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GameCube Production to Halt

avayre writes "Nintendo is to press the pause button on production of its GameCube consoles while it clears inventory of unsold machines. the company's president said on Thursday. But Satoru Iwata promised the struggling games company was developing a radical new product to be announced next year -- however he gave few details save to say it would be a departure from mainstream gaming consoles 'that will have a big impact on the world.'" My prediction is that it's just downtime until Final Fantasy Crystal Chronicles ships. That'll help move those units that are gathering dust.

35 of 515 comments (clear)

  1. Gamecube's Flaw by joynt · · Score: 2, Insightful

    The fact is this system is mainly aimed at the younger generations...cartoony graphics, cartoony games, mostly harmless adventure games, while the major console market is in the older generations. These young kids who want the gamecube simply can't afford it, while the people who can tend to lean towards the consoles with good shooters/action/sports games.

    1. Re:Gamecube's Flaw by Anonymous Coward · · Score: 5, Insightful

      Yes, clearly, once one gets old enough one has no use for anything but gratuitous violence. :) I personally like the "mostly harmless" adventure games, like mario and zelda, even with their lack of blood and gore, because the puzzles are just as interesting and challenging as they are in more "adult" games.

    2. Re:Gamecube's Flaw by Anonymous Coward · · Score: 5, Insightful
      this is not entirely true. nintendo's primary market is the japanese gamer, who tends to have greater affinity for the "cartoony" character. this doesn't play as well in the west because there is significantly more cultural definition between what is childish and what is more "adult". thus, the western gamer will tend to denigrate a game with cartoony graphics as childish, while and eastern gamer will be unaffected by it or even gravitate towards it.

      think *anime*

    3. Re:Gamecube's Flaw by PainKilleR-CE · · Score: 5, Insightful

      I think the real problem is that the biggest market for games tends to be the teen-to-early-20s, where a lot of people are more worried about appearance than reality. Hell, I had a 9 year old looking down at a good portion of my game collection because it was either 'for kids' or 'boring' (the latter being the large number of RPGs, the former being the Nintendo titles he already has and played through at least once). All he wanted to play was GTA because that's what kids think is cool.

      I have a PS2 for RPGs and Tekken primarily, and bought GTA3 and Vice City because I occasionally enjoy them. I also bought GT3 for it because it's simply the best racing game I've played to date. I have an XBox primarily for Halo and have bought a handful of titles for it, both exclusives and multi-console titles, and find that the multi-console titles are usually best on it, so I'm not disappointed (and I'll probably buy KOTOR this weekend, as it seems to be the 2nd must-have title for the XBox, and given that it's both Star Wars and the 1st well-received exclusive (until it comes out on PC) RPG on the system, it obviously appeals to me). The GC is simply the system I've bought the most games for recently, and that I've played the most since I bought it. Part of that is because I bought it recently, and am playing catchup buying older titles, but another part of it seems to be that the games are just fun without having to put a lot of time into them, which means I can play a game without having to have a lot of spare time (ie all of those RPGs on the PS2 that I usually play on the weekends and often don't touch all week). Also, it helps that I haven't had a Nintendo console since the NES, and there's a good amount of nostalgia involved with Mario, Zelda, Metroid, etc. without having gone through it all with the 2 systems between then and now. Oh, and that Game Boy Player with Wario Ware and Castlevania.

      --
      -PainKilleR-[CE]
    4. Re:Gamecube's Flaw by mystran · · Score: 2, Insightful
      I don't know if a qualify as a "younger" gamer (I'm only 21), but personally, I like Nintendo's games more than most other games, because they are more rich on content.

      One gets bored to violence. One gets bored to "darkness" and "evil". Once you've spent 10 years of your life with the games for the "older" you get tired of all that. And who cares about sports?

