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Nintendo Researchers Talk Next-Gen GBA

Thanks to an anonymous reader for pointing to TotalVideoGames.com's report that initial details of technology for Nintendo's GameBoy Advance successor have been revealed - specifically, the screen design for future Nintendo handhelds. According to the report, Takeshi Kiyuna of Nintendo discussed his research at a recent technology seminar, and "..it's expected that the screen will offer a resolution of [at least] 300x200, supporting a color palette of over 260,000." Additionally, "..comments made later in the seminar suggested that Nintendo were looking into the possibility of implementing an organic electroluminescent (EL) screen, which allows for superior definition screens that require lower power demands on the battery."

58 comments

  1. Competiton by jnguy · · Score: 3, Informative

    Although the gameboy line of products from Nintendo is pretty good, a little competition can't hurt. Sony is now venturing into uncharted waters for them, and Nintendo now has to work a little harder to compete with the new handhelds that came/are coming out.

  2. They need to do something by domvieira · · Score: 0

    Considering all the reports you hear about Nintendo having trouble financially and such, they need to do something to distinguish themselves. This may help their cause a bit but Sega had similar issues too. I wonder if Nintendo is doomed to the same fate.

    1. Re:They need to do something by BigDork1001 · · Score: 2, Insightful
      Really? I haven't seen anything saying that. Despite the GameCube not doing as well as expected it isn't totally bombing. They aren't selling it at a major loss unlike another system. Also as long as the GBA and GBA SP keep raking in the money Nintendo will stay afloat. Nintendo is a diversified company with money coming in from many different sources.

      I don't see Nintendo going the way of Sega anytime soon. Definatly not with this generation of consoles and probably not with the next.

      --
      "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    2. Re:They need to do something by Gr33nNight · · Score: 1

      Nintendo is having zero trouble financially. They are making a profit from every GameCube sold, not to mention the huge sales of the GBA and GBASP that they are making. Also do not forget Pokemon. And remember, they do have all the cash from the Rare sale.

      Nintendo has plenty of funds, with tons more flowing in.

    3. Re:They need to do something by Metroid72 · · Score: 1

      Slowdown in Sales != financial troubles. I'd really like to know your source on that statement, it is widely known that Nintendo has big amounts of cash in the bank, even though gamecube game sales aren't very promising.

  3. About the Sony by JrTcoNrd · · Score: 0

    Well, since the next GBA wil probably beat out the PSP, i have to say that it only makes sense... i mean, look at all the sony products. Over priced pieces of crap. Thats my little tuft of steam for today.

    --
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    1. Re:About the Sony by qqtortqq · · Score: 1

      True nerds have the MacGuyver theme song as the ringer on their cell phone.

    2. Re:About the Sony by JrTcoNrd · · Score: 0

      Well, if i had a cell phone.....

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      Do you ever find yourself humming the MacGuyver theme song? Then you my friend, are a true nerd.
  4. Optical or Cartridge media? by Daetrin · · Score: 4, Interesting
    That's the big question i have about the GBA2 or whatever they choose to call it. The size and nature of the screen is really of secondary importance.

    Nintendo currently has a huge dominance in the handheld arena, in large part because of the huge number of games available due to backwards compatibility. However i'm worried that what we're looking at seems really similar to the end of the SNES era.

    For better or worse, i think Nintendo is eventually going to have to switch over to optical media, unless the PSP completly bombs, but even then i think it will just delay the inevitable.

    If the PSP maanges to get a foot in the door however due to a large amount of third party support, and Nintendo sticks with cartridge format, Nintendo is going to have set themselves up for a fall.

    They could continue to stubbornly stick to cartridge format, just like the N64, and they'll slowly see their share start to slip. (Not as quick as with teh N64, because backwards compatibility will still do them some good.) On the other hand, they could decide to follow Sony's lead and switch to an optical disk format, at which point they're going to get slammed because the second generation PSP will presumably be backwards compatible and have a huge library of PSP games to draw on, while the new Nintedo optical handheld will have just lost it's backwards compatibility with the previous cartridge games. Sit back and watch the PS2 vs Gamecube situation happen all over again.

