have I never come close to a violent act in my life but I'm one of the farthest away from being desensitized to violence. I almost passed out watching a friend get an IV. I get sick to my stomach thinking about one of my co-workers who got hit by a car while crossing a street. The violence in the movie From Hell disturbed me.

    However, I laugh at movie Army of Darkness and I played a lot of Doom, a lot of Quake, and intend on playing a lot of Doom III and I imagine I will enjoy it. How can this be? I understand these are not real.

  30. Is any negative opinion of Doom 3 a troll? by podperson · · Score: 2, Insightful

    Every comment I see with anything but oohing and ahing gets rated a troll. What gives? D'oh guess this is a troll.

    Doom 3 looks like every other FPS with more polys, real time shadows. So what?! It's not even as though they've come up with more of a plot, or cooler graphics. If anything, the higher polygon count models look worse because they're not realistic but they're also not stylish.

    Will Doom 3 have better gameplay than Doom? (Or as good even?) Will it have a plot? A good story line? Will there be any respect in which this is anything more than a tech demo of a new improved Quake engine?

    1. Re:Is any negative opinion of Doom 3 a troll? by tortap-0 · · Score: 2, Informative

      Actually, the models don't have a super hi polycount. They start out as really hi-poly models but then to create ingame models they use the original to make really good bumpmaps and environment maps. The thing about Doom3 is the textures and the shadows. Not some super high polygon count.

  31. Once again.. by Inoshiro · · Score: 3, Informative

    Half-Life was based on the Quake 1 engine.

    "At its core, it's a Quake 1 engine. You can tell this by comparing Half-life's map compiling tools with those shipped with Quake1. You'll find very minor differences -- none of them are fundamental. The core rendering is architecturally identical to Quake1, the only "significant" change is removing the fixed palette, making map lighting RGB instead of 8 bit, and converting software rendering to be 16 bit color instead of 8 bit color, which was pretty easy and only required minor code changes. Our skeletal animation system is new, though it was heavily influenced by the existing model rendering code, as were a lot of our updated particle effects, though less so with our beam system. Decals are totally new, our audio system has some major additions to what already existed, and at ship time our networking was almost totally Quake1 / QuakeWorld networking but about a year later Yahn rewrote most of all of it to be very different in design. The most highly changed sections are the game logic; ours being written in C++ and Quake's being in written interpreted "Quake C". Our AI system is very very different from anything in Quake, and there's a lot of other significant architectural changes in the whole server and client implementations, though if you look hard enough you can find a few remnants of some nearly unmodified Quake1 era entities buried in places."

    More details over here.

    So if they can do that with the Quake 1 engine, imagine what they should be able to do now.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  32. I think hl2 will be better... by ciupman · · Score: 2, Insightful

    .. on the gaming experience .. though the graphics are also a blast .. the shooting in doom3 didn't seem right to me ..

    To be a little picky it seemed that the shooting impact in the monsters was not realistic.. shooting at walls too .. by now they should have a 3d engine with deformations .. like holes in walls (real holes not textures) .. the body of monsters being ripped by bullet impact, and with no predefined zones (à lá Hanna Barbera cartoons), monsters falling and sliding back due to impact, breaking obvious breakable material like light bulbs and glass (i hate when shooting at bulbs and they won't break)..

    --
    I fuse with Mercer every single day...
  33. Heh by Isbiten · · Score: 2, Insightful

    The story seems to be quite cliche, why is it always evil mega corporation that threatens the world now days? :)

    --
    I fought the corporate America, and the corporate America bought the law.
  34. Re:Yes, or for less money than the upgrade. by gl4ss · · Score: 3, Insightful

    and you can live in fantasyland that the gfx is the same on xbox as on that new pc, textures, lightmaps &etc take things like memory in which the xbox is very limited compared to pc (you can't argue that the os overhead would be over 400mb's or that theres some optimization magic whizzbang that just makes storing textures and models on xbox extra easy because it's a 'console').

    or just use your current computer that beats the xbox on performance already and just not keep everything at high, shock to some: most gamers don't have new high-end gaming cards and cpu.

    just get the game(demo) and see how it runs.

