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Everquest Connection Alleged In Child Death

Thanks to NWAOnline.net for their story regarding a mother facing manslaughter charges which may relate to videogame addiction, following her 3-year-old daughter's death after being left alone in an overheated car. According to the piece, "Authorities said [Mary Christina] Cordell and her boyfriend, Eric Long, 21, may have been so fixated with the interactive game EverQuest that she neglected to pay adequate attention to Brianna's whereabouts on Aug. 8, the day the child died." The article also points out posts to the Spouses Against Everquest mailing-list from Cordell, one of which is controversial, but tragically prescient: "Verant is also an enabler by providing a type of 'entertainment' that requires an inordinary amount of time to do basic functions of the average role playing games... I'm afraid that eventually many more people will be hurt or even killed by this 'service'."

35 of 107 comments (clear)

  1. Don't confuse the cause for the effect by Quixotic+Raindrop · · Score: 5, Insightful

    People who would be addicted to Everquest are addicits, anyway. Blaming the developer and distributor for the psychological problems of the player places the blame in the wrong place.

    --
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. (Einstein)
    1. Re:Don't confuse the cause for the effect by psyco484 · · Score: 4, Insightful

      Addiction is a disease and should be treated as such. The people who are addicted to Everquest are, as you said, addicts. I'm not suggesting a 12 step program for Everquest, though I'm sure there must be one, but to say that this child died because of Everquest is just stupid. The child died because of neglect, it's a horrible situation, but it happens. There are bad parents out there, you don't fill out an application to be a parent, in a lot of cases it just takes enough alcohol and an insistent guy. Did anyone take into account that the mother was irresponsible enough to get pregnant at approximately 17 years old and that she's just not a responsible adult yet? I'm guessing no one has brought that up. There are certainly deeper issues than Everquest addiction here....

    2. Re:Don't confuse the cause for the effect by PK_ERTW · · Score: 2, Informative
      Did anyone take into account that the mother was irresponsible enough to get pregnant at approximately 17 years old and that she's just not a responsible adult yet? I'm guessing no one has brought that up. There are certainly deeper issues than Everquest addiction here....

      The mother was 31 or so when she had the kid. She was 35, it was her husband who was 21. Age shouldn't be a factor on her maturity to have a child.

      pk

      --
      Engineers arn't boring people, we just get excited about boring things.
    3. Re:Don't confuse the cause for the effect by bill_mcgonigle · · Score: 4, Interesting

      People who would be addicted to Everquest are addicits, anyway.

      I've never played Everquest, but just hearing so many people call it Evercrack is enough for me to know not to go near it. I've wasted plenty of hours on Sierra Games, Wolf3d, Diablo, etc. Good games are addicting, because fun is addicting. They provide a nice little Skinner box for our overworked selves to escape to.

      For others, it's drugs, gambling, porn, name your vice (why do you think it's called a vice?). All of them can lead to the shirking of responsibilites. I've found it's better to just keep busy and challenged, that way you're not tempted. Idle hands are the instruments of the devil and all that. Get into the habit and it's hard to imagine how you ever used to be bored. There is so much to do.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    4. Re:Don't confuse the cause for the effect by Nizzt · · Score: 2, Interesting

      Normaly I would agree with this 100%, instead I mostly agree.

      In my experience playing everquest I found that the game requires you to spend an lot of time playing it to enjoy it. In other words the game is only good if your addicted.

      Although, the developers shouldn't be responsible for their users having difficulty with addiction to the game.

      I think the developers should make the game worth playing if you only have a few hours a week to play it.

    5. Re:Don't confuse the cause for the effect by xmurf · · Score: 2, Interesting

      I think the developers should make the game worth playing if you only have a few hours a week to play it.

      Well, I think people shouldn't play the game if they don't have enough time to do so. After all, they're the ones doing the buying. It's not like developers rammed it down your throat.

      Look, you need a valid credit card to play the game, which (usually) means you have to be "legal" to play it, which (most of the time) means you're mature enough to make choices and be responsible for them. (after all, you've got a "credit" card for a reason). So, if you're the kind of person who would lose your job, leave your kid in a mobile oven, and basically let the whole world go to hell while playing EQ, then you have to be responsible for it, and accept the fact that you have a problem. Blaming the gaming industry for it is not going to solve it. Just leave the game alone.