      I'm not saying that I don't want to play a violent game though. I don't really care, if the game is otherwise good you'll ignore it anyway, and if it's not, then it's not worth playing in the first place. Good thing about games for the "younger generations" is that you don't have to care who's watching you play. You can play with your little sisters just fine.

      I admit that playing Nintendo's games isn't as sexy and cool and all that, as playing some "real" games, but I don't play games to collect fame, I play them to entertain myself. =)

      --
      Software should be free as in speech, but if we also get some free beer, all the better.
    5. Re:Gamecube's Flaw by PainKilleR-CE · · Score: 3, Insightful

      Ugh. Anime sucks.

      But you have a point. Its amusing how the Western "violence and power over people is macho" is perceived by many people as mature - see most films, hip hop/rap music etc. Its all about attempting to force `respect` via violence/threats, rather than earning it. I guess its an instant-gratification thing, like the quest for fat-reduction pills and surgery, rather than eating the right food and excercising.


      Regardless of your feelings for anime, at least you admitted he has a point. Look at it this way: even though the Japanese tend to have a much more open atmosphere as far as allowing their children to be exposed to sex and violence, most anime isn't intended for children in Japan, and it is often on prime time or late nite television.

      I think another point is that even though the ratings on both video games and movies were put in place to 'protect children' or inform their parents in regards to content, over time the movie ratings have been interpreted by some people as what is proper for those age ranges rather than just being guidelines. Many children, once they reach the latter part of their pre-teen years, want to be viewed as more mature, and therefore gravitate towards games, movies, and music that is considered more mature by their peers, in other words, they like it because someone thinks they shouldn't be listening/watching/playing it, rather than because it's actually good.

      Then again, what do I know? According to the TV Daredevil's the must-see DVD of the summer.

      --
      -PainKilleR-[CE]
    6. Re:Gamecube's Flaw by MunchMunch · · Score: 3, Insightful
      Yeah, I hear that alot about Gamecube. But I can't really understand it. You see, I'm 22 and I own a console that was aimed at the 14-25 or so age group--the PS2. And, to be honest, I also only own about 3 games for it, because nearly all the games released for it are 'mainstream' (formulaic) crap. You're correct though that these are usually shooter/action/sports games--its just too bad that nobody seems interested in doing that style with enough originality to get me interested.

      It reminds me of what everyone said about Zelda's ("Celda's") new cel shading style and Link being a kid. All the jaded 'adult' gamers got pissed off and wrote angry letters to the various gaming magazines, and the magazines were skeptical too--until it came out, got nearly perfect reviews, and anyone who played it realized it was just an incredible game. But the cynical kiddy outlook probably did its damage and stopped most from even giving it a chance, since I heard it hasn't sold well. So in that sense, yeah, the kiddy image sure hurts the Gamecube--but it looks like its the fault of gamers who are quick to judge so many games by little more than their genre and art style, and not Nintendo, who are making great games as they always have.

    7. Re:Gamecube's Flaw by PainKilleR-CE · · Score: 2, Insightful

      and cartoons in the US are mostly made for kids. The difference is that the Japanese are not afraid to make anime with adult themes without toning it down just because it's animated, whereas in the US if a cartoon goes even just a little overboard, people freak out.

      Then again, I saw an interview with one manga artist who said the reason he drew tentacle porn was because his art wouldn't have been published if the women/girls were having sex with humans.

      --
      -PainKilleR-[CE]
    8. Re:Gamecube's Flaw by ryanwright · · Score: 2, Insightful

      I personally like the "mostly harmless" adventure games

      Likewise here. It's nice to be able to enjoy games with my six year old daughter, and see the smile on her face when she kicks my ass in Super Smash Brothers. ;) Nintendo wins hands down for parents such as myself.

      --
      -Ryan, with the unoriginal sig
  2. my virtual boy is the xbox/ps2/gc killer by *weasel · · Score: 4, Insightful

    lets not forget the last time nintendo tried to 'innovate' and developed something 'radical' and 'never before seen' in game hardware.

    methinks they should stick to making awesome games, and handheld game systems that you can play for more than 2 hours. (imo, the feature that kept the gameboy on top all these years despite better-equipped rivals).