    --
    world was created 5 seconds before this post as it is.
  35. Mirrors for all by Gossy · · Score: 3, Informative

    For those who don't want to register to Gamespot, can't get there, and also can't hit planetquake3..

    Mirror 1
    Mirror 2
    Mirror 3
    Mirror 4
    Mirror 5

  36. Beware Kontiki, those with download caps by 876 · · Score: 4, Informative
    I used this download manager to get the video. Having other stuff to do, I left Kontiki to its own devices, during which time it downloaded 2 unwanted promotional Gamespot videos (basically some dude talking about the site) of about 35MB each.

    During my quick scan through its preferences menu, I could only tell it to stop downloading them once my HDD was filled to a (user-specified) capacity - seemed somewhat indirect to say the least. But it is possible to curb its rampant data-whoring habits this way, at least.

    This software is easy to shutdown and uninstall, and can be configured to stop it doing incredibly stupid things (like downloading 70MB of data you don't want). If you must use it, be draconian about changing its settings first.. happy downloading.

  37. Re:bittorrent link busted? by TTimo · · Score: 2, Informative

    BitTorrent tracker

    Experimental BT tracker to hold official Id files

  38. words can't describe by StrawberryFrog · · Score: 5, Funny

    don't mean to sound like a fanboy, but 'words can't describe...'

    How about "3d shooter game sequel with fancy shadows"?

    --

    My Karma: ran over your Dogma
    StrawberryFrog

  39. stenciled shadows require opaque surfaces by nothings · · Score: 4, Informative
    I haven't looked at the video to see the graphics glitch of which you speak, but I am a graphics guy, and the core technology used in Doom 3 for shadowing, called stenciled shadows, doesn't work with translucent/transparent surfaces.

    Basically, the algorithim uses the Z values stored in the Z-buffer to determine whether each pixel is in shadow or not. (The Z-buffer is used for hidden surface elimination, and normally stores the single nearest opaque-surface.)

    When you draw transparent surfaces, you end up with multiple surfaces visible at each pixel--the nearest opaque surface, and all closer transparent surfaces. But there's only a single value in the Z-buffer, so the checks to determine shadow determine whether that particular point (back-projecting that pixel to that depth) is in shadow.

    So either transparent surfaces pick up the shadowing of the surfaces you see through them, or you turn off shadowing for transparent surfaces (and maybe do something else for them, like raycast one or more points on the surface to the light sources and use that info for shadowing the whole surface or each vertex).

  40. HL2 will kick Doom III's butt by master_p · · Score: 4, Insightful

    I've played the Doom III Alpha version, and my jaw dropped to the floor.

    I have just watched the HL2 trailer. My jaw has been stuck on the floor and I can't pick it up!!! The moment that on-screen girl smiled, I realized that HL2 will kick Doom III ass big time.

    Doom III is not about the game. It is about the engine, the technology. The game is just a demo of what the engine can do.

    1. Re:HL2 will kick Doom III's butt by WankersRevenge · · Score: 4, Informative

      Half Life 2 is using Valve's homegrown engine called "Source". They've been developing it for the past couple of years in secret. You can find out more about the source by following these links:

      Gamespot
      Gamespy
      Screenies

    2. Re:HL2 will kick Doom III's butt by RatBastard · · Score: 2, Insightful

      Because Gamerboiz always act like this. They can't accept that two products/games/bands/whatever can be the same. One is God's gift to mankind and all others are baked shit in a bucket. It's the same bullshit neo-tribalism that's been going on forever. You see it all the time with the old SounBlaster VS Gravis Ultra Sound flame wars, the Voodoo VS Verite video card flame wars, the (insert name of my favorite band) VS (insert name of your favorite band) flame wars.

      It is the mark of an immature mind.

      --
      Boobies never hurt anyone. - Sherry Glaser.
  41. What about sound improvements? by riflemann · · Score: 2, Interesting
    It's all nice and pretty that games have more and more advanced video and animaton, but one thing that I think is sorely lacking is that of audio advancements.

