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Underground DC Developers Strike Back: Feet of Fury

frohike writes "After reading the recent article about game non-originality, I'm pleased to say that there's another entry to the Dreamcast's innovative game lineup, and this time it isn't coming from one of the Big Publishers but the underground: Feet of Fury! This independent music beat game includes player vs player gameplay and a Typing of Fury mode. It was developed by us on a $0 budget using Linux, Gimp, and various other free tools over the past few years, and it uses the BSD-licensed KallistiOS toolkit as its base. (This is the same toolkit which most homebrew developers have written the emulators and such with.) We've used a number of neat free software technologies such as Ogg Vorbis in the game itself, and we contribute a large chunk of our code back to the community in the hopes that others can follow in our footsteps. There is even a publisher ready to help you get your ideas to fruition and sell them for you, so what are you waiting for? Now's your chance to be a console developer too. Let's make some great new innovative Dreamcast games!"

29 of 185 comments (clear)

  1. Original? by Quarters · · Score: 5, Insightful

    The game mechanic is from, "Dance Dance Revolution". How is this an original product?

    1. Re:Original? by t0qer · · Score: 3, Funny

      Yah we all know konami ripped DDR from
      DDK

    2. Re:Original? by nvrrobx · · Score: 2, Insightful

      The idea isn't original, but the tools used to create it could fall under the innovation category.

      Groups of "hackers" got together and wrote their own ways to develop for the platform instead of the licensed software development kit you would get from Sega.

      "Typing Of Fury", while not a new idea (combining "Typing Of The Dead" with "DDR"), but a combination of existing ideas is innovative, I think.

    3. Re:Original? by Buzz_Litebeer · · Score: 3, Insightful

      The thing is, can you find a game idea that is original?

      Ok heres a game idea, lets make a game thats like a trippy roller coaster ride through sewers, except you have a gun and you have to kill the sewer life. All of this takes place in an apocalyptic future, and if you can survive this insane roller coaster ride you get to watch a fat dude rolled down a hill in a tire!

      oh, wait that was a game!

      I mean seriously, there is almost nothing i have thought of that hasnt been done. And everything I have thought of that hasnt been done, would be done, except that it would require shitloads of money, and be MMORPG version of games that already exist.

      Even puzzle games have almost been worn out. I saw someone extolling the virtues of this game called "snord" calling it "innovative" but the thing is I had seen that game like 10 years earlier in an arcade, just oh it looked different but had the same goal nad required chunking quarters in it.

      These guys arent too bad, they made an interesting game in a genre that hasnt been totally smacked around and devalued. Yes I know you could bring up britney spears dancing etc, but hey it is a relatively rare gametype, and I propose thats really all you are going to get.

      i even doubt that when we move into 3d VR games (sometime in the future) that you are going to find anything that isnt really just a derivation of previous work.

      Just because something that was done before, or was trying to be done before, now has technology that can do it better, does not make it unique. If that were so, if i invented tomorrow a way of transmitting data across time and space, then millions of companies could start patenting things that already exist, except that they hadnt been done before in my new ether communicator..

      Just becuase you are doing something in a new medium doesnt make it unique, and i dont think there are going to be many unique games out there in terms of how the game is played.

      I think the biggest thing is if you make a game have a good story, and enjoyable in terms of standard games, and for puzzle games you need to make them challenging in a new and unique way. But it in no way would really be unique in the term that it would be something "so new" that you had never been challenged similarly, or seen something like it before.

      --
      If you don't vote, you don't matter, so don't waste your time telling me your opinion
    4. Re:Original? by Shelrem · · Score: 2

      Can i find a game idea that's original? Yeah, sure. I'm working on one right now. Is it easy anymore? Well, not as much as it once was. People have been making video games for fifty years now. Wow, that seems like a long time, until you think about how long people have been telling stories. Are there no new stories? Well, at a really macroscopic level, you might say that the structures of narratives are all played out (though i'd say that some of the postmodernist novels claimed new ground recently), but i'd hardly say that you can't write a new story. It's just that all the low-hanging fruit is long gone.

      Just because you can't think of anything original doesn't mean that nothing original can be created.

      And by the way, it's "Snood" not "snord," and it always bothers me, too, when people call it original, when it's blatently the same game as Puzzle Bobble.

