A Real Living With Virtual Goods
RussHart writes "The BBC is reporting on a Julian Dibbell who has quit his day job to sell items from Ultima Online in the real world, hopefully making a living on which to support his wife & daughter."
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Well good luck to him. One problem I've found working at home is a lack of social interaction with friends. Also it can be far to easy to work at any time. Hopefully the online community will at least support him to some respect. However you can't beat a good drink out with the lads (or ladesses)
Rus
Cheap UK and US VPS
was on K5 a while ago, it's basically a HOWTO.
I played UO back in the day (around 2000) and I managed to sell my account for about $500 (US dollars).
Personally, I can't understand how someone can actually quit their job to sell game items. To me, it's just not enough money for the work that must be done. What if the game goes under? Here's a whatever year old man with no job. Good luck getting a job, considering the market. What's he gunna do, move on to another game?
[sig]www.masterslate.org[/sig]
1) Buy 10 million gold on eBay for ~$100
2) Go to uo.tradespot.net and sell it as 10 lots of 1 million gold at $15 a pop
3) !!!Profit!!!
Or:
1) Buy 10 million gold on eBay for ~$100
2) Go to uo.tradespot.net and buy up tens or hundreds of thousands of pieces of cut leather with the gold you got from eBay,
3) Sell the cut leather in lots of 60,000 on eBay
4) !!!Profit!!!
Often the deals wouldn't involve eBay, you'd just arrange 3 or 4 in-game bulk trades at bargain prices for some item, and then resell smaller quantities of that item right back on Tradespot for a higher price.
The people who are really making money from UO aren't the ones sitting around mining all day. They're the ones who spend a few hours making smart trades. It's sort of like the stock market; the guys working the factory are making minimum wage, but people trading that company's stock are the ones making real money.
Oh, and blockquoth the article,Geez, I used to spend 10 or more hours a day playing UO. I guess that qualifies me as a reformed addict...
"BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
Nope, he's a trader. He doesn't play the
game, but instead buys accounts from teens
who get bored with characters, and pieces
out the account items. He makes back 3x
what he pays for the account.
So no, he's not spending 24x7 slaying
monsters to build up an inventory.
This makes it sound like Julian Dibbell isn't what he is, a hack writer who mines the online communities he can find for grist. His article on MUDs (which he later expanded into a book was a complete smear job, a non-insightful overview of the MUD world intended to turn a small little molehill into enough of a mountain to get his paycheck. He writes self-indulgent overviews of his online comings and goings, each one crafted as if he has expertly stumbled into a forbidden cave of insight and perspective. No doubt this current project is the most recent seed for whatever next article or tome he will lure a credulous publisher into foisting on us. Take a pass, friends.
Also true - but I can guarantee you that if you do something for 60 hours a week you're going to get sick of it, regardless of what it is. Don't forget in addition to having to play the game to generate these items, he has to spend time outside of the game arranging transfers, setting up auctions, etc. He's also got something else to consider: If he sells too much (or if he has competition) the market could get saturated to the point of him not being able to sell anything else - can he afford to live without income until things get better?
UO now has an official account transfer program whereby the buyer and seller of an account both mail in a signed contract, pay $25, and the account is "cleaned" of any black marks and then given to the buyer. If that's not encouraging the sale of UO accounts (and, as always, finding a way to skim) I don't know what is.
As for ingame trades, they've addressed a lot of the old scams.
Used to be, when you transferred a house, it popped up a little scroll-looking object in the buyer's trade window with coordinates to the house. Plenty of people fell for the scam of dropping a house deed, or even some worthless magic scroll, in the trade window instead of actually transferring the house. Now, when you buy a house, special gumps pop up.
You used to be able to position a black floppy hat on top of a normal (10 gold piece) dye tub in the trade window, making it look like a then-coveted black dye tub. Black dye tubs at the time were labeled "dying tub" just like any other dye tub, so if the buyer checked the tub instead of clicking on the hat, he thought he was getting a black dye tub. They went in and relabeled all black dye tubs to "Black Dye Tub" to address that scam.
There are lots of other examples, but in general, UO does try to crack down on scamming and keep the trading safe.
ex-Frigax
Lake Superior
(heh, feels strange typing that again
"BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
I have two friends who make their living by selling virtual stuff in EverQuest. The one who started it first now makes about $1000 a week... it took him about half a year to build a character sufficient enough though... the other one is just starting to make money but he says he can also make like 200-300 dollars a week.
++K
<[letter kay][at][number seventy seven][dot][finnish TLD]>
So isn't he (amongst others) using child labor? How ingenious to make work look like play.
A joke, of course, but the thought of having UO sweatshops where kids can play UO as long as they give the owner a share of the loot, is not far. :-)
When I was still in college, I realized that I didn't have alot of money to play with. I thought about getting a job (I had quit my high school job to go to college), but then I realized that the hours would kill me (commuting to the job, working, then commuting back home, would waste valuable time that could be spent playing games and doing homework). So I just made an MF sorc, and started doing runs. I would play for maybe 3 or 4 hours a day, and in between classes. I never used any bots (out of fear), only maphack. Every day or so, I was able to get myself some Ith equipment, rare runes, and so much more. Then I'd be off to eBay, to make some profit. While this may piss off alot of you, I was able to go drinking several times a week, and take my girlfriend out often enough to keep her with me to this day, and buy myself things to amuse myself with. Much better than flipping burgers at Wendy's, like I used to, although not quite what I am making now :P
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$1000 in 3 weeks, while his wife and kids were away. They're going to be eating a lot of rice and lima beans, and let's hope they don't get ill.
Heck, let's go over the numbers again:
"Mr Big" is one of a handful of Ultima players who make six figure sums annually from their trades.
Assuming "six figure" is $100,000, at an average auction price of $7 (which seems to be the case from the ones I've seen) that's 14285 transactions per trader per year, or 40 competed transactions each and every day of the year for these traders. Cutting that back to an 222 working day year, it's 64 completed transactions per day.
Push the average value up, and it becomes more manageable, but then you have to spend more time on each trade. And remember, you've only got 225,000 rubes to sell to. If the "handful" of six figure traders is three, then that's $1.33 from each and every rube every year, which seems reasonable until you consider the dozens, hundreds, thousands of casual traders scrabbling for their money.
It's easy to say that you're making money at this. It's even possible to fool yourself. But until I see IRS filings, I'm going to take it with a huge pinch of salt.
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