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Truck Dismount One-Ups Stair Dismount

The Herman writes "The free Stair Dismount game from tAAt for the PC was a big underground hit, and now there's a even better sequel: Truck Dismount. This program does a full-body crash simulation, with the crash-test dummy being smashed into a wall with a truck this time round." This sequel is almost more fun than the much-loved original, if that's even possible.

54 comments

  1. If the original was so popular... by Tuxinatorium · · Score: 1, Redundant

    Then why has hardly anybody ever heard of it? There are very, very few freeware games that ever become popular.

    1. Re:If the original was so popular... by BrookHarty · · Score: 3, Interesting

      Then why has hardly anybody ever heard of it? There are very, very few freeware games that ever become popular.

      The demo scene is rather unknown to most win pc users. But us old Amiga users still keep track of the scene and the demo parties around the US.

      What they forget to say, is Dismount Truck by rekkaturvat is a entry in the Assembly 03 gamedev compo.

      BTW, if want to learn more about the scene, check out www.scene.org for news, and a good scene internet radio. Check out the demos and music.

      BBL, gotta load giana sisters on the 64 (emu thou) :)

    2. Re:If the original was so popular... by BrookHarty · · Score: 3, Interesting

      I must be tired, nectarine is at www.scenemusic.net

      Also buddy on IRC just told me.

      [21:37] [SGtrUck] iw: The author, tArzAn, indicated this morning to a friend of mine (who's name is truck) that he is considering making it available for osX and Linux. There were a few problems porting last year's code - but he had offers from several folks to do it, and they are in the process, apparently, of doing this. Not right now however - they have to go to Assembly (a DEMO party)

    3. Re:If the original was so popular... by BrookHarty · · Score: 1

      Truck corrected me again.

      [21:41] rekka = truck
      [21:41] turvat = dismount
      [21:41] (Finnish)

    4. Re:If the original was so popular... by Anonymous Coward · · Score: 2, Informative

      Pouet.net has a better review of Truck Dismount.

    5. Re:If the original was so popular... by cgenman · · Score: 1

      Hi. I'm the phrase "Underground hit." I represent a loop. If you have never heard about what I refer to, you are out of it.

    6. Re:If the original was so popular... by natmsincome.com · · Score: 1

      It was on http://www.penny-arcade.com/ which is on the main page of slashdot. It's one of the few sites that I know of that has no problem being slashdoted (that should give you an idea of how much traffic they get). As for the comment about freeware games: *All the micrsoft games? There are lots of others but they a generally small games that you play for a couple of minutes not massive like Final Fanasty. If you mean why haven't YOU heard about it that's probably because you aren't in the gaming scene. It's been at almost every LAN party I've been to.

    7. Re:If the original was so popular... by Tuxinatorium · · Score: 0, Flamebait

      how the hell can a first post be redundant?? take your mod stick out of your ass.

    8. Re:If the original was so popular... by Goldberg's+Pants · · Score: 1

      I think it's better than the first game. The first one was fun, but I find this one far more sadistically enjoyable. Not only that, BOTH games have a great physics engine as well.

      What with this, and Scorched 3D, this has been a great week for freeware games.

  2. whats wrong with that? by jpr1nd · · Score: 1

    Perhaps the poster meant that nearly all of the people who encounter the game enjoyed it thoroughly, rather than many people encountered it. I find nothing strange about the statement.

  3. This game is so much more fun.. by Anonvmous+Coward · · Score: 5, Funny

    ...than the work I was doing.

    1. Re:This game is so much more fun.. by dhaines · · Score: 1

      I can't beleive I just spent an hour pushing my neighbor with the barking dog down the stairs. 67631.

  4. Re:Useless link! Right on. by Anonymous Coward · · Score: 0

    You're retarded, there are two giant links on the first screen of the website.

  5. Seatbelt? by atomicdragon · · Score: 2, Insightful

    If there were an option for a seatbelt, this might be considered educational software, since it would be a good demo of the difference between using one and not using one. Then again, every one would turn it off to get a higher score and we wouldn't want our entertainment to be educational.

  6. Yawn by Tanaan · · Score: 0

    taat should stick to demos, these games are boring and braindead

  7. 31103 by skinfitz · · Score: 2, Interesting

    Oh man the only thing that could make this better would be if the truck caught fire at the end.

    Looks like I have a new favourite game.

    If only you could save movies - I've got it so the guy sits on the roof, slides to the back as the truck goes up the ramps, gets bounced into the air then batted against the wall by the roof of the truck. He lends, then the truck lands its rear wheels on him. Superb!

