America's Army Recruiting Success Discussed
Thanks to Nola.com for their article discussing the success of the America's Army game/recruiting tool, as the free PC first-person shooter "...now has more than 2 million registered users, making it one of the five most popular action games played online." Most interestingly, since "...the ultimate aim of the game is to arouse tech-savvy teenagers' interest in serving in the Army", can the success of the game be measured? The article gives an example of the Kansas City Recruiting Battalion, who are hosting monthly LAN sessions at a technical college, and "...can claim seven new recruits among the players, and expect to sign at least as many more in the coming month."
is a freaking idiot.
;) ).
is there a way to 'sample' the army experience in usa, in real life? i mean, the game has just about zero to do with what real military work would end up being, especially zero to do what it would end up to be for support personnel they need those geeks in(not to mention that geeks wouldn't in their right mind to join to do something like aa is in real life on the level it's needed in a real army. lemme tell you, real combat training sucks from a geek perspective
in countries with mandatory army service the people who will turn it into career pretty well know what shit they're putting themselfs into, be them geeks and non-geeks. i would expect a quite high dropout rate for people joining at a flashy recruit station because they enjoyed a cool pc game(how easy is it to drop out of army in usa? any real penalties?).
world was created 5 seconds before this post as it is.
i don't know if they handle usual recruits the way they do with virtual recruits. Currently i need about 100 tries for one successfull logon. It took me about a week to complete the basic training (4 missions) just because the authentication fails in 90+% of all cases. It seems that
209.58.64.85 authcentral.login.americasarmy.com
is not up to the task of taking so many virtual recruits and the game is killed by its success.
Bye, Martin
P.S. I'm not in danger of joining tthe US Army. Served my time with a different one and i didn't enjoy it. Most seargants had an intellectual lag which made the experience very frustrating :-(.
Here's the other side of the story. Special Force, an fps " allegedly produced by the Lebanese terrorist group Hezbollah. The game's designers seek to "correct" the influence of western gaming concepts on the Middle East. In particular, they want to combat the view that the "oppressor" always defeats the "Arab."".
I found an article about it in arstechnica.
...and I'm suing the army for a gazillion dollars!
Heh! The Us army can bring out extra mission packs every other month to coincide with their invasions.... Coming soon, from the makers of Iraq: All you black gold are belong to us!...and other such thrilling titles as Vietnam:If at first you don't succeed, sacrifice a whole generation to still not succeed ...and the all time classic Russia: Our police state is more free than yours! ..the Us Army brings you: Democracy: Operation kill them all , the fantastic conclusion...now also available in box set!
It's always funny until someone gets hurt. Then it's just hilarious. -B.Hicks-
Why can't I moderate something "Wrong" or at least "Grossly Misinformed"?
I certainly enjoyed blowing up Rebel scum in TIE Fighter, but I didn't enlist in the Imperial Navy.
-Carolyn
Like Daddy always said: if you can't dazzle 'em with brilliance, baffle 'em with bullshit.
I'm active duty military and I pack a gun for a living. I looked at the game and there are some interesting things they have included from a training standpoint. When a weapon malfunctions, the immediate action performed by the 'person' in the game gives the player a view of what you would actually see in real life if performing an immediate action drill correctly as you were taught to do. So a player of that game who was being trained on immediate action for an actual weapon would already have a visual image of what the correct action should 'look like'. I don't think the army was expecting people to sign up because they play the game. I think in part it was to give people an idea of what training is really like as opposed to what the movies show it to be. The average American after the second world war had an 80% or greater chance of having a parent or relative who served in the military. Today that % is under 10%. The average American citizen really has no idea what life in the military is like or what the military actually does. That is not a good thing. That can cause people to vote unwisely due to basing such decisions on faulty knolwedge.
This is a fluff magazine piece just begging to be written.
I started a secondary account for America's Army. It uses the name "a UN Peacekeeper". So now in the game you get the joy of seeing:
PimpDaddyMac was shot by a UN Peacekeeper.
SupaKilla was blown up by a UN Peacekeeper's grenade.
LaughablyMachoName was sniped by a UN Peacekeeper.
and all too frequently:
A UN Peacekeeper was shot by ~achildwithoutparentalsupervision~.
Other amusing names:
osamas mama
mujahedin
DickCheney
a lil girl (unfortunately the player was an asshole)
Good game, but i don't think it's a very effective recruitment tool. I do commend them for their attempts to discourage tk griefers and racist and homophobic chat spammers of all sorts.
The only thing necessary for the triumph of evil is that good men do nothing.
And I went up there, I said, "Shrink, I want to kill. I mean, I wanna, I wanna kill. Kill. I wanna, I wanna see blood and gore and
guts and veins in my teeth. Eat dead burnt bodies. I mean kill, Kill, KILL, KILL." And I started jumpin up and down yelling, "KILL, KILL," and he started jumpin up and down with me and we was both jumping up and down yelling, "KILL, KILL." And the sargent came over, pinned a medal on me, sent me down the hall, said, "You're our boy."
-- Arlo Guthrie, Alice's Restaurant
[SIG] It's like putting a moose in the blender -- a recipe for disaster!