Slashdot Mirror


Pile On Star Wars Galaxies?

Thanks to GameSpy for their new feature called Star Wars Galaxies: Pile On!, where-in a multitude of GameSpy employees, and not just editors, either praise or trash their personal experiences playing Lucasarts' PC MMORPG. As the intro says, "We pretty much agree that Galaxies was the most ambitious MMORPG since Ultima Online. What we can't agree on was if it was released too soon, whether it's the second coming, or a big empty planet of bugs and tedium." The game doesn't seem to be getting any less controversial as time goes on, does it?

58 comments

  1. Bloody release schedules by darylp · · Score: 4, Funny

    I'll just be happy to see it over in Europe. By the time it gets over here, the Jedi code will have been hacked, and the servers will be inundated with double-saber wielding nonces going by 'humourous' names such as 'Luke A55reamer' and 'Hung So-low'.

    When IS the UK release date anyway? Amazon have it listed as 26th December, but that's just piss taking.

    1. Re:Bloody release schedules by fatboyslack · · Score: 3, Funny

      Yeah, its due here in Australia just before the return of Christ, just after everlasting peace is declared in the Middle East. On the (albeit small) bright side, at least I have more time to save for a decent comp., and maybe a lot of the problems discussed will be thrashed out by then (crosses fingers). Man, I've been using Lotus so much I just tried to press 'Shift-Esc' to save and exit.
      *sigh*

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
    2. Re:Bloody release schedules by will_die · · Score: 4, Informative

      They have said that the same client will be used everywhere, so check the official boards and you can find a company that will ship the product to you.
      There are a couple of servers that have Euro based guilds, so you could check them also.
      I play from Germany and lag is not a problem.

  2. I haven't played the game yet ... by trevorrowe · · Score: 5, Interesting

    but I am not sure I want to. It seems like all the those who play and review the game are excusing the mediocrity every other sentance, example: "The missions may all be the same, but I really enjoy going on them with my friends." (made up example)

    Its not just a few bugs either, players complain about the lack of fresh content, slow moving action, the cost (initial and monthly), etc. I am getting the feeling that player are only playing it for 2 reasons: 1) they forked out 50 dollars and so they are going to play their first month through, 2) its Star Wars, period

    1. Re:I haven't played the game yet ... by Chasuk · · Score: 4, Informative

      Content is as fresh as it is for most other MMORPG's, and certainly as "fresh" as it is for EQ, which is inviting most of the comparison.

      I also don't find the action slow moving, nor the cost unreasonable.

      And I hate Star Wars. I've disliked EVERY film (strangely, except for the most recent one, which I found tolerable), but I like the MMORPG.

      Get the game. Play it. If you don't like it, sell it to a buddy or a Star Wars geek. Heck, they might even be the same person. :-)

    2. Re:I haven't played the game yet ... by Chester+K · · Score: 4, Interesting

      It seems like all the those who play and review the game are excusing the mediocrity every other sentance, example: "The missions may all be the same, but I really enjoy going on them with my friends." (made up example)

      That exactly describes SWG. It's an excellent game saddled by a piss-poor implementation (or, more accurately, an implementation forced out the door a year too early by overzealous executives looking to boost profits for the quarter).

      A lot of people enjoy the game, myself included, despite the flaws; but it's not a game for the cynical or easily frustrated. It reminds me a lot of Ultima Online's early months with strange, inexplicable bugs; not total breakage like the release of Anarchy Online.

      --

      NO CARRIER
    3. Re:I haven't played the game yet ... by u-238 · · Score: 4, Interesting

      yeah they basically nailed it.

      missions are obnixiously tedious, the only motivation to bear through them would be the upgraded professions they unlock...

      too bad the majority of them end up yielding even more tedium.

      for example, the bounty hunter profession was widly advertised throughout development as the ultimate answer to the boba fett wanna be, it was supposed to impliment a method in which any player could place a bounty on an enemy of theris who, say, broke a contract and ran off with some delivery goods. the bounty could be accepted by a professional bounty hunter, who would proceed to hunt down the player on one of the 9 planets on the galaxy (each a scaled 15 square kilometers large).

      alas, upon the announcment of the ship date, they inform us that these bounties will be dynamically crafted missions in which you hunt NPC's (aka bots).

      If I wanted to hunt bots, I'd buy Star Wars: Bounty Hunter.

      Pathetic.

    4. Re:I haven't played the game yet ... by Danse · · Score: 1

      Not for me then. I've been a gamer for far too long to not be cynical.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    5. Re:I haven't played the game yet ... by will_die · · Score: 1

      Content in SWG is the worst of any MMORPG yet released. So far thier are 2 places with content, and they consist of around 20 missions.
      Your reward is the abaility to see some NPC from teh movies.