    The second best solution to this problem that i can see is for Nintendo to switch over to optical disk format for the GBA2, but make sure that the disks are the same size as the Gamecube's disks. They'll be going head to head against the PSP, each with no backlog of playable games, but it will be better than waiting to make the switch. When the next generation comes out they'll hopefully have improved the design enough such that Gamecube games can be played on it directly. At that point the new GameBoy would have two large sets of games that it was backwards compatible with and hopefully crush the PSP.

    The _best_ solution would be to bite the bullet, and spend a lot of money and research figuring out a way to make a system that could play both cartridges and optical disks without costing a fortune. The physics would be simple, at least if they did the intelligent thing like Sony and packaged the optical media in pseudo-cartridges like 3.5 floppy disks. Make the slot wide enough to hold a cartridge the size of a GameCube disk, with a notch cut out of the "bottom" edge to fit a GBA or GB cartridge. The optical media reader would be in the "top", and the cartridge interface would be at the back.

    The complicated bit would be reducing the size and cost of having both types of hardware in the same machine.

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    1. Re:Optical or Cartridge media? by quandrum · · Score: 1

      Um.. I don't want my games skipping....

    2. Re:Optical or Cartridge media? by NanoGator · · Score: 2, Insightful

      " On the other hand, they could decide to follow Sony's lead and switch to an optical disk format..."

      I hope not. The optical disc will not automatically yield better games. It will, however, create a more delicate, more expensive, and more battery hungry system that is not likely to fit in anybody's pocket.

      I don't think the PSP will do well. I'd like to be wrong, afterall it would mean competition for Nintendo, and that'd be good for all of us. However, there have been plenty of attempts to make a portable system that can do what a console does. They all failed. I don't feel that Sony can make this work. I'm having a seriously difficult time imagining that this device will be as small as an original Game Boy. If I found out that information's wrong, then I'll reevaluate my opinion.

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      "Derp de derp."
    3. Re:Optical or Cartridge media? by rf0 · · Score: 2, Interesting

      How about some sort of standard cartridge which then has an interface into some sort of external CD-ROM which can then play optical media

      Rus

    4. Re:Optical or Cartridge media? by Pranadevil2k · · Score: 1

      Actually optical media is becoming a fairly feasible technology for portable equipment. Shake a gamecube while it's loading, you'll see. The new GameBoy system will undoubtedly be using either high capacity cartridges (100+ mB? N64 had 512 mB carts, but GBA carts are less than 10 so far) or disk media that could be anywhere from 200 to 1.8 gB. If they want to compete with the PSP; which will be a portable upgraded PSOne; they'll need to make a portable upgraded N64. If they don't, they'll quickly lose their strangle-hold on the portable market.

    5. Re:Optical or Cartridge media? by Impotent_Emperor · · Score: 1

      Nintendo probably wouldn't have to design a special notch for cartridges. Since the optical disks are read only, Nintendo would have to include some way to save games. Internal memory is probably a bad idea, so memory cards would be used. Just make sure that GBA cartridges can fit into the memory card slot. Or just use GBA cartridges as memory cards (if possible, I don't really know).

    6. Re:Optical or Cartridge media? by Daetrin · · Score: 1
      Since the optical disks are read only, Nintendo would have to include some way to save games. Internal memory is probably a bad idea, so memory cards would be used. Just make sure that GBA cartridges can fit into the memory card slot. Or just use GBA cartridges as memory cards (if possible, I don't really know).

      That's a really good idea! That would probably make the memory cards a little bigger than necessary, but it would probably save space overall.

      I don't think you could actually use cartridge games as memory, at least not for other games. Even the cartridges that have memory in them probably all use different formating methods, and it wouldn't be practical to figure out how to coopt all the different systems. Besides, they only have enough space to save info for their own game, and i would imagine that most GBA2 games would require more space than that.

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    7. Re:Optical or Cartridge media? by Anonymous Coward · · Score: 0

      Why is there a need to go to optical disk?

      current GBA games are about 4-5MB is size. The GBA can handle 32MB games. There's a lot of room to grow there. Plus, flash ram is cheap now and it's getting cheaper.

      Sony is taking a huge risk using optical disks. Best of luck to you Sony.

