Survey Tackles College Gaming Stereotypes
Thanks to an anonymous reader for pointing to an AP/Yahoo story discussing a survey on college gaming, whose results seem to challenge stereotypes about videogames interfering with college studies. According to a researcher for the project, which surveyed college gamers throughout the US, "It's not taking the place of studying; nor is it taking away from other activities. What.. [college students] seem to have done is incorporated gaming into a very multitask-oriented lifestyle." In fact, playing games can even save you time, quips college gamer David McNulty, "It takes less time to play a few games than to go downtown or see a movie with your friends. It's easier to meet them online and shoot at them."
Games don't eat time? This guy hasn't played Zangband...
May we never see th
Although i have to agree with the fact that not every college gamer is nerdy or anti-social, they cant be serious when they say it doesnt impact someone studies.. if you play 6 hours a day, and you go out regulary and do stuff, there isnt much room for studies anymore, or is there? It also eats into your sleeping time, not good for concentrating. Maybe they just polled some people who play 1 hour a day or so?
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Although I'm sure that gaming has helped me relax many times, there have been far too many times when I should have been studying, but just got stuck in the "just...one...more...level" endless loop.
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/rant
You can see their research fellows and what-not. As I am a college kid - I can tell you that every woman I know hates computer games save for solitare, and LAN parties are synonymous with sausage festivals.
Since I was skeptical - I noticed that the head researcher was a Steve Jones - doing internetworking since 1979 etc - maybe weighting some views in an attempt to make himself not look like so much of a tool?
socializing is talking/chatting/phoning real people - NOT masquerading as GHoSTFacEdKilLler93
end rant
Personal experience alert!
:)
At university I was known as "computer boy" by a group of girls, as they could all see me playing Championship Manager for hours in my room. One of them married me eventually, so its not the problem it could be
My point is... Excessive drinking and partying made me fail my first year, not gameplaying.
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Its nice to see that finally researchers are proving that games arent really as bad as everyone thinks. Sure they can take up time, but they also help relieve lots of stress. And myself being a girl, its nice to see the percent of girl gamers rising. I even read in that article about a girl game-character developer whose trying to make some game characters more geared towards women, which i thought was a nice idea. Hopefully this shows the masses that think all video/computer games are bad, that they really are just human nature to our generation, and we need them terribly :)
For whatever reason people assume that having ResNet or whatever is going to kill your average geek's life in college.
In my time, it was the arcade that did it. My first degree was from Street Fighter II University-- majored in Ryu/Ken with a minor in Chun Li.
I swear I didn't do anything else in first year. The arcade has since gone the way of the dodo. Heck at least in yer room all your books are there looking at you.
They should resample after Half-Life 2 comes out!
That ought to blow the bell curve.
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