    6. Re:I haven't played the game yet ... by analog_line · · Score: 1

      The people I know who play it certainly just play it because it's Star Wars and for no other reason. That kind of "loyalty" can only last so long, though. That, and Star Wars games are almost universally awful, so a game that is merely OK is worlds better than say, Force Commander, to pick a random example.

    7. Re:I haven't played the game yet ... by analog_line · · Score: 2, Interesting

      If you want bounty hunting, try EVE: The Second Genesis. It's not exactly a Star Wars substitute (no jedi, and you're in your ship all the time) but you certainly can put bounties on people and take those missions up for others. And the area you have to hunt them in is FAR larger than what SWG lets you play in.

      It's not an RPG (more like Freelancer or Escape Velocity online) and there's undoubtably tedium if you do a lot of mining/industrial/courier work past the initial ramp-up to getting a decent ship, but bounty hunting/pirate hunting can be harrowing. At least something to look into.

    8. Re:I haven't played the game yet ... by JavaLord · · Score: 1
      Star Wars games are almost universally awful


      I have to disagree with you there, for their time I've thought the following games that I have played were good...Every SW game on the Atari 2600, The SW side scrolling games on the SNES, and Jedi Knight II on the PC. Also, I've heard a lot of people praise the old tie fighter/xwing games. Keep in mind, I have played SWG and it's not on this list :)
    9. Re:I haven't played the game yet ... by The+Evil+Couch · · Score: 4, Insightful
      there's a good reason why many people that bought it are disappointed: they never played a persistent world game.

      the thing is that everyone that hadn't played one before grabbed the game and expected to be Luke Skywalker or someone of equal importance or power. with a couple thousand players per server, that just can't be. you can't be a bad-ass. you're a person within the Star Wars mythos. you may end up as a pretty powerful person, but you're not going to foil the Empire or crush the Rebels.

      as far as people bitching about missions all being more or less the same, I invite them to look at any other persistent world RPG. every mission is the same. there is very little variance in them. take object X to person Y. go to person Z and kill them.

      what makes SWG fun in my eyes is that it's pretty well balanced between play styles, unless you're using a macro to do stuff while you're AFK (ie artisans using macros to mine ore while they're asleep or at work) if you don't exploit, all professions progress at about the same rate. you also are pretty much unrestricted in the number of classes and specialization that you can do.

      if you want a character that is proficient in many of the basic tasks; a jack of all trades-type, you're more than able to. and if you want to excel in a specific type of trade, you can do that, too. if you decide that you screwed up, you can drop the skill/class and backtrack.

      it's a fun game and allows for a good deal of adventure, simply by virtue of its customizability. it's open-ended enough that you can work to become an underling of a major character if you really want to. you may never have an impact on the "real" Star Wars story, but with SWG you can live in that setting and carve out your own story, which is basically what people are really looking for in persistent world RPGs.

    10. Re:I haven't played the game yet ... by Moonshadow · · Score: 1
      who would proceed to hunt down the player on one of the 9 planets on the galaxy (each a scaled 15 square kilometers large).

      WTH? Only 15x15?

      Hell, and I thought my target of 500x500 for my project was too small...

    11. Re:I haven't played the game yet ... by Anonymous Coward · · Score: 0

      I see the opposite problem. Players who came from "persistant worlds" like EQ bought it, created some uber tank with no craft skills and then tried to play it like EQ with the camping and the farming and the hopes of have rare loot to be all 1337 and lord it over others.
      Only the game dosent work that way and they screwed themselves.
      The aforementioned EQ players then go to every on-line forum or news site and whine endlessly about how bad the game is.

      I do think Yohoho! Puzzle pirates is a better persistant world game then EQ or SWG, but thats because Pirates are cooler then Jedi or Rangers.

    12. Re:I haven't played the game yet ... by Anonymous Coward · · Score: 0

      . I've disliked EVERY film (strangely, except for the most recent one, which I found tolerable), Quickly, send this man back to bizarro world!

  3. Actually.... by Anonymous Coward · · Score: 3, Insightful

    I think the 'crontroversy' has died down a lot. The very simple fact of the matter is that every day the servers are growing with more and more players, and after two weeks of play I have yet to see a single person complain about it 'sucking'... IN GAME. But forums? Weblogs? Sure, those people are often pissy. That's why they're not playing with the rest of us, who seem to be enjoying it immensely. The real question about SWG is how it will hold up over time, and right now that ball is in the air, heading for nothin-but-net -- and we're just waiting to see if it rolls off their fingers at the last minute before a score.

