Mac OS X NWN Technology Demo Released
h0tblack writes "At long last the Mac OS X demo of Neverwinter Nights has been released. We now have a torrent running to get the demo distributed and take the load of off the official servers (macgamefiles should have the demo soon). Download the BitTorrent for Mac OS X client if you don't already have it.
Then grab the torrent file for the tech-demo from bytemonsoon.com. After downloading the demo, PLEASE leave your BitTorrent window open, this will mean that the load is shared amongst us all and more people can download faster."
see you all in about a month.
--
the strongest word is still the word "free"
I guess all the downloads I was doing at bytemonsoon.com will have to wait for a couple of days... the server will be melting down now.
/. guys run their own torrent tracker?
Why don't the
Should be interesting to see how the Mac platform manages to incorporate intensive 3D graphics, especially now since they have radeons and nvidia chipsets in most of their newer/higher end computers. Enter the complaints about one-button mouse commments, but keep in mind that most of these RPG's have a ridiculous amount of required buttons and commands... when the "Quick Guide" has 10 pages, you're spending too much time learning how to play, instead of actually just playing.
Sig for GotSpider threatens to invade. France Surrenders.
putting nwn on all three major operating systems. I hope this will start a trend for Bioware.
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Will this really be viable? There are some serious man-hours spent on this port, is it reasonable to expect this project to be profitable?
Probably not. However, it appears Bioware are pressing ahead (and doing it inhouse) because they are a games company that wants to be around in the long run, and stay one step ahead of its competitors. Writing portable code isn't something that comes as second nature to most Windows coders, least of all games coders, but they clearly think (correctly) that Linux is going to be a force in the long run on the desktop.
By teaching themselves the ins and outs of porting games, they've learned (the hard way it seems) that portability has to be a concern from the beginning. Using SDL isn't hard, but it makes porting so much easier it's untrue. Make sure any 3rd party engines you use will run on other platforms or are easily made portable. And so on.
I think it's telling they outsourced the porting of the Mac client, but kept the Linux port in house. They could have easily hired LGP for instance to port it, or done what was done for Unreal Tournament and get a freelancer in, but they didn't. That makes me think they value the experience and want to keep it internal to the company. Assuming BioWare stick around, I'd expect to see more Linux ports in future.
>After downloading the demo, PLEASE leave your BitTorrent window open, this will mean that the load is shared amongst us all and more people can download faster."
Right-o! As someone who is keen on the whole "distributed" part of the internet, I shall leave that window open as soon as my download is done. You will all have the benefit of the uplink of my 2400 baud modem! Torrent away!
One and a half sentence about NWN.
Four and a half sentences about BT.
I think the heading should have read "OS X NWN Demo Available via BitTorrent".
How does that have anything to do with cutting edge technology? Its just the model under which the client was designed. Its a download app not a p2p client in the same sense as most pieces of software out there. You can chose which software you want to continue to share and which to not.
Unfortunately this results in some things becoming virtually unobtainable once people are no longer interested in a file, but there's usually at least a few people still seeding and leeching files even with somethings that are months old.
I've mirrored the .torrent file here. I removed the spaces from the filename, but it's otherwise identical to the copy from ByteMonsoon and I'm downloading from it now.
:)
Any other mirrors?
"BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
How do you frag anyone with just one mouse button?
Simple: morse code.
Robert Bindler
A Computer Science student's views on technology.
Okay, so I guess I see what BitTorrent is. It seems to make sense. Now, what is "OS X", and can I get it for WinME? Thx.
Boromir, son of Faramir, King of Gondor and Minas Tirith
I'm buying a copy for myself and every friend that has a mac and will play it.
If I make you my friend will you buy me a copy as well? I promise that I will play it.
Hank! White!
Hardware: 17" tiBook, 1GB RAM
Game Settings: All options MAXED, no anti-aliasing
Resolution: 1440
Pros: Runs flawlessly, no hitches, slow framerates or draggy performance.
Cons: No NPC voices. No speech during spellcasting. No shiny water. (tho I don't remember if my vid card supports it)
Very nice job, runs great. Now just gotta wait for the DM Client!
Don't park drunk, accidents cause people.
Doesn't this guy take potty breaks? Every time someone posts a Mac story he's STILL sitting there waiting for that 17 meg file to transfer. This has been going on for months. Somebody please give him a zip drive.
Actually, I was trying to be Insightful, not Funny.
Just finished a discussion with some folks at Bioware.
Turns out a couple of the glitches aren't glitches at all.
1) Only 4 voicesets were included to compress the filesize for downloads.
2) Shiny water is not dependant upon your video card under OSX, because the current Mac implementation of OpenGL does not support it as of yet.
So, in review...neither of the glitches are bugs at all.
Game still runs flawlessly, smooth gameplay, excellent mouse response.
Don't park drunk, accidents cause people.