GameCube ISOs Released?
Mister.de writes "An online piracy group called "StarCube" has made ISO's of games like The Legend of Zelda: The Wind Waker available for download on the net. They are not publicly available to everyone, but are said to be hosted on private warez FTP sites. As of yet (6/14/2003) there is no way to actually play the games after burning to a mini-disc, but reliable sources say that there will be a hack for the GameCube released soon so that these illegal copies can be played. Also rumors do have it that the copied games can be played on the Panasonic GameCube, but that is unconfirmed. " The story came from Console-Gods originally.
on slashdot, because the feds will see it and immediatedly shut it down. way to ruin our fun /.!
I write code.
Atleast you could've included some rumored links? Or sites rumored to contain links rumored to contain the warez? After all, this is Slashdot!!
If you keep throwing chairs, one day you'll break windows....
Getting an ISO wouldn't be impossible - the real problem is that you have to rig your 'Cube to read it, as GCN discs spin *backwards*. To play a burned disc, you'd have to either heavily modify your computer or your 'Cube, and in the end it would be cheaper to just buy the game rather than pirate it.
--- Bwah?
Cmdr Taco, the NY Times has hacked your site!
Money for nothing, pix for free
Opinion on IRC seems to be this was done in the same way as the Dreamcast, ie someone produces some method of getting code onto the gamecube which reads the disk and sends it out. Getting code onto the gamecube without Nintendo's permission has been previously shown to be possible by a number of cheat and "region avoiding" cheats. Therefore this part isn't too hard and to be honest it was only a matter of time. The much more serious problem is getting a disc of reasonable size that a gamecube can read to burn the games onto. Obviously it can be done but perhaps only on a large scale. I wouldn't hold my breath to the point where we are all burning gamecube games to be honest. Of course, in 4 or 5 years we'll all be playing gamecube emulators and then these rips will be in hard demand! Start hoarding now! :)
Combination - fun iPhone puzzling
The same thing happened to xbox, the games were ripped for a while and then finally the modchips were made. Look where the xbox is now.
Isn't it funny that there is still no emulator for the gamecube? I mean, it must be the only console without an emulator (and ps2?)...
:DD
writting emulators has become increasingly difficult over the years.
Gameboy emulators are a breeze (mostly due to the rather generic hardware). NES/SNES more difficult. N64 is very challenging.
Has anyone heard of even plans for a GC emulator?
I'm itching to play Metroid:Prime @1024x768
Looking for people to chat about multicopters, coding, music. skype: gtsiros
Of course, I can see it now;
but then, I haven't been on the warez boards for a long, long time. Do they still use the FILE_ID.DIZ?
RickTheWizKid
I didn't know Slashdot was getting into the warez scene! Finally, S/ashd0t 1s l33t!
6/15/2004: AIDs has been cured with new mega-computer cluster kept cold in Bill Gates' refrigerator.
6/16/2004: New Lemmings ISO released by raz0r. Check it 0ut at is0z.slashdot.org!
It has to be, since nForce has its own category for them now.
I loved Nintendo when i was a kid, and i still think they release some of the best games on the market. But when it comes to shooting themselves in the foot, they never learn.
They released the N64 as a cartridge based system to prevent piracy; but in doing so alienated their 3rd party developers and customers. Not only where the games far more expensive to produce, they could not support the wealth of Video and Music easily contained on a CD.
With the GameCube, they decided -again- not to go for the mainstream option and instead use small psuedo-DVD's -and for what? The only thing the have been successfull in achieving is eliminating any wavering interest in the gamecube as a competitor to the "home-entertainment style" PS2, whilst at the same time, retaining the piracy that they went to so much effort to prevent.
Steve
www.hobbymagic.com
3" Mini DVD-R, 1.5GB/25min
Write-once format DVD, For Data / Audio / Video use, Full compatibility with all writers and players w/ 650nm laser, High capacity and data transfer rate, portable and easy to transport, Long-term data archiving, compatible with Nintendo Game Cube, Playstation 2, Xbox. Price start from $8.00/pc.
yes, www.dotcomforwardslash.com is my real URL.