  4. Plenty of opinions and counter-opinions by TheRoachMan · · Score: 3, Interesting

    ...here in this thread that was started by someone with access to the SWG beta-boards. He copied a post that gives well-argumented criticism about the bugs but more importantly, about the gameplay.
    I was interested in a MMORPG called Neocron some time ago, but after playing the beta I found that it wasn't really worth the monthly fee. The game was plagued by nerfing sprees, exploits and the fact that there were skills or subskills that were so undocumented that nobody knew what they were for, not even the developers. I'm sure that the MMORPG genre needs a truly refreshing group of developers before it will catch my attention again.
    So even though I'm quite the Star-Wars fan, I'll probably never play a Star-Wars MMORPG, although the SW universe is such a good base for an excellent (MMO)RPG.

    1. Re:Plenty of opinions and counter-opinions by darkmayo · · Score: 2, Informative

      The post in your first link is from beta and there is a nice chunk of things listed which are fixed or never where a problem to begin with.

      for example.. the bazaar. lists way more than just 100 items (its called hit the next page listing) you can search for items in your city.. other cities and other planets.

      there is more but I don't feel like listing them all.

      --
      "I am a kernel in the linux army"
    2. Re:Plenty of opinions and counter-opinions by Anonymous Coward · · Score: 0

      Looks to me like nerfing is not an issue in SWG. However nerfherding may be a skill.

  5. I get to be Luke! by August_zero · · Score: 2, Insightful

    Does it really matter if it sucks?

    Fans are fans, and don't need anybody to tell them the game is great, because most of them will assume that it is great regardless of their actual experience. Maybe just being Starwars is enough for some peope in the same way that it was good enough to use that wiffle bat as a lightsaber when you were playing "Starwars" as a kid; Its not a lightsaber but its close enough.

    In a way, I envy people that like the game, they are having a great time will those of us who think we have more complex tastes have to find other ways to entertain ourselves.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  6. Good article by Dachannien · · Score: 1

    The article was pretty good, touching on all the compliments and complaints people have been giving the game so far (although some of the specifics were weak - there are numerous bugs, some professions are having difficulty because of them, and those difficulties will last for another two weeks due to the QA process).

    As far as SWG itself goes, it's really a lot more like The Sims Online, except there are things to do other than be a Sim (which was TSO's biggest flaw). Oh, and it's Star Wars. Sometimes. Depending on where you are and what you're doing. The power droids and mouse droids make the right noises, and there are miscellaneous NPCs to tie in with the continuity. Tatooine is there, too. But it's also possible to go places and almost forget that you're in the Star Wars universe.

  7. Great Sucking Sound of the Galaxy by bluethundr · · Score: 0, Interesting

    I've been awaiting KOTR for a good long time, but after the enormous initial let-down of SW Galaxies, I can only say I'm not holding my breath. I've always loved RPGs and I've always loved SW, so the two just seem like two great tastes that taste great together; hence Galaxies & KOTR.

    The character creation on Galaxies is actually pretty good. But, for me at least, that's where the fun ended. The physics models, simply put, make calling this game any more than BETAware an act of hubris and wishful thinking. See a table, chair, other character? I'm willing to suspend disbelief in Lucasland, but can't at least my character be corporeal? Can't he at least be a stumblebum and bump into things once in a while instead of doing the Casper the friendly ghost routine all the time?

    The missions are tedious, dull and more often than not are broken. I had one mission that was waaay out on the outskirts of the 'main town' of the planet I was on. Trudge, trudge, trudge, trudge....trudge, trudge...are we there yet?...trudge and trudge some more. UNbelievably tedious. To make matters WORSE...the graphics break! I assume it's not a driver issue, because they seem to work fine when you are in the city. But if you go out really far it seems like you just sort of walk off the map! At that point the graphics start going so wiggy it is actually difficult to see yourself -OR- your enemies. To add insult to injury, when you finally get to where you're going and actually see the thing you are supposed to shoot...you sometimes get a cursos promt allowing you to attack, and sometimes NOT.

    Galaxies, much as it pains me to finally admit this to myself and the world, is an enormous terd-burgler. Will I waste my money on KOTR? Bet your ass! It simply CAN'T be worse than Galaxies!!! If that makes me a 5ukkor, so be it.

    --
    Quod scripsi, scripsi.
    1. Re:Great Sucking Sound of the Galaxy by JolieBlanc · · Score: 1

      According to the recent IGN review, KOTOR kicks supreme ass. Almost enough to make me pick up an Xbox. :)

    2. Re:Great Sucking Sound of the Galaxy by Anonymous Coward · · Score: 0

      Damn dude, that was some serious karma-whoring :-) It was only yesterday you posted that exact same message.

    3. Re:Great Sucking Sound of the Galaxy by Anonymous Coward · · Score: 2, Informative

      I forgot where exactly I saw this, but this comment was cut-n-pasted from somewhere else. Please do not reward this plagiarism.

