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DoA Creator Says Online Is New Arcade

Thanks to an anonymous reader for pointing to this interview with Dead Or Alive creator Tomonobu Itagaki at Gamespy. The discussion covers the forthcoming Ninja Gaiden, as well as the new Dead Or Alive Online title we've previously mentioned, but the most interesting part of the interview may be Itagaki's assertion that "When you look at arcade culture, it's pretty much dying. I feel that it needs to be replaced with something else, and that is online gaming. Online connects the homes around the nation to create an arcade-like experience without going to an arcade."

37 comments

  1. No 'watching' though by HyPeR_aCtIvE · · Score: 3, Interesting

    I think the big difference though, is the 'crowd'. Online gaming, it is you, and the people in the game with you, that are involved. And that's it.

    The part of the arcade that was always so much fun, was the crowd. When you are standing in line with a dozen other folks at the Street Fighter machine. Everyone oohing and groaning at what happens on the machine. People talking about this player and that player, and what their strengths are. The comraderie that develops from that, etc.

    You don't get that online. As why would you, there is no need to wait in line, everyone can play right now. But you lose that friendship/rivalry building.

    1. Re:No 'watching' though by Dreetje · · Score: 1

      Why would there be no watching? It could easily be done.

      I think friendships/rivalry are pretty much the same you get from other online games. There are numerous of game sites with chat channels and ranking pages which would fit this interest to beat people and at the same time become friends with them.

      However, still an arcadesystem is not a pc, and the pc can't really replace it.

      --
      Dre
    2. Re:No 'watching' though by bigman2003 · · Score: 2, Insightful

      I was talking to a friend about games yesterday, and he was asking me if a certain game was 'good'. I told him "yes, it is good- but ask me if it is FUN".

      As I talked to him, I realized that a lot of games are good, solid games. Very few flaws in the gameplay. They are getting more complex, and more challenging.

      But when I thought of FUN, I realized that a lot of them are not fun. To me, having fun while playing a game, is 4 people sitting around playing against each other. Yelling, screaming, hitting each other when we win or lose (console style). The arcade was fun, because you had a few buddies behind you, hoping that you didn't beat their high score- hoping you lose, so they get a turn.

      When you watch someone else play, you learn their techniques. You get to repeatedly say "you're gonna die, you're gonna die, you're gonna die" during the boss levels. Sometimes its even okay to poke them when things get really tense, just to add a little more drama to the situation. And hell, they have money riding on it, so the excitement is enhanced by that.

      Usually in an on-line situation, you are sitting by yourself, typically silent, but with Xbox live you can talk (never used it). Playing games by yourself is a lot like playing golf. Nice challenge, pretty things to look at, but not FUN. Basketball is fun...because of the interaction. (Yes, you can interact in golf...but its more like masturbating in the same room, than having a big orgy together..)

      So- are arcades dying? Yes, obviously- visit any arcade around and you can see that. My system at home has better games, better graphics, etc. etc. But, video games will be losing a valuable element- social interaction- when they are gone.

      --
      No reason to lie.
    3. Re:No 'watching' though by Synic · · Score: 1

      that was one sick analogy... I really don't want to know why you thought of that directly after golf... something to do with choosing which wood you want to give a stroke?

    4. Re:No 'watching' though by der_joachim · · Score: 2, Interesting

      I think the big difference though, is the 'crowd'.

      How about LAN-parties? You get together with a bunch of fellow geeks, you play your favourite games and the one with the most frags or the best tactics gets the attention.

      People talking about this player and that player, and what their strengths are.

      At the last LAN-party I attended, I had just changed my nickname. I kept this new 'identity' secret for a long time. For some reason, I did pretty well, sometimes even better than the Clansmen. They kept wondering who this strange person was. Ah. Sweet glory.

      der Joachim

      --
      Geek runner, motorcyclist and professional know-it-all
    5. Re:No 'watching' though by HyPeR_aCtIvE · · Score: 1

      Yes, a LAN-party is the 'new version' of the arcade in that sense. But that wasn't really what this was about. It was about online gaming. A slightly-difference aspect there.

      The big problem I see with LAN-parties though, is the 'effort'. Back in college, I could walk into the campus arcade between classes and pop a few quarters for an hour with a bunch of friends and have that great 'LAN-party' experience, then go to my next class.