    The biggest failing of most games nowadays is that the same SFX are recycled over and over, with perhaps just a small variation in pitch.

    How about having true dynamic audio so that when you hit the same enemies over and over, they dont just blurt out exactly the same sound effect? Generating the sound for a particular monster should be done from a variety of generators that create the sound for that moment according to what is happening to them.

    Fourier based audio generation such that entering a large hall makes the sounds boomy, low and echoy, whereas a small passageway has appropriately short echoes and higher pitch?

    If the sound was truly dynamic in that way, then that would work for truly scaring the shit out of me!

    1. Re:What about sound improvements? by htmlboy · · Score: 3, Informative

      while i don't know about the use of different sounds to liven things up, we do know that doom3 is engineered to take advantage of 6.1 surround sound. they wanted to create as emersive an environment as possible, and so spent a lot of time makeing the sound believable. trent reznor of nine inch nails was even brought onboard to share his expertise.

  42. Re:Half-Life 2 teaser available too! by junkgrep · · Score: 2, Insightful

    I think the two games will be very different as far as what they're going for. HL2 looks like a really immersive action game that's all about big battles, crazy physics, a subtle but well scripted storyline, and frantic action. D3 seems much slower and more secretive: something's always ready to rip your guts out, and you're afraid to move an inch. Then you snap and burst out with guns blazing, nearly get your head swiped off, and run in terror.

    Two different types of games, two different sorts of engines. We're lucky, lucky PC gamers we are.

  43. Re:Half-Life 2 teaser available too! by junkgrep · · Score: 4, Interesting

    I have to say: these HL2 movies are beyond belief. It's not that the graphics are top-notch: they're gorgeous for what they need to be (don't know how to compare between games, though D3's models look more detailed, higher res): it's that the game looks like the first ever to make a real physics engine work in a game: and be part of the fun instead of an annoyance. The 30meg video of the running battle with the soldiers just goes on and on with cool stuff: and yet none of it looks scripted or canned: it could have played out very differently, in a million other cool ways. The way that objects tipped, wobbled, and tumbled, not to mention reacted to gunfire (like you shooting away a rolling barrel in the teaser) opens up whole new worlds of design possibilities that I hope Valve has really made the best of.

    The characters also look stunningly lifelike. Again, not because they are perfect 1zillion poly models, but because the animation and attention to sutble physical detail is incredible. HL2 is defiantely on my buy list, and I'm actually far more exicted about it than DOOM3, no matter how amazing it might look.

    That said, I'm really hoping that DOOM3 will be the game that puts id back on the map as a great SP experience. They have't really had a truly groundbreaking SinglePlayer experience since Doom, and that was largely because they were the first: they came in before FPS games got bogged down with cliches that were originally fresh in DOOM. But in D3 it looks like they've combined a love for top-notch technology with a desire to make it really work as an cohesive gaming experience. It looks creepy as hell. I just hope the game spreads out a little more from the suspiciously parodiable feel of:
    Player: Hey, I'm running around in a gorgeously rendered dank sewer!
    Carmack: No fool, it's a moonbase complex.
    Player: They have sewers on the moon?!
    Carmack: I... uh, yes.
    ...
    Carmack: Lookout: a spider!
    Player: Oh no! And look: a space crate! Made out of human femurs and plywood and some staples made out of a little girl's braces! I hope it's full of ammo and health, but you never know what's what up here on this crazy... wadda call it? Moon?

    And yeah, that's ADRIAN Carmack I be talking about, Word.

    You hear me though Carmack? I can only spend so much time on the moon: if you don't take me somewhere out in the open, like a gorgeously rendered outdoor plain of hell stretching out in all directions, or inside the guts of a giant, organic demon-spawn citadel with blood-seeping lungs for walls and tanned human skin for throw rugs, I don't know what I'll do.
    Probably just sit my ass down on a crate and doodle on the PDA that you thought would make for a great action game. I hope it has a spreadsheet function, because tax day is always around the corner! (note to id: make evil tax-spider and Hitler-spider)

  44. But does it have destruction of property? by ch-chuck · · Score: 3, Interesting

    FPS desperately need another element of realism: the buildings should get shot up as well as the players.

