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The Rise Of Bugs In Console Games

Thanks to GameSpy for posting a column discussing the increasing prevalence of serious bugs and glitches in console titles, especially in relation to several of this summer's 'blockbusters'. Singled out are Enter The Matrix: "Even if you enjoy the game.. you can't ignore the fact that all three console makers let Atari have a 'get out of final approval free card' when it came to testing...", as well as the new Tomb Raider title: "AOD froze up on me at least half a dozen times... Lara fell through invisible gaps in the street, walked through invisible gaps in walls, and refused to walk up stairs that she was supposed to be able to climb." What's to be done when, as the author says, "judging from the sales of these... titles, enough of you guys just aren't punishing the companies for releasing sub-par products to make a difference"?

29 of 132 comments (clear)

  1. whats to be done? by mutewinter · · Score: 5, Insightful

    Buggy games certainly have to account for a portion of "piracy" out there. A few bad experiences of dropping $50 for a piece of trash can make individuals who aren't quite in the middle-class less than eager to take the risk again.

    Consoles are even worse. At least for PC games we can anticipate patches, which generally tend to do a pretty good job fixes bugs, especially if its a big game (or an online one.)

    1. Re:whats to be done? by Muerto · · Score: 3, Insightful

      that is total crap. Just because a game is buggy doesn't give you the right to steal photoshop. Regardless of bugs, people spend time and money on making these applications... you have no right to steal from them.

    2. Re:whats to be done? by Mike+Hawk · · Score: 2, Insightful

      Because someone obviously feels that theft is right. Nothing justifies stealing. Noone ever decided to start stealing software because of a bug. It may make someone not buy that companies products in the future, but not buying and stealing are quite different.

      That flamebait is just someone fulfilling an agenda and should be removed.

    3. Re:whats to be done? by Zelet · · Score: 2, Interesting

      I don't buy games because of bugs. I steal them and if I really like them and play them for more than an hour I buy them.

      Buggy software pisses me off. How many car companies could sell a car whos door falls off when you drive off the lot? Even if it does, you can take the car back for warranty service and it is free to get fixed.

      Try buying a game from Best Buy and trying to take it back because of bugs - they will laugh you out of the store.

      --
      ...And when they came for me, there was no one left to speak out for me." - Martin Niemoeller (1892-1984)
    4. Re:whats to be done? by AndyBusch · · Score: 3, Insightful

      Yes, consoles are worse in terms of allowing patches, but, as this article implies, they are fantasic generally for squishing bugs before they get out. I've only ever played two games with showstopping bugs (Metroid Prime froze, but only once, and Mortal Kombat II for SNES wouldn't let you play pong). Everything else is so minor as to be something that you have to make effort to trigger (the minus world in Super Mario Bros.). In fact, this was also the state of affairs before the internet. Software just plain worked as intended (and not in the Verant sense), because there was no economical way to send out patches. But, since there is a way now (it's also known as "burden the gamer"), companies demand faster action to get sales.

      Sadly, this doesn't seem like there's any feasible way to change this, without blowing up the internet, and making CDs expensive to produce again.

    5. Re:whats to be done? by Sparr0 · · Score: 2, Interesting

      Yes, and in laughing you out of the store they open all sorts of doors. First of all, you can reverse the credit card charge (or stop payment on the check, or what not) from when you bought the game. Secondly, they invalidate any sort of EULA, allowing you to do all sorts of neat things with the software that you wouldnt have been able to under the EULA.

    6. Re:whats to be done? by 0x0d0a · · Score: 2, Insightful

      Because someone obviously feels that theft is right. Nothing justifies stealing.

      Speeding in your car isn't a right either. Matter of fact, it puts human lives at danger, not just a pizza for the software developer.

      Do you ever speed?

  2. too much pressure to rush to market? by jdvernon1976 · · Score: 5, Insightful

    I'm betting on "We HAVE to get this game on the shelves, otherwise we lose money because of X"

    X = in time to be released same weekend as movie
    X = it's already been delayed and it's killing us

    Don't the publishers realize that releasing sub-par games on schedule is MUCH worse than releasing excellent games behind?