      That isn't possible with a LAN-party. You have to plan it ahead of time, have everyone drag their computers out, get the infrastructure set up for it, etc. You can't just do it to blow off a few hours.

    6. Re:No 'watching' though by Telastyn · · Score: 1

      There are "ready made" lan parties at various cyber cafe type places. They're fairly common (albeit little used) in the SF area, and fairly common and heavily used in S Korea (so I hear).

      IMO they will become more popular and useful once games stop outpacing computers to such a large degree. It's hard to keep the computers in such cafes up to date enough to make people want to use them over their own machines. The people who do attend them are big starcraft or counterstrike players. The games don't require terribly beefy/modern/customized games/machines to be competative.

      As for the watching aspect: LAN parties gain alot not from watching so much as hearing your enemies curse your name :] One of the better experiences I've had at a lan party was actually in a college computer lab late one night. We had about 10 players playing FFA quake. We also had the overhead projector hooked up to a camera bot that was scripted to follow 'over the shoulder' of whomever was in the lead. Thus anyone could look up and see the leader's location. It made for interesting play.

    7. Re:No 'watching' though by d3kk · · Score: 1

      I agree that the crowd aspect definitely seperates arcades from most other forms of gaming. Sure, nowadays arcades aren't nearly as popular as they were years ago, but I can still manage to pull a decent crowd with DDR :)

      Online gaming is picking up on the excitement of crowds, however. One of the main reasons I played Warcraft III for so long was because of the observer option. I played with a group of about 20 guys, and when we had 1v1 games with 10 observers commenting on the players and having a good time, I'd say it was nearly as good as the arcade experience.

    8. Re:No 'watching' though by der_joachim · · Score: 1

      Yes, a LAN-party is the 'new version' of the arcade in that sense. But that wasn't really what this was about. It was about online gaming. A slightly-difference aspect there.

      I wan't saying that LANParty == online gaming. I was just introducing a third option.

      The big problem I see with LAN-parties though, is the 'effort'. Back in college, I could walk into the campus arcade between classes and pop a few quarters for an hour with a bunch of friends and have that great 'LAN-party' experience, then go to my next class.
      That isn't possible with a LAN-party. You have to plan it ahead of time, have everyone drag their computers out, get the infrastructure set up for it, etc. You can't just do it to blow off a few hours.


      OTOH I know some people who regularly put their computer equipment into their car, drive to their friends, and build their stuff up. At the end of the evening, they dismantle their computers, throw them back into their cars and go home. Of course, just walking into your arcade is less cumbersome etc, but it's just not that much work to organise a small LAN-party.

      der Joachim

      --
      Geek runner, motorcyclist and professional know-it-all
  2. The World Would Be Boring w/o Cheesecake by robbway · · Score: 2, Funny

    Okay, perhaps the most interesting thing about DoA1 was the incredible, gravity defying bounce. And I'm not talking about the ring-out bounce. Although the other games had sweeter graphics, much sweeter, the zero-g breasts in the first game were pretty much the only reason to play. Will that be in the game? How about with enhanced graphics?

    She kicks high.

    1. Re:The World Would Be Boring w/o Cheesecake by Babbster · · Score: 2, Interesting

      As Itagaki said, they're using a modified version of the DOAXBV engine to redo the DOA2 part of the game, so I'd imagine that not only will there be plenty of bounce but probably a great many outfits that will frame that bounce in the most pleasing "fashion" possible...I suspect we'll be getting some bikini fighting excitement too - after all, the textures are already sitting there just crying out to be used again.

  3. How about by DavidLeblond · · Score: 2, Interesting

    Taking arcade machines and networking them? So when you put your quarter in... whoops sorry showing my age. Anyway when you put your dollar in, you play a game that is networked with several other arcades as well as some home users.

    I better go patent this!

    1. Re:How about by Kastagir · · Score: 0, Troll

      Or, focus on gaming centers (eg igames.org) as the new arcades. Here pc games can be played like arcades, and can be networked.

      They can have cabinets for emulatuated arcade games, or cabinets for console versions of games. Instead of pay per play, keep the normal center rate of $x/hour. With cabinets for emulators or consoles, if the game you want to play is full, just play it on another cabinet, they can switch games easily.

      Here you can still run arcade type tournaments, pc tournaments, center vs center online tournaments, etc.

