Slashdot Mirror


Blizzard North Co-Founders Leave Company

Thanks to several readers for pointing out a Reuters/Yahoo story discussing the departure of four key employees from Warcraft and Diablo developers Blizzard Entertainment. The article elaborates: "In a statement, Blizzard Entertainment said Blizzard North co-founders Erich Schaefer, Max Schaefer and David Brevik, along with a fourth employee, Bill Roper, 'resigned from the company to pursue other opportunities.'" With Bill Roper often the public face of Blizzard, and the Blizzard North co-founders being the original Diablo developers, this is a big deal for Blizzard owners Vivendi, as well as gamers everywhere, especially as Blizzard "is widely seen in the games industry as one of the most attractive assets of VU Games, which has been languishing on the auction block for months."

15 of 288 comments (clear)

  1. I hope.. by TedTschopp · · Score: 2, Insightful

    I hope they keep their commitment to releasing solid good games. That's what they are known for.

    --
    Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
    1. Re:I hope.. by Liselle · · Score: 2, Insightful

      I have a strong feeling they will. The things that make Blizzard great will allow them to be continually successful. Their attention to detail, knack of knowing what their audience wants, plus the fact that they more or less require their programmers actually be gamers (who would have thought?) will let them keep on trekkin'. The loss of such high-profile employees is a real blow, but I expect WoW and SC2 to follow suit and exceed our wildest expectations. I wish all of them well! Perhaps we'll be lucky enough to see them twiddling their fingers in the gaming industry again.

      --
      Auto-reply to ACs: "Truly, you have a dizzying intellect."
  2. I wonder.. by Yeah-or-something · · Score: 5, Insightful

    How will this affect the development of Word of Warcraft? Were these guys a part of those teams?

  3. The wrong questions being asked by PierceLabs · · Score: 5, Insightful

    Far more important that the fact that the left is the REASON that they left. Have they become dissatisfied with their corporate parent? Are they going to found a new studio (and with that number of key folks that sounds likely to me)? Are they being acquired/courted by someone else (the real challenge of companies these days is not to protect the brands, but to keep the people who make these brands)? And most importantly, does Vivendi consider their gaming assets so invaluable that they wouldn't fight to keep these folks under their wing?

    When high level folks like this leave, its usually because someone is giving them money to go off and do their own thing under a different banner/console.

    1. Re:The wrong questions being asked by Surak · · Score: 3, Insightful

      When high level folks like this leave, its usually because someone is giving them money to go off and do their own thing under a different banner/console.

      That or Vivendi is paying them to leave and to keep their mouths shut. In any case, we'll likely know the truth in the days to come (if only by their silence).

  4. Re:Obligatory by Gojira+Shipi-Taro · · Score: 5, Insightful

    ...And FOUR of their key game developers have now LEFT. Who cares what they've done before, they won't be repeating it.

    I sort of suspect this might have been motivated (at least in part) by Viviendi-forced actions Blizzard has taken in the last year. I wish those four guys all the best, and I hope they remain out of reach of the Big Evils of the industry.

    --
    "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
  5. My real fear is how important was Roper in WoW? by SmirkingRevenge · · Score: 5, Insightful

    World of Warcraft is, in the words of babylon 5, the last, best hope for MMORPGs.

    SW:G overpromised, underdelivered. AC2 was crap. Shadowsbane was buggy trash. WoW sounds and looks great and I have yet to read a bad slant on it from anyone's whos played it.

    MMORPG Game developers are allowed to release complete shit and promise that it'll be fixed on the backs of the monthly fees people are forced to pay to fund the game to a fun/playable state if it ever gets there.

    I hope and pray that WoW can be the game that all of us old school players have been waiting for since this drought of lousy 2nd generation games. I want WoW to be the game I can point to and say "See, that's the way you do it" and blizzard is the one company I know of that has never failed to deliver a great, fun game.

    I know Roper was a lead on the management of WoW. I hope he's not leaving because of an imminent M$ buyout or something along those lines that might totally corrupt Blizzard.