    8. Re:Optical or Cartridge media? by thdexter · · Score: 1

      Or you could just put the optical media in a caddy the same size as the cartridge.

      --
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  5. Sound by Jerf · · Score: 3, Interesting

    Personally, I'm most interested in the sound department. The GameBoy Advance's sound capabilities were underpowered, even by the standards of the time. Even Sonic Advance 2 (fairly recent) has the sound effects stomping on the music.

    I'm hoping that they get something up to at least a wavetable type of sound with some decent number of channels. And panning that has something between "hard left", "hard right", and "dead center". And maybe a few effects tossed in... doesn't have to be some sort of full EAX, but you know, some cheap chorusing or reverb.

    Both graphics and sound quality are asymptomptic curves to increase quality; the GBA is doing pretty well for its screen size in the graphics department, even in 3D now (it's never going to look like a Playstation 1 at that resolution), but the sound quality is so early 1990's. Giving the sound system 10 or 20 times the power of the GBA would really add a lot to the system, IMHO.

  6. Next Gen GBA to-do list by Mupp252 · · Score: 3, Interesting

    1. Keep the backlight. (Unless you want people hacking your systems again.)

    2. Add more buttons.

    And.. umm... that's about all I can think of.

    1. Re:Next Gen GBA to-do list by jx100 · · Score: 1

      The article implies that the screen will be OLED. If it is, a frontlight (the Afterburner/ GBA Special lighting system) will be completely unnecessary.

    2. Re:Next Gen GBA to-do list by realdpk · · Score: 1

      3. Put the damned headphone jack back in, you crazy Redmond-infected folk! :)

  7. 3 more steps... by 77Punker · · Score: 0

    3. Add optical link 4. ??? 5. PROFIT!!!!! It's a dirty job, but somebody's gotta do it, right?

    1. Re:3 more steps... by Guppy06 · · Score: 1

      " 3. Add optical link"

      Game Boy Color had an IR port. It didn't pan out. Heck, it failed so miserably that they never brought out the add-on IR port for the GBA for the sake of backwards compatability.

      Sure, it works alright for their Pokemon Mini system, but I think more people own a Virtual Boy than one of those.

  8. Does size really matter? by Daetrin · · Score: 1
    I don't feel that Sony can make this work. I'm having a seriously difficult time imagining that this device will be as small as an original Game Boy. If I found out that information's wrong, then I'll reevaluate my opinion.

    They claim it will cost about as much as the GBA. Obviously if it's as large as a GameCube it won't sell. However if it were say, 25% bigger than the original GBA, would you turn down a device that could play movies, music, and PSX games for the price of a Gameboy Advance just because of that?

    Regardless, i'm sure they know size is an issue and are doing their best to squeeze it down, we'll have to wait for more specific information to be sure.

    I hope not. The optical disc will not automatically yield better games.

    Sadly i agree with you on this one. In my opinion FF7 and FF8 didn't measure up to FF4-6 at all, and there are a lot of other games for which i can make that comparison. I've been getting a lot of use out of my GBA as the last bastion of 2D gaming.

    However time stands still for no man. As the PSX and other newer consoles have shown, my opinion of 2D vs. 3D games is not reflected by the majority of the marketplace. They didn't stop making 3D games because i liked 2D games better. And if Nintendo sticks with a Cartridge based format that's best suited for 2D games, my support alone will not keep it going if Sony convinces everyone that 3D handheld games are the wave of the future.

    I'd rather have a living 3D system for which i can hope for the occasional 2D game being made, rather than a 2D system that dies after a year or two and i never see another game for it again.

    (And yes, i'm simplifying the issue, but there is a strong correlation between 2D games vs. 3D games and cartridge format vs. optical format)

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    1. Re:Does size really matter? by NintenDoctor · · Score: 2, Interesting
      a device that could play movies, music, and PSX games

      Seeing as how the PSp uses UMDs and not CDs, there is a near zero chance that it will play PSone games (not to mention the increased cost in supplying that backwards compatibility).