      You also wrote that, "Just becuase you are doing something in a new medium doesnt make it unique." Technically, I agree with this, though i'd like to make the corralary statement that just because you're doing something that's been done in another medium, you may still be doing something unique. There are examples of things that are transcribed from one medium to another that don't really add anything, but on the other hand, is "War and Peace" the book the same as "War and Peace" the movie? Hell no! Just because the story has already been done does not make the latter a rip-off, a copy, or even unoriginal.

      b.c

  2. Sw33t by SugoiMonkey · · Score: 4, Funny

    Now I can make "Custer's Revenge 3D" like I always wanted to.

  3. Did anyone else... by FurryFeet · · Score: 4, Funny

    ...saw the headline and assumed "Feet of Fury" was a new DC comic being developed in some kind of Batcave like facility?

  4. Yay! Slashdot! by TheGatesofBill · · Score: 2, Interesting

    As the official Dan Potter stalker, I am obligated to respond. Congratualtions on getting /.ed finally, they kept rejecting my posts. And everyone else, if you don't like it, don't fucking buy it. Feel free to make your own damn Dreamcast games. In fact, I encourage it. Hell, I'd buy whatever you make.

  5. if your interested in homebrew on teh DC by paradesign · · Score: 4, Informative
    look at this site...

    dcemulation it has all the 'underground DC info youd ever need. also if you want to know about what your dealing with, check this page out.

    --
    I want 2D games back.
    1. Re:if your interested in homebrew on teh DC by David_Bloom · · Score: 3, Insightful

      Definately be sure to read the forums too - most new releases hit there before the main page. Plus, you can read about the progress of future Dreamcast homebrew apps.

      --

      Karma: Excellent (fuck, even in the future moderation doesn't work!)
  6. Anyone else flinch by Joe+Tie. · · Score: 5, Funny

    When you saw 'goat' on the link to the publisher?

    --
    Everything will be taken away from you.
  7. ummm.... by sinergy · · Score: 5, Insightful

    There have been games like this since the days of the NES games console.
    How is this in any way original? Just because it uses OGG and was developed by "Open Source" people does not mean it is revolutionary.

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    ...
  8. KOS by Joe+Tie. · · Score: 4, Informative

    If anyone has a dreamcast and hasn't checked this out yet, I recomend doing so. It's really surprising how easy it is to pick up if you've done much work with OpenGL. And while I havn't tried doing so yet, apparently even SDL based programs will now compile with it. Even if one dosn't have any big plans for the next epic game, it's a lot of fun in itself to work with the dreamcast.

    --
    Everything will be taken away from you.
  9. Scared me by smittyoneeach · · Score: 2, Funny

    Thought there were some developers underground in the District of Columbia. Given the disaster that is the tax code, I don't want the bureaucrats touching any source...

    --
    Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
  10. Comment removed by account_deleted · · Score: 2, Informative

    Comment removed based on user account deletion

  11. Up next for the underground by Anonymous Coward · · Score: 2, Funny

    Colon of malevolence

  12. Re:There's no way. by Anonvmous+Coward · · Score: 5, Informative

    "Dreamcast is a dead console, if I'm going to put work into developing for a console at all would I be better served to work on one that has a future?"

    No, there are priorities ahead of it:

    - Dreamcasts are cheap, like in the $50 range
    - DC's don't require modding to play CDrs. Just download the ISO image, burn, and go.
    - DC has a good simple architecture, plus BSD to develop on.

    To put it another way, the DC has a much better audience than any of the other consoles out there for a game like this. People aren't going to flock to the game if you have to have + mod an XBOX or PS2.

  13. Yes. by JayBlalock · · Score: 2, Informative

    I've personally made a DC CD with NesterDC and approx. 500 games. Based on that, I think I can definatively say you could fit every NES game ever made onto a single CD. (and that's including Japanese imports that never made it over here, but probably excluding localized variants (like "Probotector" instead of "Contra")

    Scary, isn't it? Of course, you could likely fit every 2600 game made onto a single floppy. (ironically, FAT limitations would make that difficult.)

    --
    Bush: He's Liberal in all the wrong ways.
  14. Re:There's no way. by inkedmn · · Score: 2, Interesting

    Dreamcast is a dead console

    i dunno, a $50 web server that you could damn near mount on your wall sounds pretty cool to me :)

    --
    well, it's nothing one behind the ear wouldn't cure
  15. Re:There's no way. by 2nd+Post! · · Score: 2, Insightful

    Sure it applies.

    Developing a game is developing a game, regardless of architecture. It means learning the basics of good algorithms, good story design, good interface, optimization, perhaps some marketing and research.

    Specific tools may be different, sure, but that's like saying, "Is it worth learning to program on Linux if you're going to be working on Mac/Windows/Solaris/AIX?"

    The answer is yes. Skills are skills, while experience is experience, and you need both.