Proprietary Copy Protection System Announced "Broken" By Nefarious Hackers!
Film At 11.
SCO employee? Check out the bounty
On one hand this could help make the GameCube more popular, which it is bound to do if mod chips and ripped games are released, then this could mean more games available and better games available due to the increased interest.
On the other hand this could kill sales of the GameCube because of the piracy and the already small library of decent games for the system. I for one hope the first is true because I think the system has amazing potential.
___ Shout Central - Crushes your nuts!
I usually don't bitch about what the Slashdot editors run, be it duplicate stories or typos--we're all human, we all make mistakes.
/all the time/ in the console world these days--coupled with the write-up that got posted, it seems like a 1337 plug for the ISOs.
/act/ like pirates, the big content companies will /treat/ us like pirates.
But I have to wonder what the hell was going through Hemos's mind when he decided to post this story. It seems like he posted a story about illegal copies of an unreleased game.
What was the point? Are you trying to get Slashdot shut down? Piss off the readers? Game developers? It's stuff like this that makes all computer geeks look like skeezy software pirates, and it's on the front page, no less. This stuff makes everyone here look like hypocrites and asshats when we preach about fair use and how the content publishers and distributors should treat us as their customers.
So this story didn't link to an illegal ISO. It didn't give a BitTorrent link. But with no real reason why it should have been posted--this stuff happens
If we
Or did I miss something at 9:00 in the morning?
Mikey-San
Karma: +Eleventy billion (mostly affected by watching Celebrity Jeopardy)
"As of yet (6/14/2003) there is no way to.."
I wonder why that post was written 2 days ago... hmmm
I just sent a letter to the NY Times yesterday because they framed the argument about SCO in the same terms as SCO, saying that OSS developers "shun intellectual property". I asserted that we rely on intellectual property to defend our GPL rights just as much as the proprietary software market relies on proprietary software to defend their rights, and that OSS developers in general had no interest in shunning intellectual property.
Guess I was wrong about some OSS folks, huh? Mod chips and making your own games...that's cool and nerdy. Warez...that's doofus leet bullshit. I'm not interested in leet bullshit. Too bad I can't mod the original story.
Dude, seriously, you're wondering how to get these?
:) that you can find it of IRC, DirectConnect, Kazaa (even though most is crap and not the real thing) and private warez sites.
:)
:)
So far, rumor has it
I haven't downloaded this myself, as I couldn't really care less, but I don't really agree with piracy on the GC.
I like the Nintendo games, and Nintendo is one of the gaming companies I would not like to see die. Seriously, who doesn't remember the original SMB?
Just thinking about ice climber, SMB, Zelda, Metroid, not to mention super bomber man on the SNES, makes me remember how good games used to be in regards to gameplay.
Coming to think about it, Nintendo owes me a lot of mis-spent time
Anyways, guess I should stop typing now
Well i don't want to play devils advocate and start this up again, but I admit that os X has frozen on me once....it's when I put in a gamecube disc, the cd-rom drive just kept spinning for like 10 minutes and i couldn't do anything, like forcequit or relaunch the finder, so...I had to reboot....ruining my months and months of hard work building up my uptime stat......it ended at 3 months and 8 days......:-( stupid friend who suggested i put it in........ (on a side note, windoze freezes to, so don't get all hyped up you microsoft brown-nosers. Even billy gates can't crack the gamecubes superdisc......I'm curious as to how this release group ripped the data, they must have some some connection between the gamecube and their pc, because i don't know of any normal dvd-roms that can read these things, does anyone else?
I find it funny how this article is on so many different sites, yet there is no proof of anything.
So what? Therea are a few cd dumps of the Wind Waker. The only way possible to get them on an actual system would be to totally replace the drive with one that doesnt just read Nintendo's pseudo-DVDs. It's just like those DVD players that ONLY read dvds, they dont have the physical capability of even reading anything but the GameCube Disc, no audio-cd, video dvd, nothing.
Someone said that GameCube piracy would be much like the Dreamcast, but they forgot that the Dreamcast has the built-in ability to read any kind of disc, the GameCube's laser can ONLY read Nintendo's custom DVD-like discs. So, without a GameCube SDK it's not possible.
