Acclaim - GameCube Not Worth Publishing For?
Thanks to an anonymous reader for pointing to a GamePro report claiming that Acclaim Entertainment is dropping support for the Gamecube. The article quotes UK trade magazine MCV's interview with new Acclaim CEO Rod Cousens, who says "Why should we develop for platforms that don't deliver profits for us? We will still support the PS2 and Xbox, but Nintendo? No, not in the foreseeable future." Reportedly, this won't be true for the handful of in-development GameCube conversions at the troubled publisher, but these harsh words seem to imply that further Burnout sequels, amongst others, will not be coming to GameCube. Update: 06/23 22:08 GMT by S : Planet GameCube got an official comment from the publisher which says "Acclaim will now evaluate each title and decide which system(s) it best fits", but it's clear the CEO is still very down on GameCube.
The gamecube's curse is the quality of Nintendo's first-party games.
With the PS2 and that other console, one company makes the hardware and maybe a handful of game titles, and the rest of the sales are divided between all other publishers.
With Nintendo, the quality and brand recognition of the flagship titles (Metroid, Zelda, Mario, etc) are so irresistable many first-party games are considered must-have purchases, leaving cube owners little time and money for third-party titles.
Quality kills.
At first blush, it's easy to take all these "doom and gloom" reports as the inevitable sinking of the GameCube. But look at who has been dropping their support ... companies like Midway and Acclaim, who are used to being able to shovel crap onto any system and get it to sell through slick marketing.
We're in a recession. Gamers are educating themselves more, and are spending their dollars on games that will give them the most bang for the buck. For the GameCube market, that means that most are saving their hard earned cash on first-party games.
So what does the loss of Acclaim mean in the long run? Jack shit, honestly. Less games that weren't selling anyway, so what? The GameCube won't be dead until Nintendo stops supporting it, and Nintendo supports their machines better than anyone.
Something tells me that Nintendo may have something to say about Acclaim still developing for the GBA if they cease all gamecube development. Acclaim has to be licensed, and Nintendo may just be a little bitter. But then again, rtfa, since Acclaim doesn't even say they will stop all future gamecube development, just that they will go on a game by game basis. As a gamecube owner, I couldn't care less, I don't think I own a single Acclaim game, nor did I see any in development that I had any interest in whatsoever.
http://goldysmom.blogspot.com
When I sit back and think about all the Acclaim games that I've ever enjoyed... ...nevermind. I can't think of any. Maybe I've forgotten a good one, but I can't see this is so much of a loss.
:(
My only disappointment is the unlikeliness of a Mary Kate and Ashley Gamecube game.
On a more important note, anyone notice how it's always places like 3DO that make statements like this? Everyone focuses on one message "see! the GameCube sucks!" instead of the real message "we're reducing our platforms by one to see if we can stay in business".
Schnapple
Just pulling back, not stopping all together. Sometimes it helps to gather all the facts than to take a single quote out of context.
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http://www.planetgamecube.com/news.cfm?action=ite
If I had something intelligent to say, I would have said it.
"Sudden increase in quality of Nintendo Gamecube titles..."
*sigh*
Sega Sports, Acclaim, who else?
The only reason they leave it is because they can't compete with Nintendo's games.
You develop on the PS2 because it'll sell no matter what. There's enough saturation to support crap.
You port it to the XBox, because it's DirectX and easy to do, so it takes MUCH less to sell to profit, BUT sells more sense XBox owners are hungry for anything.
You ignore the GameCube because no matter what you do you're competing with the best game developers on the planet and make up poor excuses as to why your games suck.