Slashdot Mirror


More On Online Game Cheating

Build6 writes "The UK Guardian newspaper has an article on online cheating in games, with some fairly broad-ranging observations. These include ways to cheat, players who feel cheated by it, and an interview with someone who actually codes game cheats, in this case for Counter-Strike. He secretly gathers information from his users and claims: 'Did you know most cheaters come from France?'" We covered game cheating a few weeks ago, but this article focuses more on why coders would want to create cheating devices.

22 of 51 comments (clear)

  1. Counteracting cheating by etymxris · · Score: 4, Insightful
    You need to fight the root of the cause, rather than simply checking the harddrive:
    1. Only inform each client of players visible to that client--prevents wall-hacks.
    2. Track the accuracy of each weapon. Not the shots, but the aiming of the weapon. There should be an expected variance that is a function of the relative velocity of two players. If the relative velocity is high, and the aim remains perfect, it's probably a cheater.
    3. Create a global anti-cheat list, which will be similar to the open-relay black-lists. If the game is purchased, and each copy comes with a unique ID, then a person who is caught cheating can be added to the blacklist. An admin should record a demo of the cheating, which can be reviewed and appealed.
    4. For a free game like America's Army, use the MAC address. Can still be spoofed, but not too easy.
    There are other things that can be done, but are less desireable:
    1. Prevent perfect accuracy. Make it so that a certian percentage of shots always miss, no matter how good the player is.
    2. Give each weapon "kick". If aim is perfect even with a kicking weapon, it's definitely a cheater.
    3. Each weapon reduces damage the more accurate you are with it.
    These last three are less desireable. But simply doing a CRC for files on the system that enable cheating is not a good strategy.
    1. Re:Counteracting cheating by malakai · · Score: 4, Interesting

      Games like counter-strike have kick. The bots i've seen take the kick into account, about as well as a good player would. Shoot in burts, and know to pull down between burts bya certain amount based on your exp with that gun.

      I agree the CRC'ing of the game, and the typical PunkBunster systems are inadequate. Giving the client only the information that is immediately needed and visible to said client is costly, and prevents lag optimizations from working.

      Banning cheaters is good, if you have some sort of unique ID. This is one of the usefull things PunkBuster does do. Though for freeware games like Enemey Territory, you can regenerate a new PB GUID by simply deleting the fake cd key file.

      Honestly, I know i'll get a lot of flack on /. about this, but this is one of the reasons i look forward to MS Pallidum/Trusted Computing. I could enable Trusted Computing for my games, and servers could require that it be enabled if you want to play in a tournment or such. This would make the client for all practicality, physically secure against cheats. You could leave in all optimization code, knowing that the client code will not be modified.

      I'd buy a Palladium motherboard for that capability alone.

      -malakai

    2. Re:Counteracting cheating by rhakka · · Score: 2, Interesting

      The visible client information will never happen perfectly. If the server didn't tell you that someone was behind that corner until they walk out from behind it PLUS your ping time to the server, anyone with a jumpy connection would see them just appear out of thin air. Players would be in uproar about that. They have to at least relay it a little early to keep gameplay smooth, which would still allow wallhacks to have some benefit.

      And global banning is a nice idea, but whatever method you use will get false positives. How likely do you think it is that these companies would want to alienate honest customers by banning them in error because they have good aim? That alone restricts any such banning system in its usefulness.

      Accuracy checkers are also a waste of time. Bots are often programmed to aim like players.

      All these things would help, but not stop cheating, the big question though is, are the cures worse than the disease in the eyes of the customers?

  2. Publishers are too quick to wash their hands by osgeek · · Score: 3, Interesting
    I found the one publisher perspective to be interesting: they look at cheating hacks of mature games to be a good way to get people to move on to the next game. I'm sure that works for some, but personally, I'd rather live without cheat-susceptible games than deal with the frustration. I'm done with first person shooters and network RTS games until reasonable solutions are found.