    6. Re:Don't confuse the cause for the effect by Anonymous Coward · · Score: 3, Insightful

      I think being prone to addiction is a disease. Does alcoholism run in your family, or the family of someone you know?

      This logic is priceless, though:
      If it is a disease, there's an easy cure...

      The sheer number of incurable diseases is mind numbing, in just the physical cases. There are thousands of psychological diseases, and many of them require therapy to overcome. I, myself, suffered through depression for 3 years. You don't just one day say to yourself, "You know what, I'm going to be happy today." When you get addicted to heroin, you aren't going to say, "You know that was fun, but I'm going to get a job, instead." Same idea.

      I'm not saying it's not her fault; she is obviously a moron if her priorities lie in EverQuest and not her child. So, I agree with you that she is displacing responsibility. She should be blamed. Just be careful how you misrepresent diseases.

  2. Nothing to do with Everquest by SteWhite · · Score: 5, Insightful

    This child died because the parents neglected it, simple as that. What they were doing doesn't matter.

    Just because they were playing a computer game, it makes the news. If they were distracted watching TV instead, we would never have heard about it.

  3. Ever heard of this word? by Alpha27 · · Score: 5, Interesting

    Self-control?

    The user decides to continue and forget about life, then it's not the fault of the developer. The person has CHOSEN to forget the real world, for the virtual one. Don't blame the developer if the user neglects life.

    It's obvious users like these are missing something from their real lives that they escape so easily into the virtual one.

    1. Re:Ever heard of this word? by Alpha27 · · Score: 2, Insightful

      No, because heroin causes more of a physical addition in addition to the mental. Heroin alters the chemistry of your mind. A game is a game. Discipline, it's about knowing when to say when with a game.

      Maybe the question should be "why don't developers provide a test before someone can play to confirm they won't get addicted"

      Then it will be followed by a cheat guide to pass the test.

      Then to counter this cheating, you will have to go to an approved center to take an exam to play the game, and certify you are sane. Now, you will be required to show id, ssn, and two utility bills, past three months of paystubs all to prove you are who yuo are, and they you have a place of residence and can prove to be a useful member of society. Oh yeah, don't forget the drug test.

      People, how much control you want in a society of freedom?

  4. It'll never happen to any of us... by lightspawn · · Score: 5, Funny

    The average slashdot reader spends so much time browsing and playing games that he's extremely unlikely to have any children in the first place.

  5. This is joke... by wbav · · Score: 4, Insightful

    Right? Come on, doesn't anyone take responsibility any more? If she was in front of the TV, would it be called an addiction to Fox?

    You are responsible for your children, and if this lady ignored her child due to a computer game, well that's not the game's fault.

    --

    =================
    Unix is very user friendly, it's just picky about who its friends are.
  6. "addiction" by bigbigbison · · Score: 4, Interesting

    While it is certainly sad that someone died, it is unfortunate that videogmes are once again being used as a scapegoat. There are many other hobbies that people participate in for hours and hours a day but are rarely if ever considered an "addiction" or scapegoated in the same way that videogames so often are.

    How many people do we know who can't miss an episode of a soap opera? or how many people spend all night every night watching television? It seems highly likely that many more marriages have been broken up over a man who spend all his time working on his car than have been broken up by online games. What about every episode of Behind The Music where the musician neglects his family in order to make music go on tour and entertain? But none of these are stigmatised or scapegoated by being called "addictions."

    I'm not arguing the technical definition of addiction. As I said, what I'm talking about is that there are lots of other activities out there that people do that take up just as much time as playing videogames but they aren't commonly called "addictions." Why is this? It seems that once again it goes back to the notion of moral panics and that people always seem to be looking to blame the new thing for old problems as a way of finding easy answers to complex problems. Children have died by playing in cars before and unfortunatly they almost certainly will again. It is terrible, but the problem is not Everquest. That Everquest is blamed is yet another sign that videogames are not respected and that they are even feared.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  7. *Tell* me about it! by ghost. · · Score: 3, Funny

    I could have gotten FP, but I was too busy playing EQ.

    --
    Bush is a cylon.
  8. Slippery Slope? by Captain+Rotundo · · Score: 4, Insightful

    I ussually hate the slippery slop arguement more than anyone, but this issue is the perfect case to point it out. We are trending towards a society in which no one is ever held responsible for their actions. I know addiction is a serious problem for people but where do we draw the line? Adults have to be treated like adults.

