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The Rise Of Bugs In Console Games

Thanks to GameSpy for posting a column discussing the increasing prevalence of serious bugs and glitches in console titles, especially in relation to several of this summer's 'blockbusters'. Singled out are Enter The Matrix: "Even if you enjoy the game.. you can't ignore the fact that all three console makers let Atari have a 'get out of final approval free card' when it came to testing...", as well as the new Tomb Raider title: "AOD froze up on me at least half a dozen times... Lara fell through invisible gaps in the street, walked through invisible gaps in walls, and refused to walk up stairs that she was supposed to be able to climb." What's to be done when, as the author says, "judging from the sales of these... titles, enough of you guys just aren't punishing the companies for releasing sub-par products to make a difference"?

15 of 132 comments (clear)

  1. whats to be done? by mutewinter · · Score: 5, Insightful

    Buggy games certainly have to account for a portion of "piracy" out there. A few bad experiences of dropping $50 for a piece of trash can make individuals who aren't quite in the middle-class less than eager to take the risk again.

    Consoles are even worse. At least for PC games we can anticipate patches, which generally tend to do a pretty good job fixes bugs, especially if its a big game (or an online one.)

    1. Re:whats to be done? by Muerto · · Score: 3, Insightful

      that is total crap. Just because a game is buggy doesn't give you the right to steal photoshop. Regardless of bugs, people spend time and money on making these applications... you have no right to steal from them.

    2. Re:whats to be done? by Mike+Hawk · · Score: 2, Insightful

      Because someone obviously feels that theft is right. Nothing justifies stealing. Noone ever decided to start stealing software because of a bug. It may make someone not buy that companies products in the future, but not buying and stealing are quite different.

      That flamebait is just someone fulfilling an agenda and should be removed.

    3. Re:whats to be done? by AndyBusch · · Score: 3, Insightful

      Yes, consoles are worse in terms of allowing patches, but, as this article implies, they are fantasic generally for squishing bugs before they get out. I've only ever played two games with showstopping bugs (Metroid Prime froze, but only once, and Mortal Kombat II for SNES wouldn't let you play pong). Everything else is so minor as to be something that you have to make effort to trigger (the minus world in Super Mario Bros.). In fact, this was also the state of affairs before the internet. Software just plain worked as intended (and not in the Verant sense), because there was no economical way to send out patches. But, since there is a way now (it's also known as "burden the gamer"), companies demand faster action to get sales.

      Sadly, this doesn't seem like there's any feasible way to change this, without blowing up the internet, and making CDs expensive to produce again.

    4. Re:whats to be done? by 0x0d0a · · Score: 2, Insightful

      Because someone obviously feels that theft is right. Nothing justifies stealing.

      Speeding in your car isn't a right either. Matter of fact, it puts human lives at danger, not just a pizza for the software developer.

      Do you ever speed?

  2. too much pressure to rush to market? by jdvernon1976 · · Score: 5, Insightful

    I'm betting on "We HAVE to get this game on the shelves, otherwise we lose money because of X"

    X = in time to be released same weekend as movie
    X = it's already been delayed and it's killing us

    Don't the publishers realize that releasing sub-par games on schedule is MUCH worse than releasing excellent games behind?

    Look at Blizzard - standard-bearer for "when it's done, it'll be fabulous" - Diablo 2, Warcraft 3 are prime examples

    Gamers are lenient on deadlines when the game exceeds expectations, but I'm betting that Matrix Revolutions (if they make a game) won't have quite the same reception....

    1. Re:too much pressure to rush to market? by Omestes · · Score: 2, Insightful

      Really? Let's say I have a GC, last time I checked they really didn't have any online capability of note, much less patchability, or even an HD. Put a large patch on a memory card isn't viable, too expensive.

      Now I have a PS2, and enough disposable cash the connection kit. K, now I'm looking for patches... Oops, there aren't any, nor any way to store then, unless I have a crap load of cash for memory cards galore, but then again there are no patches.

      Now maybe if I really wanted an Xbox I could patch things. Again counting the fact I want to cough up enough money for the connection kit.

      In conclusion, there is ONE console that can have patches. And I really haven't seen any patches released for Xbox games.

      So, I will not retract my statement, nor would I if I could. Saying that it is POSSIBLE for ONE console out of three isn't really crushing my argument. I'm sure they could be patched, on that one console, but they aren't, reguardless of what year it is.

      Hope I don't pay for succumbing to flamebait.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  3. Well.. by icemax · · Score: 4, Insightful

    Enter the Matrix was a rush job by a studio that never should have gotten the contract. Shiny's biggest accomplishments (Earth Worm Jim, MDK) are no where near the great games put out by the first two studios contracted by the Matrix producers (SquareSoft et al). Also, Tomb Raider was an abomination to let out the door. The controls are terrible, and the game is buggy. A beautiful looking game however. Even with that said, these games are in the minority. Alot of good bug-free games came out this year

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    __________
    Love conquers all... except CANCER
  4. Probably due to a couple of factors: by MBraynard · · Score: 2, Insightful
    1) The increasing complexity of the games on consoles means more opportunity for bugs. Any programmer knows that the more complex a program becomes, the more likely bugs are.