Other people are comparing it to the Xbox, with ISOs being released and modchips later. There's an issue with this as well. Every other system has legit, somewhat legal reasons for using modchips: importing games from other regions. It just so happened that those modchips had an alternative "feature" of letting the system read burned discs as if they were real games. The Nintendo has the ability to play other regions built-in, just a little jumper change on the inside and you have a Japanese Cube, change it back and you have a US cube. There is no legal reason for a company to make modchips and therefore anyone mass producing them can be shutdown by Nintendo in a second.
Let's say for a second that these ISOs do exist, and that some moron figures out how to play them on the Cube. It will be more expensive to mod the system, burn the game (10 bucks for a normal sized blank DVD, not sure how much mini-dvds are or if they even exist yet), etc than it would be just to buy the damn thing.
Frozen Insanity
http://frozen-solid.net
For games that are released on all three systems, sales figures have been showing that most of the sales are on the GameCube platform. It's hard to believe the PS2 with nearly 3 times the user base is selling LESS than the Cube, but it's true. Of course, this is false for sports games, as Cube owners tend to dislike sports for some reason. Take a look at some of the last years sales figures from Sega, Capcom, etc ..
I just saw at Sam's Club the GC with Starfox and a memory stick for $148, Target's GC deal is $150 with a mail-in coupon for 1 free game (Zelda was one of the games).
The gamecube is the cheapest system, games are reasonably priced, so what drives this? Is it the thrill of the hack?
Was analyse the signals going to/from the GameCube and the read head/head motor control.
Once you have figured out how the raw bits are stored you can actually build your own controller to read off the information ready for transfer to CD/Hard disk/etc.
I suspect the problem they will have is getting a gamecube to read the data off some other medium. The GC is very integerated and you can't intercept the commands to the drive controller (eg read sector number xxxxx) because those signals are inside a chip and not tracks on the board.
You would have to build something that connected directly to the read head/head motor control pcb tracks and attempt to calculate where on the disc it wanted the bits to stream in from. It's not impossible but it is far from trival.
There is the question of whether it is worth discussing the issues you put forth, if they are the opinions you hold. What's wrong with that? /. isn't condoning it or condemning it in the article, just making people aware of this.
Not only is it an interesting topic of discussion, but for geeks, it is interesting to discuss and explore the possibilities of emulation - being able to create something that can not only play the games of a console, with completely different hardware, at a playable rate.
But as people have pointed out, it's not even really an issue at the moment given the computing power it would take to do so with this gen of consoles. So we have the questions of modifiying the consoles themselves, also interesting.
It's not wrong to make people aware of the changes in technology and what people are capable of doing. If you are worried about the illegality of the act itself, don't partake of it, but you can't preach that we don't mention it somewhere where the majority of readers would find it at least interesting to hear.
Because information wants to be free!
There's a Mercedes gap too. I want one and can't afford one, but it's not government's job to do anything about it.
- Gamecube discs spin clockwise, just like almost every other drive. Try opening the lid while a game is being read so you can see for yourself.
- The small (8cm) physical size of the Gamecube discs has nothing to do with copy protection; Nintendo just liked small discs. 8cm discs are not new, and writable discs of this size are not hard to acquire. 8cm DVD-RAM discs are popular for digital recording applications, although that may be 100% irrelevant if the GCN's laser doesn't read that type of medium in the first place...
- The copying of Gamecube disc images is NOT done by just popping the disc in a computer's drive and reading it. If this is even feasible or practical, it is NOT how dumping is being done right now. Dumping is being done by tricking the only networked Gamecube game (PSO) into reading the disc's contents and sending it out over the network.
- This still leaves MANY mysteries as to the precise format of the disc:
- So far as I know, it's still not confirmed whether the tracks spiral differently on Gamecube discs
- It's not known how well the dumps reflect what's really on the disc at the low level - when the system reads the disc, it might be decrypting, as well, or ignoring other information that the BIOS will strictly require to ensure the disc is legit. IOW, perhaps the dumps are hopelessly different from the format a GCN disc needs to be in
- One of the important (and well-known) copyright mechanisms is a barcode-like section of the far innermost track of GCN discs (look closely at a game and you can see it - no, not that one, further to the inside). It is probably just not possible to replicate this on any writable DVD format.