      (And yes, i'm simplifying the issue, but there is a strong correlation between 2D games vs. 3D games and cartridge format vs. optical format)

      Not really... there is just a correlation between 2D vs. 3D games and time, and a correlation between cartridge vs. optical media and time. Polygons became a viable option about the same time CD-ROMs did.

      Myself, I'm waiting to see how Sony will pull off their supposed list of features in a portable package that doesn't cost $300, doesn't suck batteries, and doesn't skip.

      (And memory cards for a portable? Ugh!)

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      I've moved on.
    2. Re:Does size really matter? by Daetrin · · Score: 2, Interesting
      Seeing as how the PSp uses UMDs and not CDs, there is a near zero chance that it will play PSone games (not to mention the increased cost in supplying that backwards compatibility).

      First of all, i was speaking in generalized way about the type and quality of games for the system.

      Despite that however, i see no reason to assume 100% that it can't play PSX games. Given the large amount of research they've put into emulation for the PS2 (note that Sony has said that one of the reasons for the projected low price is "the unit used a lot of the technology that has already been researched and manufactured for the Plasytation2") there is no reason why the PSP wouldn't be able to run PSX games reburned onto UMD disks. However given that that might make piracy too easy in Sony's opinion they'll most likely make it necessary to make at least a few changes to the code. (i have little idea how much UMDs differ from DVDs and how likely it is that people could burn their own, if it turns out to be fairly difficult Sony may not bother with making direct transfes difficult.) However i would be suprised if Sony didn't make it as easy as possible to port PSX games to the PSP (piracy issues aside) since it would be their best weapon again the GBA's huge back-library.

      (And memory cards for a portable? Ugh!)

      What's your rational for this? You think it will be too annoying to have to carry around pieces of plastic that you have to insert into your handheld system? :)

      That's one thing i'd be quite happy with, regardless of whether the system in question was using cartridges or optical media. The memory in cartridges eventually dies. I can't save games on my original FF for the NES anymore. Eventually almost all my GBA cartridges will be useless for the same reason, and there's no easy way to get the data off them and onto a new cartridge even if i was willing to pay for a new one.

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    3. Re:Does size really matter? by robson · · Score: 1

      Not really... there is just a correlation between 2D vs. 3D games and time, and a correlation between cartridge vs. optical media and time. Polygons became a viable option about the same time CD-ROMs did.

      There's often substance to correlations like this, but the relationship between polygons & CD-ROMs isn't one of them. 3D has one distinct timeline based on processor speed, while CD-ROMs have a completely different timeline based on advances in consumer-level hardware.

    4. Re:Does size really matter? by seinman · · Score: 1
      I can't save games on my original FF for the NES anymore.

      1) Open the cartridge
      2) Replace RAM battery.
      3) Save games like new.

      Worked fine for me on my NES copy of the original Zelda.
  9. The Big GBA's Days Are Numbered... by I(rispee_I(reme · · Score: 1

    I predict that its spiritual successor will be Nokia's new handheld gaming device + cell phone, the N-gage... although I guess no matter who wins, it'll be the "Big N", hehe

    1. Re:The Big GBA's Days Are Numbered... by Anonymous Coward · · Score: 0

      Are you brain damaged? Or just a troll?

    2. Re:The Big GBA's Days Are Numbered... by JrTcoNrd · · Score: 0

      umm..... yeah, im gonna pay 500+ dollars for something made by Nokia.... no thanks.

      --
      Do you ever find yourself humming the MacGuyver theme song? Then you my friend, are a true nerd.
    3. Re:The Big GBA's Days Are Numbered... by Yorrike · · Score: 5, Informative
      Anyone who's actually used the N-Gage will disagree. Anyone who's been keeping track of the fiasco that is the N-Gage will disagree. The N-Gage is going to be a disaster.

      From Nokia publically slamming the GBA, to respected gaming sites giving the N-gage the thumbs down. I mean, the thing's going to cost $299! You can buy a GameCube with GameBoy player AND a GBA for that.

      Nokia has no idea what it's doing so far as the N-gage is concerned.

      --

      Looks can be deceiving. Or CAN they?

    4. Re:The Big GBA's Days Are Numbered... by nathanh · · Score: 1
      I predict that its spiritual successor will be Nokia's new handheld gaming device + cell phone, the N-gage...

