Blizzard Deletes 112,000 Diablo II Accounts
pixelblur writes "An update over at fan site DiabloII.Net points out that Blizzard has deleted 112,000 Battle.net accounts for Diablo II." The official post from the Battle.net team in part reads: "Numerous.. ..accounts were tied to the use of a hack or cheat program while playing Diablo II on Battle.net. In keeping with our aggressive stance against cheating, we have permanently closed over 112,000 of these accounts and documented the CD keys with which they were used." This clean-up comes ahead of the forthcoming 1.10 patch for the seminal title.
That is one *hell* of a lot of cheaters. Way to go guys.
If this were Usenet, I'd killfile the lot of you.
OHHHH MANNNNN! What am I going to do with those virtual Bracelets of Arganoth I bought off ebay for $500?????? Farewell my NPC love.....til we meet again on a 1.10 patched server....
Good because cheaters ruin games.
...And when they came for me, there was no one left to speak out for me." - Martin Niemoeller (1892-1984)
I still can't see why they couldn't have gone through and deleted duplicated or 'bugged' items on the servers automatically. Give each item a unique id; every night check to see if the unique id turns up in more than one inventory; delete all but one.
The fact that they haven't conjures up various conspiracy theories, or (in my opinion the more likely option) demonstrates that they really don't care that much about the problem despite their press releases.
Further, the two years without a patch, despite the myriad insecurities brought to light, gives further evidence of a lack of caring. Again, despite their PR face. While this new 1.10 patch which will rejuvenate the game and all will be most welcome (presuming it ever comes), this in no way precluded security fix patches in the interim.
Patching and server-side item clean-ups would have been much more effective and much more welcome than the rare and irregular account purging that they seem to engage in instead.
What ever happens to locked out copies sold on e-bay?
They're being a bit silly there. From playing occasionally, I can vouch that about 1/2 of the people who still play Diablo 2 (so much time after it was first released) use maphack as a convenience. And I think that most of these will simply stop playing if maphack is disabled. So one of two things. Either:
1) They're trying to scare people, cause they can't really do shit to detect maphack actually, or
2) They don't want to support D2 anymore and are trying to chase away all those people who still play to decrease the load on their servers (and hence how much it costs to maintain them)
But if 2) is correct, then why are they bothering to release so many new features in 1.10? Which leaves possibility 1), or even possibility 3) (they're just stupid).
Daniel
Carpe Diem
I felt a great disturbance in the Force, as if 112,000 voices suddenly cried out in terror and were suddenly silenced.
This is great news for any loyal legitimate D2 gamers. Being one myself, it's very frustrating dealing with all the dupe/hack/bot activities going on on BattleNet. After 4 or 5 yeras of release, DiabloII can still climb up to the top TEN game sale per week. That shows how good the game is. And Blizzard is still releasing patches after patches showing that they do still care about us gamers fans.
Nope. Muling's both legal and harmless (okay, it harms the economy in that it reduces scarceness over time, but it doesn't result directly in the death of other characters like cloning greatswords does). ...but you'd know that, had you read the article instead of frostpissing.
- Chris
Incidentally, idiot mods should note that seeing as Battle.net is hosting several hundred thousand games at the moment it is unlikely to have Slashdotting troubles. Go mod a goatse up for kicks or something instead.
- Chris
Na, your friends are pansies. The real hard core gamers are playing WarcraftII over Kali.
Bleh!
Battle.net is still a free service.
Why hasn't Diablo 2 gotten a lot of attention/bugfixes/patches by Blizzard over the last year or so? Not many people are buying Diablo 2. So how does Blizzard pay an army of developers to fix the problems in Diablo 2? Well, either from the company coffers or the profits of some other game. If I were Blizzard, would I commit more than a few developers to these issues? No.
Would I claim I was battling cheaters when I deleted over a hundred thousand cheater accounts from my system? Yes.
Quite simple, really. Is Blizzard committed to stopping cheating in Diablo 2? Yes, as committed as they can afford to be.
// harborpirate
// Slashbots off the starboard bow!