    (btw: i think this whole thread counts as console-war trolling)

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:my virtual boy is the xbox/ps2/gc killer by Marx_Mrvelous · · Score: 2, Insightful

      funny story behind that... The original plans were for a full-color game system. However, in the end the cost was prohibitive, so they decided to release it as the red/black monocolor. I think that if it had been color, and the cost were the same, it would have been a success.

      --

      Moderation: Put your hand inside the puppet head!
  3. Down and Out? by TimSneath · · Score: 3, Insightful

    It's a pity - Nintendo's first-party games have often set themselves apart from the competition. But once a console starts to appear to fail, it becomes a self-fulfilling prophecy - it's very hard for a console to pull itself back when it's on a downhill slide.

    If only Nintendo had produced some more innovative games like the PS2 EyeToy, rather than spending large amounts of effort updating established franchises. Games like that are console sellers, because they appeal to all ages and move gaming outside of a comparatively small niche.

    1. Re:Down and Out? by iainl · · Score: 3, Insightful

      I'd have to disagree, unfortunately. Innovative games just don't sell as well as re-hashes of franchise titles. My Dreamcast is a wonderful bundle of joy, with innovation coming out of its ears and all the crazy peripherals you could ask for (cameras, maracas, fishing rods, dance mats, microphones, dual sticks you name it), but not enough people bought them.

      Meanwhile its damn hard to think of a popular PS2 game which isn't a sequel. Their innovative titles (Ico, Frequency, City Of Desperation etc) sold hardly anything.

      --
      "I Know You Are But What Am I?"
  4. ganecube needs the killer games by Lumpy · · Score: 4, Insightful

    Where's the mario Kart gc? or the other really fun to play games that are nintendo?

    But this seems to be the complaint I have with all the platforms right now. Multi-player games are rare outside of sports games. Mario Kart has always been a big seller and the version for theN64 completely rocked and was one of the games that kept that platform alive for as long as it was (goldeneye is another)

    But the biggest problem with the GC is that cince it's aimed at the kid market, the kids cant afford the games. Sorry, your game is NOT worth $50 - $60 bucks. $20.00 to $40.00 is the range that is acceptable to kids with a paper-route and certianly inside the parents instant purchase model.

    Playstation2 is killing because if the "classics" line if $19.95 games from last year and older.. I see those constantly picked through and bought while noone is really looking at the overpriced games.

    I believe the GC to be a superior machine. I own it as well as the PS2 and the PS2 is kicking it's arse because of the large amount of low-cost games that are available.

    --
    Do not look at laser with remaining good eye.
  5. Lets not forget... by Hogwash+McFly · · Score: 4, Insightful

    that Microsoft buying Rare could have done nothing but harm Nintendo's cause. If you think of the games that Nintendo have become famous for, most people would name those that have had Rare input: Goldeneye, Perfect Dark etc. With Rare out of the picture, the "inconsistent flow" of "attractive software" would be anything but improved.

    the group had stumbled with the Game Cube console and conceded that it had made a strategic mistake by not ensuring that it had a consistent flow of attractive software for the Game Cube.

    --
    Mother, do you think they'll like this sig?
    1. Re:Lets not forget... by Quarters · · Score: 2, Insightful
      Nintendo stated that when they sold Rare the income from Rare titles only accounted for (something like) 1.1% of their 2nd/3rd party revenues. Rare games, while great, were always late and over budget. GoldenEye was outstanding, yes, but no other Rare game on the N64 approached the sales of that one game.

      Rare has yet to prove themselves as a benefit for Microsoft. You can't claim that Nintendo selling Rare was a hindrance to them until Rare proves themselves on the XBox.