      I do believe the eventual successor will be a mobile/pda/handheld combo, but it's definitely not going to be the N-gage. That thing is stillborn.

    5. Re:The Big GBA's Days Are Numbered... by TC+(WC) · · Score: 4, Funny

      Penny Arcade's a respected gaming site, now?

    6. Re:The Big GBA's Days Are Numbered... by Anonymous Coward · · Score: 0

      Are you brain damaged? Or just a troll?

      You act like the two are mutually exclusive, when in reality, they complement each other perfectly.

    7. Re:The Big GBA's Days Are Numbered... by iainl · · Score: 1

      Haha - +1 funny, any day of the week.

      Frankly, you've got more chance of seeing a portable Jaguar as the next big thing than the hilariously poor N-Gage. Its just completely, monumentally rubbish. Really.

      And thats before we get to the part where the head person trying to persuade customers to buy such a poorly designed piece of plastic basically said "If you play computer games in public then you're a sad weirdo with no life." Great move, there. Way to make your thing trendy.

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  10. Unfortunately for Nintendo.. by Inoshiro · · Score: 2, Informative

    The chip in the GBA is 8-bit, and requires you do a lot more with software mixing before handing it off to the sound DSP. This is why most of the GBA titles sound like ass, even though there are a few that sound great. Those that do sound great are still limited by the fact that it uses 8-bit sound sampling, which is why games like Metroid Fusion are a joke (auditory wise) compared to master pieces like Super Metroid.

    Nintendo was hoping developers would use the amazing ARM CPU to do wicked sound processing, but in the end it didn't work. I hope they use something like the sound DSP in the SNES. Full 16-bit wavetable, proper sound fonts, etc.

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  11. There's good reason to avoid optical by xenocide2 · · Score: 4, Insightful

    Discs are great at storing large amounts of data cheaply. However, there's plenty of feasible reasons to opt for cartriges.

    1)Bulk. With a optical disc you have a rotational engine, a laser reader, the disc itself, and some way of removing and inserting the disc. On the other hand, a cartrige only needs a bus connector.

    2)Laser. Adding a laser complicates the system, since many countrys have regulations on the usage and protection from lasers. For example, in the US, they must be completely contained for use in electonical devices.

    3)Batteries. Nintendo has repeatedly chosen longevity over performance. The longer batteries last the more likely your customers are to continue playing and maintain interest in your other game products. Optical media spins, thanks to a small engine. This rates among the largest consumers of power, just like regular hard drives. You can add in some hardware to help predict and cache the disc, and you can instruct developers on how to organize the disc so that latency and spin times are reduced, but hardware means more bulk and cost, and developers are typically focused on time to market and overhead costs (thus not likely to spend much effort reducing battery consumption).

    4) Current investments. Probably the most compelling reason for Nintendo to select cartridge format is a current investment in cartriges. Its become less of an issue with the investment in optical media they made with the gamecube. You might also consider backwards compatibility as a current investment, something which Nintendo should be wary to break. Every dollar Nintendo spends it plans to recoup from the consumer, which counts hardware costs and research and development fees. Believe it or not, Nintendo is making money from GBA sales alone. Its not as high margin as their software, but its still profit.

    5) Latency and throughput. Its a hard balancing act between load times and power consumption when you choose optical, and "Loading" screens are often a liability. The current GBA cartridge is designed to minimize latency and maximize throughput, without such a huge hit on power consumption. It takes like 4 cycles to give it an address, and every subsequent poll advances the address 1 while returning data.

    There seems to be a vocal yet very small group of people clamoring for 3d geometry and optical media, but honsetly, I don't think there's a need, or even much use. Camera issues have always been a liability rather than a feature; until developers can figure out how to make the camera emphasize rather than detract from the gameplay, I doubt it will see much popularity in the handheld.

    In a similar vain, optical media is best at storing large amounts of data, yet the demand for data is minimal. Successful portable games are designed to be fun at 5min+. If you've got at least five minutes, the game will be fun. The mario series with its short levels is excellent for this, and Nintendo has recognized this, by offering a save mechanism. If you're required to sit and watch a video for 3 minutes, that video better be fun. The other use for large amounts of storage space is 3d geometry and textures. Each polygon takes at least 9 numbers, probably more. And each polygon will need at least some sort of palleting, and probably a texture. Probably the largest problem with 3d is the small screen size. Until Nintendo ramps up the resolution, high quality textures are mostly irrelevant.

