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Konami Veterans Talk NES Classics

Thanks to Video-Fenky for posting an interview with Konami NES veterans, Kazuhisa Hashimoto and Shigeharu Umezaki, as they "...discuss what was involved in creating your typical 8-bit console game in the mid-1980s." Highlights include discussion of the infamous Konami cheat code - Hashimoto says "There's [no special story behind it], really. I mean, I was the one using it (laughs), so I just put in something I could remember easily", and the much-reduced development teams of the '80s - "With Hyper Olympic, my first game, there was a programmer and a designer - two people - and it took half a year. Gradius was four people and I don't think it even took that long."

21 comments

  1. Up, Up, Down, Down, Left, Right, Left, Right, B, A by neglige · · Score: 1
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    My cats ate my karma. They also wrote this comment.
  2. WoW by Metal_Demon · · Score: 1, Redundant

    You have made an incredibly discovery there. It is quite perplexing how an event that happend last month was covered on CNN two years ago. Does this mean CNN can see into the future? The world may never know. @$$|-|@7

    --
    Trust Your Technolust
  3. oh the memories... by dotgod · · Score: 2, Funny

    Anyone remember how frustrating it was trying to hit up-up-down-down-left-right-left-right-b-a-start before the Contra titlescreen came all the way up?

    1. Re:oh the memories... by WTFmonkey · · Score: 2, Funny

      Especially when the connector pins were bad so that it would only work about half the time on a reset, so you had to uuddlrlrbabass, shit didn't get it, reset, blinky screen, blow in cart, reset, blinky screen, reset, uuddlrlrbabass, shit didn't get it.......

    2. Re:oh the memories... by Metal_Demon · · Score: 1

      Yeah you're never gonna get it hittin ba twice.

      --
      Trust Your Technolust
    3. Re:oh the memories... by maxume · · Score: 1

      You need to blow harder. Try to think of your lungs as a can of compressed air and not, well, lungs. Of course, I use to play the trumpet and was much more interested in shear volume than I was in things like 'tone' or 'pitch' or even 'quality sound'.

      --
      Nerd rage is the funniest rage.
    4. Re:oh the memories... by WTFmonkey · · Score: 1

      Unfortunately, my carts didn't come with spit-valves... although the spit might have helped with conductivity...

  4. The next big thing in game development.. by JavaLord · · Score: 2, Interesting

    I'm hoping the next big thing in game development will be cell phones. There are all these people out there with gaming devices that they carry on themselves at all times. Some of the phones ship with Java now which isn't bad for making simple games

    The point of this as it relates to the article is, maybe the one to six man development team isn't dead. Maybe it is just getting started.

  5. Blades of Steel by JFMulder · · Score: 4, Interesting

    That was a great hockey game for the NES from Konami. You even heard someone say "Blades of Steel" when you loaded the game. Whhhooaaaa! :) It was so cool at the time! It wasn't too realistic (since when the loser of a fight is going to the penalty box? :D ), but it just so fun.

    No rules, just twelves guys with a hockey stick and one puck, trying to outscore the other team. Today's game are all about realism. I hate it when you have to stop the game because off an offside or whatever hey call them these days. That's why I don't really watch hockey anymore either. The game just stops too often. But Blades of Steel stopped only for goals. The only rule was there was no rule.

    A weird gameplay mechanic of the game was that if you touched the goaler, a player would fall, so if you stuck your guy with the puck behind the goaler right in the middle of the net, the CPU players at the professionnal difficulty level would try to go around the net, but always bump into the goaler, start again, fall on the ice, and again and again and again, so you just had to score once and then wait for the timer to go back to 0:00 and you won the game.

    I've played many hockey games dring the 90s (well, not that many tough, many were revisions of NHL Hockey from EA), but I never enjoyed them as much as I enjoyed Blades of Steel back then. Sure the AI wasn't as developped as today's hockey games, but I can't remember a hockey that when we made a goal had me and my buddies screaming more than this one.

    1. Re:Blades of Steel by sjorgnsn · · Score: 1

      Man - I loved Blades of Steel! I remember playing that game with my uncle all the time, and he would always kick my ass in the fights.

      That's all the game became, eventually - running around with the puck into whatever hockey player my uncle was controlling, trying to get in fights..

      Puch, puch, kick, UPPERCUT! *Toasty*

      And since when does the loser of the fight have to go sit it out?

      I always liked playing against the computer because I could knock it out easily enough - soon it was 5 vs 3, easy to score then...

    2. Re:Blades of Steel by Chaotician · · Score: 1

      Add to that list the other all-time classic NES sports games: Super Techmo Bowl Major League *sniff* Think I'll go look for an old console on E-bay...

    3. Re:Blades of Steel by Jimmy_Chi · · Score: 1

      errr...i still play blades of steel all the time...if it wasnt for blades of steel and double dragon II, i dont think i would've made it through last semester...

      tip for anybody that cares - if you've got the puck and there's no one in front of you and you pass, it goes straight forward...do this in front of the net and you have an unpredictable shot while your buddy's goalie is following that little arrow...

    4. Re:Blades of Steel by Sylver+Dragon · · Score: 1

      While we're on old NES sports games, don't forget Base Wars, that game was the only way I have ever seen baseball be interesting. I spent many a summer day at my friends' house (they were twins) playing for the Base Wars pennet.
      Of course, its less fun now, as I only have the computer to play against, and boy is the AI bad. I haven't managed to get to triple digit scores yet, but I have gotten close.

      --
      Necessity is the mother of invention.
      Laziness is the father.
  6. Life Force by Rudy+Rodarte · · Score: 2, Interesting

    I've always wondered why Life Force was never as recognized as Gradius. To this day, Life Force is one of my favorite games for any system. THat last stage, after you beat the boss.... It takes nerves of steel to get past the "Spontaneous Bars of doom."
    Either way, a fun game indeed.

    1. Re:Life Force by karnal · · Score: 1

      That was actually one of my favorite games for the system, other than contra etc...

      How to beat the bars of doom -- move all the way to the top of the screen, and to the center. You still have to maneuver the first few bars (which, if you've played it as much as I have, you know where they're coming... even after 10+ years) and then you're set...

      Gradius 5 will be out in the fall for the US, and I will probably have the first copy. I've still not committed enough time to beat gradius 3 or 4 for the PS2, but if you're looking for a quick burst of fun, do gradius 4 on Boss Rush mode... man, only takes about 15-20 minutes, and you'll find yourself playing it over and over to better your time... my best is in the 11-12 minute range IIRC....

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      Karnal
  7. Then and now by joshsnow · · Score: 2, Interesting

    Co-incidentally, just today I was commenting to my wife about games from the 80's - when I was a school boy - today.

    I was just investigating some old computer magazines for the most popular gaming platforms back then.

    These mags make good reading. The reviews praise games which took only a few weeks or months for a one/two person development team to write.

    Games then had what I call "playability" - more substance than style. Graphics capabilities were not good, memory was very tight (32K on some machines) and typical processors were clocked at less than 1Mhz.

    In these days of fast processors, graphics GPUs, realms of memory etc, it seems (IMHO) that all that games are all about style with little substance.