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GameCube ISOs Released?

Mister.de writes "An online piracy group called "StarCube" has made ISO's of games like The Legend of Zelda: The Wind Waker available for download on the net. They are not publicly available to everyone, but are said to be hosted on private warez FTP sites. As of yet (6/14/2003) there is no way to actually play the games after burning to a mini-disc, but reliable sources say that there will be a hack for the GameCube released soon so that these illegal copies can be played. Also rumors do have it that the copied games can be played on the Panasonic GameCube, but that is unconfirmed. " The story came from Console-Gods originally.

90 of 546 comments (clear)

  1. it's a good thing it was posted.... by hatrisc · · Score: 5, Funny

    on slashdot, because the feds will see it and immediatedly shut it down. way to ruin our fun /.!

    --
    I write code.
    1. Re:it's a good thing it was posted.... by Trespass · · Score: 5, Funny

      Don't worry, the color scheme will blind them. We can escape in the confusion.

    2. Re:it's a good thing it was posted.... by remmy1978 · · Score: 2, Insightful

      You may want to pay for your fun instead like others do. Alternatively, you can find fun which is free of charge but within the boundaries of the law.

  2. Where are the links??? by jkrise · · Score: 4, Funny

    Atleast you could've included some rumored links? Or sites rumored to contain links rumored to contain the warez? After all, this is Slashdot!!

    --
    If you keep throwing chairs, one day you'll break windows....
    1. Re:Where are the links??? by Chris_Jefferson · · Score: 5, Informative

      Not going to tell you where to get these ISOs, other than they are floating around the usual warez spots, particularily on IRC.

      However you can see what has been ripped so far at:

      http://www.nforce.nl/nfos/index.php?do=1&s=20

      --
      Combination - fun iPhone puzzling
  3. Hard to do by Bagels · · Score: 4, Informative

    Getting an ISO wouldn't be impossible - the real problem is that you have to rig your 'Cube to read it, as GCN discs spin *backwards*. To play a burned disc, you'd have to either heavily modify your computer or your 'Cube, and in the end it would be cheaper to just buy the game rather than pirate it.

    --
    --- Bwah?
    1. Re:Hard to do by James_Duncan8181 · · Score: 4, Interesting
      I am not entirely sure that the spins backwards thing is true (as that would mean that the normal GC discs wouldn't play on the Panasonic model) but assuming that it is, why not just make a program that modifies the ISO before burning?

      Surely this is the simpler method...

      --
      "To any truly impartial person, it would be obvious that I am right."
    2. Re:Hard to do by Chris_Jefferson · · Score: 5, Interesting

      There have already been multiple people who have made unoffical discs, like Datel's action replay and freeloader (disc for allowing the playing of games from a different region) so clearly it isn't too hard (or they don't really spin backwards)

      --
      Combination - fun iPhone puzzling
    3. Re:Hard to do by Mr_Silver · · Score: 5, Informative
      Getting an ISO wouldn't be impossible - the real problem is that you have to rig your 'Cube to read it, as GCN discs spin *backwards*.

      Not quite. Rather than writing data to the discs normally from the inside to the outside of the disc, Nintendo does it vice-versa and write the data to the disks from the outside in. Therefore the data is written to (and read from) the disk backwards. But the disk itself spins the normal way around.

      To play a burned disc, you'd have to either heavily modify your computer or your 'Cube, and in the end it would be cheaper to just buy the game rather than pirate it.

      I'm no expert on chipping, but I would assume that you'd just need to chip your GC and then write the games ISO out differently than you would normally (specialised software?). But even if this thing cost £200, you'd still be saving money after your 5th game.

      --
      Avantslash - View Slashdot cleanly on your mobile phone.
    4. Re:Hard to do by womprat · · Score: 5, Informative

      I'm pretty sure they don't spin backwards. I even went and popped open the lid while the system was reading. I'm not sure why this rumor keeps popping up though. I've heard it so many times.

      Whatever protection they have on there is damn good since (barring this story) I haven't heard of anyone successfully reading a disc.

    5. Re:Hard to do by JonoPlop · · Score: 2, Insightful
      Not quite. Rather than writing data to the discs normally from the inside to the outside of the disc, Nintendo does it vice-versa and write the data to the disks from the outside in. Therefore the data is written to (and read from) the disk backwards. But the disk itself spins the normal way around.
      Is this true? If so, I'm thinking it's a good idea with today's optical drives; If I'm not mistaken, the RPM is constant (well, pretty much) in modern drives. Does this mean that by writing the data that is read first to the outside, it will load quicker as the outer rim has a larger linear velocity? This would make game start-up times quicker, no? (in addition to funky piracy protection)
    6. Re:Hard to do by abiogenesis · · Score: 3, Informative


      Dreamcast drives are CAV (Constant Angular Velocity) and have a hard time reading the inner tracks. That's why when you backup a game, you should use specialized software like DiscJuggler that can calculate where to start writing so that the data ends at the outer edge of the CD. I believe it then fills the inner tracks with dummy bytes.

      --

      Donate free food to the hungry at The Hunger site.
    7. Re:Hard to do by Echnin · · Score: 2, Informative

      Yep. They do NOT spin backwards. That's an idiotic claim. Anyone can pop the GC up while playing and see that it spins clockwise, just like regular CDs. Takes 5 seconds to find that out.

      --
      Lalala
    8. Re:Hard to do by Spokehedz · · Score: 5, Informative

      I'm almost 99% sure that the discs don't spin backwards, but Iâ(TM)d have to have a friend of mine bring his GC over so that I could test it. The reason Iâ(TM)m _guessing_ it doesnâ(TM)t spin backwards, is because of the plain and simple fact that console hardware developers don't like to get into _really_ proprietary stuff because of the high-cost of the Devkit that would be required by the hardware. And the more the developer has to pay for the Devkit, the less likely they are to get it if they are a smaller company who can't afford the multi-million dollar expenses... which translates into less games. And we all know how less games--that very well may be high quality games--turns out... All I gotta say is Playstation, and you know what Iâ(TM)m talking about.

      What they _probably_ did was take some 'special' 8cm DVD disks (look here for more info and a picture of one in a case--how hard would it be to get it out of there if your the "Big N"?) and encode it in such a way that only a specially modified firmware would read the discs.

      Just like the dreamcast (which did use some special hardware... and the price of the Devkit was high... No games (in USA)... pattern?) did. Its all a matter of TRICKING the GC into thinking whatever disc you put in there was supposed to be there, and then either making it read the discs as normal, or formatting your discs to use the same layout as the real discs.