      If someone put forth the effort I bet the transition could be made and centers would get more popular, maybe grow to the levels of the old arcade scene or higher. It's too bad that almost every center is focused on CS or card games though. Branch out guys :/

    2. Re:How about by GooberDLX · · Score: 1

      I think that to preserve the original feel of the arcade, that a networked arcade would be in need. The only problem is piping a large enough internet connection into an arcade and to somehow keep those costs down. It will also leave out arcades that are in remote towns or towns further away from the backbones..
      Sure.. so lets get all of the arcade machine companies (including software) to come up with a standard... an ArcadeInternet2 or somethin LOL and then have them all connect!

      Hell.. If I had to pay an extra quarter to go online on a fighter or shooter.. I would..

      Jake
      ___

      --
      without RAM I am nothing
    3. Re:How about by Ochobee · · Score: 1

      Too late- it's been done (sorta) already. The Gameworks chain of arcade/bar/restaurants used to have 8 man stations that had PC games rigged up to play like arcade games (Descent was one, I think Redneck Rampage was another) that were not only linked to each other but to other Gameworks centers.Kinda nifty at the time, but was quickly obsoleted by home PC technology...

      --
      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws. -Plato
  4. The New Arcade With More CHOICE by Babbster · · Score: 3, Insightful
    The biggest problem with arcades, IMO, is the annoying people who inevitably show up ("I was waiting for that game," "Yes, those are my 15 quarters on the machine," etc.). Add into that the fact that arcade goers are always going to skew young, and we "old folks" (I'm 31) just aren't going to feel as comfortable in an arcade anymore.

    While it's true that you can find as many kids and other annoying people online, you get to choose. You don't have to play against someone just because they happen to be there and you don't have to listen to someone's inane prattle if you don't want to (yummy Xbox Live mute button). Plus, you don't have to be stuck waiting in line for a machine to open up since every machine - or every two machines for online - is it's own arcade box.

  5. Arcades Dying? They've been dead for a decade. by Milktoast · · Score: 1
    The arcade culture has been on a steep decline since the NES arrived. Saying that they're dying is an understatement of epic proportions. Arcades are dead. Joystick Nation does a good job talking about the death of the arcade. They attribute the begin of the fall to Skee-ball machines.


    He's kind of missing the point though, since the new arcade is the home console, not online gaming.

  6. Arcade is coming back by Apreche · · Score: 2, Insightful

    I agree that the internet is the new place for games. It will remain so until something else comes around and completely revolutionizes our world again. However, the arcade is making a comeback. If the popularity of DDR isn't enough for you just check out Time Crisis 3 and the new F-ZeroAC. Time Crisis 3 is perhaps the best gun game ever. F-Zero will provide connectivity between the soon to be release GameCube F-Zero game and the arcade one. The arcade still has a use. It is the place to play games with peripherals that you can't have at home. If companies started making more really great games with interesting peripherals, the arcades would be packed. If more people opened up arcades...

    --
    The GeekNights podcast is going strong. Listen!
  7. Retro Arcades & VR by th3walrus · · Score: 2, Interesting

    I think there's some money to be made in opening up retro arcades. A step back in time for those of us who grew up in the video arcades of the 80's. You'd have mostly classic games, but some new ones to keep things interesting. Throw some 80's music on the speakers and set up a hot dog stand and you're in business. Anyone want to be my sponsor? I just need the funding...

    Also, I think the future of arcade gaming has to do with VR. VR will start to hit the gaming scene again in the next few years. Since the equipment may be too expensive for home users, arcades will pop back up offering people the chance to play them.

    And really, arcades aren't dead. Isn't an internet cafe almost like an arcade? Lots of people go there specifically to game. Especially in Asia.

    1. Re:Retro Arcades & VR by Mostly+Monkey · · Score: 2, Insightful

      Funny. Your first paragraph pretty much sums up our local arcade. There's a couple of semi-new games there, but most of them are old battered machines running the classics. There's no hotdog stand, but the '80 music is the style there. Every time I go past it I only see one or two people inside. Your idea might work in a big town, but with ours having less then 20k it is a worthless cause.