    I've been playing Doom, Quake for years and during a 3D session of QII the other day it hit me: you can shoot the biggest gun at the littlest thing and it just bounces off. The plasma gun at least leaves burn marks in the wall but they quickly 'heal' - seems like a really awesome addition to the game would be walls that collapse when a stray rockets hits them - the game world should start out like a well kept castle or building, but as the game goes on it slowly turns into rubble as it gets shot up.

    Just a thought.

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
    1. Re:But does it have destruction of property? by junkgrep · · Score: 2, Interesting

      Have you seen the HL2 tech demo? They start off by deforming an entire room: the floor buckling up as if like a waterbed. And the dynamic physics engine is amazing: they shoot apart this complex wooden structure, with wood splintering, and the whole structure reacting and wobbling as various supports are blown away, till it finally collapses altogether. No scripted sequence that, either. They played plinko with barrels. It's intense stuff.

      But no indication that all the WALLS were all destructible. Which, we agree, is not necessarily the coolest thing MP, but in SP it still does take away a bit from the realism, especially if they control the number of explosives your character can get anyway. Still, you're right: it is kind of silly. I mean, what fun is a maze if you can bore a hole straight through the center?

  45. Re:Sweet Trailer! / Dumb Shooter? by Torville · · Score: 2, Insightful

    Duke Nukem has some interesting gameplay options (tripwire bombs! AIGH!), but I agree as to the rest. I don't mind the violence and the killing, but isn't this the same game as Wolfenstein? ID doesn't write games, they write ever-increasingly complex (and purty) tech demos that other companies write games with.

  46. Warning by blibbleblobble · · Score: 2, Informative

    If you want to download this trailer, not only must you sign-up for an account, give personal details etc, but you have to be running Internet Explorer on Windows, in minumum-security mode, to allow them to install software on your machine (ActiveX?) before you can view the trailer.

    Who was it who said "don't double-click on exe files from untrusted sources"?

  47. Re:Sweet Trailer! / Dumb Shooter? The Point IS... by Zzootnik · · Score: 2, Insightful

    Yes- You are correct. If sheer killing were the only point to the game, why it'd be...um...quake3?

    Anyway, I think that Doom3 is going to have a LOT going for it, and some of it it definitely has in common with Q3...

    ---Technology: The Game engine licensing tends to make ID more money than the game sales themselves, IIRC...which doesn't mean much to us, except to say that there will be a fountain of innovative games coming out of the Doom3 engine, and I'm probably going to enjoy quite a lot of them... (Can you say 'Half-Life'?)

    ---Story: From all the interviews I've read, this game SCARES THE BEJEZUS outta people...That's the effect that keeps people lined up at scary movies and roller coasters...I hope I do get scared!

    And that's just the 2 off the top-o-my-head...

    --
    Sig currently under construction. Mind the gap....
  48. Story? In an FPS? Who cares? by Cereal+Box · · Score: 2, Interesting

    What is the big obsession with FP shooters having long, drawn-out storylines? I know geeks tend to equate convoluted plotlines with quality, but come on. You're playing an FPS... the whole point of the game is to SHOOT things while you control the character from a FIRST PERSON perspective. Who gives a damn about a story? Do you really need motivation to shoot things? No! I just want good graphics, fast action, and a whole army of things to kill. That's what made the original Doom so much fun! It wasn't bogged down in endless cutscenes where talking heads discussed the political ramifications of wiping out monsters on Mars, it just had lots and lots of killing! That's what's fun! I have no doubt that Doom 3 will be fun PRECISELY because there won't be an annoying storyline to get in the way of the action!

  49. Re:Jon Carmack: dooming society? by ElGanzoLoco · · Score: 5, Insightful

    It?s always the same story? Troubled youth plays doom or quake, he arms himself to the teeth, he kills his classmates. This has happened hundreds of times in the US alone.

    In the US alone, or, more exactly, in the U.S. only. (well, it happened in Europe. Once.) The problem is NOT Quake, Doom, violent video games, or even Marilyn Manson. Consider this: ONLY in the U.S. are guns so easily available. If there is a problem here, I'd argue that it is NOT John Carmack; the problem here is N.R.A., and the fact that anybody out there can arm himself/herself to its teeth.

