Big World - Xbox's Secret MMORPG Weapon?
Thanks to the TNL forum regulars for pointing to an Internet.com interview with Micro Forté CEO, John De Margheriti. This Australian company has an original, as yet unannounced Microsoft-published MMORPG for Xbox Live in development, and the CEO (overconfidently?) says "Our technology could very well be the killer app for the Xbox. I think the Xbox killer app is online games in general, and I hope that the BigWorld Technology will play a strong part in that." Interestingly, BigWorld Technology is being pitched as middleware for multiple MMORPG titles on PC and console, but no further deals have been announced apart from the Microsoft game. So.. revolutionary or 'just another MMO engine'? Update: 06/25 14:46 GMT by S : Here's a preview and some screenshots of Citizen Zero, Microforte's dormant PC MMO title that the Xbox game may be somewhat based on.
Too bad for all those people with mods out there who cant play xbox live. id kinda be interested in a game like this, but im not about to go unmodding my system just to play it. maybe if xbox were $100 id consider getting another one just to play all the online games....
I think the console world is just reliving the same sort of hype once surrounding PC online gaming. Only the problem is that consoles are even more difficult to get online than PC's are.
I'm sure each console can support a handful of online only games (an everquest type, maybe a Quake 3), but I think the majority of users are quite happy with single-player experiences. If I want to chat on the internet - I don't see why you wouldn't go to the PC first.
The main problem with MMO console games is that they are usually detached from other platforms, losing the player-base on other systems.
Take Shadowbane & WWIIOL as examples. They both have Windows/MAC clients to connect to the same backend. If there was "just" a MAC client, the population would surely be lower purely based on the number of x86 boxen out there.
Despite, many of my friends who own Live! will surely be happy with this announcement.
I don't think I've ever met a CEO who wasn't snarky and overconfident.
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I support spreading santorum
"This Australian company has an original, as yet unannounced Microsoft-published MMORPG for Xbox Live in development"
Ironically, Xbox Live isn't available in Australia yet.
A CEO talks about a non-existant game, making exorbitant claims with absolutely nothing to back them up, no beta, hell, no alpha even, not even preliminary designs and we are told that this is the big hit that will make XBox users ecstatic. When they actually have something that people can play, please let us know, until then this is not news, it is CEO drivel.
Mother is the best bet and don't let Satan draw you too fast.
I've seen Big World before, a fair while ago in an Aussie games mag, PC Power Play. But I can't find the issue or the CD with the movie on it. Bugger. Aussies can get X-Box live, they just have to import a US kit Oh Well Such is life. First Post! Crazy
Micro Forte has developed or is developing the following games:
America's Cup
Bombs Away
Demon Stalkers
Fire King
Nordice
Enemy Infestation
Fallout Tactics: Brotherhood of Steel
HotWheels: Bash Arena
Citizen Zero
Other than Fallout Tactics (the bastard child of the Fallout series) I've never heard of a single one of these. Which leads me to believe that they arn't exactly a AAA developer. I would not expect Microsoft to entrust its MMO technology to a small, almost unheard of developer.
Sounds to me more like Micro Forte is desparately trying to hype its product. Look at their track record, though, and it becomes obvious that the chances of them creating a "killer app" is pretty damn low.
There are a few dozen startups all pitching their toolsets to console makers, seeking to be the 'official' MMORPG SDK for that platform, with all the attendant royalties such a placement would bring. I assume these guys are one of them, though I've not heard of them before.
Anyway, what they all appear to have in common are a few very skilled programmers and an evangelical CEO who probably doesn't *quite* understand the technology, but knows how to talk to other CEOs. The CEO that gets the best 'buzz' and gets along the best with their target patron (be it Microsoft, Nintendo or Sony) will be the winner, irregardless of the merits of their particular technology.
I'm still waiting for an Xbox RTS. Someone port Myth or Starcraft or something similar. pretty please?
The Xbox is still hobbled by the fact that broadband adoption has stalled and that there are way too many users out there who think 56k is enough. When you consider how comparitively few people have broadband Internet access, then consider how few of those have Xboxes...I have no doubt that this killer app will be a killer dud.
History has shown that products not included within the console box are very unlikely to reach 100% market penetration!
This comment could very well be the killer feature for Slashdot. I think the Slashdot killer feature is comments in general, and I hope that the Post Comment Technology will play a strong part in that.
This is not the greatest sig in the world, this is just a tribute.
Microforte are probably the second-biggest con-artist developers in Australia, second to Auran.
Bigworld has been in development for 5 years now, and they still don't have an actual game for it. They've also got a reputation for doing Shiny-style layoffs (wait until the staff finish a game, then lay them off).
Microforte and Auran make the rest of the decent Australian Game Developers (Infogrames Melbourne, Irrational Australia, Krome, Pandemic Australia, THQ Australia) look bad.
Last year I went to a small conference in Sydney on game development. One of the Microforte programmers gave a talk about this BigWorld technology.
He said the server engine was actually ran on linux. I remember being surprised on hearing this, as it was mentioned earlier that their first game released using this engine would be for XBox Live.