      Since Microsoft bought Rare how many Rare games have been released for the XBox?
      (I'll give you a hint...it's zero.)

    2. Re:Lets not forget... by RickHunter · · Score: 3, Insightful

      Let's see... What games made Nintendo famous?

      Mario, Metroid, Zelda, Castlevania, and Mega Man. Two of those a third-party, but they're not from Rare. Three are in-house developments.

    3. Re:Lets not forget... by gamgee5273 · · Score: 4, Insightful
      Wait...Rare means "inconsistent flow." There just isn't an emphasis with them to get games out on time. Let's look at some of Rare's chestnuts, shall we?

      1) Conker: Live and Uncut - The first Rare game for the Xbox is going to be an port of the N64's "Bad Fur Day" with Xbox Live multiplayer thrown in. My question is: if this is a port, why hasn't it come out yet?

      2) Starfox Adventures - The last Rare game for Nintendo and the only one for the GC. I bought it used and I've gone about an hour into it. It just isn't compelling. So it's now sitting on my shelf waiting for me to become bored enough to play it - and I've been home for three weeks with pneumonia!

      3) Conker's Bad Fur Day - Rare's last game for the N64, and probably the best. It's underrated, it's fun and enjoyable. Multiplayer, akin to GoldenEye and Perfect Dark, too! But it has cute characters, and we all know that cute characters must mean that it's a kids game, even though it's rated "M." Because of that, I persoanally think Conker belongs on a "kids" console (Xbox players won't be interested - I think they don't understand satire).

      4) Perfect Dark - Not bad, but not great. Maybe it was on the wrong platform, but it just didn't impress me past the "This is like GoldenEye" feelings...

      5) GoldenEye - How many years has it been since it came out? Six? Come on - a six-year-old game does not a major developer make.

      Rare is mediocre - period. Stop dreaming about GoldenEye - it ain't 1997 any longer and the gaming world has changed. Rare has to stop resting on its laurels and do something new...but that may not happen until Perfect Dark Zero comes out in...whenever.

      The truth is, Nintendo was divesting itself from Rare - that's why MS was able to buy them. Rare just isn't worth the money. Let MS have 'em.

  6. My Prediction... by cnelzie · · Score: 5, Insightful

    ...is that it is just another console system. The market is simply unable to support more then two consoles effectively, especially with all the various exclusive titles and multi-platform release titles that exist today..

    However, it is just a console, like the Xbox and the Playstation. They are hardly worth their time...

    By the time they are worth their time, they will have evolved into full computer systems that are closed systems, similar to the early computer market when C-64's and their ilk reigned supreme. (Meaning no upgradeability.)

    A few years after that... Somebody will release a "Back to Basics" console system with simplistic controls, quality graphics and easy to follow storylines that will take the market by storm...

    That might take ten years or more though...

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  7. What we need... by Hogwash+McFly · · Score: 3, Insightful

    is a web site with a "catchy" domain name like www.offficial-console-sales-figures.com that is just a plain black background with white text showing the sales figures for each console, with the numbers updated on a real time basis, constantly ticking up like a movie or something!

    --
    Mother, do you think they'll like this sig?
  8. no innovation by Anonymous Coward · · Score: 1, Insightful


    i guess people are sick of paying for Mario for the xxth time or Zelda or FinalFantasy 273

    maybe if they created some new innovative PS2/Xbox ass kicking games (for less $) people would support them more

    they should stick to the cellphone market as thats where the growth/innovation lies

  9. This seems to be a comment on our culture... by magicsquid · · Score: 5, Insightful

    Teenagers in the U.S. seem to belong to the category that they don't want to look like they're doing something immature. If they do anything viewed as potentially "un-cool" then they risk being "un-cool." The problem is, the stuff they turn to in order to be mature and cool are games where they run over hookers and shoot random people in the streets (i.e. GTA III).