    Now that I have a small child I cannot possibly fathom doing anything to harm his wellbeing. Everyday I wake up I have the urge to earn the most I can and provide the best I can for My son, and when I see negligence like this I can't understand how it happens. I don't think there is an addictive substance or activity that would ever have greater sway over me than my son. I can't explain the bond, and I don't try to, but neglecting him to play a game?

    What happened to the responsibility people used to have for their children? We live in a world where far to many parents feel like they are entitled to entertainment of some kind and the child be damned if it gets in the way? People constantly drag their kids to places they shouldn't, they constantly bitch about poor teachers when they don't care themselves. I used to feel this way and think to my self that maybe my perspective would change when I had a child. Now I am even more disgusted when I see they way kids are treated/ignored in public and the lack of responsibility people take for them.

    1. Re:Slippery Slope? by nanojath · · Score: 4, Interesting
      I think the issue that is consistently ignored (and this weird little case, as tragic as its outcome is, is just one tip of the big giant iceberg) is that these people are screwed up in the first place - and their neglect of the ordinary things that humans care deeply about, ie their children's welfare, in exchange for artificial accomplishments in an artificial world, are just the outer symptoms of being deeply disconnected from reality and unhappy with themselves and their lives.


      How many people who like games haven't spent a few hours too many on some obscure challenge and lost half a night's sleep as a result? Probably not such a great choice, and certainly the nature of games facilitates this choice. Likewise, most people who drink on some occasion drank too much and suffered as a result, and certainly the intoxicating effect of alcohol is what that's about. Indicting the manufacturers of a game for making it engrossing and time consuming is like condemning liquor manufacturers for putting alcohol in booze. It just doesn't really make much sense, and it illustrates the reality that a human being who is trying to escape reality will find some way to do it. If we want to do something social about it we can create more public awareness about compulsive behaviors and the serious problems they can lead to, and put more public money into treatment (which would save us money in the long run), but in the end these problems will always, always exist, because of the people who don't really WANT to change. Personally, I think it is the avoidance of this unpleasant reality that so often drives the urge to demonize what are merely symptoms.

      --

      It Is the Nature of Information to Transgress Artificial Boundaries

  9. More common than you think by Anonymous Coward · · Score: 2, Informative

    According to this report. As of the 22nd of this month, 36 children have died this year from being left in a hot car. Everquest certainly isn't to blame.

  10. Hmm... by Vaevictis666 · · Score: 3, Interesting

    Is it just me or did anyone else get the impression that the mother, as little as 3 months ago, was posting to the Spouses Against EverQuest board saying that the was against it, and that her ex-husband was the one that was too engrossed with it? I'd've thought she'd be too fed up with it to play...

  11. Responsability by ptaff · · Score: 4, Insightful

    Am I the only one tired of this "It's never the criminal's fault" fashion?

    It's videogame's fault, television's fault, society's fault, and so on - when they don't blame insanity or psychological disabilities.

    Here in Canada, a girl who got drunk in an office party - thanks to the boss, with an open bar - drove her car and had an accident.

    She sued her boss and won.

    I mean, with DNA analysis kicking in, in a couple of years, there will be no more responsability for any crime. ... but on the other hand, people, when they succeed at something, are 100% responsible for it.

    1. Re:Responsability by PK_ERTW · · Score: 5, Informative
      Here in Canada, a girl who got drunk in an office party - thanks to the boss, with an open bar - drove her car and had an accident.

      This is a little off-topic, but since you brought it up, you should get the details correct. This case stinks (and is one of Canada's worst civil lawsuits in my opinion) because the lady drank at the party and was offered a drice home, cab fare, and a hotel room to stay in. She refused all three and instead went to a bar to drink further. She then drove home well after the party ended. Both her employer and the bar were found liable (some percentage each)

      This is not only an example of someone taking responsiblity for there own actions, but a travesty that the courts agreed it was not her fault.

      pk

      --
      Engineers arn't boring people, we just get excited about boring things.
    2. Re:Responsability by protohiro1 · · Score: 2, Informative

      In an aside, the woman you mentioned was quite clearly a certifiable addict. The questions we should ask to see if gaming passes the addiction test: have you tried to quit and couldn't? Has your gaming caused you to miss work or severely hampered your work? Have you been fired over your gaming?

      here is an AA questionare, maybe its applicable...