And just to reinforce the point, since many people won't understand it - this DUMPING does NOT allow anyone to play pirated games. It is not even clear what steps are necessary to get to that point. It's rather impressive, really - the PSX, Dreamcast, PS2, and Xbox were all cracked by the time they'd been out this long, yet the Gamecube remains a mystery. A good thing, IMO.--
Ikaruga scoreboard (supports netranking)
Let's face it. The GameCube is losing behind PS2 and XBOX. Both PS2 and XBOX are "piratable" or "backupable" whatever you like to call it. I doubt the XBOX would have taken off so fast if it would not have been for all the moddings made available for it. I doubt the PS(1) would have overtaken the others so quickly if it wouldn't have been for chipping. Allowing a core of hard-core (otaku) to release and trade GC games would definately lead to more Base-systems being sold. More base systems lead to a better market share, which in turn makes more developers interested. Then after 1 year of this *BAM!* a new copy protection. Nintendo sits with double the installed base of base-units they did before the copying, and a whole community running around the console. Perhaps not such a bad outlook after all.
"6EQUJ5"
I don't condone piracy but this is the way most geeks learn about stuff they don't teach in school - by seeing if it can be done.
Seeing whether it can be done, and providing the tools for others to easily and cheaply pirate software are two totally different things. Hacking on such things is good if all you're doing is trying to learn, imho. If you're setting out to make, or deprive others of money, then I can't see how anyone can claim it's right.
Firstly: ISO stands for the 'International Organsiation of Standardization'. Some people seem to have co-opted the term to mean an image of an ISO 9660 CD. However, the gamecube has its own propietary format which is on no way an international standard, therefore the term 'ISO' cannot possibly apply.
Secondly: An apostrophe is not required when referring to the plural of an object.
Have a nice day.
Tim
In general I agree with your post wrt free speech, but the above is just not reality -- by posting it (esp. on the front page, which is how I got here), Slashdot is implicitly condoning this.
"First you gotta do the truffle shuffle."
Piracy on Nintendo systems has always been a fickle topic. Back in the day Nintendo dropped the CD and stuck with the cartridge right up through the N64. Their choice to stick with proprietary optical media on the cube is obviously because they want to have the ultimate defense against piracy.
This seems pretty good for Nintendo. Nintendo makes more profit per unit on games and systems than either MS or Sony. This is how they stay in business despite not being number one. However, I think one of the reasons they aren't number one is because you can't pirate their games.
I know lots of people with Playstation 1's and 2's. It's hard not to. Almost all of these people have modded a system for various reasons, import games, piracy, etc. However, they all have one thing in common. They bought the hardware legitimately, and they all have at least a few legitimate games. Everyone who owns a gamecube has had to buy all of their games and hardware legitimately. People who can't afford to do so, don't buy a cube.
I'm not advocating piracy. I think that if you want to have the privalege of playing all the great cube games you should have to pay for it, like I do. However, I think piracy does increase market share a great deal. By having pirateable games your system becomes prevalent in low income countries and households. Outside of US, Europe, Japan and Australia getting video games is difficult. Often the only option is to get a PS1, which is easily acquireable and pirate games which are un-affordable.
By switching to a pirateable media format like CD or DVD Nintendo will lose some money to decreased software sales to suburban kids and college students. But they will make that money back by selling hardware to low income households who will pirate all their software.
In summary. No piracy causes lower market share, but higher software sales figures. 2 million copies of Zelda as opposed to 1.5 million otherwise. Pirating allows higher market share through more hardware sales, but causes fewer software sales.
The other reason is that Nintendo makes a lot of first party titles. Piracy would cause direct loss of dough to Nintendo. The other systems thrive mostly on third party software. So piracy doesn't hurt Sony or Microsoft as much as it hurts Capcom or EA.
The GeekNights podcast is going strong. Listen!