      And anyone with a oscilloscope (and a fair bit of skill with it) can see what lines are being pulled high/low to see what the disc is reading at a given time. How do you think these 'mod chips' actually work? All they do is feed the processor/DSP a code of 'This disc is ok--just play the game' and then the processor does what itâ(TM)s been designed to do.

      Its like cracking a videogame on the computer--all we do is make the 'Disc bad/not present--no play' instruction jump to the 'Disc present--play' instead. Its so elegantly simple, and its mind-boggling how stupid game developers think that anything they make will never be cracked, just because they have some 'proprietary' disc/code/hardware.

      Let me make this as clear as possible to game hardware developers out there:

      So long as your processor supports the jump assembly command, or your hardware uses standard CMOS/TTL voltages/IC's, your program/game can be hacked. I said 'can', because its all a matter of who wants to put the effort into it and not just the plain and simple fact that they can do it. Ok... maybe thereâ(TM)s a little of that in there too. ;)

    9. Re:Hard to do by muffen · · Score: 3, Insightful

      But even if this thing cost £200, you'd still be saving money after your 5th game.

      IMHO, you didnt save any money, you stole it.
      Why is it that people don't consider pirating stealing?

      Arguments for pirating such as: "I wouldn't have bought the game if I hadn't pirated it, so they didn't loose any money of me" simply do not hold. I rarely hear someone say: "I stole a game today by downloading it of the net, but I have no moral problems with this"
      If you wouldn't have bought the game, then don't copy it and don't play it. If you want to play the game, then buy it.

      I don't really care if people copy stuff, I know I'm not 100% legal myself, even though I try to be. Sometimes I just cant afford it, in which case I knowingly steal from the company that made the app (don't really copy games, as they are cheap enough to buy). Just don't try to justify piracy.
      The try-b4-buy argument is fairly useless too, as there are either demos you can DL, or you can try the game in the shop.

      BTW: I know you didn't try to justify copying in your original post, and this is not ment as a direct response to your post, just seemed to be a good one to hit reply on :)

      Guess it's time to get modded down, but what the heck, atleast I got to state my opinions...

    10. Re:Hard to do by Computer! · · Score: 5, Informative

      Why is it that people don't consider pirating stealing?

      Because it's not. It's copyright infingement. It's still a crime, but it's not stealing. Theft deprives the original owner of the property use of said property.

      --
      If you fall off a building, go real limp, because maybe you'll look like a dummy and people will be like hey, free dummy
    11. Re:Hard to do by Azureflare · · Score: 2, Interesting
      I think it's not even thought of as piracy by the pirater; Games are strange like that. Games are strange because you pay a lot of money for something that you get mindless entertainment from for a few hours, while you press little buttons and little dots on a screen move around. It really is completely pointless, and paying money for it, to some people, seems utterly ridiculus.

      You also need to realize that there are some people in the world who have real addictions to video games, and seriously need to get that next videogame to have their next fix. OK, yes, they could stop and halt the endless whirlpool down that their life is probably taking, but try telling that to the big ugly monster on the screen =P

      If you play games too much, it's like in all those stories where the hero gets trapped in a dream...Only the gamer doesn't want to escape. If anyone's read that (admittedly slightly childish) new book out by Terry Pratchett, The Wee Free Men, it has some of those elements in it. Of course it draws from ancient mythology, but the idea is what I'm getting at here.

      It's really like modern drugs. Hey, I'd rather have those pirates pirating games, then going around shoplifting and holding up banks for their next "fix."

    12. Re:Hard to do by Doomstalk · · Score: 5, Informative

      I have no actual proof to back this up, so it's heresay, but interesting nonetheless. I've read from a number of sources that the disc doesn't spin backwards, but is structured in a backwards fashion, with the lead-out on the inside of the disc, and the lead-in on the outside. Additionally (this part is confirmed by myself and others), the information identifying it as a legitimate disc is a barcode around the center of the disc just past the data area, making it extremely hard to fool the system without a hardware mod, since the barcode is nigh on impossible to duplicate at home (unless you live in a professional mastering plant). Both of these phenomena can be observed if you hold in the switch that tells the Cube the drive is open, it goes to the inside of the disc beyond the data region to the barcode, then travels to the outside of the disc before it starts loading. Confirming that the barcode is necessary to load the game is quite simple: take a small piece of tape, or use a dry erase marker, and cover it up. The Gamecube laser will travel to the inside of the disc and then refuse to load. Finally, the Gamecube will not read CDs. If you try obstructing the barcode like I mentioned earlier, the Gamecube will still spin up the disc and attempt to read it. However, if you put a CD in, it will stop spinning immediately. The implications of this in relation to Gamecube piracy are these: First of all, unmodified Gamecubes will have no way of reading copied discs, as it's not a simple matter of disc structuring like the Dreamcast. Secondly, I'm not sure how easy it will be to get a DVD burner to write a disc in such a fashion, as they're geared towards making standards compliant DVDs. Finally, even the smallest games will have to be burned to DVD, meaning the vast majority of would-be pirates will be left out in the cold, as they're too cheap to buy DVD burners.

    13. Re:Hard to do by Abcd1234 · · Score: 2, Informative

      Why is this so hard to understand?

      Because it's not strictly true. Okay, suppose I choose to pirate some game that I most definitely would have purchased otherwise. In this case it can be argued that, yes, I've chosen to withhold value that the company would otherwise have (OTOH, I am not depriving them of something they already had, but let's forget that for the moment). Now, let's say I pirate some game that I wouldn't have purchased otherwise (due to, for example, the risk of laying down dollars for a game I'm not sure I'd like). In this case, am I "stealing" (to use your definition)? Since I wouldn't have purchased the game anyway, I'm not depriving the company of anything, right? So is this theft?

      You see, calling copyright infringement "stealing" is just not accurate. Theft refers to the taking of something from someone else and depriving them of that item. Copyright infringement just doesn't work this way. Comparing the two is like comparing apples and oranges. Sure, they're both fruit (illegal), but they really are fundamentally different things.

    14. Re:Hard to do by Carbonite · · Score: 4, Funny

      That is, until you get busted for wazes and have to pay a £20,000 fine.

      Yes, but you'd still be saving money after your 500th game!

      --
      ich muß mehr Kuhglocke haben
    15. Re:Hard to do by captainstupid · · Score: 2, Informative

      I have not confirmed this myself, but supposedly it's not that the discs spin backwards,
      it's that the laser starts reading the disc from the outside and works its way towards the center.

      This is different (of course) from the normal, start reading at the center of the disc and work your way out.

      If this is the case, it seems like a incredibly simple yet effective method of copy protection.