    4. Re:Great Sucking Sound of the Galaxy by Anonymous Coward · · Score: 0

      30% Interesting
      70% Overrated

      I think this is what they had in mind when they called it "Karma".

  8. SWG:Trash it.... by JavaLord · · Score: 5, Informative

    I've been playing SWG since it came out. I've only taken one day "off". I have a few observations...

    1. The server caps are at 3500. If 3500 people are on a server then you can't log in and access your main character. I've found no way to transfer my character from a populated server to a less populated one.

    2. Even When around 3500 people are logged on to a server, some of the planets/towns are empty. Most people hang out in the same main towns (Anchorhead, Mos Eisley and Bestine on tattoine) for example.

    3. There are plenty of bugs other than the disappearing house. I've had things randomly disappear from my Inventory...Including a Vibro axe I bought for 2/3rds of my credits I've had my corpse disappear for hours and thought all my items were gone. There are parts of the map in town that you should be able to run through but can't (ie an invisible wall). If you use the "burst run" command in combat, your character will still stop and get into a battle stance when attack. So you try to run away, and a monster melee attacks you, your avatar will stop so the nice monster can get closer and kill you. On that note, monsters can melee attack from very far away for some reason while you can not.

    4. It takes too long to walk around, or to do anything.

    5. You are totally dependant on other players to have your wounds healed. So if you go into a hospital and there is only one medic there and 10 players you are in for a wait. Same thing goes for weapons. For example I am at "level 3" on the melee brawler skill tree. My weapon certification is for a "vibro axe". I need to find a artisan (crafter) who is at "level 8" (there are only 9 levels up) Once an artisan reaches "level 4" on the tree they can choose between 4 different elite professions, Droid Engineer, Architecht, Weaponsmith, and Chef. Then in the sub tree of Weaponsmith they can pick from 4 different branches, melee weapons, firearms, munitions and crafting techniques.

    Since there are a lot more firearms users than melee, I had a lot of trouble finding that axe. Basically only two people were selling it, if that. The player driven economy is a fun idea, but having to find a level 8 artisan to get a level 4 weapon is a bit shortsighted. This might work out where there are hundreds of high level artisans running around months from now, or maybe not.

    6. The missions are really boring, they come in two themes "destroy" or "deliever" They are pretty generic and mostly the same outside of the theme parks.

    7. The grind. It takes forever to get anywhere, or gain any experence.

    8. The Jedi scam. It's really such a joke that the devs are saying "well, for the time period, the Jedi were very rare so it will be hard to become one". Please. It's such a money making gimmick it's not funny. Let me tell you some of the things that are out of the "time period" in SWG.

    We've seen 1 "creature handler" in the movies, in the game, I run into them all the time. We've seen once Rancor in the movies, all of the creature handlers I see are toting around 3 of them.

    This is the one that bugs me the most..Here are some of the weapons in SWG: Stone knife, sword, dagger, heavy axe, lance, survival knife, curved sword, wood staff, metal staff, Fragmentation Grenade, flamethrower, ROCKET LAUNCHER...

    Yes, that is right a rocket launcher in SWG. Welcome to Star Wars: Quake Strikes back.

    Is it just me, or from watching the movies did it seem like a rocket launcher just wouldn't fit? Did I miss the scene where Darth Vader yells "Who's your daddy" at Luke and fires a rocket launcher at Luke? What is more out of character for the Star Wars Universe? 100 Jedi running around with different color lightsabres like attack of the clones, or 100 people running around mos eisley with rocket launchers and three rancors a piece yelling "N E ONE WANT 2 GO HUNTIN"?

    I'll take the Jedi, thanks.

    9. The lack of PvP support. It's such a pain in the butt to PvP and y

    1. Re:SWG:Trash it.... by y0bhgu0d · · Score: 4, Insightful

      Is it just me, or from watching the movies did it seem like a rocket launcher just wouldn't fit?

      not to pick nits or anything, but in episode two right at the beginning a rocket launcher is used to destroy a ship...

    2. Re:SWG:Trash it.... by wileycat · · Score: 1

      I can totally see a rocket launcher in the SW universe. Not everyone is a Jedi capable of destroying things easily. A rocket would be very useful to take out enemy armor as shown by the land battle in Episode 2 armor is there, and they are equipped with rockets themselves, it's only a small step down to a personal rocket launcher.

    3. Re:SWG:Trash it.... by Lurch+Kimded · · Score: 1

      not to pick nits or anything, but in episode two right at the beginning a rocket launcher is used to destroy a ship...

      Yeah but that was Episode 2, which was a poor Star Wars film (not as bad as Episode 1 but still).

      Though having said that, you never know SWG might get rail gun's. Hmmmm Jedi's against a Rail Gun... block THAT shot ;-)

      --

      How can you say that civilisation's do not advance... in every war we invent new ways to kill you.