      --
      Chika Chik-ah... do-e ow ow.
  8. Hardcade by Baron_911 · · Score: 1

    I think what the arcade industry could really use is an arcade that DOESN'T SUCK. Someone needs to get out there and make an arcade for gamers, not little kids and bystandards. Keep all the games fresh, and non sucky, add some variaty, and for god sakes, have a freakin tournament every now and then! Seems like most arcades nowdays are all cookie cutter. Granted, there's not much you can do with the theme of a bunch of big boxes with screens, but theres gotta be something! Put some crazy lights in there! Have a room in the back to just hang out and gloat over your deafeted enemies. Arcades are supposed to be social, make em social! Slap a bean bag in there and some Atari 2600 games! Or something....
    Someday, I will be rich and will build my Hardcade... and the industry will be reborn. Gamers will flock from the four corners. How grand... (drifts away into fantasy land....)

    --
    Polaroid. See what develops!!
  9. arcade and interfaces by andrewleung · · Score: 2, Interesting

    arcades still rock big time. why?! for games that use "new" type of interface (DDR, Gun Games, motion sensors, etc.), there is NO WAY the online version would be better if the game needs a new interface.

    true, DOA/SF2 has been standardized to hell... ever since the mid-90s... but there's still a hell lot of interfaces for games beyond keyboard/mice/PS2 controller (which is the ONE TRUE controller!) we're JUST getting interesting.

    plus, trash talk rules so much more when the other guy is begging for "seconds"... (evil laugh)

  10. Arcade woes by madopal · · Score: 4, Interesting

    IMHO, two major things have created the sorry state of arcade games these days: the tech arms race with home games, and Street Fighter 2.

    Allow me to elaborate. Ever since way back, the arcade people have been threatened by the home. Why? Because they felt the experience they provided was fundamentally a technological one. When home systems began to rival the arcades in technology, the arcade companies got scared. So, they pushed the arms race, making their games bigger and more advanced, all the while pushing their prices to an outrageous limit. Some posts here already have mentioned games like DDR and Time Crisis. While, as games, those two are damn fine accomplishments, when you're an operator paying $20k for a game, it can't possibly earn its keep. Thus, arcade companies (like Midway, Sega, and Namco soon) have put themselves in the role of the Soviets, spending their way to their own extinction while missing the point completely.

    Second, in the early 90's, a little game caught fire you might have heard of: Street Fighter 2. Before that point, you could hop into an arcade and it hadn't been bitten (as much) by the genre bug. Since Street Fighter 2, genres got firmly entrenched, and 95% of games are either fighting, driving, shooting, or sports. And when I say shooting, I mean games with a gun you hold.

    Arcades *used* to be about the purity of play. A post here mentioned control, and that's an excellent point. Arcade games spent more time working on control because they could customize it. If you've played Robotron, Defender, Tempest, Spy Hunter, or Ridge Racer, you've seen this. Arcade games provided a better game experience by focusing on the game. Recently, the games have gotten caught in the same trap that home games have. Namely, that technology sells games, and that sequels and genres are the only way to go. The difference between home and arcade though, was that prices haven't skyrocketed (yet) for consumer prices. Arcade games did that, and everything fell away.

    I personally think that there's still a viable market for games in social situations, and that there's a large crowd that remembers the days of the arcade and longs for that experience back. I myself still get goosebumps every time I see that sweeping shot of Flynn's arcade in Tron, remembering back to what the buzz in a crowded, loud arcade used to be like. I don't know if we'll ever get that experience back again, but if we do, the games won't be huge, expensive behemoths.

  11. Arcade culture as a byproduct of distribution by cgenman · · Score: 3, Insightful

    Arcades have traditionally been a distribution medium for new software, not a cultural medium facilitating communication. While there were cultures of PacMan, Super Mario Brothers, and Q-bert players, the games were very solitary in nature. The lone guy with a row of quarters playing space invaders is a perfect example of this. Games in those days were single-player affairs on jamma-compatible boards, utilizing a 4 position joystick and two or (gasp) three buttons. Because such hardware was so expensive to own personally, people needed to go to the arcades to have the best play experience, and to play a wider variety of games.

    That is no longer the case.

    During the NES / SNES period, arcade conversions were getting to be "good enough" that one didn't really need to go to the arcade to play excellent games. While the 2600 may have choked on Pac Man (and don't even bring up Q-bert), the Genesis could reasonably approximate NARC, and the SNES did a great job with Teenage Muntant Ninja Turtles. It was during this time that arcades transitioned from distribution centers to competition centers, thanks in no small part to the phenomenon of fighting games. The 4-player TMNT: Turtles in Time and the 6-player X-Men were all hits in the arcade, as were a plethora of multiplayer shooting games, fighting games, and car racing games (polygons were an arcade-exclusive back then).