      --
      "Anyway, long story short... is a phrase whose origins are complicated and rambling...." - Abraham Simpson
    16. Re:Hard to do by ChaosDiscord · · Score: 3, Insightful
      IMHO, you didnt save any money, you stole it.

      Theft of product is an excellent way to save money. For example, shoplifting is a traditional way for kids to save money. Just because it's illegal doesn't mean it doesn't save you any money. Heck, that's why you steal it.

      Why is it that people don't consider pirating stealing?

      Because it's not really theft. It's copyright infringement. When you infringe copyright you do not deny the original property owner access to their property. (If you steal my book, I can't read it any more. If you copy my book and return it, I can still read it.) If you get caught you'll be in civil court instead of criminal court. You'll only face fines instead of jail time. They're very different beasts. By using language that implies that these two very different things are the same you're encouraging incorrect and silly comparisons like the RIAA's extremely silly "Downloading music off the internet is just like stealing a CD from a store."

      To be fair, that's why I refuse to consider the two thing equivalent. Some people don't see an equivalence because they want to justify to themselves doing something that is illegal and widely considered immoral. Don't get me wrong, I support copyright law and am against copyright infringement. But we need to educate people on why copyright infringement is wrong, not incorrectly label it as identical to theft.

    17. Re:Hard to do by sasami · · Score: 2, Insightful

      You "steal" money that they don't have? But you don't end up with money yourself...makes no sense. There is hypotetical money being magically stolen, money that never was in the pockets of those who it is "stolen" from and does not en up in the pockets of the "thieves"

      Clearly, this is because money is the only thing in this world that has value, right? So the next time you go to the doctor, don't pay. The next time you ride the subway, don't pay. The next time you take guitar lessons, don't pay. This "magical money" was never theirs, so you're obviously not stealing anything.

      Let's take a different example. You write a book. Random House offers you a $200,000 deal plus royalties. But a day before you sign the contract, I release the book onto the web so Random House cancels the deal. Now look me in the eye while I laugh at your misery, and tell me that you have not been deprived. Tell me the people downloading your book owe you nothing.

      This is the kind of double talk only an economist or lawyer can follow.

      Right, because once again "money" refers only to cash, and never investments, potential earnings, opportunity costs, interest, or capital. Yes, this is economist vocabulary, but I'm not an economist. I'm an average joe who understands that ignoring how the world actually works is a good way to be penniless and bitter when I retire.

      Do you think the $10 trillion US economy is based on goods? 80% of it is based on services -- things you claim cannot be stolen because they do not represent money.

      and you wonder why people don't see it?

      Because the majority of people believe that deliberate ignorance is the same as intelligent understanding? If you want to live in a goods-based economy where you don't have to think about such difficult concepts, move to Angola or some other country where war has regressed the economy to 19th-century standards. (Most other "third world" nations won't fit the bill. They're all services-based too.

      --
      Dum de dum.

      --
      Freedom is not the license to do what we like, it is the power to do what we ought.
    18. Re:Hard to do by Computer! · · Score: 2

      Depriving of profits. Just what I said. Lots of things can deprive you of profits. If another company independently creates a patentable idea at the same time you do, and gets the patent first, did they steal your idea? Do you steal theirs when you continue to produce your product, based on the now-patented idea? No, but they have deprived you of profit by patenting the idea first. When I read a book at Barnes and Noble, and leave without buying it, but the book stays on the shelves, have I stolen from the author? Is Barnes and Noble stealing from the author? No, they are just depriving the author of profit. If I make a competitive product, and it becomes successful, does it steal from other companies in the same market? No, but it does deprive them of profit.

      Sad when merely the notion of a company not making money alone is considered stealing.

      --
      If you fall off a building, go real limp, because maybe you'll look like a dummy and people will be like hey, free dummy
    19. Re:Hard to do by Registered+Coward+v2 · · Score: 2, Funny

      Getting an ISO wouldn't be impossible - the real problem is that you have to rig your 'Cube to read it, as GCN discs spin *backwards*.

      Only in the southern hemisphere...

      --
      I'm a consultant - I convert gibberish into cash-flow.
  4. News? by richie2000 · · Score: 5, Funny
    So, there's an unconfirmed story that there may be illegal ISOs floating around that may or may not actually be playable at some time in the future. Or possibly already is, on some hardware. Maybe. Riiight.

    Cmdr Taco, the NY Times has hacked your site!

    --
    Money for nothing, pix for free
    1. Re:News? by bigjnsa500 · · Score: 5, Funny

      Sounds like vapor warez to me

      --
      This is a test. This is a test of the emergency sig system. This has been only a test.
  5. Done before on Dreamcast by Chris_Jefferson · · Score: 5, Interesting

    Opinion on IRC seems to be this was done in the same way as the Dreamcast, ie someone produces some method of getting code onto the gamecube which reads the disk and sends it out. Getting code onto the gamecube without Nintendo's permission has been previously shown to be possible by a number of cheat and "region avoiding" cheats. Therefore this part isn't too hard and to be honest it was only a matter of time. The much more serious problem is getting a disc of reasonable size that a gamecube can read to burn the games onto. Obviously it can be done but perhaps only on a large scale. I wouldn't hold my breath to the point where we are all burning gamecube games to be honest. Of course, in 4 or 5 years we'll all be playing gamecube emulators and then these rips will be in hard demand! Start hoarding now! :)

    --
    Combination - fun iPhone puzzling
    1. Re:Done before on Dreamcast by edwdig · · Score: 5, Informative

      The rumor I've heard is as follows:

      1. Get a GameBoy Player and a GBA Flash Rom cartridge
      2. Load a special ROM onto the GBA cart
      3. Run it on the GBA Player like a normal GBA game
      4. The GBA cart will transfer data to GC's main memory
      5. Press the reset button on the GC - this is a soft reset, it simply jumps to a fixed memory address, without reading off the disc at all
      6. Game data can then be transferred thru the serial port on the bottom of the GC

      The question is, is step #4 possible? The rest of the story is definately possible (if you don't believe step 5, put in Animal Crossing, wait til the title screen comes up, take out the disc, and press reset. You can still play, without any need to put the disc in again.)

    2. Re:Done before on Dreamcast by binarytoaster · · Score: 2, Informative

      (if you don't believe step 5, put in Animal Crossing, wait til the title screen comes up, take out the disc, and press reset. You can still play, without any need to put the disc in again.)
      I've had the same game booted on several GCs before with that little trick. It comes from being an N64 game originally, so it's small enough to be entirely loaded in the GC's memory.

      Which also explains why the graphics look a bit like canned ass.. Great game, though.