    4. Re:SWG:Trash it.... by JavaLord · · Score: 1
      not to pick nits or anything, but in episode two right at the beginning a rocket launcher is used to destroy a ship...


      Damn you, I forgot about that. Actually I think I blocked it out on purpose, like many things in episodes 1 and 2. Seriously though, if they have lightsabres and blasters, dont you think they could come up with something a little more advanced for heavy weapondry? A shoulder mounted ion cannon or something?

      I didn't mention the "bone" armor that is so popular in SWG. You really have to see it to believe it, a bunch of guys running around in bone armor with lances and swords in the Star wars galaxy. It looks more like it should be set in a midevil time period than a starwars time period

    5. Re:SWG:Trash it.... by darkmayo · · Score: 1

      Man your post sounds like it came right off of the IGN boards.

      "What is more out of character for the Star Wars Universe? 100 Jedi running around with different color lightsabres like attack of the clones, or 100 people running around mos eisley with rocket launchers and three rancors a piece yelling "N E ONE WANT 2 GO HUNTIN"?

      "

      Considering the game takes place after the first death star was destroyed having 100's of jedi's running around wouldn't be very star wars like either.

      Creature handlers are flavor of the month.. they want the rancors because they look cool... but there is lots of other creatures that would smack down there rancor in a second.

      --
      "I am a kernel in the linux army"
    6. Re:SWG:Trash it.... by almiki · · Score: 1
      You are totally dependant on other players to have your wounds healed.

      Have you considered getting novice medic abilities to heal yourself? It's very possible to be completely independent in this game by taking on several basic professions at once. If you're going to set your sights on heading straight for bounty hunter land, you're going to have to rely on some other people's non-bounty hunter skills.

      Even so, I think it's a good idea for people to be so closely dependent on each other. If you don't like that, there are plenty of single-player games out there.

  9. Haven't played yet... by gamgee5273 · · Score: 2, Interesting
    I am a massive SW fan...you'll find me in places around the net as "darth.binks," I still collect the action figures, I bought a laserdisc player just so I could get the original trilogy on LD, etc. I even have a banner with a large, looming Dath Maul face on my office wall.

    BUT...

    I'm not sure if I want to play the game. I was excited about it, but then I started reading the posts from the beta testers. I also realized: if this takes place between ANH and ESB, there are only two jedi in the galaxy at that time - Yoda and Vader. Now, I realize that everyone would want to be a jedi, and that I would be part of a large crowd...but I was disappointed by the fact that I couldn't even try for it.

    Plus, let's be honest: the storyline is static and stuck considering where this falls in the timeline. If it were after ROTJ then we could: 1) have Jedi since Luke could train a bunch; and 2) have a proper game going on! Wouldn't it be rather cool to see a true online RPG? There could be factions vying for the control of the galaxy - but it would be ongoing. Players would choose their faction and work to move it forward. A dark jedi could walk into a bar and start attacking people - if it brought points to his faction. A Rebel/New Republic force could find out (from spies - actual players acting like spies) about a new weapon and send a force to deal with it.

    These aren't difficult things to pull off. Basically, it would have been part The Sims, part Rogue Squadron II, part Jedi Knight II and part Everquest. Conssidering how old some of that technology is, it shouldn't have really been that hard. I could have made the choices for my character that would have meant something in the greater scheme of the game.

    Eventually, in the future, when SWG's servers are finally taken down, it would be interesting to see what type of storyline would be created by such a game...but that isn't what is happening. Instead, all I've read about, and seen on a friend's machine, is an empty game that, like one of the GameSpy reviewers said, is a chatroom where you kill monsters. If that does turn out to be the case, then SWG is a failure, because it didn't do what people love the movie for: fulfilling the idea that, in a fantasy, a nobody can become a major force in the world...

    Maybe SWG 2...

    1. Re:Haven't played yet... by Maserati · · Score: 3, Insightful

      It's going to be six months and at least $30 for the expansion packs before you get to fly a ship in SWG. Screw that. $80 bucks ? EVE-Online is $40 at www.ebgame.com and you can fly a ship now (the strategy guide is based on beta 5 btw).

      I've been playing EVE-Online since beta. And so far, it's more Star Wars than anything else. I fly around in a ship, hunt pirates and sell their goodies. PvP is always possible, but moderated in-game by NPC cops, who will whack someone with battleships. No action out of the ship, but you do trading and such at stations. The storyline hasn't kicked in just yet, so no comparison there. It's like Star Wars out on the Rim, away from the Empire/Republic where space is full of freelancers.

      Besides Star Wars, EVE is reminiscent of Elite and Escape Velocity.

