Ken 'Sierra On-Line' Williams Interview
DasJan writes "Adventure-Treff has conducted an extensive interview with Ken Williams, the founder and former boss of Sierra On-Line ("Leisure Suit Larry", "Space Quest", "King's Quest"...) Ken tries to give insight into his gaming philosophy, and talks about the history of Sierra and adventure gaming. He also mentions several little-known and intriguing anecdotes, such as his meeting with Bill Gates or how he tried to buy id Software."
First-person Leisure Suit Larry... sounds like fun to me! :)
Learn to Play Go
Even though everyone remembers them for the "Quest" series, the memory of playing the two Manhunter games. Truly a testament to excellence. Manhunter and Loom were two of the most original games of the 80s, and I cannot help but think of the Manhunter people doing Loom 2...
Ah, I guess I'm getting old...
Mother is the best bet and don't let Satan draw you too fast.
Man.. I just remembered how much fun I had with the old Kings Quest series and my favourite, Quest for Glory series. But I also enjoyed Space Quest.
I think it's too bad that all games now are "point-n-click". I actually enjoyed typing in what I wanted to do.
hmm.. all those good memories... And the nice graphics aswell. I think it's the expectation that the games now should be so stylish, and they completely forget about gameplay. Which in my opinion is the most important thing.
Anyway.. I could always play those games on my old AMD K-6 233Mhz.
Interestingly enough, Ken doesn't remember that the Roberta Williams Collection, a very good buy (don't know about XP compatibility), had an Apple II emulator on it to play Roberta's Apple games. He didn't have to download it at all, his own company sold it.
He's right though, old games typically don't hold your interest, mainly because we're used to a higher standard for graphics and sound.
[The first Sierra game I played was Sammy Lightfoot on the Apple II (a Donkey Kong clone). You literally had to line up pixels before you jumped back then.]
After talking to Bill Gates (Just the person to ask about making profit on games :) he decided to switch the company around. No longer make HIT games but focus on edutainment (yah kid love that) and renewable games.
So who killed Sierra, the founder after talking to gates.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
... or does Ken kinda come off as a big ass?
I had no tolerance for anyone who didn't understand my goals. I thought of business as war. Sierra's employees were my soldiers and competitors were the enemy. If someone wanted to have fun at work, they should do so - but, not at Sierra. Go elsewhere.
I bet all the fun was Roberta's idea, and dude was the grumpy money guy. He doesn't even PLAY games for cryin out loud! Sry... I do love old Sierra games BTW, so im not tryin to be too cruel >:)
Polaroid. See what develops!!
Judging from the interview, now I can figure out the exact point at which Sierra games started to suck. Those perennial products and edutainment games weren't what people wanted to see from Sierra, as far as I can tell. At one point I think Sierra or Dynamix, (they tend to sort of run together in my mind), produced a football game that was pretty brutally bad. It got pretty much owned by Madden, if I'm not incorrect. Can someone tell me what the relationship of Sierra and Dynamic were? I just remember Sierra's magazine always selling Dynamix products such as A-10 tank Killer and the game with the futureistic hovertanks in it, the name of which escapes me at the moment. Stellar 7, that's it. King's Quest 4 was the first game I picked up for my 286. The copy protection came as something of a suprise for a 10 year old, as I thought everyone was trustworthy and wouldn't steal games. You'd have to literally memorize the entire manual to get around the copy protection. It wasn't much fun at all, but the game was cool. Well, if you liked a single misstep sending you plummeting to your doom, or otherwise dying in a relatively amusing way in-game. I never realized the kind of production values and work that went into these games until I saw the crap that gets churned out today without a single interesting story thread. And no, I'm not some retro freak, I still play games, I just wonder whether these EGA graphics and text combining games didn't somehow lend themselves better to storytellers rather than corporate moneymongers.