    3. Re:Done before on Dreamcast by DrStrangeLoop · · Score: 2, Informative

      The much more serious problem is getting a disc of reasonable size that a gamecube can read to burn the games onto.

      there was a solution for loading cress-compiled binaries over ethernet on the dreamcast... i see no reason why this should not be possible with the GCs "broadband adapter" [sic], in theory at least...

      --strangeloop

  6. Remember by shaklee · · Score: 5, Informative

    The same thing happened to xbox, the games were ripped for a while and then finally the modchips were made. Look where the xbox is now.

    1. Re:Remember by Oakey · · Score: 3, Informative

      Erm, correct me if I'm wrong, but PC's won't read X-Box games. I thought the only way to rip X-Box games was with a mod-chip, and then ftp into yout X-Box and copy the files over?

      --
      "Dre don't get as high as me.... I'm Cheech and Chong" - Snoop Dogg
  7. emulator? by gTsiros · · Score: 2, Interesting

    Isn't it funny that there is still no emulator for the gamecube? I mean, it must be the only console without an emulator (and ps2?)...

    writting emulators has become increasingly difficult over the years.

    Gameboy emulators are a breeze (mostly due to the rather generic hardware). NES/SNES more difficult. N64 is very challenging.

    Has anyone heard of even plans for a GC emulator?
    I'm itching to play Metroid:Prime @1024x768 :DD

    --
    Looking for people to chat about multicopters, coding, music. skype: gtsiros
    1. Re:emulator? by Chris_Jefferson · · Score: 5, Interesting

      There is no real N64 emulator (only high-level ones which don't really work on most games).

      The Saturn has only just recently got emulators that work well enough to play the games and modern computers are (almost) fast enough to play them.

      Screen shots of DC are getting quite far along but the emulator isn't released or anywhere near playable speed.

      There is no PS2 or X-box emulator that does much beyond display a title screen or two (this is still a major accomplishment, but not really good enough to play games)

      So to be honest the fact there is no GC emulator isn't that suprising :) Now that there are isos floating around and espically if people can put their own programs on the GC (which REALLY helps in emulating machines) then we may see them start. I'll be very suprised if you can play GC games on your PC within 3 year tho

      --
      Combination - fun iPhone puzzling
    2. Re:emulator? by tuffy · · Score: 4, Funny
      Has anyone heard of even plans for a GC emulator?

      Here's a very preliminary one. Of course, any current console requires *much* faster PC hardware than is currently available in order to emulate it properly. Even the existing N64 emulators use lots of "accuracy optional" HLE hacks in order to achieve decent speed. I'm sure by the time Gamecube emulation becomes viable, acquiring hacked ISOs of the mini discs won't be necessary - and Nintendo won't care quite so much since most everyone will have moved on to far better consoles than are now available.

      --

      Ita erat quando hic adveni.

    3. Re:emulator? by McCart42 · · Score: 3, Insightful

      I agree with you that it's gotten a lot harder for emulator programmers. However, I think the situation is even more bleak than you realize.

      I have heard of emulators for these systems: MAME, NES, Gameboy, SNES, Sega Master System, Sega Genesis, several minor consoles and N64. I don't know of workable emulators for any console released in the past 10 years aside from the N64 (correct me if I'm wrong on this) - I've heard of projects for dreamcast and gamecube, but neither one actually works for anything significant yet.

      So I'd say the current situation is far from Gamecube being the _only_ console which hasn't been emulated--rather, it seems to be a trend that it takes much longer for modern consoles to be successfully emulated due to their complexity. Even consoles as old as the Sega Saturn have proven very difficult to emulate. I mean, when you're working with single 8- and 16-bit processor architectures, you're dealing with a project for emulation that is similar to projects most students might tackle in their first college computer architecture class. However, more sophisticated architectures present enough of a challenge that most wouldn't even bother with the task.

      --
      "I may be quite wrong." - Socrates
    4. Re:emulator? by Peale · · Score: 2, Informative

      I love how this was modded up as 'informative.' Did anyone actually check out this site before doing a mod? It should have been modded as 'funny,' as this site is a spoof. Check out the other link on the site:

      http://benjamin.francois.free.fr/artwork/gcubix/mo rons.html

    5. Re:emulator? by Echnin · · Score: 4, Informative
      Eh... There are [url=http://www.zophar.net/n64.html]plenty[/url] of N64 emulators that work fine. Just a PSA. UltraHLE 2064, Project 64 and Nemu are the best ones. There are also a couple of open-source emulators out there.

      Playstation and Nintendo 64 emulation is VERY easy. I managed to run Mario Kart 64 well enough to be playable on a machine with a Pentium 166, 32 MB of RAM and a Voodoo Banshee with UltraHLE in early '99...

      --
      Lalala
    6. Re:emulator? by coandco · · Score: 2, Informative
      There is no real N64 emulator (only high-level ones which don't really work on most games).
      Umm... excuse me?

      There is a very good open-source emulator that can play pretty much every game out there. There are a couple of exceptions, of course, but certainly a large majority of the games out there can be played. Project 64.

      Clint
  8. Now I need to buy a GameCube by rickthewizkid · · Score: 4, Funny
    ...I only buy a system when I can get Zelda for it for less than retail. For some reason, the Funco's near where I live don't have any used copies yet.

    Of course, I can see it now;

    ......UCF Presentz.......
    ...A Gamecube Release....
    ...Zelda: Wind Walker....
    ....For [ ]PC [ ] MAC....
    ....[ ]PS2 [ ]X [X]GC....

    but then, I haven't been on the warez boards for a long, long time. Do they still use the FILE_ID.DIZ?

    ...Just my can't-logon-unless-you-have-a-14.4-modem's worth
    RickTheWizKid
    1. Re:Now I need to buy a GameCube by Enrico+Pulatzo · · Score: 4, Funny

      Well, it's free with the gamecube right now, which gives us two possibilities: 1.) you're waiting to be paid to play zelda or 2.) you didn't know about this offer--go get a gamecube.

      The gamecube zelda is among the best of the series.

    2. Re:Now I need to buy a GameCube by SuperDuG · · Score: 2
      Google Cache

      All the info you'll ever need about FILE_ID.DIZ

      --
      Ignore the "p2p is theft" trolls, they're just uninformed
  9. Talk about productivity-based content! by messiuh · · Score: 3, Funny

    I didn't know Slashdot was getting into the warez scene! Finally, S/ashd0t 1s l33t!

    6/15/2004: AIDs has been cured with new mega-computer cluster kept cold in Bill Gates' refrigerator.

    6/16/2004: New Lemmings ISO released by raz0r. Check it 0ut at is0z.slashdot.org!