      Oh, server uptime is good. Usually 3000-3500 people are logged in 7-10om PST and over 6000 on weekends. It's got bugs, they mostly get fixed. Some segments need to be rewritten completely (agent missions) and will be.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    2. Re:Haven't played yet... by lemonk · · Score: 2, Informative

      There could be factions vying for the control of the galaxy - but it would be ongoing. Players would choose their faction and work to move it forward. A dark jedi could walk into a bar and start attacking people - if it brought points to his faction.

      Uh..That's why it's called "Star Wars Galaxies: An Empire Divided". You can choose to be part of the rebellion or the empire (or a bunch of other factions like Thugs, etc.). These give you FACTION POINTS that determine PVP combat, etc.

      Learn more about the game before you criticize it.

      --
      You are only popular on the Internet.
    3. Re:Haven't played yet... by gamgee5273 · · Score: 1
      Learn more about the game before you criticize it.

      Wait a second, Sparky. The game takes place between ANH and ESB.

      You realize what that means don't you?

      YOU CAN'T TAKE THE GAME ANYWHERE! Nothing will change - there is no prgression. Those faction points are meaningless.

      Zip.

      Zero.

      Nada.

      Might I suggest thinking before you speak?

  10. Yes, it matters! by Man+In+Black · · Score: 1

    Maybe just being Starwars is enough for some peope in the same way that it

    Although I thoroughly agree that this is true, I have a number of problems with this...

    1. This only asserts that many people are too blinded by their own opinions to see the obvious. If we found an alien civilization that turned out to live in a communistic society, would we immediately hate them simply due to memories of the Cold War? I'd really like to think that the majority of people can overcome their own personal biases to see the truth behind something, but this is not the case.

    2. I find it morally reprehensible that a company can profit so greatly without really having to work hard to do it. If the game was amazingly fun and thoroughly addictive, then kudos to the designers, who are then slightly more rich. However, when designers can still get slightly more rich off of a mediocre game that was rushed through development, then it provides no incentive for them to do any different.

    3. The fact of the matter is that they all they had to do is make a half-decent MMORPG, slap the Star Wars name on it, and nerds flock to it. Instead of profiting off of their own work, they're really only profiting due to the brand name. If Daikatana had been a Star Wars themed game, perhaps it wouldn't have gotten nearly as much flak.

    Although I bear no ill-will against MMORPG's, or Star Wars, or the developers, I sincerely hope this game is a failure... if only to teach the gaming industry the three lessons I just mentioned*. Of course, the chances of this happening is doubtful. I fully expect to see numerous SWG expansion packs that make the game incrementally less crappy, and bring in more money for the company. Hooray.

    (* - Who am I kidding? If companies ever actually learned from their mistakes, Acclaim would be a model company by now...)

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
    1. Re:Yes, it matters! by SoVeryWrong · · Score: 2, Insightful

      Yes, because 4 years is a rushed game, right?

      This game has been in development for a long time, and had a 1 year beta period. It shipped with a few bugs, but so does every other game.

      They could have 'polished' the game for another 2 years, but would be digging themselves further in the red each month they did so. It makes sense that they released what they had, which was playable and fun.

      Polishing after launch serves the purpose of allowing the development team to grow (because they're making money now).

    2. Re:Yes, it matters! by Anonymous Coward · · Score: 0

      It shipped with a few bugs,

      a few? maybe we are operating on a different definition of the word "few" here, but in my book, "few" does not mean "damn near everything.

      Blindly defend Starwars crap? Check

  11. Re:The article by lidocaineus · · Score: 2

    How'd that get mod'd troll? It's true; the article is a modicum of medicrity :P No one strays far from "It's a cool concept, but it's not entirely together yet.". And then we have cheerleader Fargo both repeating and rationalizing after every opinion.

    We have brains. We can read and comprehend.

  12. I get to be Luke!... No, you dont... by LordYUK · · Score: 1

    There were 2 MMORPGs that I was looking forward to, SWG, and World of Warcraft. The first week I played the SWG Beta, I hated it (I dont play MMORPGs), but since I was submitting bugs, I kept going. Eventually, I got a few friends in, and I started learning the game, and seeing it, and it was amusing. Then after about 5 weeks, it was back to being "this sucks". The game is NOT "fun". While its breathtaking to walk into someplace like the Theed starport and see a Lambda class shuttle (a disproportionate Lambda class shuttle, btw) surrounded by 3-4 stormtroopers the first 3 times, after that its like "well, okay, great". The game has SW elements, like aliens and blasters, but it doesnt "feel" like SW.

