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Gabe Newell Talks Half-Life 2

Thanks to Voodoo Extreme for pointing to GamingNext's new interview with Gabe Newell of Valve Software - he's the managing director and co-founder of the company currently working on Half-Life 2. Topics include the scalability of the Source graphics engine: "A lot of the tricky work in Source is getting it to work across a wide variety of scenes (indoor, urban, outdoor) and across a wide variety of hardware. Not only do you have to run acceptably fast on a TNT or an Intel 810 based PC, but you have to fully exploit the capabilities of the current and next generation high-end cards." On a related note, the 500+MB Half-Life 2 gameplay/engine demo (BitTorrent link) from E3 is a must-download if you haven't seen it yet.

24 comments

  1. Scalability by Wuukie · · Score: 5, Interesting

    Wow, Gabe said HL2 should run on a P-III 800MHz and a DX6 class graphics card. That's amazing. I wonder does it sacrifice physics calculations, ie. do objects begin to act weird when low on computing power. At least I'd think the physics seen in the demonstrations need a lot of cpu. Maybe it penalizes graphics more.

    With a bit of luck, I'll get to play it with my Duron 1.2GHz. If not, then I'll have to re-prioritize savings in favor of HL2.

    1. Re:Scalability by uXs · · Score: 0, Troll

      Yeah, it's amazing. It's also complete and utter nonsense. I don't believe a word of it and you shouldn't either.

      --
      What our ancestors would really think, if they were alive today, is: Why is it so dark in here? (Terry Pratchett)
    2. Re:Scalability by wolrahnaes · · Score: 2, Interesting

      you'd be surprised what you can make work. i can run any game that doesn't blatantly reject my hardware on my P2-350 w/ a Rage 128.

      They actually play semi-decent most of the time. Age of Mythology causes my neighbors Duron 800@833 w/ Ti4200 to creep occasionally, and even that holds a playable ~12 FPS on my machine

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
    3. Re:Scalability by Wuukie · · Score: 3, Insightful

      You might be right. We'll see that later.

      But throughout the day I've found myself thinking how to optimize those physics calculations. Or rather how to cut down them.

      It's quite certain they aren't calculating physics for all moving objects in the world (or the current level). Probably calculations are cut down also for objects that aren't visible. So suppose I shoot the wooden platform with barrels on top seen in the demonstration and the barrels begin to move. Then I immediately run far away from this place. And after a while I go back to check how those barrels fell down. I wonder if the barrels have really been simulated properly or are they placed really weird.

      Oh crap, HL2 is supposed to be "just another" FPS, why do I even bother thinking these physics... Well, what can I say. I was _really_ impressed with the demo. Gotta watch it over once again.

    4. Re:Scalability by junkgrep · · Score: 1

      The engine apparently makes heavy use of dynamic LOD on just about everything in the game. Not only are far away objects given a gradually scaling lower LOD, but it also scales down the more characters are in a scene. Basically, it targets a particular stready framerate, and scales down features to acheive it. Same thing in multiplayer: far away enemies don't send out all their animation frames, saving bandwidth (though I wonder how that'll work for a sniper zoom?)

    5. Re:Scalability by tevman · · Score: 1

      i think the point was to use the hardware to its limit, that takes more work than just building a game to run on the latest and greatest

      --
      sig is broken try again tomorrow
    6. Re:Scalability by burns210 · · Score: 3, Funny

      so what you are saying is...

      "If a tree is shot at on the server, and noone is around, is it still rendered?"

  2. I want this game... badly. by MonTemplar · · Score: 0, Redundant

    'Nuff said.

    --
    -MT.
  3. One observation, and one desire by wowbagger · · Score: 2, Interesting

    The observation:
    Has anybody else noticed how cadaverous the new G-Man looks? Especially his eyes - he looks like a dead man walking. Hmmmm.

    The hope:
    Either that HL2 runs under Wine, or that Valve releases a native version.

    1. Re:One observation, and one desire by saladpuncher · · Score: 1

      Yeah, he is looking a little deader. In the original game I always thought he was supposed to look like one of those old style "men in black" from the 50s. The ones who would show up at your house and tell you that you DIDN'T see that flying saucer and whatnot. He has that sorta G-Man crossed with an insurance salesman look...and nothing can be scarier than that.

  4. HL2 and CS2! by Ese+L0C0 · · Score: 4, Funny

    As long as I don't have to spend 500$ to be able to play it and it look badass...then i will be happy...... But if i have to spend 499$...well you gotta do what you gotta do.... I can't wait to see what they are gonna do with Counter Strike 2...

    --
    jC - sweet sweet squirrel on sheet metal
    1. Re:HL2 and CS2! by Anonymous Coward · · Score: 0

      Ahhh.. everyone b*tches about Counter Strike 2..

      I'm way more interested in the single player aspect..

    2. Re:HL2 and CS2! by Ese+L0C0 · · Score: 1

      Don't get me wrong I am way stoked about HL2 and its single player side...I think it is going to be great...It will be one of the best 1st person shooters out...

      On the other hand Counter Strike 2...has a potential to be the best multiplayer FPS....

      You can't really say one is gonna be better than the other...they are two different types of games....

      --
      jC - sweet sweet squirrel on sheet metal
  5. Game Play Movie by Anonymous Coward · · Score: 0

    Its nice to be able to post here and be seen. As soon as something goes up on Slashdot, 4trillion posts pop up. Its nice to be posting here, because, who really reads comments past the first page anyway?

    I just wanted to say the half life 2 gameplay demo is amazing. Not only are the physics impressive, but they use them for innovative gameplay, in contrast to what that post about the "lack of innovation" editorial said. Yes it is a FPS, but by using the environment, i.e. using hidden traps from the survivalist monk, it innovates wonderfully.

  6. All this... by PhoenixOne · · Score: 1

    ...on a DX6 machine?

    I work on a game engine for a living. When people ask for these features I say "sure, but you will need some serious horsepower to make it work." The people at Valve are making me look bad. ;)

    --
    Spell cheek you've failed me four the last thyme!
  7. The Demo Video by dupper · · Score: 1

    A friend played it on his laptop, at school. I fell on my knees and cried. This makes Doom3 look like pong (in graphics, physics, gameplay, and others).

  8. Set Your Standards Higher by crazyaxemaniac · · Score: 1

    Just try to get a system capable of running Doom III. Even if you fall short you'll certainly been able to play Half-Life 2.

  9. Multi play?? by marcushnk · · Score: 1

    He makes it sound like there is NO multiplay option at all.. surely they can't be that silly?!?!?!

    --
    "Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far
  10. CPU based vs Video card based by evilhayama · · Score: 1

    From what I've seen in the demo videos about, the most impressive things about HL2 are not the graphics as such, but things like the physics and AI. The graphics are no slouch, but the real innovation is in stuff like being able to throw things around realistically and be killed by really smart enemies (much like the first Half Life). All this makes me think that having a fast CPU would be more important than the latest video card, which is great as CPUs are a lot cheaper.

  11. sniper zoom by nounderscores · · Score: 1

    Some games just move your eyeball down an imaginary line running out of the end of your gun. gives the impression of zoom because the center of the turning circle is still your body. All distance calculations are handled normally for your camera eye position.