  16. It is original! by Swiss_Cheeseman · · Score: 5, Informative

    All you slashdot flamers probably havnt even played the damn game. The focus of this game is far different to DDR. This game is based around combat, you have to beat the other player by shooting special moves their way. You have a health meter, whoever loses their health loses. Although, there are different rules you can choose from. Its obvious that pretty much NONE OF YOU HAVE PLAYED THE GAME.

  17. Re:There's no way. by pebs · · Score: 2, Interesting

    Dreamcast is a dead console, if I'm going to put work into developing for a console at all would I be better served to work on one that has a future?

    1) Dreamcast is very easy to develop for. And the fact that there are many tools to aid in development help this.

    2) Dreamcast can boot a CD-R without a modchip or some kind of circumvention device. This means anyone who owns a Dreamcast can play your game. You can reach a much greater audience with DC homebrew than you could with PS2/XBox/Gamecube homebrew. DC consoles are cheap these days. It may be a dead console, but for homebrew, it makes much more sense than any of the other current-generation consoles.

    And there's just something wrong about open-source games.

    What might that be? Other than they are generally not all that great.

    --
    #!/
  18. Re:Hohum - not so original perhaps by Upaut · · Score: 4, Insightful

    Large established target-market? No. Who owns a dreamcast?
    -The Dreamcast was a fantastic system, and it is safe to say that it died before its time, due to a low amount of introductory games caused by the early release date, as well as a shoddy ad campaign. I mean, really "Dreamcast... It's Thinking". Nothing like an add that states nothing about the product. They had a chance to belittle their newest competition, and blew it. I would of bought a Dreamcast that Christmas if I knew what living H311 it was going to be to "try" to obtain a PS2. Who out there would not of preferred Sega's system if they had just said "Dreamcast... We ship on time"
    -One more thing, I think it is a wonderful idea for people to still be developing for this console. I am surprised that many third party game developers for the PS2 and other systems do not port their games to the dreamcast. Think of it... There are thousands of people who still own and use their Dreamcasts. With the relative ease that one can program for it, a quick, stripped down port of a PS2 game would make a wonderful demo, and secure the support of gamers on a budget (for, let us all face the fact, this system is a quarter of the cost of a PS2, and not that all worse.) thus getting more people to buy the product, allowing better games to be developed for the more powerful systems.
    -Another point that few people have considered is that the Dreamcast is a good system that, frankly, the original producers have abandoned. Why had there not been a surge of self mod books released to improve upon this console, free of any wrath of Sega? If the Xbox and PS2 punish those that wish to improve upon their own system, why go through all the angst, just start using your Dreamcast again. Sony will not release a new system until 2006-2007, there is still time to "revive" Sega from its grave.
    -And now, in parting, I shall speak those three words that drive those who still support this system to not loose all hope: "Long-Live-Seaman"

    --
    3 degrees of separation from Vladimir Putin
  19. selling it? by NotAnotherReboot · · Score: 2, Interesting

    It appears that they're trying to sell this game. It seems like they could run into some major legal problems if Sega wants them to- doesn't Sega have to license you in order for you to create and sell games for its system?

    1. Re:selling it? by binarytoaster · · Score: 2, Informative

      In order for it to boot, it has to have one of two images in the IP.BIN file - either "Licensed by Sega" or "Licensed by Sega - Windows CE".

      If it has an image that deviates from either one of these, it WILL NOT BOOT. Period. The DC has a version that it checks against in ROM.

      So, they ARE using Sega IP. Whether Sega chooses to go after them, is another story, and something I highly doubt will happen.

  20. No way, d00d by Atario · · Score: 2, Insightful

    Dance Dance Revolution is totally a Simon ripoff. Which is itself totally a "Simon Says" ripoff. Totally, d00d.

    --
    "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
  21. What I don't understand about the dance games. by Anonymous Coward · · Score: 2, Insightful

    Dance clubs have shown a decline in patronage, even dancing as a diversion has declined as well. Yet these games come out, and people are plopping down $2 for 10 minutes to do what can be had for free (or a small cover charge) all night by dancing to a song?!?!?

  22. Sega should open it all up.... by Viewsonic · · Score: 2, Interesting

    Now that its discontinued, Sega could at least get some mindshare and a few more fans if they opened up some of their libs for it so it can truely become a legal open ended developement platform for all aspiring console coders to geek on. In this day and age its hard to earn respect in the console biz, this might help. A little.

  23. Re:DIFFERENT MODERATIONS by snarfymonster · · Score: 2, Insightful

    No and Yes.