    1. Re:Talk about productivity-based content! by kurosawdust · · Score: 4, Funny
      6/16/2004: New Lemmings ISO released by raz0r. Check it 0ut at is0z.slashdot.org!

      I actually want to see that topic site come about. Not for want of pirated software, you understand, but rather I want to see if they can top this ungodly color scheme.

  10. Seems real by ymgve · · Score: 4, Informative
  11. Nintendo does it again by stephenry · · Score: 5, Insightful

    I loved Nintendo when i was a kid, and i still think they release some of the best games on the market. But when it comes to shooting themselves in the foot, they never learn.

    They released the N64 as a cartridge based system to prevent piracy; but in doing so alienated their 3rd party developers and customers. Not only where the games far more expensive to produce, they could not support the wealth of Video and Music easily contained on a CD.

    With the GameCube, they decided -again- not to go for the mainstream option and instead use small psuedo-DVD's -and for what? The only thing the have been successfull in achieving is eliminating any wavering interest in the gamecube as a competitor to the "home-entertainment style" PS2, whilst at the same time, retaining the piracy that they went to so much effort to prevent.

    Steve

  12. Blanks? by Bowdie · · Score: 5, Informative

    www.hobbymagic.com

    3" Mini DVD-R, 1.5GB/25min
    Write-once format DVD, For Data / Audio / Video use, Full compatibility with all writers and players w/ 650nm laser, High capacity and data transfer rate, portable and easy to transport, Long-term data archiving, compatible with Nintendo Game Cube, Playstation 2, Xbox. Price start from $8.00/pc.

    --
    yes, www.dotcomforwardslash.com is my real URL.
    1. Re:Blanks? by cybermace5 · · Score: 2, Funny

      Maybe another approach: clamp a stack of regular DVD blanks together on a length of all-thread, place in an engine lathe, and spin down to mini-DVD size.

      Of course I don't know if any special configuration of the media is required on the outer edge of the disc.

      --
      ...
    2. Re:Blanks? by operagost · · Score: 3, Informative

      -The parent company of Panasonic is "Matsushita".
      -The drives don't spin backwards. They may read from the outside in, however.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  13. Shocking News, This Just In!! by wfberg · · Score: 2, Funny

    Proprietary Copy Protection System Announced "Broken" By Nefarious Hackers!

    Film At 11.

    --
    SCO employee? Check out the bounty
  14. This could go several directions... by emo+boy · · Score: 3, Insightful

    On one hand this could help make the GameCube more popular, which it is bound to do if mod chips and ripped games are released, then this could mean more games available and better games available due to the increased interest.

    On the other hand this could kill sales of the GameCube because of the piracy and the already small library of decent games for the system. I for one hope the first is true because I think the system has amazing potential.

    1. Re:This could go several directions... by Erasmus+Darwin · · Score: 2, Insightful
      "On one hand this could help make the GameCube more popular, which it is bound to do if mod chips and ripped games are released, then this could mean more games available and better games available due to the increased interest."

      I think you're being overly optimistic here. Modchips may increase interest in the physical console hardware, but the increased hardware sales likely won't be backed up with increased software sales. If someone goes through the trouble of modchipping their console, then they're going to want a return on their investment in the form of free games.

  15. Change of pace by Mikey-San · · Score: 5, Insightful

    I usually don't bitch about what the Slashdot editors run, be it duplicate stories or typos--we're all human, we all make mistakes.

    But I have to wonder what the hell was going through Hemos's mind when he decided to post this story. It seems like he posted a story about illegal copies of an unreleased game.

    What was the point? Are you trying to get Slashdot shut down? Piss off the readers? Game developers? It's stuff like this that makes all computer geeks look like skeezy software pirates, and it's on the front page, no less. This stuff makes everyone here look like hypocrites and asshats when we preach about fair use and how the content publishers and distributors should treat us as their customers.

    So this story didn't link to an illegal ISO. It didn't give a BitTorrent link. But with no real reason why it should have been posted--this stuff happens /all the time/ in the console world these days--coupled with the write-up that got posted, it seems like a 1337 plug for the ISOs.

    If we /act/ like pirates, the big content companies will /treat/ us like pirates.

    Or did I miss something at 9:00 in the morning?

    --
    Mikey-San
    Karma: +Eleventy billion (mostly affected by watching Celebrity Jeopardy)
  16. Must be a slow typist... by peterprior · · Score: 2, Funny

    "As of yet (6/14/2003) there is no way to.."

    I wonder why that post was written 2 days ago... hmmm

  17. Way to make the case for Open Source, guys... by SwellJoe · · Score: 4, Insightful

    I just sent a letter to the NY Times yesterday because they framed the argument about SCO in the same terms as SCO, saying that OSS developers "shun intellectual property". I asserted that we rely on intellectual property to defend our GPL rights just as much as the proprietary software market relies on proprietary software to defend their rights, and that OSS developers in general had no interest in shunning intellectual property.

    Guess I was wrong about some OSS folks, huh? Mod chips and making your own games...that's cool and nerdy. Warez...that's doofus leet bullshit. I'm not interested in leet bullshit. Too bad I can't mod the original story.

    1. Re:Way to make the case for Open Source, guys... by Abcd1234 · · Score: 4, Insightful

      Umm... explain to me again how these crackers represent the OSS population?

      I have a feeling the article was posted on Slashdot because it demonstrates how even the strictest copy-control mechanisms can be defeated (in this case, very specialized media on a fairly closed piece of hardware), something which has been said (and demonstrated) time and again. This is obviously interesting to Slashdot, since this is just an example of the wider problem of copy controls and their effect on the public domain (see the myriad articles regarding CD protections, DeCSS, etc, etc). However, I personally don't get the impression that Hemos is somehow value-judging these people (either supporting or criticising them). It's simply a technically and philosophically interesting news piece.

      So, please, quit overreacting. If people make the mistake of associating these law-breaking crackers (whose actions I neither respect nor condone) with members of the OSS population, that's a problem we'll have to deal with. But if that happens, it speaks more to the general misconceptions in society about the difference between crackers and hackers (a subject which has been beaten (and beaten (and beaten)) like the dead horse it is).

  18. Re:Hmmm... by muffen · · Score: 2, Interesting

    Dude, seriously, you're wondering how to get these?

    So far, rumor has it :) that you can find it of IRC, DirectConnect, Kazaa (even though most is crap and not the real thing) and private warez sites.

    I haven't downloaded this myself, as I couldn't really care less, but I don't really agree with piracy on the GC.