    Nintendo clearly hasn't been aiming for that crowd, and I for one am happier for it. I grew up with the NES, and since then have owned every console they've put out. They continue to make games that I get a great deal of enjoyment out of (Legend of Zelda : The Wind Waker, Super Mario Sunshine, Metroid Prime, Eternal Darkness, etc.), and they are consistantly failing to sell as well as other more mediocre games on other consoles. Worldwide, the GameCube and the Xbox are even in sales, but you would never know it by talking to a teenager. It's a shame too, because Nintendo has stated that if they ever stop making a console, they will leave the market rather than make games as a third party. If that should ever happen, the world will have lost one of the most influential and innovative developers in existence, only to be replaced with games focusing completely on graphics and/or violence.

    --


    "Chances of RHIC-induced Armageddon are exceedingly rare, but... you never know." - MIT Physicist Bob Jaffe
  10. Re:Sega flashback by vasqzr · · Score: 4, Insightful


    Nobody wanted to develop for it. No developers = no games which = no customers.

    The dev kits were insanely expensive, and you had to write for a screwed-up dual CPU system. Not easy.

  11. Re:Nintendo..xbox killer? by j0e_average · · Score: 3, Insightful

    I would have loved to see numbers backing that up in the fscking article! It doesn't surprise me that M$nbc fires off an article about a struggling Nintendo, shows sales comparisons between the PS2 and the GameCube, and omits the numbers for the XBox. They didn't want to paint the XBox with a similar brush, no doubt. And furthermore, unit sales aside, I don't think Microsoft is breaking even yet, on a per unit basis! How long are they committed to running in this race. Lastly, I own a GameCube for the quality of the games (Mario, Zelda, etc.) But when Sony releases its next gen system, I don't know how I'll be able to resist. Nintendo has to really step up to the plate on this one...

  12. again...... by 514x0r · · Score: 2, Insightful

    developing a radical new product

    so, once again, nintendo owners will have to go buy all new games.

    --

    !(^((ri)|(mp))aa$)
  13. Re:Lousy games !!! by 13Echo · · Score: 4, Insightful

    For the one billionth time. Metroid is not a FPS game! It's "First Person Adventure". SO much emphasis is placed on exploration and learning about the Chozo and what happened to them. In fact, the monsters are just there to kill time and put some action into the game.

    If you want a fast-paced FPS, buy Hhalo or Quake. But I, and everyone else told the world (in ever single review out there) that Metroid was not an FPS title. It's nobody's fault but your own, if you went into it with different expectations.

    On the other hand, Zelda did have its flaws. I wasn't too terribly fond of the "Water World" theme, but I found that the rest of the game was quite awesome. And the gameplay was top-class.

  14. Re:With the handheld market pretty much tied up... by SmallFurryCreature · · Score: 3, Insightful
    You say forget the console hardware race, just make games their games for the other platforms so they can maximise the potential of their great games without the hassle of having to compete with two giants with deep pockets?

    Then perhaps focus their hardware into the one area they are the supreme almighty ruler, the handheld gaming market? Perhaps make the next gameboy a truly excellent piece of engineering and marketing without such obvious ommissions as a backlight or a headphone jacket?

    Perhaps realize that a fair proportion of gameboy owners are adults and make more adult type games for it?

    Put a technology like bluetooth on it with easy matchmaking capabilty?

    Extend the battery life by realising adults can hold a heavier device then a 8yr old and can pay more for both hardware and software?

    Realize that the iPod has shown their are plenty of rich bastards out there who are willing to pay top dollar for true excellence? (archos is way way way way cheaper and offers the same base product)

    That is crazy talk mister.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  15. Strange... by SageMadHatter · · Score: 5, Insightful

    ...I find Nintendo's losing market share rather perculiar. The only real difference between the two competitors, is that one releases many more adult theme games than the other. Funny, because by the looks of it, it appears that the GC has 3 good 'kiddie' game per 1 good adult game from PS2.