    Like cheaters, publishers don't see the big picture. They prefer to see the selfish short-term game, to the detriment of the entire industry.


    I think that the only viable solutions to online cheating are the same ones used in real life.
    • Player Reputation -- There need to be permanent databases of players, their abilities, and their reputations. What if you had an online identity tied to your real-life one, maybe even with your real name. What if that identity followed you from game to game. Whether you played Quake, UT, or HL, you'd always use the same identity and people in those circles would KNOW who you are. Additionally, anyone could query a central database to see if there had been complaints lodged against you. How likely would people be to cheat when they might get caught and have their reputations ruined? You could then set up servers where only registered players with sterling reputations could play.
    • Independent observers -- Some type of referee system would complement the above one and allow greater trust in the reputation system. If a player has a complaint logged against them, a referee could log into games where that player was playing and attempt to determine if the complaints were true.
    1. Re:Publishers are too quick to wash their hands by Omestes · · Score: 2, Insightful

      Kinda offtopic, but interesting... /. is usually the bastion of privacy paranoia, until it comes to their evening game of CS or Diablo. Then they stop all of the privacy banter and bring up unique ID's, Real Name registration systems, and all incompasing databases.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    2. Re:Publishers are too quick to wash their hands by sebi · · Score: 3, Insightful

      How likely would people be to cheat when they might get caught and have their reputations ruined? You could then set up servers where only registered players with sterling reputations could play.

      This is one of those ideas that sound great but are horrible in theory. Don't forget then length griefers will go to destroy others enjoyment. Those that do everything to disrupt games now will do everything in their power to ruin the reputations of better players in the future. And then you will not only be removed from a single session, but from all future games.

      Independent observers -- Some type of referee system would complement the above one and allow greater trust in the reputation system. If a player has a complaint logged against them, a referee could log into games where that player was playing and attempt to determine if the complaints were true.

      That one is better, but those referees would either need to be volunteers (and there seem to be some organisations who try to do such a thing right now), or preferably people employed by the game companies (just like gamemasters in MMO games). The companies will only be willing to pay for a staff in subscription based products. But I could imagine that a lot of gamers would be willing to pay a monthly fee if they were guaranteed a fair(er) environement.

    3. Re:Publishers are too quick to wash their hands by osgeek · · Score: 2, Interesting

      Those that do everything to disrupt games now will do everything in their power to ruin the reputations of better players in the future.

      Hence the suggestion for a referee-like system whereby independent evaluators can step in to determine whether or not complaints have merit.

      Look, this is the same as it is in real life. Do you think Tennis would be the same game it is if there were no referees and if players didn't have to behave themselves to protect their reputations? If tennis players were anonymous and unaccountable like on the Internet, the game of Tennis would be ruined as well.

      That one is better, but those referees would either need to be volunteers (and there seem to be some organisations who try to do such a thing right now), or preferably people employed by the game companies (just like gamemasters in MMO games)

      Well, the ideas go hand-in-hand. I agree that a free-for-all complaint system would rapidly degrade. I'd imagine that a business opportunity exists for an independent company to take the lead in providing reputation and refereeing services, sort of like GameSpy does with game-finding. Hell, Gamespy should take it on. Then, all game developers would need to do is add support for one standard, and they wouldn't have to pay to solve these problems individually. As you also mentioned, gamers would be willing to pay a nominal subscription for such a service -- especially if they only had to pay ONE subscription, rather than multiple ones for each game vendor.

  3. Mark Twain said it best... by malakai · · Score: 4, Funny
    and many times..
    "France is miserable because it is filled with Frenchmen, and Frenchmen
    are miserable because they live in France."

    "France has neither winter nor summer nor morals-apart from these drawbacks it is a fine country."


    -malakai
  4. I'd rather deal with spam than cheaters. by BoomerSooner · · Score: 4, Insightful

    My little brother's in law always get a new bunch of games, they download the cracks/cheats and win it in 2 days. I play the same game with months of enjoyment and win them on my own.