    Jon has wasted his intelligence, caused the deaths of innocent children, and warped this country forever.
    John Carmack didn't kill anybody. The kids did. Kids are stupid, mostly angry 14 year-old boys. But, would they have killed anybody, hadn't they been able to go and fetch 6 pounds of ammo at Walmart without anybody caring about it? Uh?

    You are basically saying that those kids are fragile and got influenced by Jon Carmark's works. All right. Now, let's get rid of computer games, consoles, thai kick-boxing and WWF, who promote violence in similar ways. Let's educate those kids; they should be watching CNN, or something similar, to learn about the world surrounding them, instead of playing stupid games.

    What do they see? Assholes blowing up towers by crashing planes into them. (9/11). Oh, shit. Other assholes bombing places flat out and killing everybody in the place, sometimes with no apparent reason (Iraq, but also applies to almost any other war; Chechnya comes to mind). Still more assholes fighting for more or less desperate causes (basque terrorism, corsica, religious fundamentalists) or even for emty pieces of desert land (Israel / Palestine), blowing themselves up in buses, marketplaces, schools, etc.
    OK. The world nowadays is sick. Let's turn to... history! After all, history is harmless and taught in the safety of classrooms and libraries.

    What do they see? World wars with 50 millions + casualties, entire cities destroyed through conventional or atomic bombings. Genocides, ethnic cleansing, mass rape and mutilation as warfare strategies (Rwanda).
    Alright, alright, history sucks.

    So, let's study, say, technology instead! After all, technology is "neutral", isn't it?
    Oh, every single new technological achievement in the last 200 years was primarily intended for use in warfare . Gunpowder. Steel. Computers. Jet reaction. Even automobile (primary planned use: drag howitzers around). Planes. Nuclear energy. (The automatic machine gun was actually invented a couple of years before... typewriters). Oh, never mind. It's evolution, baby!

    I believe there is something morally wrong when millions of people have computerized murder fantasies
    There is nothing wrong about having fantasies. We could debate forever if having a "fantasy" is wrong or not. (I dreamt about raping/killing somebody, but I didn't commit anything: would I be to blame? Can individuals be held responsible for their subconscious and half-subconscious feelings?).
    Still, let's admit, for the sake of argumentation, that having murder fantasies is wrong. Yes, but face it: it's not Jon Carmack's fault. People had murder fantasies long before computers existed; and not only fantasies, mind you, but they put it into actual practice. (genocide: the annihilation of millions of people by an *at least* equally large number of people: it took the collective work of millions of nazis to kill the 6 millions jews of the holocaust; the hutu/tutsi massacres (800 000 dead in 5 to 6 weeks) were the results of carefully crafted, planned, policies and decisions).

    So, you see, the whole world is fascinated by violence and war. Not just computer players. Mankind cares about two things: 1/ surviving, and 2/, making sure it can annihilate itself as fast as possible. (think about the NUMBER of nukes stored in Russia / USA / France / China during the Cold war: more than enough to eradic

    --
    Hello! I'm a disaster waiting to happen!
  50. Even more trailers in Bittorrent on Gametab News by Robotron2084 · · Score: 2, Informative

    Even more game trailers are available for download on the GameTab Bittorrent page.

  51. Re:You're fighting against windmills by joshsisk · · Score: 2, Insightful

    Let's take QuakeIII for example. It has a mediocre, shitty storyline..

    Um, Quake 3 was a multiplayer tournament game (the single player mode is simply a tutorial that simulates multiplay). That's like complaining that Marvel vs Capcom or Mario Kart's storyline was a little thin. There is no story, just a setting for multiplayer action.

  52. Next time, use the BitTorrent link. by raygundan · · Score: 2, Informative

    BT is ad- and spyware-free. It doesn't download any extras. It's simple and fast to set up. (run the installer, click the link) For popular stuff like this, it gives you massive DL speeds. All it asks in return is that while you are downloading, it can use your upload bandwidth to serve ONLY the file you are DL'ing to other users. Very effective use of bandwidth. User A pulls from server, user B pulls from A, user C pulls from B, etc...