    I like the Nintendo games, and Nintendo is one of the gaming companies I would not like to see die. Seriously, who doesn't remember the original SMB?
    Just thinking about ice climber, SMB, Zelda, Metroid, not to mention super bomber man on the SNES, makes me remember how good games used to be in regards to gameplay.

    Coming to think about it, Nintendo owes me a lot of mis-spent time :)

    Anyways, guess I should stop typing now :)

  19. os X freezing up by eskimo232 · · Score: 2, Interesting

    Well i don't want to play devils advocate and start this up again, but I admit that os X has frozen on me once....it's when I put in a gamecube disc, the cd-rom drive just kept spinning for like 10 minutes and i couldn't do anything, like forcequit or relaunch the finder, so...I had to reboot....ruining my months and months of hard work building up my uptime stat......it ended at 3 months and 8 days......:-( stupid friend who suggested i put it in........ (on a side note, windoze freezes to, so don't get all hyped up you microsoft brown-nosers. Even billy gates can't crack the gamecubes superdisc......I'm curious as to how this release group ripped the data, they must have some some connection between the gamecube and their pc, because i don't know of any normal dvd-roms that can read these things, does anyone else?

  20. In Related News: by SEWilco · · Score: 2, Funny
    • There may be weapons of mass destruction in Iraq.
    • There may be more mass graves in Iraq.
    • There may be peace talks and bombings in Israel.
    • There may be a different number of hurricanes this year than last year.
    • There may be more or less melting of polar ice this year than last year.
    • There may be a significant impact on Earth by a celestial body sometime soon.
    • A fortune teller may make a prediction.
  21. Yeah...right...whatever. by Frozen-Solid · · Score: 5, Insightful

    I find it funny how this article is on so many different sites, yet there is no proof of anything.

    So what? Therea are a few cd dumps of the Wind Waker. The only way possible to get them on an actual system would be to totally replace the drive with one that doesnt just read Nintendo's pseudo-DVDs. It's just like those DVD players that ONLY read dvds, they dont have the physical capability of even reading anything but the GameCube Disc, no audio-cd, video dvd, nothing.

    Someone said that GameCube piracy would be much like the Dreamcast, but they forgot that the Dreamcast has the built-in ability to read any kind of disc, the GameCube's laser can ONLY read Nintendo's custom DVD-like discs. So, without a GameCube SDK it's not possible.

    Other people are comparing it to the Xbox, with ISOs being released and modchips later. There's an issue with this as well. Every other system has legit, somewhat legal reasons for using modchips: importing games from other regions. It just so happened that those modchips had an alternative "feature" of letting the system read burned discs as if they were real games. The Nintendo has the ability to play other regions built-in, just a little jumper change on the inside and you have a Japanese Cube, change it back and you have a US cube. There is no legal reason for a company to make modchips and therefore anyone mass producing them can be shutdown by Nintendo in a second.

    Let's say for a second that these ISOs do exist, and that some moron figures out how to play them on the Cube. It will be more expensive to mod the system, burn the game (10 bucks for a normal sized blank DVD, not sure how much mini-dvds are or if they even exist yet), etc than it would be just to buy the damn thing.

    --
    Frozen Insanity
    http://frozen-solid.net
    1. Re:Yeah...right...whatever. by jbarket · · Score: 2, Interesting

      Just to let you know, you can buy normal blank DVDs for around 1$/ea if you buy in bulk. And even if you buy just a couple, it's definately not 10$/ea. I've seen those mini-DVDs around for under 10$/ea. The purpose of the modchip or running unauthorized code would be game development. This is /. after all, open source is a pretty big thing here.

      --

      -----
      jonathan barket
    2. Re:Yeah...right...whatever. by Frac · · Score: 2, Interesting

      Best Buy - Fuji 10-Pack 2.4x DVD-R Discs with Jewel Cases - $24.99

      I hate it when people won't admit they're wrong... The price of DVD-R media has gone down from $10/DVD-R for a LONG TIME now.

    3. Re:Yeah...right...whatever. by ajs318 · · Score: 2, Insightful

      Why does nobody "pirate" books, magazines and newspapers? Answer: because there is no saving to be made. It's cheaper to pay for the damn things, or just read them in the store {when you're skint, a fast reader and live in a city with plenty of book stores, it's very possible to do this}.

      So it is with Nintendo's weirdy discs. Hard to get hold of, non-standard format, misleading rumours as to how this was achieved {I have heard someone swear blind that NSM used reverse-spinning CDs in pub CD players ..... an obvious lie if you've ever watched one doing its thing, but people will fall for anything as this link shows}.

      By the time anyone gets through the protection, Nintendo will already have made enough money off the GameCube not to be bothered about people making copies of games.

      This is so much a non-story that I can't be bothered to go *ting!* Next please.

      --
      Je fume. Tu fumes. Nous fûmes!
  22. Sales show GC games sell more than on any system. by Viewsonic · · Score: 3, Informative

    For games that are released on all three systems, sales figures have been showing that most of the sales are on the GameCube platform. It's hard to believe the PS2 with nearly 3 times the user base is selling LESS than the Cube, but it's true. Of course, this is false for sports games, as Cube owners tend to dislike sports for some reason. Take a look at some of the last years sales figures from Sega, Capcom, etc ..

  23. Prices... by Flabby+Boohoo · · Score: 2, Insightful

    I just saw at Sam's Club the GC with Starfox and a memory stick for $148, Target's GC deal is $150 with a mail-in coupon for 1 free game (Zelda was one of the games).

    The gamecube is the cheapest system, games are reasonably priced, so what drives this? Is it the thrill of the hack?

  24. What they probably did by msgmonkey · · Score: 3, Interesting

    Was analyse the signals going to/from the GameCube and the read head/head motor control.

    Once you have figured out how the raw bits are stored you can actually build your own controller to read off the information ready for transfer to CD/Hard disk/etc.

    I suspect the problem they will have is getting a gamecube to read the data off some other medium. The GC is very integerated and you can't intercept the commands to the drive controller (eg read sector number xxxxx) because those signals are inside a chip and not tracks on the board.

    You would have to build something that connected directly to the read head/head motor control pcb tracks and attempt to calculate where on the disc it wanted the bits to stream in from. It's not impossible but it is far from trival.

  25. Re: discussion... free speach... by op51n · · Score: 5, Insightful

    There is the question of whether it is worth discussing the issues you put forth, if they are the opinions you hold. What's wrong with that? /. isn't condoning it or condemning it in the article, just making people aware of this.

    Not only is it an interesting topic of discussion, but for geeks, it is interesting to discuss and explore the possibilities of emulation - being able to create something that can not only play the games of a console, with completely different hardware, at a playable rate.