    1. Re:31103 by apocamok · · Score: 2, Informative

      Actually, the replays are saved along with the score when you get a highscore. You can view them from the highscore list.

      Haven't found a way to export the replays from the highscore list though...

    2. Re:31103 by skinfitz · · Score: 1

      Actually, the replays are saved along with the score when you get a highscore. You can view them from the highscore list.
      Haven't found a way to export the replays from the highscore list though...


      Kewl!! I've saved my scores.dat - presumably if you replace your scores with this one you will be able to see my masterpiece....

    3. Re:31103 by Thing+1 · · Score: 1
      Nope, I downloaded your scores.dat and wasn't able to view them (clicking on "Scores" gave me a blank list). Replacing it with my saved scores.dat brought my scores back. (Can you try installing on another machine and see if your scores.dat works? Perhaps I had an error in the download...)

      What impresses me is that someone has managed to get over 203k! See the high score list.

      I managed to get the truck to roll over. Didn't crush the guy tho; still working on that. ;-)

      --
      I feel fantastic, and I'm still alive.
    4. Re:31103 by skinfitz · · Score: 1

      Hmm.. I downloaded the zip version if that makes a difference (the zip just extracts to a folder where you run it directly).

      I just made a copy of the folder, deleted the scores.dat, ran it which generated a fresh scores.dat, quit, replaced the scores.dat with the one in question then ran the game and my old scores were back again.

      Perhaps try it with the zip version?

      203K!!! omg is that possible??

    5. Re:31103 by Thing+1 · · Score: 1
      I've got it so the guy sits on the roof, slides to the back as the truck goes up the ramps, gets bounced into the air then batted against the wall by the roof of the truck.

      Nice. I just did one where the guy goes flying over the wall, off the camera! (If you use camera "3" it will follow him over the wall, sweet.)

      If only you could save movies

      Check out this guy's scores.dat -- I wasn't able to get it working but he said he could on another machine...

      --
      I feel fantastic, and I'm still alive.
    6. Re:31103 by Thing+1 · · Score: 1
      And I just got him to land on the wall. Neat trick that. I wish it showed a number or setting for each of the sliders, so we could share setups and view each other's stuff. It's not too hard though: guy in middle, both ramps in middle, position 3, fastest truck, and ramp 1 all the way to the right, ramp 2 all the way to the left. (I just exited and re-tried this and he still landed on top of the wall, but in a different location.)

      I've been playing with Stair Dismount as well, and although I can't come close to the high score, I did get a low score of 62. Beat that! ;-) (I hit the guy in the leg at low force, and toward the top of the stairs so he wouldn't fall down them...)

      --
      I feel fantastic, and I'm still alive.
    7. Re:31103 by skinfitz · · Score: 1

      ...actually I think the problem is since I downloaded it the author has updated the game by a point release - this is probably why my scores.dat doesnt work.

      I just managed to get the guy over the wall too.

    8. Re:31103 by Photar · · Score: 1

      I like to see how far I can shoot them over the wall :)

      The high scores are all from this weird bug where his head goes through the wind shield and then bounces around like mad.

      I'd love to see more options like seatbelts and multiple passengers head on collisions with other cars. Or or even a plane crash simulator.

      --
      He who knows not and knows he knows not is a wise man. He who knows not and knows not he knows not is a fool.
    9. Re:31103 by atomicdragon · · Score: 1

      I'm curious how people are getting their high scores, like how high it can go without using a bug. I got a high score of 76,409 by placing the ramps very close together, but with a gap between them. The result is that the guy gets wedged there and the truck also gets stuck and keeps damaging him trying to get over the ramp. The score would have gone higher had it not timed out. I'll post the scores file if someone is interested.

    10. Re:31103 by Hes+Nikke · · Score: 1

      holly crap! i just got 120601 points like that!

      the method i like is that if you get the ramps just right the guy will jump up into the air and you can get the truck to hit him, realy cool visiauly, but you don't get meny points that way. launching him over the wall is fun too :D

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    11. Re:31103 by LegionX · · Score: 1

      There were one like that in the first game too. I think that was about the only thing that would get you over 100K points.

    12. Re:31103 by Annoying · · Score: 1

      "I've been playing with Stair Dismount as well, and although I can't come close to the high score, I did get a low score of 62. Beat that!"

      Done, low score of 25. Heading 204.08, pitch -53.73 low force, right hip :)

    13. Re:31103 by Thing+1 · · Score: 1
      Thanks! Nice angle. I couldn't reproduce it exactly (the interface doesn't let you type the numbers, and it jumps about .30 each pixel the mouse moves). So my attempt was also right hip, heading 204.16, pitch -57.01, and I had a score of 0 for the entire fall, and it went up to 16 right at the end.

