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Microsoft Stops Making SideWinder Peripherals

Thanks to an anonymous reader for pointing to a GameSpot article mentioning that Microsoft has discontinued its SideWinder range of gaming peripherals, which includes joysticks, gamepads, and racing wheels. According to the article, "..a Microsoft representative said the decision is a result of the continued decline in sales of all PC game controllers and the fact that most PC games are designed specifically to be controlled with a mouse and keyboard." What did you use your PC joystick/gamepad for, and why do you think the SideWinder PC peripheral market was popular in the first place?

19 of 90 comments (clear)

  1. My own controller-usage by denisb · · Score: 4, Interesting

    After I bought one of those PS2-to-USB converter thingies and a PS2 controller I haven't used my normal PC joysticks / gamepads at all.

    What they claim is true to a certain degree in my experience, the best PC only games are definitely better played with mouse & keys, while the ports / dual platform titles are more often than not best played on the console, using the console controller.

    However I do believe there are a number of PC controller users who will disagree. There is probably quite a few nice PC controllers out there that definitely enhance the gaming experience. IMHO though the PS2 controller is very nice for those games best not played with a keyboard, like puzzlers and arcadegames.

    --
    life+universe+everything=42
    1. Re:My own controller-usage by GeckoX · · Score: 3, Insightful

      Agreed.

      As for why sales suck for PC controllers, well maybe this can explain it:
      I use a gravis gamepad pro, exactly the same as a PlayStation controller. It is fully mappable to any keyboard configuration required. I've had it and used it exclusively as my only game controller on my pc for 6 years. (Amazingly it's worked on every MS OS since 95).

      Obviously, I haven't bought any MS controllers in that time, why would I? I'm willing to bet there are a slew of people out there like me that have their controllers they like and use and have no intention of buying another.
      How many people do you think go out and buy a new set of car-simulation controllers regularly? Good enough is good enough.

      Now, this begs the question, if good ole billyboy really wanted to save the sales of these controllers he'd have to change something in Win to force people to go buy new controllers with that 'perceived-must-have' feature. How's about programmable controllers with upgradeable memory? jk.

      Anyways, I think you get my point. Think I'm on the right track?

      --
      No Comment.
  2. Who to Blame? by Captain+Large+Face · · Score: 4, Insightful

    Is it surprising that there is a decline in games requiring peripherals other than a mouse and keyboard when Microsoft themselves seem to produce the majority of their games to be controlled by, erm, mouse and keyboard?

  3. Quake by Anonymous Coward · · Score: 4, Funny

    I remember Microsoft at one of the first Quake cons trying to convince people they could play quake with a sidewinder. It was a joke. The rep kept getting his ass kicked by even the most mundane players. He looked like a sad guy. Felt bad for him so I let him beat me. Even then I had to play like a retard.

    Bye bye sidewinder...you useless pos

  4. Didn't know any better.. by darkmayo · · Score: 4, Informative

    First controller I had for my PC was a sidewinder game pad... the buttons and directional pad stopped working with far less wear and tear than my old snes controllers ever got.

    Then for some reason I bought another sidewinder pad years later... same thing happend.

    good riddance to crappy controllers.

    --
    "I am a kernel in the linux army"
    1. Re:Didn't know any better.. by Dsal · · Score: 2, Interesting

      My biggest problem with the old 6 button sidewinder aside from the mushy D-pad was that the 6 buttons' layout was curved weird and they were slighly off center from each other. Your fingers kind of got lost on there.

      A lot of times it was hard to tell which button you were pressing without looking down at the pad. They probably should've made it more like the Saturn's 6 Button controller.

  5. Joysticks rule by Naikrovek · · Score: 3, Interesting

    Hey for flight games (flight sim 2004 comes out in less than a month) a force feedback joystick is almost essential - FS2002 (and none of its predecessors) worked well AT ALL with just a keyboard and mouse.

    I'm going to buy two force feedbacks just so i know i'll always have one for the flight sim stuff.

  6. GTA III by Graf · · Score: 2, Interesting

    Decided I needed a sidewinder gamepad for GTA III. Don't think I've used it for any other games (well, apart from vice city) but it was still a damn sight cheaper than buying a PS2.

  7. M$ has only their crappy products to blame by bmnc · · Score: 5, Informative

    for poor sales. I bought Starlancer, and found I couldnt play it since the only control device for it was a M$ sidewinder joystick. I borrowed one from a friend (who NEVER used it) only to find the joystick was crap. I havent played Starlancer for more than 15min consequently. I bought a M$ sidewinder joypad so I could play old school platformers etc on my PC. This one is EVEN WORSE than the joystick. It has littel ridges designed to give your thumb blisters and the buttons are placed so that you can't do combos easily. I am GLAD that M$ has stopped hawking their effluent. On a side note, I own a M$ office keyboard and optical mouse and both are pretty damn good, so not all M$ products are crap.

  8. Not really a big deal by a_peckover · · Score: 2, Interesting

    This really isn't much of a problem. In my experience a PS2 pad with a USB adaptor is enough for any joypad requiring PC games, and there are plenty of other manufacturers (Logitech, for example) who will step in to the void.

    It's a shame, however, that they didn't put the same skill in to the design of the original XBox pads that they did with the Sidewinder range. Maybe then we wouldn't have ended up with the uncomfortably placed buttons and stiff triggers.

  9. Emulation by Gr33nNight · · Score: 4, Funny

    The MS controller works great for all those ROMS that I (dont) have. And even if I did have them, I own every game for which I have a ROM to..

  10. Arcade sticks are so much cooler. by iainl · · Score: 2, Funny

    With either a Dreamcast or Hori arcade stick through a console to USB adaptor you get a far better feel on things than a crummy cursor layout for games. Spindizzy Worlds is just the absolute Don with one.

    What, you mean there are games other than through emulators?

    --
    "I Know You Are But What Am I?"
  11. Strategic Commander by wolf- · · Score: 3, Informative

    I use my Strategic Commander in my regular work as much as I use it for gaming.

    The programable buttons are great for repetitive key sequences n such.

    --
    ----- LoboSoft specializes in Digital Language Lab
  12. Re:sidewinder 3d by PapaZit · · Score: 2, Insightful

    Same here, only I bought Mechwarrior Mercenaries, then bought the Sidewinder 3d because it was so perfect with that game. The "walk in one direction, shoot in another" element made the game a lot better.

    Like others, I was impressed with the joystick, but exceedingly UNimpressed with the driver. Once I upgraded from 95 to 98, the joystick would flake out on a regular basis (rarely less often than every hour) and a hard reboot would be necessary. That made it pretty useless for long gaming sessions.

    From that point on, I avoided MS joysticks. The sad part is that there's not much competition (and never really has been) in the mid-range gaming peripheral market: you either have to buy the $10 el-crap-o joystick or the $200 Flightmaster Deluxe Extreme Pro with 25 little buttons under your fingers.

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  13. Dissenting Voice by Monthenor · · Score: 2, Funny

    I don't know why there's so much anti-Sidewinder sentiment on here. It makes me sad to see M$ stop supporting a key piece of hardware, and gives me yet another reason to never upgrade from Win98SE. I bought my Sidewinder gamepad about five years ago and it's still going strong. I use it for MAME, Fighter Kyodotai, MAME, emulators, and...oh yeah, MAME. I've never had problems, except that the pad isn't easy to make Dragon Punch motions with.

    --
    Co-founder of GerbilMechs
  14. Too bad by Utopia · · Score: 2, Insightful

    Micosoft's force feedback controllers were outstanding products. I have a force feedback joystick and a steering wheel. I bought the steering wheel first for car racing games then got the joystick for flight simulator games. Both controllers were solidly build and have stood a lot of abuse.

    Keyboards and mice are just not meant to be used with simulator games.
    With a keyboard I would be happy land somewhere near a airport.
    With a joystick I can actually land it on the runway.

  15. I don't know... by Mortanius · · Score: 3, Informative

    ...what you people do to your SideWinders, but mine has lasted me many, many years of relatively rough use without any problems. I bought one of the 2nd-gen force-feedback Sidewinder sticks for use with FS2000/CFS1&2 a couple years ago. It doesn't get too beat up in flight sim, but in combat flight sim the stick meets the walls on a regular basis, I haven't noticed any wear on it yet so far. It's been a great stick, from what I hear not exactly the best out there, but it's served me well. The only complaint I would have is that the motor is too weak, no matter how hard it tries it really can't keep you from moving the stick.

    I also picked up an open-box Sidewinder wheel last year, haven't used that so much, but the times that I have it's been a pretty solid performer. The biggest complaint I would have about that one would be the pedals. They're entirely plastic, no weight whatsoever to the base, and although using RJ-11 plugs to connect the pedals to the joystick is a neat idea, the cable's casing started tearing very shortly after I first used it from being pushed in and out of the channel made for it to sit in. Again, I'd have to complain a bit about a weak motor, although that could be more a function of the game developers, it just doesn't feel very realistic when driving.

  16. My old joystick was dying... by E1v!$ · · Score: 2, Insightful

    ...so I bought a Sidewinder. It was great for about a month, then it started drifting randomly, and finally settled on a slight turn to the left.

    In sum, sidewinders are like most other M$ products, good in theory, crap in execution. It's too bad they don't have a real production cost for their O/S or they might discontinue that product line as well.

  17. Everyone seems to be ignoring... by freeBill · · Score: 3, Insightful

    ...the obvious conspiracy theory here: that MS is dropping this because they want joystick/keypad gamers to switch to the XBox.

    And maybe it's a good theory to ignore. It's not much of a conspiracy theory when it's the company's official published roadmap. Why should Microsoft continue to lose money on peripherals which are used to go counter to one of their strategic goals (to get PC gamers to switch to XBox)?

    --
    Eternal vigilance only works if you look in every direction.