    But as people have pointed out, it's not even really an issue at the moment given the computing power it would take to do so with this gen of consoles. So we have the questions of modifiying the consoles themselves, also interesting.

    It's not wrong to make people aware of the changes in technology and what people are capable of doing. If you are worried about the illegality of the act itself, don't partake of it, but you can't preach that we don't mention it somewhere where the majority of readers would find it at least interesting to hear.

  26. Not copied, liberated! by TrollBridge · · Score: 3, Funny

    Because information wants to be free!

    --
    There's a Mercedes gap too. I want one and can't afford one, but it's not government's job to do anything about it.
  27. Misconceptions by jerkface · · Score: 5, Informative
    There are, and always have been, a massive amount of misconceptions on this topic, so I'll try to cover most of them in one post.

    1. Gamecube discs spin clockwise, just like almost every other drive. Try opening the lid while a game is being read so you can see for yourself.
    2. The small (8cm) physical size of the Gamecube discs has nothing to do with copy protection; Nintendo just liked small discs. 8cm discs are not new, and writable discs of this size are not hard to acquire. 8cm DVD-RAM discs are popular for digital recording applications, although that may be 100% irrelevant if the GCN's laser doesn't read that type of medium in the first place...
    3. The copying of Gamecube disc images is NOT done by just popping the disc in a computer's drive and reading it. If this is even feasible or practical, it is NOT how dumping is being done right now. Dumping is being done by tricking the only networked Gamecube game (PSO) into reading the disc's contents and sending it out over the network.
    4. This still leaves MANY mysteries as to the precise format of the disc:
      1. So far as I know, it's still not confirmed whether the tracks spiral differently on Gamecube discs
      2. It's not known how well the dumps reflect what's really on the disc at the low level - when the system reads the disc, it might be decrypting, as well, or ignoring other information that the BIOS will strictly require to ensure the disc is legit. IOW, perhaps the dumps are hopelessly different from the format a GCN disc needs to be in
    5. One of the important (and well-known) copyright mechanisms is a barcode-like section of the far innermost track of GCN discs (look closely at a game and you can see it - no, not that one, further to the inside). It is probably just not possible to replicate this on any writable DVD format.
    And just to reinforce the point, since many people won't understand it - this DUMPING does NOT allow anyone to play pirated games. It is not even clear what steps are necessary to get to that point. It's rather impressive, really - the PSX, Dreamcast, PS2, and Xbox were all cracked by the time they'd been out this long, yet the Gamecube remains a mystery. A good thing, IMO.
    1. Re:Misconceptions by b1t+r0t · · Score: 4, Interesting
      5. One of the important (and well-known) copyright mechanisms is a barcode-like section of the far innermost track of GCN discs (look closely at a game and you can see it - no, not that one, further to the inside). It is probably just not possible to replicate this on any writable DVD format.

      The patent for this was linked to in some article back in late March or so. I seem to recall that the barcode is an encrypted value related to the relative angular position of the start of the barcode and the start of the game data track. Sounds like some kind of Apple ][ copy protection, except using stuff that you can't record.

      And of course the only way to get any of this (and Linux) to boot is probably going to be a hacked boot ROM with support for standard DVD-R discs. Time to bone up on your mad surface-mount s01d3r1ng sk177z!

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
  28. Perhaps not undesirable developments after all by winston_pr · · Score: 2, Interesting

    Let's face it. The GameCube is losing behind PS2 and XBOX. Both PS2 and XBOX are "piratable" or "backupable" whatever you like to call it. I doubt the XBOX would have taken off so fast if it would not have been for all the moddings made available for it. I doubt the PS(1) would have overtaken the others so quickly if it wouldn't have been for chipping. Allowing a core of hard-core (otaku) to release and trade GC games would definately lead to more Base-systems being sold. More base systems lead to a better market share, which in turn makes more developers interested. Then after 1 year of this *BAM!* a new copy protection. Nintendo sits with double the installed base of base-units they did before the copying, and a whole community running around the console. Perhaps not such a bad outlook after all.

    --
    "6EQUJ5"
    1. Re:Perhaps not undesirable developments after all by Frozen-Solid · · Score: 3, Insightful

      If systems really sell because of modding, than the Dreamcast Wouldn't be dead today now would it? I really hate when someone tries and makes this arguement because it makes piracy look like a good thing. All piracy does is take money from the developers who are struggling to make a buck to begin with.

      --
      Frozen Insanity
      http://frozen-solid.net
  29. Re:Mountain climbing... by Psiren · · Score: 2, Insightful

    I don't condone piracy but this is the way most geeks learn about stuff they don't teach in school - by seeing if it can be done.

    Seeing whether it can be done, and providing the tools for others to easily and cheaply pirate software are two totally different things. Hacking on such things is good if all you're doing is trying to learn, imho. If you're setting out to make, or deprive others of money, then I can't see how anyone can claim it's right.

  30. Yes, I am a Pedant. by EnglishTim · · Score: 2, Informative

    Firstly: ISO stands for the 'International Organsiation of Standardization'. Some people seem to have co-opted the term to mean an image of an ISO 9660 CD. However, the gamecube has its own propietary format which is on no way an international standard, therefore the term 'ISO' cannot possibly apply.

    Secondly: An apostrophe is not required when referring to the plural of an object.

    Have a nice day.

    Tim

    1. Re:Yes, I am a Pedant. by praxim · · Score: 2, Informative

      Actually, ISO doesn't stand for anything. It's from the Greek for "equal," chosen over a real acronym because the acronym would be different in different languages.

      I think you've been out-pedanted. ;-)

  31. Re: discussion... free speach... by ProfKyne · · Score: 2, Insightful

    /. isn't condoning it or condemning it in the article, just making people aware of this.

    In general I agree with your post wrt free speech, but the above is just not reality -- by posting it (esp. on the front page, which is how I got here), Slashdot is implicitly condoning this.

    --
    "First you gotta do the truffle shuffle."
  32. Good and bad by Apreche · · Score: 5, Insightful

    Piracy on Nintendo systems has always been a fickle topic. Back in the day Nintendo dropped the CD and stuck with the cartridge right up through the N64. Their choice to stick with proprietary optical media on the cube is obviously because they want to have the ultimate defense against piracy.

    This seems pretty good for Nintendo. Nintendo makes more profit per unit on games and systems than either MS or Sony. This is how they stay in business despite not being number one. However, I think one of the reasons they aren't number one is because you can't pirate their games.

    I know lots of people with Playstation 1's and 2's. It's hard not to. Almost all of these people have modded a system for various reasons, import games, piracy, etc. However, they all have one thing in common. They bought the hardware legitimately, and they all have at least a few legitimate games. Everyone who owns a gamecube has had to buy all of their games and hardware legitimately. People who can't afford to do so, don't buy a cube.