    More importantly, the GBA (and presumably successors) allready feature scaling and rotations that allow for reasonable 3d. Look at Golden Sun's battle presentation. Its completely turn based, but its an immediate cinematic hook. The camera system is dynamic and the characters and enemies look fine (compared to a SNES or PS1 polygon title).

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    1. Re:There's good reason to avoid optical by Daetrin · · Score: 4, Insightful
      All valid points, all possibly pointless in the face of faceless consumerdom. Nobody said "let's make/buy games on the N64 for the features the N64 does well, and same for the PSX," the developers said "Hey! The other guys have cheaper media so we make more money!" and the consumers said "Hey! You guys don't have [LATEST_COOL_FAD_FEATURE]"

      The PSX games had bad loading times, occasionaly skipped, didn't use 3D very well, and wasn't cheap when it first came out, but that didn't stop it from selling like hotcakes.

      I'd like to have faith that the average consumer wouldn't buy into the 3D hype without something to show for it a second time, but i'm too much of a cynic to convince myself of that. Why do you think things will go any differently if, effectively speaking, Sony puts a PSX handheld up against a N64 handheld? Nintendo will have a big backlog of old games going for them, but if Sony is smart they'll make it as simple as possible to port old PSX games to the PSP format, and they'll quickly build up a huge library.

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  12. Keep the back-light? by Anonymous Coward · · Score: 1, Interesting

    Sorry, Nintendo doesn't make a back-lit GBA. The GBA SP is technically front-lit, and it shows. If you want to see how crisp a back-lit handheld system looks, pick up something like a GameGear, and marvel at the difference... ...then curse at yourself for picking up something that chews through 6 batteries faster than a FRIST POST! troll can refresh /. =P

    Definately agree with you on the buttons though.

  13. No Storage Info? by Mulletproof · · Score: 1

    I would see this as the biggest limiter as far as technology goes. if they decide to play the cartrige game again, they'11 screw themselves as badly as they did on the N64 against a Sony PSP sporting mini DVD technology.

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    1. Re:No Storage Info? by Guppy06 · · Score: 1

      Would you rather have optical media. or would you rather have something that won't get crushed in your backpack?

      We're talking about handhelds here, not consoles. The mere fact that Nintendo has owned the market for over a decade should tell you that this is an entirely different ball game. You can't try to draw analogies to the console market, unless you want to be as wrong has many of Game Boy's competitors have been.

    2. Re:No Storage Info? by Mulletproof · · Score: 1

      Time to buy a clue--
      Cartrige = limited media at higher cost.
      MiniDVD = Massive Media storage at little cost.

      It holds true on the console, and it holds true on handhelds. If both systems have equal processing power, which is more likely to have the better games? The one with the higher/cheaper storage values simply becuse more audio/video/textures/etc can be fit on it.

      And THAT was my point. If Nintendo takes another cartrige format against a disk format, they might as well kiss it goodbye like they did the N64. that is assuming Sony knows anything about pricing their unit competitively, which I think they're smart enough to do.

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  14. Features beside Cartridge & Screen/Battery by nsda's_deviant · · Score: 1

    What about all the rumors of wifi implementation and wireless connectivity in in a GameBoy? Bluetooth adapters are getting cheaper all the time and how hot would it be if I could get my Pokemon battle just be seeing the WAN (a la Apple's fabulous Rendezvous) The progression of the screen has been a staple in the GameBoy evolution but thats more or less the only major change for the past 15 years or so. Sure color screens and backlit count for something but this is NINTENDO, why not give us something that'll change the way we play games on handhelds. Are you listening NINTENDO? Give us something more than just a shiney screen but something that compells us to play games in a totally new manner!

    I'm excited by the big battery life and hot screens tho, bout time

    1. Re:Features beside Cartridge & Screen/Battery by idries · · Score: 1

      I think that the place that they can really add something is in the controller department. If GBA's had even 1 analogue stick it would add alot I think. Also, a rumble pack would be nice (but the battery will probably be a real problem there).