    If you're feeling kind, leave the download window up for a bit after you're done. It will continue to help other people get the file quicker. If not, close it, and it's COMPLETELY GONE. None of that Kontiki crap.

  53. Carmack On Crack?!! by webzombie · · Score: 2, Insightful

    Please tell me this is a joke...

    First Carmack spends months telling the planet that very, very few vid cards currently available are even capable running his precious D3... and now they announce that it will run on the XBox!

    Give me a break... if the XBox can run it then any high-end vid card made since the end of 2002 should not have a problem running it.

    And the fact that id is launching D3 on the Xbox speaks volumes (IMHO) about just how much id is abandoning the legions of loyal customers who made them so rich that they can go Microsoft on their asses and use their game as a shitty excuse for Microsoft to try and sell more of those pityful Xboxes..

    I think Microsoft is insisting that the PC version requirements be so high that they won't impact their haemorrhaging XBox losses!

    Either way it sounds like Microsoft is once again quietly using its influence and most likely cash to keep a killer game from the real masses!

    Shame on id for truly SELLING OUT!

    Maybe John needs a visit from Duke Nukem... who is all out of bubble gum ... to make him come to his senses.

    1. Re:Carmack On Crack?!! by Rothron+the+Wise · · Score: 2, Interesting

      Carmack have been saying that the full-featured entry level for Doom3 has been the GeForce3. You're placing the words of wanna-be experts in Carmack's mouth.

      Also remember that the X-box version will most likely run Doom3 with lower-res textures, on a low tv-resolution, and might even have some bells and whistles removed altogether.

      I always wonder what happens in the brains of fans that make them think that iD owes them anything. They don't. If Doom3 is as cool as the screenshots seem to indicate, it will be worth a few months wait. You might be disappointed at iDs decision, but feeling betrayed? That's just something in your head.

      --
      A witty .sig proves nothing
  54. Re:Halo 2 not Doom 3 by RatBastard · · Score: 2

    DOOM3 is a retelling of DOOM(1), and that's what happened in DOOM(1) - someone screwed up and opened a gateway between Hell and our reality. So that's what DOOM3 will be about.

    And in case you are wondering, yes, DOOM3 does look like it was inspired by the movie "Aliens". DOOM(1) started life as an "Aliens" game, but id decided they didn't want to get stuck in the limits of someone else's license, so they remade it. (Which is a bit ironic as the most famous mod for DOOM(1) was the Aliens Total Conversion). Looks like they stuck in a little from "The Thing" in there as well.

    And if I might make an observation - there is no law that says you can't like *GASP* both games. I'm planning on getting DOOM3, Half-Life2, the Deus Ex games AND Halo 2. Yeah, I'll be broke, my wife won't see me for weeks on end and the lawn will die from neglect, but at least I won't be making an ass of myself by artificially limiting my game playing options.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  55. Carmack != game designer by UnConeD · · Score: 3, Insightful

    Why do people always talk about Carmack as a 'Game designer'? He doesn't make games, he makes graphics engines. And he's damn good at that.
    Warren Spector, now that's a *game* designer (Thief, System Shock, Deus Ex). Or Steve Barcia, of Master-of-Orion fame.

    I once went through the trouble of downloading a Carmack presentation off the web about Q3 at the time. "Um...yeah.... um... basically we have like tons of shiny things that really kick ass. It looks really awesome."
    Thank you for that wonderful insight, I really couldn't have deducted that from the screenshots.

    Quake2 was a mindless shooter which constantly made me feel that my monitors blue-channel was broken (everything was brown/yellow). It didn't come close to Unreal's awesome atmosphere, colorful environments, sense of 'going somewhere', ...

    Who is the writer for Doom III's storyline? How will the voice acting be? How about (non-)linearity? What is the level of sound interaction in the games (i.e. not just 'gun::fire() { playsound("bang.wav"); }').
    All these questions get ignored because it has normal mapping and stencil shadows.