    Look at Blizzard - standard-bearer for "when it's done, it'll be fabulous" - Diablo 2, Warcraft 3 are prime examples

    Gamers are lenient on deadlines when the game exceeds expectations, but I'm betting that Matrix Revolutions (if they make a game) won't have quite the same reception....

    1. Re:too much pressure to rush to market? by slughead · · Score: 3, Interesting

      My website published an article a while ago about this phenomenon, and it's not limited to consoles either. Here's an exerpt (please note that part of this article is a bit dated):

      Nearly two years ago, Civilization III was released for Mac and Windows. Since then the game has gone platinum, and hundreds of 3rd party maps have been released.

      However, none of these maps were made by Mac users. This is because Infogrames has only one person working on a map editor, and though many copies were sold under the pretense that the map editor would be released, they haven't seen fit to fulfill their promise.

      Mac users aren't the only ones to see a decline in quality and features. Infogrames also cut the revolutionary AI that was supposed to go into Civ 3 (now it's just a more processor-heavy Civ 2), as well as multiplayer. Not to worry though, Infogrames has decided to go ahead with the multiplayer patch, however they're charging $30 for it and calling it an "expansion pack." Right, an expansion giving you what was promised by the head of the design department originally. Thanks a ton!


      The same thing happened with Global Operations--It was released unfinished. You see, Global Operations was going to be the counterstrike killer. It had guns modeled more realistically than any FPS, even to this day, it had spectacular visual effects and creative and strategic maps.

      Yes, global ops was probably (and certainly IMO) the best realistic FPS ever made, however it had one small problem: THE NETCODE COULD SUCK A GOLF BALL THROUGH A GARDEN HOSE. It was so bad that it would constantly have bullets disappearing and chunking models, even on the fastest computers and lowest pings. It was so bad, in fact, that the sales were murdered before they could even release the first patch (it died so quick they never did fix it). GameSpot, GameSpy, and several other reviewers pointed out the perfection of this game's non-net features, but had to kill the scores all because of the netcode, and the fact that it was a net-only game.

      I'm sure many also remember GTA III for PC, and how it was also made almost unusable by the crappy engine, even though the designers blamed the complexity of the game (note how well GTA III: vice city runs, contradicting this claim).

      It is a sad state of affairs when game companies think they can get away with this kind of crap. It's probably because the reviews are getting less and less uncorrupted, the audience is getting more and more impulsive, and the hype is getting bigger and bigger.

    2. Re:too much pressure to rush to market? by Omestes · · Score: 2, Insightful

      Really? Let's say I have a GC, last time I checked they really didn't have any online capability of note, much less patchability, or even an HD. Put a large patch on a memory card isn't viable, too expensive.

      Now I have a PS2, and enough disposable cash the connection kit. K, now I'm looking for patches... Oops, there aren't any, nor any way to store then, unless I have a crap load of cash for memory cards galore, but then again there are no patches.

      Now maybe if I really wanted an Xbox I could patch things. Again counting the fact I want to cough up enough money for the connection kit.

      In conclusion, there is ONE console that can have patches. And I really haven't seen any patches released for Xbox games.

      So, I will not retract my statement, nor would I if I could. Saying that it is POSSIBLE for ONE console out of three isn't really crushing my argument. I'm sure they could be patched, on that one console, but they aren't, reguardless of what year it is.

      Hope I don't pay for succumbing to flamebait.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  3. Lara Croft by Anonymous Coward · · Score: 3, Funny

    "Lara fell through invisible gaps in the street, walked through invisible gaps in walls, and refused to walk up stairs that she was supposed to be able to climb." "

    Let me know when you get the buggy one where Lara has invisible clothes, right buddy?

    1. Re:Lara Croft by BTWR · · Score: 2, Funny

      I guess you never downloaded Nude Raider, the naked patch to the original Tomb Raider

      Mmmmm.... pixelated boobies...