    I'm not advocating piracy. I think that if you want to have the privalege of playing all the great cube games you should have to pay for it, like I do. However, I think piracy does increase market share a great deal. By having pirateable games your system becomes prevalent in low income countries and households. Outside of US, Europe, Japan and Australia getting video games is difficult. Often the only option is to get a PS1, which is easily acquireable and pirate games which are un-affordable.

    By switching to a pirateable media format like CD or DVD Nintendo will lose some money to decreased software sales to suburban kids and college students. But they will make that money back by selling hardware to low income households who will pirate all their software.

    In summary. No piracy causes lower market share, but higher software sales figures. 2 million copies of Zelda as opposed to 1.5 million otherwise. Pirating allows higher market share through more hardware sales, but causes fewer software sales.

    The other reason is that Nintendo makes a lot of first party titles. Piracy would cause direct loss of dough to Nintendo. The other systems thrive mostly on third party software. So piracy doesn't hurt Sony or Microsoft as much as it hurts Capcom or EA.

    --
    The GeekNights podcast is going strong. Listen!
  33. N64 Emulator by ProfessionalCookie · · Score: 2, Informative

    Actually there are several N64 emulators...Sixty Force is one of the oldes and the best, to quote emulation.net "it has sound support, and the speeds are excellent on a fast G3 or G4. Most importantly, many games seem to work perfectly." Others include True Reality and Mupen 64 both of which have Linux Windows and Mac ports.

  34. For More News.. by windsok · · Score: 2, Informative

    keep an eye on www.cubehacker.com as well as, #gamecube #cubehacker on EFnet.

  35. Why the hell does this get press from y'all? by joshamania · · Score: 2, Insightful

    Excuse me, but isn't posting to a majore news outlet the details of video game piracy a little, well, dumb?

    Not dumb in the sense that it is going to get /. in trouble, but none of you all should disagree about this type of activity (pirating GameCube games) being illegal.

    It's just stupid that it seems that the /. crowd is pro-piracy when this shit gets posted, and it gets posted at least once a month.

    You are associating yourselves with illegal behavior by posting this crap. Leave the warez posts to warez sites.

  36. What the hell? by pclminion · · Score: 2, Insightful
    Now, I agree with you that posting a pirate wankfest to the front page of Slashdot is just plain idiotic. I'm sick of seeing articles brazenly encouraging illegal behavior (regardless of what we might think of those laws).

    But what the hell are you talking about Open Source for? I didn't see Open Source mentioned anywhere, and given that the majority of Slashdot readers use Windows as indicated in a recent poll I think it's kind of funny to refer to the whole of Slashdot as "Open Source culture."

  37. useful by poot_rootbeer · · Score: 2, Funny
    ISO images of Gamecube games that can't be played or used in any way, huh? Wow, that's MEGA USEFUL!

    Here, I have something that's just as useful:
    $ dd -if /dev/urandom -of /dev/cdrw
    Enjoy!
  38. Re:Sales show GC games sell more than on any syste by mattACK · · Score: 3, Insightful

    Please give us a source for your information. Frankly I don't believe it. The so called "Attach Rate" is higher for Xbox than for GC, the sales are far higher, so forth. Look up your own source for this: everyone knows it. Given that the user base in the USA is at most 1/6th the base of the PS2, I believe that you are entirely and completely wrong.

    --


    "My God, this must be a truly remarkable corn chip, to be so widely and confidently touted."
  39. image by h4x0r-3l337 · · Score: 2, Insightful

    So somebody does a dump of a CD and posts the resulting image online. And this is news WHY?

  40. Emulation!! by D4rkSt4lker · · Score: 2, Informative

    Great, now we can get the ISOs. Time for the emulator!! I *know* Nintento releases a GamecubeOS emulator with its development kit, maybe someone would be kind enough to leak it! 8)

  41. Experiment to verify CDs burned from inside out by yerricde · · Score: 2, Informative

    Start your CD digital audio recording software and set it to "track at once".

    Place a blank CDDA-R disc in your recorder. Record three audio tracks. Remove the CD from the recorder and look at the underside of the disc. Notice a boundary between two differently colored washer-shaped regions of the disc's data area.

    Place the disc in your recorder again. Record three more audio tracks. Look again at the disc's underside. Notice that the darker color has expanded into the area that was once lighter colored.

    Record three more tracks. By now you should notice a pattern: adding new tracks to a disc expands the dark area outward. Therefore, guess that the darker area is the recorded area, and that the disc is recorded from inside to outside.

    Compact Disc and DVD media are mastered in a spiral track that runs from inside to outside when the disc is spun counter-clockwise (viewed from the data side) or clockwise (viewed from the label side). The second layer of a dual-layer disc runs from outside to inside. It appears that Xbox and GameCube disc formats may place their boot sectors on the second layer, which means that the discs are read from outside in. Uncareful reporters may confuse this with a disc that spins backwards; no popular open-disc optical medium does this.

    --
    Will I retire or break 10K?
  42. Almost, but not quite right... by LordZardoz · · Score: 4, Informative

    Nintendo did not choose the cartridge to only prevent piracy. They did it because doing so generated more profits per game sold. Nintendo owned the patents on their cartridge's. The real reasoning was probably along these lines.

    1) More profits per game
    2) More difficult to Pirate
    3) No loading times.

    The reason that the publishers did not support the N64 is that producing a playstation game (Or saturn game for that matter) was cheaper. A cd is cheaper to manufacture then a cartridge.

    Nintendo's use of the miniature disks also has less to do with piracy and more to do with manufacturing costs. First, since they dont play DVD's, they do not have to pay any fee's to use that technology. The cost per console is cheaper as a result. Nintendo figured that people who want to watch DVD's are going to buy a DVD player.

    Assuming that the choice of avoiding or reducing piracy will win out over econimics for any console developer is just stupid. Its an important secondary concern, but not the primary concern. At least not right now, and certantly not 7 years ago.

    END COMMUNICATION

  43. Honestly... by Xaroth · · Score: 2, Funny

    3l11t.nz writes "Some hackers somewhere said that they could run PS2 dvd's on their Commodore 64's by simply writing on the discs with crayon. No one has confirmed this, and the pictures are only available to a select few people right now. My brother said he heard of it, but that is unconfirmed."

  44. The "real" reason... by ndogg · · Score: 2, Funny

    The real reason this was done was to get Linux on the GameCube, right?

    --
    // file: mice.h
    #include "frickin_lasers.h"