From what I've read the Cell is composed of a number of chips, the main processor is similar to a PowerPC and it routes requests to the Cell chips that surround it (8 if I remember correctly). Sony is producing the Cell chips, IBM is producing the PowerPC-like component.
Also, $200-300 for just the drive sounds about right, considering that a set-top box with the processing and decoding hardware is going to cost $1000+ retail.
The NE-400s that are on the same page are what I was looking at earlier.
From the article:
"The NW-E400 series come with an innovative long-lasting (50 hours) rechargeable battery: its super quick-charge function means that just three minutes' charge time will give you an incredible three hours of playback. Now you can be out enjoying your tracks in no time, for a long time."
I'd have to disagree about the developer support. Sony's development kits have been notoriously bad and poorly documented. Microsoft probably has the most experience in development tools, considering they're an industry standard in PC development (game s or otherwise).
Well, considering the XBOX2 is supposed to launch in 2005 (probably near the end), and PS3 isn't launching until 2006 (last I heard Spring/Summer), that discounts that problem. I do agree that they'll never *produce* 3 million units by Christmas.
The Quality of Service server is in your home, not running at your ISP. It pushes up the priority on data sent and requested from your home, so if you're downloading something it won't make your phone sound like shit.
The price is assuming that you buy an iPod and then fill it up completely with music from iTMS (~4MB per song means 10000 songs would fit on a 40GB iPod, and at ~$1/song that's $10,000.
That was the tradeoff that Sony made (which I thought was a mistake when they originally announced it). Instead of having a large amount of slower video memory (like all the other systems chose), they have a small amount of very fast video memory.
That's why textures usually look like shit on the PS2 compared to the Xbox or Gamecube. Then you have the PS2 games that are ported to Xbox and Gamecube that look almost identical because they didn't want to spend the money to redo the art assets, so you get scaled back PS2 textures.
Yea, the Sony Memory Stick thing is a dealbreaker for me. Considering that even the Memory Stick Pro only goes up to 1Gig, and they cost a hell of a lot more than a comparable Compact Flash or Secure Digital card.
I thought Sony said they learned their lesson from the new Walkman...
Of course these are only the ones I remember off the top of my head and I enjoyed the hell out of. One other thing to mention is that if a game came out on PS2 and Xbox 90%* of the time the Xbox port was better (at least visually).
Has Sony come out and said the PS3 will be backwards compatible? I think they would have the biggest hurdle seeing as they're doing a complete architecture change. What made backwards compatibility so easy for the PS2 is that they used the original PSX chip for I/O. Unless they plan on dropping the set of processors created for the PS2 into the PS3 they're going to have to do it through emulation, just like Microsoft.
After saying that I'm interested in seeing what Sony will come out with. I like that they're using nVidia, because I'm still a little biased against ATi, but I have this sneaking suspicion that Cell either isn't going to perform the way Sony expects it to, or that it will be way behind schedule. Historically Sony doesn't innovate worth a shit, they just take what other people have done and make evolutionary changes to it. If they can use IBM's technology (notice how they didn't even *try* to do it themselves this time) and produce a solid consumer product (something they are very good at), I can see it being a nice machine.
Of course it all has to do with the games, and there hasn't been a PS2 game since Xenosaga: Espisode 1 that hasn't also been released on XBox that I had any interest in. Of course most people disagree with me if sales numbers are any indication.
Well, when I think of network storage in the TB range, I was thinking for backup purposes. If someone honestly needs TBs of non-volatile data, I'd first ask them for the IP:Port of their FTP.
In any case, "Last year" seems unrealistic. I don't know *companies* who keep 365day backups, the tapes are just too damn expensive. I mean if the data is really so important, wouldn't someone have noticed it missing before the next year rolls around?
True, but it's probably cheaper to do a RAID solution and just swap out hard drives when they die rather than buying a DLT drive and the associated tapes.
I think an ideal solution would be a small RAID solution (possibly with 2.5" drives) in an external enclosure with an Ethernet connection in a small form factor. Plug it into the network, run your backups to it, unplug it and put it in a fire safe.
What started this whole overcrowding issue was Vivendi. They staggered the launch to coincide with timezones. So when the east coast servers came up, everyone in the country who had the game piled onto them, the Central and Pacific servers were damn near empty for the first few weeks. I assume that since then there has been a relatively even growth across the servers, but that jump right at the beginning doomed a few of them.
Saying that, I play on Draenor (Pacific) even though I live on the East Coast, and I've never had any problems with downtime. Ironforge still lags a bit, but otherwise it's been pretty good. I know that's no consolation to those who can't get in, and it sucks that they're screwed just for wanting to play the game they bought without waiting for their timezone to launch.
It means usernames/passwords that were e-mailed to you in plaintext. Doing that for sensitive data is just fundamentally stupid, and is more the fault of the person/company sending the e-mail than google or anyone who hosts a mail server.