    2) With Enter the Matrix, there finish date was not determined by the status of the game but by the realease date of the movie (they were meant to come out at about the same time). I suspect the release of the Croft title corresponds to the new movie, though I am not sure.

    3) Consoles have never really been bug free. Granted, they had a much better track record than PC games (since PC developers always figured they could patch). However, I remember even Super Mario Brothers and Donkie Kong having minor unintended glitches/exploits.

  5. bugs are inevitable as complexity rises by pezpunk · · Score: 3, Insightful

    look, we're not talking about pac-man anymore. every year the games and the systems involved get more and more complex, and the potential for bugs increases geometrically. consoles have been able to keep major bugs from becoming common by limiting the variables -- that is, using a standard system to play the game on -- but the system is getting very complex. it used to be, a game developer team had to write all their own code. nowadays, they use drivers and game engines that may or may not have major bugs or incompatibilities built in, even on the consoles they were written for.

    show-stopping bugs like crashes or even just annoying gameplay bugs should never make it to the final product, to be sure, but crappy games based on a movie license are certainly not a NEW phenomenon. anyone remember E.T.: The Extra Terrestrial for the 2600? of course you do.

    there are plenty of console games out there that are basically (major) bug free, and economic darwinism is still at work weeding out the crappy titles from the stellar ones, except where an established license gets in the way.

    --
    i could live a little longer in this prison
  6. Re:We let them do it on the PC, what did we expect by aridhol · · Score: 3, Insightful
    On a computer, there are many variations that need to be supported. The programmer has no idea what hardware you have, what apps are running in the background, etc. All of these can have a detrimental effect on your gaming experience.

    Consoles, however, should be identical. The X-Box they test on is exactly the same as the X-Box that you play it on. This means that they should be able to test much more for console games than for computer games. There is no excuse for this trend.

    --
    I can't say that I don't give a fuck. I've just run out of fuck to give.
  7. I can understand... by Eluding+Reality · · Score: 2, Insightful

    how some bugs exist and to a certain extent I sympathise with developers. The range of not just hardware but also drivers available for each piece of hardware, make it simply impossible to guarantee a bug free game, something that can be said for any program but I think multiplied in the gaming industry.

    But saying that I have to agree that lately some appalling games have made it to the shelves, with Enter the Matrix leading the way. I have never been as disappointed with a game as I was with EtM, I am a huge matrix fan and I would have preffered they kept the launch back, it actually would have been a good way to fill in the months leading up to revolutions and could have been a far more solid game but its money that talks these days, not quality and even worse, not gameplay quality.

    Enter the Matrix though was not just a buggy game, it was no fun, if you want to see what it should have been like, get yourself a copy of Max Payne, which despite its age looks as good as EtM and download the mod MAX PAYNE: Kung Fu Edition . This is exactly how EtM should have played and this is a mod made by one person, not a giant software house.

    Anyway, I could rant on for hours about the state of games today, you get the idea...

  8. Re:We can't return opened boxes by Sulihin · · Score: 3, Insightful

    This is why I tend to a) check online reviews of games and b) rent a game from Blockbuster before purchasing it. Of course it gives more profit to Blockbuster and doesn't really hurt the game sales much since Blockbuster will tend to buy more of a frequently rented game, but it does save me $$'s if the game sucks.

  9. same as it ever was... by August_zero · · Score: 2, Insightful

    And here we have a case of the "good-old days syndrome"

    "When I was your age.... All our software worked! There was no patching and freezing or any of that! None of this 6 years in development crap you kids today put up with"

    While I won't argue for the quality of a lot of the games that get put out (3DO and Acclaim, I'm looking at you two) I would hardly say that the games of yesteryear were bug-free or really any more functional than the games of today.

    Are games buggy? Yes

    "But super mario brothers never froze when I was playing my NES" you say. And I ask "How many of Nintendo's games today freeze up all the time? Zero" The companies that produce crap, have produced crap since the dawn of time. Those that have been commited to quality, have for the most part stayed with that creed.

    Is this a new phenomenon? No, we are just a lot more likely to notice and or hear about it from others than we used to.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  10. Patch it later. MUCH later. by Mulletproof · · Score: 3, Insightful

    I've noticed this becoming an increasingly alarming problem on the Xbox, and part of it is due to the PC port mentality they seem to have. This was especially apparent in games like Morrowind and Ghost Recon. We're talk roach motel. Live games have seen this problem with a vengence as the "patch it later" menatlity of the PC is taking increasing hold. Not only are they shipped with obvious bugs, but timely patching is a fanciful illusion. Honestly, I laugh everytime I hear somebody mention a patch for a Live game.

    I wish I could say it was getting better, but this is one area where the PC seems to be overrunning the console and not vice versa.

    --
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