    Remember, THIS is the SW MMORPG we got. I for one am not happy with it, as it contains neither Stars nor Wars. Remember, EQ wasnt "the greatest" MMORPG when it first came out, but it was one of the only ones out at the time. It had a chance to get a player base, grow with it, and learn from its mistakes. SW came out with crap servers, little to no content, broken systems, unbalanced classes, and just about anything else you can name. Worst part is, the Beta testers KNEW it and TOLD them what was wrong, and they STILL didnt listen.

    Hopefully Blizzard can come through on WoW. To Sarlacc's belly with SOE, I'm done with them.

    --
    This is my sig. Its pathetic.
  13. Re:SWG: DON'T Trash it.... by Anonymous+Custard · · Score: 3, Informative

    4. It takes too long to walk around, or to do anything.

    No arguments here, although it shouldn't move as fast as other games do (since it's so complex it'd be wrong to rush past things and experiences).

    5. You are totally dependant on other players...

    That's the idea, and it makes it the most pure MMORPG to date :-) It forces you to interact with other characters. If you don't want to interact or travel to a more populated city with better doctors, then learn to become a medic and heal yourself, it's your choice. If you want free instant healing from an NPC with each town visit, play a different game.

    8. The Jedi scam. It's really such a joke that the devs are saying "well, for the time period, the Jedi were very rare so it will be hard to become one". Please. It's such a money making gimmick it's not funny.

    It's not a scam. Jedi's just aren't as cheap and boring and common as they have been in other Star Wars games. Too many games (diablo II comes to mind) make it way too easy to become an uber-elite character in just a few days. I think it's great that the only Jedi in the game will be people who really care and work very hard to become one.

    10. The inventory is horrible, you can't sort it in anyway, and it seems to move stuff around by itself.

    You can sort it...click Change View to get a spreadsheet style view (as opposed to the standard Icon style view), then click the column titles.

  14. SWG - here is the real deal by Meeble · · Score: 2, Interesting

    too many people whining. the game is what you make of it

    when you first start a char in ANY mmorpg what do you do - mind numbing macroing until you uber out your character - that's to be expected

    If all you're doing is destroy and delivery missions - who's fault is that ? your own - there are other things you can do on other planets. [take a trip to the SWG forums and check out the theme park stuff and other hidden places posts]

    now the game is indeed full of bugs - and IMHO the most annoying features of the game are it's upto5minute bootup time and it's 3 minute log off time. If you're graphics are bad or your town lagging add more ram or get a better video card. I have 1GB of ram and an FX5900 and everything looks great to me on

    anyone who plays an MMORPG knows that the first 6 months usually sucks off any game because it's rushed out, bugs needs squashing and other elements not deemed 'priority' still need to be added. but the rewards years down the line usually pay off with veteran rewards etc etc

    --
    Fear Breeds Knowledge
    1. Re:SWG - here is the real deal by Anonymous Coward · · Score: 0
      If you're graphics are bad or your town lagging add more ram or get a better video card. I have 1GB of ram and an FX5900 and everything looks great to me on

      I suppose with a computer like that... you have the money to flush down the drain on this game.

      Unfortunately, not everyone else does. I'll be lucky to afford an upgrade to 512MB of RAM.

    2. Re:SWG - here is the real deal by Anonymous Coward · · Score: 0

      DAOC rocked from day 1! It's called QUALITY and EFFORT.

  15. Expectations by Schezar · · Score: 1

    "when you first start a char in ANY mmorpg what do you do - mind numbing macroing until you uber out your character - that's to be expected"

    I'd say that means your expectations are -way- too low.

    "anyone who plays an MMORPG knows that the first 6 months usually sucks..."

    If I know full well that a game is going to suck for the first six months I play it, I'm not going to waste that half of a year. I'll either write a macro to level my character for me so I can get to the "good" part, or I'll buy a leveled character on E-bay so I can get to the "good" part. Or, I'll just pass on yet another sub-standard Everquest clone of an MMORPG.

    " the rewards years down the line usually pay off with veteran rewards etc etc"

    Years. You're saying that I should invest -years- playing what is essentially a beta-test (and paying for the privilage, mind you) because it will get better? I'll be rewarded somehow?

    A game should be fun and rewarding to play in its own right. If it isn't, why are you playing?

    --
    GeekNights!
    Late Night Radio for Geeks!
    1. Re:Expectations by Meeble · · Score: 3, Interesting
      I'm not saying you're wrong on anything - it's all your opinions which you're entitled to but I think 2 weeks out the door people are bashing an unfinished product.

      I'll assume a lot of people playing swg played UO or EQ and were around at rollout time to know what that includes. I'm not saying it's right of the company, or it's smart to spend your money that way etc etc but it's all your choice. So wait a year then sign up, that's your choice and probably in 6 months or a year this game will be great - right now you're getting more marketing info out of SOE than game stuff because it's a release time.

      1GB of ram expensive ?? I had 512 with my machine and popped another 512 in. It cost me less than SWG and 6 months of service will ....