  4. Well.. by icemax · · Score: 4, Insightful

    Enter the Matrix was a rush job by a studio that never should have gotten the contract. Shiny's biggest accomplishments (Earth Worm Jim, MDK) are no where near the great games put out by the first two studios contracted by the Matrix producers (SquareSoft et al). Also, Tomb Raider was an abomination to let out the door. The controls are terrible, and the game is buggy. A beautiful looking game however. Even with that said, these games are in the minority. Alot of good bug-free games came out this year

    --


    __________
    Love conquers all... except CANCER
  5. We let them do it on the PC, what did we expect? by LordYUK · · Score: 2, Interesting

    How many of us have ever bought a game on the PC and the FIRST thing we do is check for patches?

    Yet we still buy them the first day they are out, accepting this as common practice.

    Is it any REAL surprise that companies would start pushing games such as "the matrix" (der, people bought that because it was THE MATRIX, its not THAT good, although I wouldnt call it "bad" either... its just, "meh") with bugs? These games will sell, and sell well, based on name alone.

    I have 0 faith in all companies, save Blizzard. At least they havent completely fscked me yet (although the latest ACCESS VIOLATION error from WC3 TFT is starting to REALLY piss me off)...

    --
    This is my sig. Its pathetic.
  6. Probably due to a couple of factors: by MBraynard · · Score: 2, Insightful
    1) The increasing complexity of the games on consoles means more opportunity for bugs. Any programmer knows that the more complex a program becomes, the more likely bugs are.

    2) With Enter the Matrix, there finish date was not determined by the status of the game but by the realease date of the movie (they were meant to come out at about the same time). I suspect the release of the Croft title corresponds to the new movie, though I am not sure.

    3) Consoles have never really been bug free. Granted, they had a much better track record than PC games (since PC developers always figured they could patch). However, I remember even Super Mario Brothers and Donkie Kong having minor unintended glitches/exploits.

  7. Join me my brothers and sisters by ArmorFiend · · Score: 2, Funny

    I hereby boycott all non-GPL'ed console games that I haven't already bought. I'm out of the console market. I'm applying the same logic to MS-hosted systems. Until I get my $ back, or I get Freedom of the source, I'm out of these propritary shit-holes.

    mmmm.... apt-get install copter-commander...

  8. bugs and features by i0wnzj005uck4 · · Score: 2, Interesting

    I'm surprised the XBox hasn't had more buggy games, considering the ability of games to save patches to the hard disk. I think that was the first thing people feared when they heard that MS was putting a hard disk inside.

    Unfortunately, this may be the way of the future. The PS2 has a hard disk attachment that Sony has yet to push, but you can be sure the PS3 will have one bundled in, along with some sort of subscription service to go along with it a la XBox Live. Of course, this service will provide new levels along with patches for poorly-done games, just as XBox Live will eventually do.

    The unfortunate side of things is that most gamers don't finish games, and only get to see the single, linear quest the developers set out for them. Developers don't test the side quests or places out of normal reach because they rightly assume those places aren't as important. Even in the original Tomb Raider there were a number of places Lara should not have been able to hold on to, but could, and places that looked like handholds which weren't. Those weren't bugs; just design flaws.

    --
    - Cloud
  9. bugs are inevitable as complexity rises by pezpunk · · Score: 3, Insightful

    look, we're not talking about pac-man anymore. every year the games and the systems involved get more and more complex, and the potential for bugs increases geometrically. consoles have been able to keep major bugs from becoming common by limiting the variables -- that is, using a standard system to play the game on -- but the system is getting very complex. it used to be, a game developer team had to write all their own code. nowadays, they use drivers and game engines that may or may not have major bugs or incompatibilities built in, even on the consoles they were written for.

    show-stopping bugs like crashes or even just annoying gameplay bugs should never make it to the final product, to be sure, but crappy games based on a movie license are certainly not a NEW phenomenon. anyone remember E.T.: The Extra Terrestrial for the 2600? of course you do.

    there are plenty of console games out there that are basically (major) bug free, and economic darwinism is still at work weeding out the crappy titles from the stellar ones, except where an established license gets in the way.