    Here's hoping.

  6. NCAs? by SuperBanana · · Score: 3, Insightful
    resigned from the company to pursue other opportunities

    Then either it's not in the gaming industry, or they never signed NCA's(Non Competition Agreement)...

    1. Re:NCAs? by hibiki_r · · Score: 5, Insightful

      I don't know of anyone in the gaming industry that has ever signed a non-competition agreement. Imagine, let's say, a 3D engine programmer, that has been doing that for the last 5 years. His skills would not be that useful for a CAD/Rendering company, since outside of the basic math behind it, he'd have to learn plenty of new skills. Thus, the only major options are another gaming company and NVIDIA/ATI. Who'd be crazy enough to sign an agreement that said that you can only work for less than a handful of companies if you ever quit? Certainly no game programmer I know.

  7. I'm interested... by thgreatoz · · Score: 2, Insightful

    I'm interested to see how their standards of quality hold out. Certainly, Blizzard and Blizzard North are two seperate entities, but I wonder if any titles currently under development with Blizzard North get transferred to Blizzard?

    --
    When their numbers dwindled from 50 to 8, the dwarves began to suspect Hungry.
  8. They started the company! by Entropius · · Score: 5, Insightful

    ... who's to make them sign NCA's?

  9. Re:Fuck! by Anonymous Coward · · Score: 1, Insightful

    actually rock n roll racing and lost vikings weren't blizzard at all, they were old Interplay titles. Of course many people who once worked for interplay now work for blizzard, so that may account for it anyways.

  10. Blizzard isn't the sacred cow of gaming anymore by TheHubris · · Score: 5, Insightful

    Hasn't been for a long time. My guess is that Blizzard North didn't wanna do a third Diablo, or at least these gentlemen didn't want to, and VU told them that it was one of their few franchises in the black, and that they had to. Anyhow, Blizzard has yet to produce a quality in a long time. Warcraft 3 as much as people rave about it, it moved 800,000 copies, not the "millions" quoted elsewhere. To put that number in perspective GTA: VC has moved 8.5 MILLION. And to be fair to the PC market which over the last several years has floundered behind the PS2, the Sims has moved 20 million. Prior to the announcement of the frozen throne there were more people online playing Starcraft at a given time than there were playing Warcraft 3. Yes, Starcraft, several years old and covered in hackers (though the best RTS of all time) had more people playing than the six month old "brilliant" War3. As for World of Warcraft, all hype, they have yet to show anything besides a nice art style. Technically its very sub-par, and on a gameplay level at E3 they showed they do a damn fine impersonation of Everquest.

  11. Re:Blizzard -- an empty shell of a company by eht · · Score: 2, Insightful

    So far all Arena.net (I remember they used to be TriForge) has made is something called Guild Wars that won best of show at E3, which means it's not done yet, they left Blizzard over 3 years ago, since that time they've been bought by a company called NCsoft Corporation of Seoul, Korea.

    So saying all that, what innovative techniques are they using to make online gaming better? They haven't made anything yet, Daikatana was also promised to be some great good thing and was started by people in a similiar situation and look where Daikatana and Romero and company are today.

    I'd like to see them succeed but I expected them to do so years ago.

  12. Footsteps in the sand by skurken · · Score: 3, Insightful

    I once heard a metaphore that I think applies to this situation: If you stand with your feet in sand, there's going to be footsteps when you leave. However, it's not until you leave that your footsteps can be erased.

    For a company like Blizzard, this can mean two things:
    1) They have a working learning organization that is not dependant on star players or heros. In this case, younger talent will grow to take the place of the older and the company will evolve.

    2) They (like 90% of the software business) has never gotten around to create a real engineering process, and as such is dependant on specific persons. In this case, the success will follow the talent and Blizzard will be deminished by this loss.

    From what I can tell about Blizzard from playing their games, I think they are closer to alternative 1. One can see a steady refinement of their game ideas from the first War Craft up to WCIII. I believe they will be affected by the loss of talent, but it increases the chances of seeing new and innovative ideas in their future games.