I think it was more of a tongue-in-cheek addition more than anything else. They're not really vaporware, but production seems to be really really slow.
Well, they've already satisfied #1. At least as far as next-gen systems go. Microsoft is planning to enter the market first this time, with Sony and Nintendo coming out with their products later the next year.
DLP stands for Digital Light Projection (and the reason it's often more expensive is because you can only get it from Texas Instruments), and is primarily used by Samsung and LG right now.
Besides the price, the only other weakness that I've been able to find over LCD Projection (Sony, Toshiba, among others) is the rainbow effect. The rainbow effect looks like a rainbow spanning across your television set. This artifact completely ruins the picture, get this, *if* you can see it. Only a small population can actually see the artifact, so if you're unlucky enough to be able to, don't buy a DLP.
I'm not quite sure how to quantify my love of the game, it's somehow fun where previous efforts were not. I haven't been sucked into a MMORPG like this since early on in Ultima Online, and I've played damn near every major one that has come out since (and a few less popular ones). There isn't anything revolutionary (or even evolutionary) about the game, but somehow it just seems much more polished than anything else right now. I enjoy playing it, rather than viewing it as work.
The crafting system doesn't bother me too much, because it's more of a suppliment than a requirement (at least so far). I have skinning and leatherworking as a Hunter so I can make my own armor (and make armor kits), but most of the equipment I wear comes from drops (even though I can make stuff that I can't wear yet).
I think an entertaining awards show for Gaming would be classy, like the Academy Awards. Here is a list of the main categories (which could be broken into more):
Technical Achievement - Game Design - Tools - Rendering Art Direction - Art Design - Execution Storyline - Original - Adapted Sound - Score - Sound Effects
I'd definately watch it, especially if instead of canned videos they showed some behind the scenes stuff while announcing the nominees.
Right, like Sony is going to just ditch their whole Cell processor idea if they find out the specs on the Xbox are better than theirs. Sony is just as blind from arrogance as Microsoft, if not more so. They'll release another technically inferior product, but gamers will still flock to it based on brand recognition.
(haven't booted up my PS2 since September, there just aren't any good games for it)
From what I've read the Cell is composed of a number of chips, the main processor is similar to a PowerPC and it routes requests to the Cell chips that surround it (8 if I remember correctly). Sony is producing the Cell chips, IBM is producing the PowerPC-like component.
Also, $200-300 for just the drive sounds about right, considering that a set-top box with the processing and decoding hardware is going to cost $1000+ retail.
According to Microsoft, they've sold approximately 20 million Xboxes as of year end 2004.
The point is that religion is a choice. So even if you believe that homosexuality is a choice, discriminated based on it is the same thing.
By your rationale, if there was a scholarship only open to Christians, what's to keep me from saying I'm a Christian to get it?
Wow, I've noticed the exact opposite.
I will not shop at EBGames anymore because the employees I was exposed to were either incredibly annoying and/or full of themselves.
The worst part of Gamestop is that they try to get me into a conversation when I just want to buy my game and leave.
My bad, I assumed the reference was to Sony supporting developers, not developers supporting Sony.
From the article:
That's a nice...
Wow, that's some serious bias.
I'd have to disagree about the developer support. Sony's development kits have been notoriously bad and poorly documented. Microsoft probably has the most experience in development tools, considering they're an industry standard in PC development (game s or otherwise).
Well, considering the XBOX2 is supposed to launch in 2005 (probably near the end), and PS3 isn't launching until 2006 (last I heard Spring/Summer), that discounts that problem. I do agree that they'll never *produce* 3 million units by Christmas.
The Quality of Service server is in your home, not running at your ISP. It pushes up the priority on data sent and requested from your home, so if you're downloading something it won't make your phone sound like shit.
Napster Commercial.
The price is assuming that you buy an iPod and then fill it up completely with music from iTMS (~4MB per song means 10000 songs would fit on a 40GB iPod, and at ~$1/song that's $10,000.
Here's a link to an article about it on USAToday
That was the tradeoff that Sony made (which I thought was a mistake when they originally announced it). Instead of having a large amount of slower video memory (like all the other systems chose), they have a small amount of very fast video memory.
That's why textures usually look like shit on the PS2 compared to the Xbox or Gamecube. Then you have the PS2 games that are ported to Xbox and Gamecube that look almost identical because they didn't want to spend the money to redo the art assets, so you get scaled back PS2 textures.
Yea, the Sony Memory Stick thing is a dealbreaker for me. Considering that even the Memory Stick Pro only goes up to 1Gig, and they cost a hell of a lot more than a comparable Compact Flash or Secure Digital card.
I thought Sony said they learned their lesson from the new Walkman...
and Fable, and Voodoo Vince, and Dead or Alive.
Of course these are only the ones I remember off the top of my head and I enjoyed the hell out of. One other thing to mention is that if a game came out on PS2 and Xbox 90%* of the time the Xbox port was better (at least visually).