    But what is even more funny, is that if Nintendo continues on the same track of creating fun family games, it's going to end up back on top, due to a generation of gamers settling down, getting married and having kids. I've had 5 friends in the last year talk about what console they should get for their rugrats and each one ended up with the GC, because of the family oriented games.

    Mad Hatter

  16. Re:I'm your Target Market by superdan2k · · Score: 4, Insightful

    Actually, you're NOT Nintendo's target market. You're Sony/Microsoft's target market. Nintendo's market is for the late teens to early 30's that plays video games for fun, not to engage in the violence that they can't perform in the real world.

    And when the hell did the console market become a war? A PS2 in a home doesn't preclude a GameCube in the same space. I've had a PS2 for a couple of years now, and I love the thing, but I want a GameCube because Nintendo offers games that the PS2 and XBox don't. While they focus on thud-and-blunder/race/shoot/crush/bitchslap games, Nintendo focuses on making games what they should be -- fun diversions that make you think a little bit, and put a smile on your face.

    Case in point -- my girlfriend digs video games. Watch her play Final Fantasy X or something similar on the PS2, and you'll seldom see her smiling...she's more focused on making sure her characters are levelling up, finding shit, etc. With a game on a Nintendo system, you see a lot more grinning, hear more smack-talking, and generally get the impression that the experience is more rewarding than gaming on the PS2.

    Don't get me wrong, though -- we're not throwing out the PS2. I still need my Madden fix, which is great fun, SOCOM's good after a long day at the office, and I bought Robotech: Battlecry for the PS2 b/c I didn't want to wait for the GameCube version (though I would have had to buy a new one). But, yeah, a GameCube will definitely be taking up a space on our entertainment center in the near future.

    XBox? Why bother?

    --
    blog |
  17. Re:I'm your Target Market by Anonymous Coward · · Score: 1, Insightful

    >Nintendo: I'm your target market. I'm a 27 year old male, I have a LOT of money

    A lot of money and all the time in the world to play video games... Can I have your trust fund? Many people your age have to work in order to make a lot of money, and if they have a girlfriend, she saps the rest of the time. That leaves little time for playing games. Your market isn't as big as you think. The real money is kids who spend their parent's money and have all the time in the world to play games... there just aren't that many 24-35 year olds in that situation.

  18. Re:Except that it's not. by paradesign · · Score: 2, Insightful
    why noy? it worked with sony on the PS2. they started marketing that thing WAAaaaaayyy before it launched. its not inconceivable to think that they announce it initially early '04. do secret previews at E3 later in '04 then fully unveil it at E3 '05 for a fall launch and christmas success. if they wait till early '06 itll be DOA. it needs to be out for christmas. it dosent need to be the first next gen to release, but it needs to have the best hype... and then live up to it.

    or it could be the GC 1.5 which i can see being a repacked 'Q'. well see though, im looking forward to wat ever they announce.

    --
    I want 2D games back.
  19. Re:FUD by gfxguy · · Score: 2, Insightful

    I don't know if I agree with that. Sega was first to market with the Saturn (in Japan, anyway, PS and Saturn were officially released the same week in the U.S.) Saturn was first, and it gave a chance for the other companies to see the specs and built something they could market as being superior.

    The rush to be first also killed the Dreamcast (and Atari's Jaguar). Those systems were AWESOME for the time they came out, but by the time they were released the other companies were all over them with (what was at the time) vaporware that promised bigger and better things.

    The marketing strategy was way off, too - it seems to me that, because they were first, they didn't feel the need to market as much. Then the much hyped competitors came out later and SEGA had to play catchup, only they never actually caught up.

    Sure, there's a lot more to SEGAs downfall than that, but I think it was certainly part of it. The best strategy is to start your R&D, but keep a lot of options open. Wait for your competitors to announce their systems and specs, and then meet or beat them.

    There's a lot more work on the software front, but I think that's the hardware strategy.