      --
      Sig removed because it was obnoxious
  12. Intelligent quote for a change by smallfries · · Score: 2, Interesting

    It's good to see that they actually asked someone with a clue to quote for a change. All too often people will jump on the popularity bandwagon and say that its terrible that (videogames/television/insert arbitrary passtime here) is evil and should be banned. I'm glad they hit a psychologist who actually points out that there is no recognised addiction to videogaming. Addiction is a much over-used word, whilst there are real addictions in the world (heroin, ciggerettes, alchohol ...) something that you do because you enjoy it, is *not* an addiction. If it leads you to neglect things in your life that are more important then that can be a tragedy but people need to learn self-control instead of blaming their problems on others.

    --
    Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
  13. When life hands you lemons... by Dr.+Bent · · Score: 5, Insightful

    ...sue sombody because it's not your fault.

    What the fuck happened to the concept of personal repsonsibility! Jesus H. Tapdancing Christ!

    "I murder people because I was abused as a child."

    "I rob people because the system keeps me poor."

    "I'm addicted to drugs because nobody will give me a job."

    BULLSHIT!

    It's not the government's job to take care of you. It's not Verant's job to take care of you. It's not Nabisco's or Microsoft's or Anyone's job to take care of you...except you. And if you can't take care of yourself, I'm sorry; But that's no excuse to drag the rest of us down too. If we keep heading down this road, eventually they'll be nobody left but laywers and 'victims', and modern civilization will grind to a halt.

  14. Hi there by XO · · Score: 2, Insightful

    I would like to say, that, although the other 7 messages here are absolutely correct -- EverQuest is not at DIRECT fault for this woman's child's death -- it is NOT the fault of the video game...

    However ... Read the post that she made, referenced in the original article, from LAST October. There's just as much TRUTH in that article, as there is rambling from the mind of a psychological addict -- The game is designed to attract those with seriously psychoaddictive personality issues.

    Think about THAT message, in relation to all of this. Massive fore-shadowing, in a very sad fashion :(

    We all know there's massive quantities of EQ junkies, we know there's MUD junkies, we know there's TV junkies, and Pool junkies, and arcade junkies, and Golden Tee Golf Junkies, and there's code-junkies and web-browsing junkies, and porn junkies, and so on, and so on, and so on ..

    But rather than concentrating on why the media picked it up (not a whole heck of a lot of media yet, either, and it's been quite some time), why not discuss something more useful?

    I wouldn't just dismiss this as "the parents suck" .. Obviously the parents realised BEFORE hand that they had problems.. but were unable to solve that problem.. and that led to the death of her child.. and that's just not right.

    Rather than talk about dumb ass stupid shit, why can't we all, as nerds, talk about things that might help someone?

    --
    "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
  15. Yes, but I wonder... by TuringTest · · Score: 4, Interesting

    Computers are a fairly new thing, and we really don't know to what extent there is a cause-effect going here.

    I mean, society isn't accustomed to having interactive games which last for so long time. The process of educating people to use them properly should have taken place somehow, but it haven't.

    Just think, if you create a 24 hour alternate reality, why don't try to make the manipulation of your game more adict-safe? Of course the responsability is that of the people malusing the system, but a bit of safety checks in your design wouldn't hurt. At least, TV has frequent 20 second commercials that remind you of a reality different of the inmersive experience.

    Not trying to troll, just wondering beyond the usual "yes but game is not in fault"...

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    1. Re:Yes, but I wonder... by gl4ss · · Score: 3, Insightful

      so society isn't accustomed to parents visiting theatre, going to the movies(some 3-4 hour movies exist), opera, circus, amateur sports, pro sports, dining out without the kids and like?

      uhh. i guess not then.

      they neglected their child.. there's no excuse here, people have had much more important and immersive things to do and manage to keep tabs on where their kid is and they should too.

      --
      world was created 5 seconds before this post as it is.
  16. By that token... by skyknytnowhere · · Score: 2, Informative
  17. Maybe she should start listening to Black Sabbath by Kalbo · · Score: 2

    If EQ made her neglect her kid, then I wonder what listening to Black Sabbath would make her do? After she commits suicide then her family can sue not only Sony but Ozzy too!