      DAOC - DAOC is nothing but a big levelfest. All you do is the equivalent of macroing. my friend played for 6 months casually before he qualified to be able to PVP. I'm not saying DAOC sucks - but it's ignorant to say it didn't[doesn't] have it's share of problems. Take a look through their dev notes and archived forums posts and see them all - I never played the game and I can point out a handful from 4 minutes of surfing.

      it boils down to whatever makes you happy. 15/mo for SWG is more than other MMORPG's but consider this UO bumped to 13/month and those are 5-6 year old graphics and gameplay issues. I'd take my wookiee over that any day ;)

      --
      Fear Breeds Knowledge
  16. Re:SWG: DON'T Trash it.... by realdpk · · Score: 1

    So what's involved in becoming a Jedi? Is it attainable? With Sony's history, I'd have a really hard time believing that it works on release. Take a look at EQ's big quests - great idea, but they were broken for months or years even before they were fixed.

  17. Re:SWG: DON'T Trash it.... by Anonymous+Custard · · Score: 1

    So what's involved in becoming a Jedi? Is it attainable? With Sony's history, I'd have a really hard time believing that it works on release. Take a look at EQ's big quests - great idea, but they were broken for months or years even before they were fixed.

    As excited as we all are to become Jedi, the devs are just as excited. If you were one of the developers, wouldn't your heart make you want to work to make sure the Jedia class was in? If Jedi truly are not attainable at this point, there's be a lot of SW loving programmers lying to everyone in writing, and I just don't believe that.

    That said, it doesn't mean it'll be easy.

  18. Re:SWG: DON'T Trash it.... by realdpk · · Score: 1

    Aradune was very excited about the flaming swords in EQ - and yet, they were not attainable for some time, even after they said that the quests were fine over and over. It'd just be history repeating itself.

  19. fool me twice... shame on us all by Anonymous Coward · · Score: 0
    What baffles me I guess is why this seems to be unexpected. I'm not just talking about the complacent and self mangling view that it is "normal" for these (and indeed most other non MMOG's) to be released in a half baked manner from stability to actual content and gameplay. Furthermore, I am not just referring to the customer service aspect which includes internal decisions on what to fix vs. what to add and tweak. (btw, in case you didn't know what this issue is try playing on a game that has known bugs for around a year and yet cute little animations and models are added instead of fixing the problems)

    No, what I refer to here is merely the well known customer relations and "not help" desk issues of Verant and Sony Online. As the two became one it was clear that they did NOT inherit the best of both parents. It seemed that as time wore on, the negligent and outright malevolent nature began to grow. Long are the accounts of rule abiding customers being treated as criminals and having accounts terminated due to blanket nuke policies or just simply from daring to point out Sony's inept handling of the game.

    Like the game mechanics, graphics, interface, story, etc... or not, but I think people really need to do a better job of research into the actual genre and company hosting the game before spending money on it. Then again, that would go for just about ANY product out there. OK, now for some cynacal comments: Seems to me that once again people are being rather sheepish in accepting that THEY have the veto and voting power for consumer products. Yet they willfully relinquish that power and then later bitch about the problems inevitably caused by such stupidity.

    Now for a clue... guess what happens when companies like this are faced with wise and informed consumers? Well in the short term they loose a TON of business and those companies that do provide superior (or in this case just "adequate") service prosper greatly. This of course leads to it becoming trendy to provide service and something that customers demand. Guess what folks? Yes, that's right! This results in companies like Sony providing good service.

    Just think, eventually someone will provide a game that is released in a complete state or at the very least stable. If given a choice I personally would like to see stability and a robust design, then content could be added later. However, I do have to wonder... if I am buying a house and I can tell you that if my AC, gas, water and carpet were not put in that house for say another 3 to 12 months then that would be a breach of contract. I would still tell you that I prefer those missing items (being added later) to that of say, the roof collapsing or the walls caving in.

    Don't get me wrong... the idea of actually adventuring within the Star Wars universe is one of the best fantasies a man could have (clothed of course). Just as the potential exists to exploit and bring to life that universe and all its possibilities, there is also the potential to sully and ruin not only the dreams and hopes of those who have ever wished to adventure with others in the Star Wars universe. It can be said that the very franchise could suffer as well... well thats a whole other debate.

  20. DAOC? by Anonymous Coward · · Score: 0
    Yes, I started up that rather early in its life but found myself numerous bugs. However, since the majority of them were not showstoppers I will say that I was hopeful the bar was being raised. However, down the road it seemed this commitment to excellence was very much something that wore off. Like a spoiled kid's adoption of toys it just didn't seem to last very long.

    However, sadly enough it was a better release than any other MMOG to date. Improvement is still improvement.