    --
    Stupid sexy Flanders.
  20. Re:hmm revisited with historical perspective by Mike+Hawk · · Score: 1, Insightful

    Except every big game has supposed to be the one that boosted GC sales through the roof, and they haven't. Metroid was a blip in turns of being the killer app*. Mario and Zelda both failed as killer apps as well. (PLEASE PLEASE DO NOT MOD THIS AS FLAMEBAIT, I AM NOT SAYING THEY ARE BAD GAMES, MERELY THAT THE NUMBERS SHOW THEY WERE NOT THE KILLER APPS THEY WERE EXPECTED TO BE, now back to the point I was making...) Why are we to believe that Mario Kart is going to do what Mario, Zelda and Metroid continue to fail to do? Metroid and Zelda, two of the supposed killer apps, are now among those that you can get FREE with the system and it still has not created a sales skyrocket.

    *Killer app: The single piece of software that people buy the system to use (see Goldeneye or Halo). A game or application peceived as so desirable that it alone sells systems.

  21. Re:the N5 console by barawn · · Score: 2, Insightful

    The GC isn't far from a PC? Really? With 24 MB of low-latency DRAM which doesn't exist in the PC market, with a graphics chipset with 3 MB of embedded-DRAM (which also doesn't exist in the PC market, save in Bitboys' dreams)? Chips don't make a platform - interfaces do, and the interfaces on the GC are all extremely proprietary. It'd be like thinking that any ARM7 platform can play GBA games if they only used its graphics chips.

    The processor is a modified PowerPC architecture, called "Gekko", i.e. a PowerPC 750, i.e. a G3. This part is correct. However, it has a dedicated bus to the ATI graphics core, and (importantly), the system has 24 MB of MoSys 1T-SRAM, which has extremely low latency and therefore extremely high bandwith utilization efficiency.

    So you'd need a heavily modifed PPC970 - one with the same SIMD set (as the SIMD set is unique to the Gekko - it's not AltiVec) and you'd need 1T-SRAM as well, or something with comparable latency/bandwidth, and you'd need the specialized bus to the graphics core.

    The ATI graphics core is anything -but- a Radeon, and it's already known that NEC is building the next graphics chip for Nintendo. When's the last time you heard of a Radeon with embedded DRAM? The Flipper chip has 3 MB of eDRAM (that is, DRAM that's right on the chip, so it has 20+ GB/s bandwidth so long as it's on-core). Unless the next graphics chipset also has eDRAM, it simply won't work.

    Backwards compatibility in consoles only exists with the PS2 and PS1, and the sole reason there is because the PS2 basically *has* a PS1 inside of it! The only other example is the Game Boy Advance, where Nintendo did (guess what) the exact same thing - the ARM7TDMI has a GBC chipset embedded within it.

    You can't upgrade the processor and graphics chipset in a console. It's stupid. The miniscule benefits you get are completely outweighed by the fact that you're tied into a platform whose technology is dated. This is why Microsoft's going to have a problem: any Xbox-2, if it does feature backwards compatibility, is going to be hindered by that, not helped.

    The only way backwards compatibility has worked in consoles so far is by basically including a fully functional version of the previous console in the new one, and I doubt it'll change anytime soon.

  22. Re:downfall started at MORTAL KOMBAT by hkmwbz · · Score: 2, Insightful
    "When gamers grew up, Nintendo was still making games for kids."
    Oh, I get it. You think no new children are born in the world today, so now suddenly everyone has grown up and there are no children left! Yeah, good one.

    Oh, and what about Metroid Prime, Eternal Darkness, Resident Evil, Blood Omen, Mortal Kombat, BMX XXX, Turok...

    "What has kept Nintendo alive has been GAMEBOY SALES."
    The GameCube is profitable.

    Your rant is so full of errors, exaggerations and general nonsense that I think I'll stop right here.

    --
    Clever signature text goes here.