  18. It's time for everyone to re-read by Anonymous Coward · · Score: 2, Funny
  19. More where this came from by Muhammed+Absol · · Score: 4, Interesting

    It's sickening how many bad parents I've encountered in the game. There was a woman we removed from the guild that used to constantly complain about her 7 year old son and said she has to lock him in a closet during major raids so that he wouldn't interrupt her. Then you have the 40+ year old house wives who flirt with all the 16 year old males all day. It's SICK how many there are of these. Everquest really does have a problem on their hands, their product isn't responsible for it, as these people would be find other things that cater to their mental problems, but they have a great oppertunity to find a way to help people. Perhaps people who log too many hours during a week could be offered counselling via e-mail? They obviously have a problem.

    1. Re:More where this came from by Poofat · · Score: 2, Interesting

      Although I think accusing the game is stupid, I will concede that there are some times in the game that for certian classes, require 100% attention for extended periods of time (3-4 hours). Many of these cases are not because of guild/raid leader faults, but because of insane rates of spawn in the general area.

      This, obviously, does not place blame on the game makers. It does go to show you, though, how people can feel "trapped" into the game in the immediate sense. (Of course, things like the welfare of your child should take precedednce over everything.)

  20. What's so unique about video games? by notyou2 · · Score: 2, Insightful

    If the kid died because mom was too engrossed in a mystery novel series, I doubt very much that anyone would blame the book or its author.

    This is ridiculous.

  21. The car is to blame! by nsideops · · Score: 2, Funny

    Maybe they should sue the car company. Obviously the car gets to hot when left in the summer heat. They, of course, should be responsible. We live in a free country. We should have the right to leave our small children anywhere we want for long periods of time and do whatever we feel like, and not have them end up dead. What is this country comming to?

    --
    Teach someone to use the net and they won't bother you for weeks; show them Slashdot and you may never see them again.
  22. 36th child to die in a hot car this summer by doofusdan · · Score: 2, Interesting
    As the parent of an almost 2 year old, my first reaction is to feel the tragedy and heartbreak of a poor kid dying this way. Terrible.

    Tragically, there have already been 36 kids who've died in the U.S. after being left in hot cars this summer. Similar numbers have been happening since '98 according to this article.

    Just because they were playing a computer game, it makes the news. If they were distracted watching TV instead, we would never have heard about it.


    As far as I can tell, this is the only one that's involved a computer game. Yet, sadly, it is far from the only one I've heard about. It might just be that it's the only one most /. readers have heard about, and we only read about it here because it does involve a computer game, ya think?

    Still, I know there are plenty of us who are reading the magazines in the pediatrician's office and it seems to come up there every summer, right along with the importance of sunscreen and water safety.

    Some people are bad parents, and some make one, really, incredibly tragic mistake. Either way, an innocent kid died because of what they did.

  23. Re:3...2...1...Heorin reference! by PainKilleR-CE · · Score: 2, Insightful

    While heroin is a great example of an addictive drug invoking it while having a discussion about psychological addiction isn't really all that terribly appropriate. Physical addiction and psychological addiction are two very different animals.

    Check around a bit, I think you'll find that more studies are beginning to show little difference between psychological and physical addictions. In fact, the classification is often considered inappropriate. The reason is that what were previously thought of as psychological addictions have been found to be driven mostly by physical changes in the brain chemistry of the addicted person. For instance, cocaine was once thought to not be physically addictive, yet addicts have altered dopamine concentrations in their brain. With repeated use, higher levels of dopamine are required to function normally (note: this is the same as tolerance increases among addicts, but it's been found that at a certain point the level of dopamine that an addict requires to act like a normal person is higher than the body normally produces, so not only do they need more of the drug to get the same high, but they need the drug to be normal).

    True addictions will alter the brain's chemistry in one way or another, even if it's within normal bounds (ie without chemicals being introduced into the body that change them directly). Someone that plays a lot of any computer game may have their brain's chemistry altered due to heightened alertness (extended boosts in adrenaline levels) or whatever state a game like EQ might put your mind in. Over extended periods of time the change in the levels of the chemicals in the brain due to the state in which you play the game may result in the brain adjusting to the heightened levels, and resulting in a very real physical withdrawal when not playing the game (as the brain's chemical levels return to a normal state which the brain is no longer wired to see as normal).

    --
    -PainKilleR-[CE]