THQ To Release Rare GBA Games
Thanks to GameSpot for their news that THQ has acquired the worldwide rights to distribute a number of GameBoy Advance games from Microsoft's Rare studio. Although the famous English developer was acquired by Microsoft last year, they're still making games for Nintendo's handheld, and according to GameSpot, "The games included in the agreement are Banjo-Kazooie: Grunty's Revenge, Sabre Wulf, Banjo Pilot (formerly Diddy Kong Pilot), and a previously unannounced game entitled It's Mr Pants - no doubt starring the bowler-hat-and Y-fronts-wearing moderator of the reader's letters-style "Pantsboard" on Rare's official Web site."
Now you really CAN have a bird in your pocket!
microsoft buys rare, hoping to add another one of the better known development houses to their xbox exclusive list and the first game said developer releases is for a competitor's product?
did someone not read the fine print somewhere? obviously its about profit. gba games are probably easier to develop, were probably in development when the acquisition took place, and don't technically compete with the xbox. but it just sees odd.
Anyone else finds this strange? Not the fact that Rare is developing for GBA, but the fact that Nintendo is _letting_ Rare develop for the GBA...
I remember how Nintendo just refused to let Squaresoft to make GBA games until Square make some Gamecube games for defecting earlier..
Maybe it's just me..
I'm not the devil.. just his advocate.
Conker Pilot...now that has potential. Or Perfect Pilot....
Many Thanks,
Luke
So now the way to get around exclusivity agreements (not saying that's what Microsoft and Rare have) is to sell licenses to other production companies to release? Nice. I just hope that Bungie ports Halo to GC now.
-Christopher Wu
http://www.christopherwu.net/
I can't wait to see "Goldeneye" for GBA.
When you take a franchise known for space combat and dogfighting, and turn it into an adventure/platform/collect-the-shiny-unpronounceab le-thing-quest-- throwing in maybe a handful of extremely short space flight segments that offer no challenge whatsoever-- there're really only two ways it can turn out. Groundbreaking and innovative, or utter crap. Rare was not groundbreaking or innovative with Star Fox Adventures.
You mentioned the other reason I hate the game-- it's a copy of Zelda with a Star Fox skin thrown on. And I'm probably one of the seven people out there who hated the 3-D Zelda games.
But you're certainly right. SFA is nowhere near as bad as Daikatana.
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