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Halo 2 Real-Time Trailer Spreads Round Net

Ever since the Microsoft press conference at the outset of E3, various audience-filmed videos of the Halo 2 demo showcased there have been circulating, but we've been waiting for more stable mirrors before posting. So, you can find the full trailer at IGN.com if you're a subscriber, and they have freely downloadable smaller excerpts. Thanks also to Tim Grube for pointing out this 85mb MPG Halo 2 for Xbox trailer, courtesy Gaming Horizon. Finally, and most usefully, there's now a 39mb WMV BitTorrent of the trailer up at Gametab News.

8 of 26 comments (clear)

  1. FPS on consoles by svenjob · · Score: 2, Troll

    I'd be hard-pressed to find something more frustrating than trying to play a first-person shooter on a console. I'd compare it to being stuck in a sleeping bag.

    --

    Totally Life!

    ALL replies

    1. Re:FPS on consoles by SmallFurryCreature · · Score: 2, Interesting
      mmm, the problem is actually very simple with rumbling mouse. If the mouse shakes so does the input. Do you really want extra shaking introduced in youre controlls? Game pads don't have this problem as the ones I ever used had only off-on controlls anyway.

      Note however that there is a difference between rumble packs and force feedback. The first just introduce a bit of shaking to simulate the FEELING of driving over gravel, force feedback tries to simulate the EFFECT of driving over gravel.

      So a rumble-pack shakes the wheel as you drive. A force feedback wheel will turn the wheel forcing you to fight against the controls, just like a real car. I think a very real difference.

      The X-box controller has a rumble-pack. There is no force feedback affecting the controls.

      Try putting force-feedback into a mouse has been tried, and the results so far are disappointing.

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

    2. Re:FPS on consoles by Baron_911 · · Score: 2, Insightful

      If only you could adjust the analog sensetivity to extreme levels. Im a twitch FPS player, and taking more that a few micro-seconds to do a 180 is unacceptable!

      --
      Polaroid. See what develops!!
  2. Re:More mirrors by Mighty+LoPan · · Score: 2, Informative

    This site has some mirrors not mentioned above. There are several different versions - but they're all just people in the crowd recording the same Halo 2 video.

  3. If that ain't the sweetest by patrick_jones · · Score: 3, Informative

    If that ain't the sweetest darn thing I ever have seen! It was very impressive, to me, especially the graphics, although on the copy I saw it was rather hard to tell the difference between in-game and FMV. Maybe that just shows how good it is.
    They have whole scenes where you are the gunner on the back of a vehicle, speeding through the streets shooting at Covenant tanks and running over aliens.
    There is this bit where Master Chief leaps on the front of a Covenant Ghost and pulls the driver off the back. It was like watching a movie. If the game plays like it looks like it does, then it will be amazing.
    And it has lots of plasma explosions, and those look cool. So it can't fail.

    --
    Treason doth never prosper. What's the reason? For if it prosper, none dare call it treason.
  4. Re:Still only x-box by InShadows · · Score: 2, Informative

    according to most of the gaming sites halo for the pc is supposed to come out 9/14/03. link

  5. Re:Needs a bit more updating by vandenh · · Score: 4, Insightful

    Not really. HL2 and Halo 2 have different aims. Halo 2 wants to recreate a believable battlefield and does that better then anything else and HL2 wants to create a believable world. Both games have incredible AI and physics but use them in different ways. I am sure you would like use that swinning beam in Halo 2 but it would make sense to do this in H2 (of course as games evolve all this will be included in *any* game). The battlefield and immersion of the Halo 2 battle is stunning.... the HL2 physics and AI is stunning too... both games are about the same level on average but both games have areas that are better then the other. Don't judge so easily without thinking or explaining your opinion.

  6. Re:Needs a bit more updating by pommaq · · Score: 2, Interesting

    Looking at the Halo 2 demo it looked like an enjoyable romp. However, the textures, geometry and general feeling looked almost identical to Halo 1, but with a lot more scripting. I was very impressed with the work that had gone into the scene, but it hardly looked revolutionary to me. More like the logical next step. The HL2 videos on the other hand, absolutely blew me away. Sure, it was also heavily scripted. But the facial expressions of the characters, the positively stunning art direction (that sequence by the bridge? oh man!) the creepiness and the sheer creativity of it all gave me goose bumps. So; I'm not holding my breath for Halo2. It just looks like more of the same: shoot aliens, watch cutscene, shoot aliens from warthog, watch cutscene. Etc. But HL2 looks absolutely incredible. (these are all personal opinions, of course. but my main point is that halo2 seemed to lack innovation, and tried to make up for it in scripting.)