    --
    i could live a little longer in this prison
  10. Re:We let them do it on the PC, what did we expect by aridhol · · Score: 3, Insightful
    On a computer, there are many variations that need to be supported. The programmer has no idea what hardware you have, what apps are running in the background, etc. All of these can have a detrimental effect on your gaming experience.

    Consoles, however, should be identical. The X-Box they test on is exactly the same as the X-Box that you play it on. This means that they should be able to test much more for console games than for computer games. There is no excuse for this trend.

    --
    I can't say that I don't give a fuck. I've just run out of fuck to give.
  11. I can understand... by Eluding+Reality · · Score: 2, Insightful

    how some bugs exist and to a certain extent I sympathise with developers. The range of not just hardware but also drivers available for each piece of hardware, make it simply impossible to guarantee a bug free game, something that can be said for any program but I think multiplied in the gaming industry.

    But saying that I have to agree that lately some appalling games have made it to the shelves, with Enter the Matrix leading the way. I have never been as disappointed with a game as I was with EtM, I am a huge matrix fan and I would have preffered they kept the launch back, it actually would have been a good way to fill in the months leading up to revolutions and could have been a far more solid game but its money that talks these days, not quality and even worse, not gameplay quality.

    Enter the Matrix though was not just a buggy game, it was no fun, if you want to see what it should have been like, get yourself a copy of Max Payne, which despite its age looks as good as EtM and download the mod MAX PAYNE: Kung Fu Edition . This is exactly how EtM should have played and this is a mod made by one person, not a giant software house.

    Anyway, I could rant on for hours about the state of games today, you get the idea...

  12. Bugs & Politics by starlabs · · Score: 3, Interesting

    Don't forget that publishing games on a console platform has as much to do with politics as the game itself.

    Many big publishers (Eidos, Acclaim, Activision, etc) are given what I call "slack points". Basically these are allocated to them for a few games that they can use to push through QA on a "fast track". They typically use these on big-name games (Tomb Raider, anyone?) and *especially* if these big games need to be out by a hard date, such as quarterlies, Xmas, license coincide launches (ie moveies) or console launch dates. (Launch dates are a little bit different because QA is a bit tougher than usual - you don't want your launch titles to be too buggy!!)

    In addition to slack points, these big publishers will also use whatever else influence they have to push a big game through. Nowadays it's all about $$$ - if a bug is not a showstopper, well lots of people are willing to look the other way (anyone remember Digital Polyphony's GT3 not being 100% finished? Lots of examples).

  13. Re:We can't return opened boxes by Sulihin · · Score: 3, Insightful

    This is why I tend to a) check online reviews of games and b) rent a game from Blockbuster before purchasing it. Of course it gives more profit to Blockbuster and doesn't really hurt the game sales much since Blockbuster will tend to buy more of a frequently rented game, but it does save me $$'s if the game sucks.

  14. Punishment? by TTop · · Score: 3, Interesting

    "judging from the sales of these... titles, enough of you guys just aren't punishing the companies for releasing sub-par products to make a difference"

    How do you know a console game is buggy before you buy it? Okay, maybe you know a good website or something, but does the general public? No. The general public buys a console game expecting it to work without bugs.

    So how do you punish the gamemakers? Chances are you probably can't return the game -- it's considered software, so most major retailers won't accept a return unless it's defective and in that case will only exchange it for the same item -- which doesn't help because all of the same title will have the same bug.

    So what do you do? Don't buy that publisher's next title? I suppose, but then it's a little harder to make a linkage between the original purchase and slow sales on a subsequent title. Maybe just write a letter to the publisher complaining and letting them know you won't be buying their next title. But a letter isn't exactly punishment, is it?

  15. same as it ever was... by August_zero · · Score: 2, Insightful

    And here we have a case of the "good-old days syndrome"

    "When I was your age.... All our software worked! There was no patching and freezing or any of that! None of this 6 years in development crap you kids today put up with"

    While I won't argue for the quality of a lot of the games that get put out (3DO and Acclaim, I'm looking at you two) I would hardly say that the games of yesteryear were bug-free or really any more functional than the games of today.