    I wonder who really comes out ahead?

    Hell I still haven't won Baldur's Gate! I guess I'll have lots of fun playing 30+ years of video games when I finally retire! Ultima III was the first game I beat as a kid and it took forever. Ultima III-V are probably my favorite games of all time. Crappy graphics, but great story/playability.

  5. ah ha ha, troll? by malakai · · Score: 4, Interesting
    I'm quoting Mark Twain, and the article itself states:
    Did you know most cheaters come from France?


    Are we no longer allowed to talk about an article if it hurts a country's nationalism?

    -malakai
  6. AIMBOT ? by orangesquid · · Score: 4, Funny

    "Evilhack", the main cheat for America's Army, for example, is freely available on the web. It makes all hostiles bright red, while computer-controlled "aimbots" ensure the player's gun never misses its targets. The undetectable program will even throw your M67 frag grenade for you if you accidentally hold it too long.

    Ugh, no WONDER I get so many gaming morons asking why my Aol Instant Messenger Bot doesn't work for Counterstrike.

    Must.... restrain.... anger....

    --
    --TheOrangeSquid Is it any wonder things seem so awry? We swim in a sea of confusion and don't have to think to survive
  7. Damn them! by ActiveSX · · Score: 3, Funny


    Damn those French! First they protest OUR war, now they cheat at OUR games! I say we make them drown in a pool of Freedom(R) Fries(TM)!
    </patriot>

  8. DRM by quandrum · · Score: 2, Interesting
    I know DRM is evil and all...

    But isn't this the perfect application for DRM? Only a signed and trusted executables can be run while connected to game servers. I mean, I only have windows for playing games, so it's not like for me it would be a big deal. But then again I don't want to let all the evil in the door. I'm so conflicted.

    1. Re:DRM by Teknogeek · · Score: 2, Insightful

      >> I know DRM is evil and all...

      DRM, AS IT SEEMS LIKELY TO BE APPLIED (lol M$ lol), is evil. DRM itself is not. It is a tool, and like any tool, can be used for good or evil. Would you call a screwdriver evil? Would you call a C++ compiler evil?

      What you described would be a case where DRM can be used for good. Good for you...if we threw out any technology just because it could possibly be used for evil, we wouldn't even have fire, let alone the Internet.

      --
      I mod down anyone who uses M$ in their posts. I like to live on the edge.
  9. Underlying problems and self selecting environment by Crashmarik · · Score: 2, Insightful

    Lets face it.

    Most online cheaters are the same people that give hackers the name geeks. The online environment affords them a unique venue where they can hurt or spoil others fun, and generally take out their problems on others.

    The online gaming environment preselctcts for these people and once they are part of it in much the same way a prison serves as dissemination point for criminal technique, the games serve to provide an avenue for the exchange of cheating techniques.

    I doubt there ever will be a cheat free gaming environmnet. The primary reason is that the game companies don 't want to take the trouble to make it happen and too large a percentage of their gamers don't want it. After all if you provided a fair environment these people would all have to find somewhere else to be asses.

