Dreamworks, Sinbad & Linux
Ex-MislTech writes "Sinbad: Legend of the Seven Seas, an animated movie from DreamWorks Animation Technology that hits theaters July 2, is the first Hollywood production created entirely on Linux. More than 250 Hewlett-Packard workstations running Red Hat Linux make up the core of DreamWorks' graphics platform."
"The biggest problems were the women and the water."
Isn't that the problem that most men have to deal with anyway?
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"And may your days be long upon the earth."
Strange, being a Linux user women are my biggest problem too.
Look at these:
Pixar moves to Linux from SGI
Pixar switches from Sun to Linux
That makes about as much sense as putting a screen door on a submarine.
There's a Mercedes gap too. I want one and can't afford one, but it's not government's job to do anything about it.
More proof that Linux users are a bunch of pirates
Karma: Chameleon (mostly affected when you come and go, you come and go)
...that "an entire Hollywood production was created on Linux", at least according to this
Hey, it's even the same company.
And you have to ask yourselves, does anyone need more proof that Linux is as capable as any other operating platform out there?
About 95% of the world's computer users.
Since when has a Linux user honestly given a cr*p what anyone else thinks?
As long as I can remember. I'm not saying it's bad, but linux users are just as fanatical as Mac users. Almost any negative commentary about linux is met with a slew of rebuttals.
If linux users are really independent of popular opinion, why is it that every high profile article stating that maybe linux isn't all it's cracked up to be generates several hundred comments on slashdot?
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the strongest word is still the word "free"
I wonder if Dreamworks will ever come up with some original concepts for their animated films.
A Bug's Life/Antz (Obvious.)
The Emperor's New Groove/Road to El Dorado (These were much closer originally, but changed quite drastically after rewrites on both sides).
Monster's Inc./Shrek (This is quite a stretch, but hey, green monsters star in both, heh.)
Treasure Planet/Sinbad (Hardy har har!)
Finding Nemo/Sharkslayer (Something smells fishy here.)
Obviously these movies aren't all complete ripoffs by any stretch of the imagination, but it is quite interesting that Dreamworks/PDI movies that closely follow the release of Disney/Pixar ones have similiar basic ideas behind them.
Most TV producers are not computer scientists and don't see the irony and/or don't care.
Can you imagine how awful TV would be if it WERE produced by computer scientists?
Channel 45: The Slashdot channel! Geeks rant and rave about Microsoft, SCO, and RIAA! Then they geek out over Linux, *BSD (which they always seem to point is dying), and Mac OS X!!!
Channel 52: The Microsoft Channel! Bill Gates discusses his plans for world domination!
Channel 54: The Linux channel! Kernel hacker Alan Cox takes you line-by-line through the Linux source code!
Channel 58: The Apple Channel! Steve Jobs demonsrates his famous "Reality Distortion Field" and exaggerates a lot about Apple's latest G5 computers!
Channel 62: The FSF Channel! RMS talks about how Channel 54 should be called the GNU/Linux channel!
Channel 69: The SCO Channel! *** programming unavailable ***
My journal has hot
I work in one of Europe's largest post production houses, and we've moved most things over to Linux now. However, we still need Windows to run Adobe Photoshop, as there's still nothing suitable yet in Linux. The GIMP just doesn't cut it, and I'm sure it's the same with them.
Sure, the modelling, animation and rendering were probably all done on Linux, but it's probably not correct to say that it was done exclusively on Linux. I bet there were a bunch of Windows or Macs with Photoshop on them being used there, and unless they did all their compositing on Shake, they'll have probably used some dedicated compositing systems.
Linux works quite well in visual effects, largely because all those who grew up using IRIX workstations find it quite familiar. The pipelining and scripting stuff is easier than it is in NT/2000/XP. However, it's worth noting that the vast majority of the actual graphics software we use is still commercial/proprietary - there's not much in the way of Open Source stuff out there of a sufficiently high quality. The notable exception to this is 'Liquid' a maya->Renderman convertor, and to a lesser extent FilmGimp - useful because there's not much else that will edit High Dynamic Range images, but less useful because it still appears to be rather unstable...