    But that changed with the Voodoo 3dfx and the rise of the computer as a competitor to the console, as well as the coming of networked gaming. Not only were computers capable of delivering compelling realtime 3D to rival (though not, at the time, beat) arcade gaming, but it also could connect separate players to people across physical boundaries. At first this led to neighborhood games of Bolo, later to direct dial-up competitions, and finally to the remote multiplayer frag-fests and Massively Multiplayer Role Playing worlds we see today. The anonymous instant competition with strangers of similar skill levels previously provided by arcades is now available right at your desk. Likewise, the graphical advantage once held by arcade machines has eroded to nothingness... To reduce overhead the machines are based heavily on existing console and computer equipment, which in turn leads to low acquisition costs and very low porting expenses, but leaves little to differentiate the two platforms. Add in direct competition with rental industries, and you have very little reason to go to the arcade.

    The arcade does remain, however, and with one last, best reason. Hardware. Light-gun games, dance mats, digital batting cages, etc are prohibitively expensive for the average person to afford, yet can provide fun and unique experiences. Likewise, they are intuitive enough to be picked up and used without instruction by the casual or incidental gamer, the kind that is not likely to have access to many other distribution options at home (consoles or up-to-date graphics cards).

    Sadly, as a distribution medium the arcade is faltering badly, in no small part due to the inefficient economic model behind it. 'Core gamers often go to the arcade looking for the "latest and greatest" in entertainment, but find perhaps one or two first run games, with a smattering of older games they don't wish to play. This would be like a movie-goer wanting to see Die Another Day, but only being able to watch Tomorrow Never Dies because the movie house couldn't afford to buy a new reel of tape from the studios. Game distributers still sell boards to the arcade owners, who in turn try to recoup their investment from the gaming public. This is a very inefficient way of going about making the highest profit, as the distributers feed from the arcade owners, who (in their financially weakened state) attempt to feed upon the customers. But it is the customers who bring money into the system as a whole, and it is they whom both the producers and the providers should be focusing upon.

    For example, a Capcom vs. SNK machine may lay dormant in an

  12. Re:Arcades Dying? They've been dead for a decade. by Anonymous Coward · · Score: 1, Informative

    Uhh, not quite 10 years, 1992-1995 were good years for the arcade industry. Post 1995 the arcades started to die when online gaming started to become popular, and the fighting game genre died in the arcades.

  13. The problem with arcades and online gaming... by Anonymous Coward · · Score: 0

    Arcades basically died because the fighting game genre tanked around 1995-1996. While the arcades can get by now with games like DDR, they are mostly targeted at a young audience (18) whereas I saw people in their 30's come to the arcade just to play StreetFighter/Mortal Kombat in the early-mid 90's.

    The way for arcades to gain ground once again is either to start a new genre or have a groundbreaking game like Streetfighter/MK were for fighting games or Doom and Quake were for FPS.

    The other way the arcades can come back is to wire the arcades up so games can be played online. This would eliminate the one big problem with PC based online games...cheating.

    There is probably a huge market for this, playing a basketball/football/whatever simulation with five guys from your arcade against a bunch of guys across the world would probably be fun. Could you image the tournaments?

  14. Network too slow for fighters by PsyQ · · Score: 1

    Does nobody think an Internet link is too slow for a fighting game? You have latencies of at least 60 ms. Counting protocol overhead, it's probably not as easy as just sending "player 1 has pressed left right now", so it takes quite a lot of data before the character actually moves. Then the same thing back to synchronize both consoles, and it's probably all encrypted to stop cheating (yet more overhead).

    Most serious fighting games today need you to really pay attention and sometimes use a split-second time window to break that combo or do this or do that. Okay, DoA is not a serious fighting game, but still -- won't they have to slow down gameplay a lot to make this feasible, and won't that be boring for fighter fans?

    1. Re:Network too slow for fighters by Anonymous Coward · · Score: 0

      Fighting games seem to work ok over cable connections. I've played MAME and Capcom vs SNK EO online and the lag isn't that bad and at most times seems non-existant.