* Data fabricated.
Has Sony come out and said the PS3 will be backwards compatible? I think they would have the biggest hurdle seeing as they're doing a complete architecture change. What made backwards compatibility so easy for the PS2 is that they used the original PSX chip for I/O. Unless they plan on dropping the set of processors created for the PS2 into the PS3 they're going to have to do it through emulation, just like Microsoft.
After saying that I'm interested in seeing what Sony will come out with. I like that they're using nVidia, because I'm still a little biased against ATi, but I have this sneaking suspicion that Cell either isn't going to perform the way Sony expects it to, or that it will be way behind schedule. Historically Sony doesn't innovate worth a shit, they just take what other people have done and make evolutionary changes to it. If they can use IBM's technology (notice how they didn't even *try* to do it themselves this time) and produce a solid consumer product (something they are very good at), I can see it being a nice machine.
Of course it all has to do with the games, and there hasn't been a PS2 game since Xenosaga: Espisode 1 that hasn't also been released on XBox that I had any interest in. Of course most people disagree with me if sales numbers are any indication.
Well, when I think of network storage in the TB range, I was thinking for backup purposes. If someone honestly needs TBs of non-volatile data, I'd first ask them for the IP:Port of their FTP.
In any case, "Last year" seems unrealistic. I don't know *companies* who keep 365day backups, the tapes are just too damn expensive. I mean if the data is really so important, wouldn't someone have noticed it missing before the next year rolls around?
True, but it's probably cheaper to do a RAID solution and just swap out hard drives when they die rather than buying a DLT drive and the associated tapes.
I think an ideal solution would be a small RAID solution (possibly with 2.5" drives) in an external enclosure with an Ethernet connection in a small form factor. Plug it into the network, run your backups to it, unplug it and put it in a fire safe.
What started this whole overcrowding issue was Vivendi. They staggered the launch to coincide with timezones. So when the east coast servers came up, everyone in the country who had the game piled onto them, the Central and Pacific servers were damn near empty for the first few weeks. I assume that since then there has been a relatively even growth across the servers, but that jump right at the beginning doomed a few of them.
Saying that, I play on Draenor (Pacific) even though I live on the East Coast, and I've never had any problems with downtime. Ironforge still lags a bit, but otherwise it's been pretty good. I know that's no consolation to those who can't get in, and it sucks that they're screwed just for wanting to play the game they bought without waiting for their timezone to launch.
It means usernames/passwords that were e-mailed to you in plaintext. Doing that for sensitive data is just fundamentally stupid, and is more the fault of the person/company sending the e-mail than google or anyone who hosts a mail server.
I think it was more of a tongue-in-cheek addition more than anything else. They're not really vaporware, but production seems to be really really slow.
Well, they've already satisfied #1. At least as far as next-gen systems go. Microsoft is planning to enter the market first this time, with Sony and Nintendo coming out with their products later the next year.
DLP stands for Digital Light Projection (and the reason it's often more expensive is because you can only get it from Texas Instruments), and is primarily used by Samsung and LG right now.
Besides the price, the only other weakness that I've been able to find over LCD Projection (Sony, Toshiba, among others) is the rainbow effect. The rainbow effect looks like a rainbow spanning across your television set. This artifact completely ruins the picture, get this, *if* you can see it. Only a small population can actually see the artifact, so if you're unlucky enough to be able to, don't buy a DLP.
I'm not quite sure how to quantify my love of the game, it's somehow fun where previous efforts were not. I haven't been sucked into a MMORPG like this since early on in Ultima Online, and I've played damn near every major one that has come out since (and a few less popular ones). There isn't anything revolutionary (or even evolutionary) about the game, but somehow it just seems much more polished than anything else right now. I enjoy playing it, rather than viewing it as work.
The crafting system doesn't bother me too much, because it's more of a suppliment than a requirement (at least so far). I have skinning and leatherworking as a Hunter so I can make my own armor (and make armor kits), but most of the equipment I wear comes from drops (even though I can make stuff that I can't wear yet).
I think an entertaining awards show for Gaming would be classy, like the Academy Awards. Here is a list of the main categories (which could be broken into more):
Technical Achievement
- Game Design
- Tools
- Rendering
Art Direction
- Art Design
- Execution
Storyline
- Original
- Adapted
Sound
- Score
- Sound Effects
I'd definately watch it, especially if instead of canned videos they showed some behind the scenes stuff while announcing the nominees.
You forgot World of Warcraft (was on the e-mail I got from Transgaming)
Right, like Sony is going to just ditch their whole Cell processor idea if they find out the specs on the Xbox are better than theirs. Sony is just as blind from arrogance as Microsoft, if not more so. They'll release another technically inferior product, but gamers will still flock to it based on brand recognition.
(haven't booted up my PS2 since September, there just aren't any good games for it)