      Funny though, each time I try it I get a different (low) score, even with the Force being the same (1 bar). I just tried it at 2 bars and got 15. So ... beat that! (I also just tried again at 1 bar, and it was 0 for about 15 seconds! -- but then he tumbled down the entire staircase. It must be configured to never stop when it's at 0...)

      WOW! I just tried with 5 bars, and he fell with a score of ... get this ... 2! (I also got 4 with 1 bar. Enough.)



      I had some cool low scores on Truck Dismount as well; the lowest was 662, by putting him in position 6 and putting a ramp right behind him, so he sits down and doesn't hit his head; the guy's up/down position slider all the way down, truck on fast, and another ramp in front of him so the truck won't come back at him. (This game doesn't have a random element: I get the same score every time.)

      By moving the ramp sideways, I was able to reduce the score (which seems weird, since he's sitting down exactly the same no matter where the ramp is!), and got it down to 439.

      Note that in position 6, you can position the ramp so that his feet are inside the ramp. He leaps into the air, almost as high as the truck, when you do this. ;-)



      Another thing: you can get him stuck inside the windshield, with these settings: no ramps, guy in middle vertically, position 4 (on hood of truck), fastest truck. When he hits the wall, his legs go through the windshield and he sits there spinning for quite some time (but the score is only around 26k).



      I've tried several ways of getting higher scores; my personal best is 88,353, and I can't say exactly how I did it because it won't show the sliders (I can watch the replay though); fast truck; 2 ramps; he was in the cab, with no windshield, and flew out; the truck landed on him upside-down, and the corner of the roof of the truck separated his head and right arm from his body, giving much damage. It ended before the damage was done -- the truck was still on top of him.

      One other way to get high scores (my highest is 77,955) is to put him in position 5 (standing in front of the truck) with a ramp directly in front of him, and a slow truck (but not slowest -- need to play with the settings), and it will knock him down, then the truck's bumper will separate his head from his body, and keep giving damage (and again, it stops before the damage is fully done -- in fact, this replay ends with his neck still red). I guess it calculates amount of movement and stops when it's below a certain threshold.

      At any rate, it's been fun!

      --
      I feel fantastic, and I'm still alive.
    14. Re:31103 by fok · · Score: 1

      beat this:
      heading: 195.95
      pitch: -90.00
      force: 1bar

      Got 0!!!

      --
      \m/
    15. Re:31103 by Thing+1 · · Score: 1
      Wow not bad. Don't think I can beat it! ;-)

      I just cam back to post because I got a score of 1 -- target=head, heading=360.00, pitch=90.00, force=1 bar.

      What was your target for the score of 0?

      And I just retried it and for about 10 seconds had a score of 0, but I guess it's programmed not to stop the clock if the score is 0, so he slowly started to tumble down the stairs and I ended up over 11k. Oh well.

      There we go. I was very close to your settings (target=chest, heading=195.85, pitch=90.00, force=1 bar), and managed to get him to lay down without hurting himself, and his feet started slipping off the top step but too slowly; the game stopped before they fell onto the next step. Very neat. So I can't beat you, but I can join you. ;-)

      --
      I feel fantastic, and I'm still alive.
    16. Re:31103 by fok · · Score: 1

      Hail!

      I had to try several times to get it not falling down the stairs... And the target was the chest.

      --
      \m/
    17. Re:31103 by fok · · Score: 1

      Hehehe

      I just managed to make a score of 1 on Truckdismount

      --
      \m/
  8. tAAt stuff is nice by Anonymous Coward · · Score: 1, Informative

    tAAt games are golden. I recently checked also some of their demos which were quite funny as well!

  9. So true! by Lord+Bitman · · Score: 0, Flamebait

    Don't you just hate it when you're sitting in a truck and random parts of your body start getting horribly injured for no reason? I know I do!
    This game is stupid. The original was nice, it was fun to try to get him to hit more steps with more bodyparts with more force. In this one, he's just sitting there in the car and is taking damage. Watching a car go in a straight line while the dummy's various parts randomly turn red and a number increases is not fun. It could be fun crashing him into a wall in new and interesting ways, but if he's being hurt before he runs into the wall at 1 mile an hour, it kinda ruins it. Don't bother downloading this one, just push the guy down some stairs more- he won't take damage until he actually hits a stair.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
    1. Re:So true! by someguy · · Score: 1

      What you didn't take the time to find out was that you could add in ramps, change the location of the guy(inside or outside the truck in a few locations), and a few other things. It's not as bad as you make it sound.