  15. Street Fighter 2 SNES by swat_r2 · · Score: 1, Interesting


    When I was younger, nothing was more thrilling than going to the arcade. I knew that the machines I would be playing were much more advanced than my NES/SNES, and the word "Arcade" to me was synonymous with excellence. There was also a definite rush to be had from pulling some excellent moves in front of complete strangers. Sure, the home systems had some Arcade ports (Smash TV and NARC come to mind) but these were often comparitively weak, and the mature over the top content was edited out. And there was NO way you could mimic the feeling of the Space Harrier, Afterburner and Outrun moving cabinets at home.

    I used to get impatient waiting for 5 people with the quarters stacked on the SF2 machines to finish, and all the cool games always had a long lineup. I spent more time watching than playing. When SF2 was announced for SNES I remember the $100 CDN I dropped for it the day it came out. It was the most faithful arcade translation I had yet seen, and I became so much better playing it at home than the arcade. Me and my friends would stay up all night trying every single move. I was able to go back to the arcade with my new knowledge and kick some serious ass! And of course you couldn't pause the arcade machine to see Chun-Li's panties. (Hey, I was 14, give me a break)

    Now I just go to the arcade every now and then to kill some time. My hometown arcade still has the old dusty machines from the 80's, with hardly any new innovative games. Half of them eat your tokens and are out of order, and a good number of them have sticky buttons and off calibrated sticks. One thing that I still enjoy though that can never be replicated at home properly (without buying one) is the Pinball machine. I still have a fun time playing Midway's Whirlwind (Tornado?) when I visit. How cool is a Pinball game that has a built in fan to cool off your sweating forehead after a long intense session!

    They have a Palladium mega arcade in the city but I haven't bothered to visit, I might go back soon and see if there is anything worth playing (aside from those crappy DDR games) but right now I'm very content having everything in the comfort of my home. If I want multiplayer action I play Wolfenstein on XBC, get some friends for a Halo night, Powerstone 2 on my DC, or try and make some use of my Ti4200 PC (which I barely play anymore).

    Home consoles killed the Arcade - and I feel fine.

  16. The main problem by Stonan · · Score: 1

    In arcades it's you and the machine with people watching you. Online gaming it's you and every brainless ankie who thinks it's 'so cool' to hack the game so he's the best and 'kill off' anybody who is new to the game.

    I've enjoyed arcades since the first ones came into existance. Online gaming doesn't appeal to me in the least because of all the idiots out there who either cheat or target new players for the sole purpose of building their egos - 'Look at me! I killed XXX players! Aren't I cool?' Ya maybe but considering 95% of that frag total were players that had been in the game for 5 mins, all you've proven is that your a complete waste of skin.

    These are usually people who would never go to an arcade because their actual game skill is so pathetic they'd be laughed out every aracde...

    --
    The GEEK shall inherit the earth...
  17. home is definitely the place for DOA3 by Flunitrazepam · · Score: 2, Funny

    Somehow I doubt I'm the only one who feels there are certain, uh, advantages to playing DOA3 at home... with the curtains shut.. and the door locked Not sure I'd want to get THAT interactive at an arcade

    --
    1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
    1. Re:home is definitely the place for DOA3 by paradesign · · Score: 1
      hah, you think thats hot, lemme give you a page out of history. Hot stuff 'eh

      and that wasnt the only one, scroll to the bottom of this page to see more.

      --
      I want 2D games back.
  18. Arcades are evil.... by redgopher · · Score: 2

    A few weeks ago I went to an arcade for the first time in years... started playing Soul Caliber and a few other games, and before long I had blown ten bucks. I walked away from the arcade rather upset and disappointed in myself, not only losing most of the games I played but wallet now $10 lighter. Arcades are evil. I'd much rather continue paying $50 a year for my Xbox Live account than going to the arcade and going broke. Besides, the games in the arcade suck, anyways, and if you don't play a game anymore, you cant exactly trade in your spent arcade tokens for new ones, unlike an console game.

    --
    Insert clever one liner here.
  19. DoA? by jaredcat · · Score: 1

    Did anyone else read 'DoA' and think 'Department of Agriculture'?

  20. Re:Arcades Dying? They've been dead for a decade. by R.Cad0r · · Score: 1

    I think you missed a point too, the XBox IS a console and online.