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Quake 4 Renders and Concept Art

p0z3r writes "Following a recent story about Endorphin (from a previous Slashdot post), I came across the newly released Quake 4 renders. Hope you like them!" They're still lacking in the color department, but man oh man are they full of detail. I'm betting Quake 4 requires me to upgrade my hardware again, but I'm inclined to say it's worth it for graphics like these. Update: 07/19 17:54 GMT by S : It seems the images have now been removed from the Quake3World site.

5 of 58 comments (clear)

  1. Re:Quake 4? by m2h · · Score: 4, Informative

    Doom 3 is being developed by Id Software. Quake 4 is being developed by Raven Software. Get it?

    --
    misundstood by most, hated by some, loved by few.
  2. Re:In game models? by egomaniac · · Score: 4, Informative

    These are the extremely high-polygon count models from which the final models + bump maps will be computed. The in-game models will have far fewer polygons, but automatically-computed bump maps that simulate the higher-count renders.

    Take a look at Polybump for an example of this technology.

    --
    ZFS: because love is never having to say fsck
  3. Mirror by jasoncart · · Score: 5, Informative
  4. Re:Story by rplacd · · Score: 2, Informative

    Quake 4 is based on Doom iii's engine. Doom III supposedly focuses primarily on singleplayer with very limited mp support (4 players max or something is the figure I read in an interview).

    Of course, they could release a Doom II mp add-on which ends up being incorporated in the Quake 4 base game.

  5. Re:NEW MIRROR for some of the images.. by p0z3r · · Score: 4, Informative