    Are games buggy? Yes

    "But super mario brothers never froze when I was playing my NES" you say. And I ask "How many of Nintendo's games today freeze up all the time? Zero" The companies that produce crap, have produced crap since the dawn of time. Those that have been commited to quality, have for the most part stayed with that creed.

    Is this a new phenomenon? No, we are just a lot more likely to notice and or hear about it from others than we used to.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  16. Ummm... by erydo · · Score: 3, Funny
    ...walked through invisible gaps in walls...


    Many of us refer to those as 'doors'.
  17. Industry correction needed by AvantLegion · · Score: 3, Informative
    The gaming industry needs to "correct" itself and enforce much tighter quality control on their products.

    Imagine if movies hit the theater with scenes missing, or even just sections that don't display right, or have faulty audio, etc. Moviegoers would revolt.

    As gaming heads more mainstream, the tolerance of the public to deal with technical failures will drop.

    I'm currently playing Midtown Madness 3 on the Xbox. Great game, but the custom soundtrack option has HUGE bugs (one involves a failure to randomize - playback just goes in reverse order through the playlist on some occasions, and another bug involves the soundtrack getting "stuck" on a single song). What trade school dropout programmer can't implement a simple randomizing algorithm?

    Luckily, a "fix" is supposedly coming (downloadable through Xbox Live). But it shouldn't come to that.

    In some cases, with games like Enter The Matrix, the push to release a game on 3 or 4 different platforms at once is a fool's quest that leads to crap like this. Any game that tries a simultaneous multiplatform release in a short dev time will end up like this.

    Of course, the biggest problem is a million or so idiot customers bought it anyway.

  18. Patch it later. MUCH later. by Mulletproof · · Score: 3, Insightful

    I've noticed this becoming an increasingly alarming problem on the Xbox, and part of it is due to the PC port mentality they seem to have. This was especially apparent in games like Morrowind and Ghost Recon. We're talk roach motel. Live games have seen this problem with a vengence as the "patch it later" menatlity of the PC is taking increasing hold. Not only are they shipped with obvious bugs, but timely patching is a fanciful illusion. Honestly, I laugh everytime I hear somebody mention a patch for a Live game.

    I wish I could say it was getting better, but this is one area where the PC seems to be overrunning the console and not vice versa.

    --
    You need a FREE iPod Nano
  19. Wal-Mart by Nakanai_de · · Score: 2, Interesting
    Wal-Mart of course has no take-back policy on games. You bought it, you keep it (unless it's defective, in which you trade it for a different copy of the same game).

    You've never worked at a Wal-Mart electronics section, have you? Sure, that's the stated policy. However, in reality, the policy is "do whatever the customer wants you to" (at least at the store I worked at, it was). If you whine and bitch and moan and ask to see a manager, they'll take your return. Hell, most of the time, you just have to be firm about it- your repeat business is more important to them than a measily policy (esp. since they'll just mark the game as "defective" and send it back to the manufacturer regardless).

    We had one customer come in one time and complain that the South Park game contained "inappropriate language," and so she wanted to return it. Well, no sh*t, lady! There's a label on the front and back of the box that says "Mature: Language." Not to mention the fact that it's a South Park game. But she got her return. [sarcasm] The customer is always right. [/sarcasm]

    --

    Sono koro, bokura wa, sore ga sekai no shinjitsu da to shinjite ita.

  20. Seems rather alarmist to me... by Man+In+Black · · Score: 2, Interesting

    Ah, games have had bugs for years... and it's definitely not a NEW thing to have video games development cycle shortened in order to get a product out by Christmas. I have Atari games with bugs in them too, and when you compare things, games these days probably have LESS bugs per unit of code than they used to. I mean hell, Mine Storm (the game built into the Vectrex) screws up if you beat level 13, because it tried to load information that isn't really there.

    Obviously, some games have some pretty major bugs that stick out like a sore thumb these days... especially since imperfections aren't tolerated as well (sprite corruption in an Atari game isn't as bad as broken polygons, or a complete crash on a PC game), but I hardly think it's enough to warrant any major action.

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH