Star Wars - KOTOR Combats Sith
Thanks to an anonymous reader for pointing to the IGN Xbox preview of Bioware's Star Wars: Knights Of The Old Republic, the Xbox RPG that's now a couple of weeks away from release (and has a PC version shipping in October.) The article suggests that "..serious pen-and-paper role playing fans will appreciate all of the stat-heavy terminology deep within the game's menu system but run-of-the-mill Star Wars fans will still get a kick out of all of the Greedos, wookies and laser blasts going on", and according to another preview at GamePro, this title from the renowned PC RPG creators has a "..battle system [which] is perhaps KOTOR's most singular achievement - it looks like it belongs in an action RPG, but it's actually turn-based and not far removed from the Baldur's Gate fight engine."
I've been waiting for this game for months. It looks like a Star Wars version of Neverwinter Nights, which was awesome. The only thing I don't like is how the PC version is going to be another 4 month-long wait.
Has anybody played it on the XBox? Any reviews available?
"It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
The PC version was pushed back because of SWG from what I remember... but it will have an additional planet, and probably some extra quests or something revolving around said planet.
Also, it will be more like BG than NWN, as the NWN campaign quite frankly stunk. Note, I think that the appeal of NWN is for the toolset, not the boxed campaign.
This is my sig. Its pathetic.
Am I the only one who wishes Bioware would make more RPGs in the vein of Baldurs Gate, Icewind Dale and Planescape: Torment? Those were excellent games, and took forever to get through. Im very disappointed in these new 3D RPGs, that are a whole lot of flash, but (to me) not very fun.
Baldur's Gate style fighting
Count me out. That was the ugliest mess I've seen in a long time.
Give me the old Gold-Box combat. That is still wicked fun.
Greedos? GREEDOS?! *Ahem* The correct term is Rodians. Greedo was the proper name of one particular Rodian who did not, incidentally, shoot first.
That was MDK2. Neverwinter Nights was also fully 3D, but from an isometric POV.
In the Cantina scene in Star Wars (ep IV), Greedo and Han Solo (Harrison Ford) were discussing a debt owed by the latter to Jabba the Hutt. While Greedo was talking, Han shot him under the table, killing him, to avoid paying the debt (among other things). Han Solo was a criminal and a murderer, and part of the movie was his character development from that to the noble, albeit scruffy-looking, Han we knew and loved by the end.
When Lucas "remastered" Star Wars into the super-besto modern version, he added an extra blaster-shot, making it look as though Greedo had shot first and Han was simply defending himself. Murder, after all, isn't politically correct.
Fuck you, George. I'm sure Obi-wan and Darth Vadar had one hell of a walkie-talkie fight.
GeekNights!
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Whether or not I can walk up to a bookshelf, zoom in on a book, or pick it up and throw it won't make much of a difference to me if it looks just like every other book on every other identical bookshelf.
It's the intentional omission of certain details for the sake of tailoring a very particular impression that really makes me happy. Baldur's Gate, Icewind Dale, PlanetScape: Torment, and Fallout (despite Fallout's tiling) all had very carefully and very thoroughly fleshed out worlds, with unique dialogues, unique personalities, and more than enough details to make for a real adventure.
It seems to me that most 3d RPGs aren't really RPGs. You're not playing any role any differently than you would in an action game. The pacing may be slower and the numbers behind the rules of the game-world may be revealed to you in the form of stats and skills, but if you're not crafting a role, a person for a place within a world that reacts convincingly to it, I don't think it's really an RPG.
I wish...