  15. Sony... by Cinematique · · Score: 1

    IMHO, Sony completely BLEW it by not using MiniDiscs for their upcoming portable. They're small, have shells... perfect for the type of thing they're attempting to do... small & portable optical.

    Nintendo should go with an optical format much like MD.

    1. Re:Sony... by Pranadevil2k · · Score: 1

      They're using Universal Media Disks, which are actually the same size (if not SMALLER) than mini-disks, and they also have shells. Not only that, but they have 7 times the capacity of normal mini-disks. The PSP will even support Mini-Disk sound formats for superior sound quality in small packages (1/5 the size of an MP3 with the same quality).

  16. Why you won't see optical by Guppy06 · · Score: 2, Insightful
    Check out what the article had to say about the screen requirements alone:
    The emphasis appears to be mainly put upon the durability of the device, claiming that any screen technology should be able to be dropped safely from heights, be able to resist high temperatures and also survive rigorous motion tests.
    I'd imagine they'd want a media technology that is at least as durable as their screen, and optical just doesn't cut it.
  17. Optical Media and the Cartridge by Anonymous Coward · · Score: 0

    If Nintendo use an optical drive for their 'GBA2' it will most likely still be backwards compatable with the GB library of games. The simple reason is that they will still need some way to save game progress, the easiest (and cheapest) way would be to take a GBA or similar cartridge and turn it into a blank memory card.
    This would allow them to open up the 'GBA2' to all the features of the PSP and still have the tremendous back library the Nintendo needs to maintain the hold on the portable market.

    1. Re:Optical Media and the Cartridge by Pranadevil2k · · Score: 1

      Nintendo just got into a lawsuit about blank GBA cartridges. Not that this isn't a good idea (load it with no disk and it'll load the cartridge in the memory card slot as a game cart.. interesting concept) but I doubt they'd sell blank carts at all, as they see it as encouraging piracy.

  18. And in other news.. by Anonymous Coward · · Score: 0

    The next-gen GBA emulator appeared on IRC 10 minutes after the Nintendo researchers finished talking.

    1. Re:And in other news.. by Anonymous Coward · · Score: 0

      but since the next-gen GBA games are encrypted and written to the same discs the GCN games, the Nintendo researchers laughed their asses off.

  19. *320*x200 by Kris_J · · Score: 1

    If they make the screen 320x240 (rather than 300x200) just think of all the old crap that would be trivial to port. I bet the talentless games company executives are salavating at the idea of using cheaper factory-floor labour to convert old IP rather than the higher-paid and annoying talented designers.

  20. God damnit... by AlexMax2742 · · Score: 3, Insightful
    I JUST got my GBA SP, and they are ALREADY coming out with a new GBA.

    :cries:

    Still, I honestly beleive that the GBA SP has a LOT of untapped life still left in it. Look at how long they supported the 8 bit line of Game Boy's and all the stuff coming out of it right up until the GBA came out.

    --
    I'm the guy with the unpopular opinion
  21. Game saving by Sevidrac · · Score: 1

    Ummm... maybe you aren't familiar with non RAM memories. I'm not sure if these carts use it or not, but they could be using some form of EEPROM. Which is what a memory card uses. It seems to me that a small amount of EEPROM in a gba cart would be inexpensive and last nearly forver (at least as long as the transistors hold out).

    But, that's just my electrical engineering knowledge talking. And once again, I've no idea if they do or don't use this system. Obviously the NES did not. These days, I'd say they probably do make use of EEPROM's though.

    --
    What luck for rulers, that men do not think. - Adolph Hitler
  22. Unfeasible! by momerath2003 · · Score: 1

    This would completely not work. For one, it would be a costly extension. Can you imagine the work it would take to get that to interface properly? Also, it would be bulky. It would be pretty darn hard to get that to fit into a cartridge slot without wasting a lot of space. This would also make it ugly.

    Basically, it would be a better solution to have one slot for a cartridge and one for a mini-cd. And even this would be pretty stupid.

    --
    I had but a simple dream, to destroy all humans.