Actually there are several N64 emulators...Sixty Force is one of the oldes and the best, to quote emulation.net "it has sound support, and the speeds are excellent on a fast G3 or G4. Most importantly, many games seem to work perfectly." Others include True Reality and Mupen 64 both of which have Linux Windows and Mac ports.
keep an eye on www.cubehacker.com as well as, #gamecube #cubehacker on EFnet.
Excuse me, but isn't posting to a majore news outlet the details of video game piracy a little, well, dumb?
/. in trouble, but none of you all should disagree about this type of activity (pirating GameCube games) being illegal.
/. crowd is pro-piracy when this shit gets posted, and it gets posted at least once a month.
Not dumb in the sense that it is going to get
It's just stupid that it seems that the
You are associating yourselves with illegal behavior by posting this crap. Leave the warez posts to warez sites.
But what the hell are you talking about Open Source for? I didn't see Open Source mentioned anywhere, and given that the majority of Slashdot readers use Windows as indicated in a recent poll I think it's kind of funny to refer to the whole of Slashdot as "Open Source culture."
Here, I have something that's just as useful:Enjoy!
Please give us a source for your information. Frankly I don't believe it. The so called "Attach Rate" is higher for Xbox than for GC, the sales are far higher, so forth. Look up your own source for this: everyone knows it. Given that the user base in the USA is at most 1/6th the base of the PS2, I believe that you are entirely and completely wrong.
"My God, this must be a truly remarkable corn chip, to be so widely and confidently touted."
So somebody does a dump of a CD and posts the resulting image online. And this is news WHY?
Great, now we can get the ISOs. Time for the emulator!! I *know* Nintento releases a GamecubeOS emulator with its development kit, maybe someone would be kind enough to leak it! 8)
Start your CD digital audio recording software and set it to "track at once".
Place a blank CDDA-R disc in your recorder. Record three audio tracks. Remove the CD from the recorder and look at the underside of the disc. Notice a boundary between two differently colored washer-shaped regions of the disc's data area.
Place the disc in your recorder again. Record three more audio tracks. Look again at the disc's underside. Notice that the darker color has expanded into the area that was once lighter colored.
Record three more tracks. By now you should notice a pattern: adding new tracks to a disc expands the dark area outward. Therefore, guess that the darker area is the recorded area, and that the disc is recorded from inside to outside.
Compact Disc and DVD media are mastered in a spiral track that runs from inside to outside when the disc is spun counter-clockwise (viewed from the data side) or clockwise (viewed from the label side). The second layer of a dual-layer disc runs from outside to inside. It appears that Xbox and GameCube disc formats may place their boot sectors on the second layer, which means that the discs are read from outside in. Uncareful reporters may confuse this with a disc that spins backwards; no popular open-disc optical medium does this.
Will I retire or break 10K?
Nintendo did not choose the cartridge to only prevent piracy. They did it because doing so generated more profits per game sold. Nintendo owned the patents on their cartridge's. The real reasoning was probably along these lines.
1) More profits per game
2) More difficult to Pirate
3) No loading times.
The reason that the publishers did not support the N64 is that producing a playstation game (Or saturn game for that matter) was cheaper. A cd is cheaper to manufacture then a cartridge.
Nintendo's use of the miniature disks also has less to do with piracy and more to do with manufacturing costs. First, since they dont play DVD's, they do not have to pay any fee's to use that technology. The cost per console is cheaper as a result. Nintendo figured that people who want to watch DVD's are going to buy a DVD player.
Assuming that the choice of avoiding or reducing piracy will win out over econimics for any console developer is just stupid. Its an important secondary concern, but not the primary concern. At least not right now, and certantly not 7 years ago.
END COMMUNICATION
3l11t.nz writes "Some hackers somewhere said that they could run PS2 dvd's on their Commodore 64's by simply writing on the discs with crayon. No one has confirmed this, and the pictures are only available to a select few people right now. My brother said he heard of it, but that is unconfirmed."
That green slime had it coming.
The real reason this was done was to get Linux on the GameCube, right?
// file: mice.h
#include "frickin_lasers.h"