  10. Couple of thoughts by BlightThePower · · Score: 2, Interesting

    First, I don't think we can without reservation slam people for simply creating these hacks. We are back here to the old hacking chestnut; for some people theres the intellectual challenge. In many ways its ideal; theres an "armsrace" ongoing which pushes the standard, you can't as yet be jailed for it, and kudos is available in abundance from grateful users. I don't want to be an apologist for cheating (it drives me puce with rage when I encounter it) but there is the other side here that geeks might like to consider. What is a problem is the distribution and the actual use of these things against people playing by the rules. My favoured solution would actually be to sidestep technical issues, and cut to the motivation the kiddies have for using these cheats (which may not be the same as the coders; see above). On the onehand, the Griefers (ie. Trolls) are hard to stop. Hell, take away their aimbots and they'll just spam abuse on IRC or walkaway from unfinished games of Yahoo Literati or something. BUT, the main thing seems to be individual scoring in games, even though CS and BF1942 are team based games. Thus I think a simple solution (or at least experiment) would be to can the individual score screens and just keep posted team scores. It won't defeat the problem, but I suspect it might cause it to abate somwhat. /rant [I have to be honest, the individual scoring thing is an annoyance to me, and seems to denature BF1942 even when everyone is presumably playing straight because it fails to reward tactical play (e.g., you might die 5 times and kill no-one, but if in doing that you've won ground/protected a flag/weakened the enemy etc. that may have been a more valuable contribution to have made than just fragging for the sake of it).] /rantoff

    --
    Plays violent online games as: Nerfherder76
  11. I've played that game... by chriso11 · · Score: 2, Interesting

    I know that when you a defending the Alaskan Pipeline, there is no sniper or fog. So either the report made up stuff, wasn't paying attention, or was being led on.

    And cheating isn't as bad in Army Ops as they imply. Very rarely do I see something that is only explained by cheating in the game. Maybe someone wants to discredit it, so that gamers move on to a newer game?

    --
    No, I don't trust in god. He'll have to pay up front, like everybody else.
  12. Re:Don't ban cheaters by Zed2K · · Score: 3, Insightful

    BS. Cheaters and those that make the cheats are nothing more than criminals. Illegally reverse engineering copywrited software. You should be treated the same as others who crack software. It is currently illegal and you should be dealt with accordingly. You have no honor. You do it because you get a kick out of ruin other peoples fun. You are the lowest of the low. People like you are not smart, you are just lonely little morons who will eventually get whats coming to them.

    Instead of saying "fix the game" how about you send the game publishers stuff you find instead of abusing what you find. Its like saying I killed that man to prove that the gun worked.

    Moron.

  13. Re:Don't ban cheaters by gearheadsmp · · Score: 2, Insightful

    It's kind of hard for the publisher to "fix" the game so that end-users can't cheat when the end users can "fix" it with a hex editor.

  14. Selection effect by lanclos · · Score: 2, Informative
    Did you know most cheaters come from France?
    It's worth noting that the particular user making this comment lives in the UK; the vast majority of the twitch games worth playing are going to be served and populated by locals-- in this case, people on the Eastern side of the Atlantic.

    I've seen far too many lame people on "local" U.S. of A. servers to believe that France has the highest incidence of cheaters across the globe. At the very least, I don't see how they could be at the top of the list if you're talking about sheer quantity.
  15. Makes sense... by Danse · · Score: 3, Funny

    "Did you know most cheaters come from France?"

    What else are they gonna do? Counter-Strike doesn't have a surrender key.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  16. Responsibility by sperling · · Score: 4, Insightful

    In online security communities, it's quite widely accepted that "Full Disclosure" is the only way to go. If you publish a vulnerability in some vendors application, the vendor will be forced to deal with it. Why so? In essence, because their sales and reputation will suffer if they dont deal with problems.

    In gaming, when a cheat is made public, why dont the vendors feel the same need to fix it before their reputation and sales suffer? Why dont they value the trust of their customers more? Maybe because gamers are so used to cheats that it don't even occur to them to blame the vendor...

    It's not by any means impossible to prevent cheats, but it costs the vendors money and time. Until it's economically more sensible for them to do something about it, there will be no changes in the amount of cheating going on. As the gaming industry expands rapidly, we'll see more competition and choice for users. In a few years it might be possible that you simply skip buying a new hyped game, because you know that coming from this and that vendor it'll be full of holes. You rather go buying some other game. Until this is the situation, live with cheats.

    I guess my point is, yell at the game developers. They are the ones who made it possible to cheat, they are the one responsible.

    --Erik
    www.darkfallonline.com

    --
    The next great MMORPG.