      --
      A planet where apes evolved from men? Long live the apes.
    2. Re:So true! by Lord+Bitman · · Score: 1

      The guy takes damage without the truck crashing- That makes it Bad. If he inexplicably takes damage without even so much as a ramp to give him a bit of minor whiplash, it is a bad game. Inexcusably poor. Watching him fly over ramps might be fun- if he wasnt twitching like an epeleptic while [thwak, thak thok thak thwak] played on over the speakers when the truck was still moving at a crawl in a straight line

      It is possible that you're just a complete fucking moron and don't see this fact, but it could be that you're just a fuckhead.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
  10. Re:Moderators are idiots? by Lord+Bitman · · Score: 0, Flamebait

    Flamebait means that it baits others to flame. The above posting does no such thing. It is, quite simply, a review which looks at this peice of horrid crap in unfavorable light. You fuckwit.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  11. spyware? by vaporakula · · Score: 1

    When I run the windows installer, my PestPatrol software reports "Family Key Logger 1.10" as being run - anyone else get that?

    I did check out and thoroughly enjoy the original... don't remember this happening then =/

    1. Re:spyware? by Anonymous Coward · · Score: 0

      Why do you think it was posted to Slashdot yet has no Linux version? Hard to do spyware in linux.

    2. Re:spyware? by s0rbix · · Score: 1

      what good would a keylogger do? how many people log into their bank account or make credit card purchases while playing this game?

    3. Re:spyware? by JUSTONEMORELATTE · · Score: 1

      I didn't run the Installer, I just unpacked from the zip file. For what it's worth, I don't get Family Ky Logger when I use PestPatrol's on-line scanner. Since there's not an installer, I ran the scan while Truck Dismount was running.

      --

  12. Windshield by cubyrop · · Score: 1

    Seems to be the best way to get huge scores is to have him bash against the windshield and rattle around in there.

    Let's learn from this and eliminate windshields from cars ... at least people won't rattle around inside their cars until they die, and can enjoy the true freedom of flying before landing on a fire hydrant.

    --
    If I could make this sig kill you, I would.
  13. It's a great game that could easily be expanded by Anonymous Coward · · Score: 0

    I think there should be an OJ simpson edition

  14. Check out the other Gamedev entries too by Anonymous Coward · · Score: 0

    Rekkaturvat is one of the 11 entries to this years Assembly demoparty gamedev competition. The party starts on the August 7th, but all the gamedev entries are already available for download.

  15. My fave... by nobodyman · · Score: 1


    Is configuring every *just right* so that the hapless character gets pole-vaulted clean over the wall. Anyone else have some favorites?

    1. Re:My fave... by Anonymous Coward · · Score: 0

      I launched him so far over the wall that I only got to see a triangle of the wall's leading edge about 5 pixels tall.

      My current favorite is trying to *minimize* the damage the guy takes. My current low is 73 (accomplished by putting the guy at position 6, ramp 1 at 1/2 & 3/8, ramp 2 at 3/8 and 5/8 (the two ramps will overlap a bit with the guy standing in the valley). Truck speed doesn't matter much, just stay out of the middle 1/3 or so and he won't get squished by a tire when the truck bounces. Windshield doesn't matter, but having either ramp off-position by even one pixel gives a result upwards of 500.

  16. Pretty fun for a while... by Anonymous Coward · · Score: 0

    Though it would be nice if the X/Y axis sliders for the ramps moved in the same direction relative to the ramps themselves. Or maybe they could replace the wall with a wood chipper? :D

  17. Physics program? by Lord_Dweomer · · Score: 1
    This game would be so much cooler if you could speed it up and watch it in realtime.

    On another note though, there used to be a program I used at school, forget the name, which let you setup whole scenes that operated with the laws of physics, it was 2D, and you could have forces, pulleys, whatever. You could make joints between pieces so you could model a human, have them get struck by bullets, etc. You could also make little scenes that you could control on the fly, so you could make a game where you tried to land an airplane for example. Very VERY cool program. Anybody know the name of it? It was for the mac I believe.

    --
    Buy Steampunk Clothing Online!
  18. Replay export might be added in a future version by apocamok · · Score: 1

    I emailed the author about adding the ability to export replays, and he answered:

    I didn't have time to include that functionality, but I hope I have time to add it to a future version.

    Something I am definitely looking forward to!

  19. Assembly by The+Herman · · Score: 1

    Sorry for not putting that info in my story. I just din't know it.. maybe i should research a bit more. I will defenately be watching tAAT for more games :)